The author describes this map as a “strange and hostile world where survival means fighting, fleeing, or both. Preferably onto a train.”
The map contains M.C.Escher designs and is not called Abstract for nothing. Expect to jump between various locations with no rhyme or reason.
- Title: Paranoia Abstract
- File Name: hl2-sp-paranoia-abstract.7z
- Size : 3.61Mb
- Author: Shadgrimgrvy
- Date Released: 11 February 2010
- Copy paranoia.bsp into your Half-Life 2 Maps folder.
- Copy paranoia.ain into your Half-Life 2 Graphs folder.
- Launch Half-Life 2
- Open the console and type map Paranoia.
- Press enter/return or click the Submit button.
- Play and Enjoy.
None
Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots contain spoilers.
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Please note: These statistics are valid from December 2010
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180Overall
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0Today
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6Last 7 days
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150365 days
21st February 2010
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21st February 2010
There are definitely some interesting ideas here but nothing that made me go WOW.
I enjoyed playing it can’t remember too much about it.
If you are looking for something to take your mind off work or home, then this will do it, it just won’t excite you.
5 Words Or Less Review
For the moment, not memory
21st February 2010
Not your every day map. Very different and with interesting content.
A lot of thought, work and imagination has been used here.
Mostly it’s a ‘How do I progess?’ type map but cunningly contrived and with just barely enough enemy to keep things interesting for non-puzzlers like me.
No need to rush but it is a ‘Play it’.
22nd February 2010
Surprisingly well thought-out map. A clever journey into the abstract and slightly insane and back again. There wasn’t enough action, but the visuals kept me interested. This was not a favorite but I would say play it, sometime.
22nd February 2010
This was excellent in terms of level design, and poor in terms of usefulness. This map should be given a nice horror story and some creepy fast zombies, then released again.
There were a few really nice spots using npc’s, such as the single poison headcrab in the small green “claustrophobic pillars” room. The room already felt like a snake pit and the poison headcrab was a great addition to the room.
23rd February 2010
Definitely abstract, in the sense that no one section really fit with the next.
Not a lot of action (combat), but an interesting map nonetheless. I would have appreciated a little more in the way of “indicator lights” (I only noticed the first switch by accident), but that would probably defeat the purpose and things weren’t that hard to find anyway.
23rd February 2010
Ok, I admit I am getting more dumb/blind as I get older but I am stuck in the upside down house and have checked out the rest of the satellite rooms and died several times in the spike pit. Any pointers would be appreciated.
23rd February 2010
25th February 2010
Thanks for getting back to a fellow ‘sufferer’. Yes, I did find that item you mentioned and internally rejoiced and congratulated myself for being just so darn smart only to have it go ‘Brrrrrrp’ like it had already been used. I am thinking now that maybe it is being operated by my uncovering it. Rewound a couple of times but no change. Even tried shooting at it ! Maybe it is simply a glitch. Maybe I need to reload from the beginning.
25th February 2010
I think you must be in the room where the floor crashes down if so:
Enter the room slowly and stop as soon as the floor crashes. But some parts of floor remain. The rest is obvious I hope!
26th February 2010
Play it now… Why not? if your just reading reviews you have time to give it a try!
26th February 2010
Not for those into heavy combat though
27th February 2010
much is allready said about this one map, that i agree with. to less action, nice leveldesign thoughts. guess the maker of it is a like myself a big fan of the fps games Painkiller, because much of this project made me think of Painkiller. i did miss the autosave triggers, because when killed you did get back all the way to the start of the map. not that i did get killed when i didn’t want to, i did throw myself in to the black space beneath some parts of the map, just to test what would happen. in some places i did get killed instantly, just like i thought would happen. but i was nicely surpriced when i was spawned into a rather dark large room in another place whe’re i jumped down into the black void. to notice that in this dark room the ceiling came down with lots of sharp spikes on it that killed me.
only in one place i did get stuck, i jumped down into a opening, expecting a way out of there. the opening was right in front of me, so there should be a way out. but no, i had to no_clip myself up out of there. bit sloppy, but other then that, and to less action, i did count in all the maps about 6 manhacks and 6 combines, i loved this pice quit a lot!!!
1st March 2010
mixed feeling some good twisted idea a little out of normality like Komei Satou was able to provide with all is addon for q2, HL and HL2.
It defenitly misses something for me a ‘thinking’ voice or some on text message like for ‘someplace else’ for HL could have add the touch to add some atmosphere…
Also it was not always evident to think about what next…
31st March 2010
Help please. I can tell this is going to take a while to finish….
Stuck in the first outdoor area, image 9, headcrab under the magnifying glass, hula doll over the fireplace which “e” manages to get shaking. Can’t notice anything happening and haven’t found any way to proceed.
31st March 2010
You need to power up the generator. I don’t recall an obvious switch and pressed ‘Use’ all round it. You will then see the green light to let you through the door on the opposite side of the swamp.
28th September 2010
I really think this map is amazing. The abstract idea of it all is great. Ive played through it multiple times now and I find something new every time. Id say play this now, and Im hoping perhaps a sequel, with more secrets and puzzles?
21st June 2011
I wish I could review the whole thing before it became unplayable due to a part of the map that just crashes.