In this map, you do not play as Gordon Freeman. Instead, you play as Corporal Adrian Shepherd. The G-man has released you from the stasis field you were placed in at the end of Half Life: Opposing Force and you find yourself in a section of the canals. Your mission is to figure out what the hell is going on, and survive the dangerous, unexpected situations that are constantly being thrown at you.
Along the way in your search for answers to questions you don’t remember asking, you come across a small, deserted town. It almost looks as though the apocalypse had struck and you weren’t around to see it. You are soon reunited with your zombie friends, and have a rough understanding of what had happened in this desolate black hole. You must fight your way through darkness and insanity to stay alive, and you must escape Ravenholm to arrive at your unknown destination. What next in the parade of constant obstacles?
- Title: Opposing Force: Ravenholm
- File Name: hl2-ep2-sp-opposing-force-ravenholm-mod.rar
- Size : 44.46Mb
- Author: Naythynn
- Date Released: 02 April 2009
- Source: FPS Banana
Thanks, as always, to andyb for converting this into a proper mod.
- Copy the Opposing Force Ravenholm folder into your SourceMods folder.
- Restart or start Steam.
- Opposing Force: Ravenholm should now be listed in your Games tab.
Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots may contain spoilers.
5th April 2009
Half-Life 2: Ep2, Single Player Mods and Maps
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[...] Opposing Force: Ravenholm [...]







































5th April 2009
I erred between Play It Later and Consider It. Obviously I went for the PIL and my reasons where these:
It’s suffers from a few falwas, but not enough to make it horrible.
It has some nice atmospheric moments and the gameplay is fine, nothing fantastic, just fine.
The negatives for me were the use of air ducts; they were just silly and the general layout. Dead end roads or walkways, I am not sure what to call them. They felt “forced”. Almost as if the author wanted to include them but could get everything around them to fit.
Perhaps I am being to harsh, but there could have been a little more gameplay for the size of the map, what do you think?
5 Words Or Less Review
Not another Ravenholm map!
5th April 2009
Not much variety.Can’t really tell you are sheppard at all.I don’t see a story forming in the part 1 of 4 or maybe I’m just not seeing it.
5th April 2009
I’ve played this before as a series of BSPs from FPSBanana or ModDB or somewhere.
It is now a source mod but is it?
It is diabolically bad. There are the starts of some good ideas that are not expanded.
There is little game play and no problem solving at all.
The author could be a good mapper/modder but needs help with ideas and, maybe, technical assistance.
I wish I could help but mapping/modding is beyond me. I criticise as a player only.
44mB! I’ve played better mods at a tenth of the size.
Happily, I do not have a download limit. If you do – Do not bother.
24th May 2010
I’m the mapper. I had no clue this map was actually on this site. It was somehow released before I finished it, so I don’t how the hell this happened.
7th April 2009
Not much to this MOD, no story line, along with ammo in the wrong location’s..Perspectively speaking, it’s content’s are BORING !!
8th April 2009
Bummer! I was really looking forward to a new mod to get into and this one is the right size. Not too small, not to long.But it sounds like it’s just not worth the time to play it. O’well -
3rd January 2010
If your a Ravenholm fan then you can get about 20min of enjoyment from this map. Not especially good, but not bad either.
19th April 2010
Not great, not bad.
I agree about the duct placement–it was odd.
The only interesting thing was that I don’t think I’ve seen fast zombies lay on the floor waiting to be triggered before.