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	<title>Comments on: Phantom Of Mars &#8211; Half-Life 2: Ep2</title>
	<atom:link href="http://www.planetphillip.com/posts/phantom-of-mars-half-life-2-ep2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/phantom-of-mars-half-life-2-ep2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: House</title>
		<link>http://www.planetphillip.com/posts/phantom-of-mars-half-life-2-ep2/comment-page-1/#comment-228460</link>
		<dc:creator>House</dc:creator>
		<pubDate>Mon, 06 Sep 2010 03:42:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6199#comment-228460</guid>
		<description>Ya, this was fun, but I didn&#039;t like that Kleiner and Eli die. Its very disappointing and sad. But everything else was fun! It was a great gameplay! Whoever reads this, GET THIS!</description>
		<content:encoded><![CDATA[<p>Ya, this was fun, but I didn&#8217;t like that Kleiner and Eli die. Its very disappointing and sad. But everything else was fun! It was a great gameplay! Whoever reads this, GET THIS!
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		<title>By: s.anchev</title>
		<link>http://www.planetphillip.com/posts/phantom-of-mars-half-life-2-ep2/comment-page-1/#comment-223306</link>
		<dc:creator>s.anchev</dc:creator>
		<pubDate>Mon, 28 Jun 2010 14:31:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6199#comment-223306</guid>
		<description>This was a good map... short, dynamic, and not too difficult.

I prefer largely &quot;zombies maps&quot; like that, with new content, than another Ravenholm-like... It gets pretty boring, those ghost villages...

The labyrinth was a good challenge. And the ending was a good laugh :D

I think this should be developed with other parallel things like Chtulhu environments, Lovecraft-like...</description>
		<content:encoded><![CDATA[<p>This was a good map&#8230; short, dynamic, and not too difficult.</p>
<p>I prefer largely &#8220;zombies maps&#8221; like that, with new content, than another Ravenholm-like&#8230; It gets pretty boring, those ghost villages&#8230;</p>
<p>The labyrinth was a good challenge. And the ending was a good laugh <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>I think this should be developed with other parallel things like Chtulhu environments, Lovecraft-like&#8230;
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		<title>By: Mgs1</title>
		<link>http://www.planetphillip.com/posts/phantom-of-mars-half-life-2-ep2/comment-page-1/#comment-222113</link>
		<dc:creator>Mgs1</dc:creator>
		<pubDate>Sat, 05 Jun 2010 15:45:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6199#comment-222113</guid>
		<description>Out of words xD</description>
		<content:encoded><![CDATA[<p>Out of words xD
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/phantom-of-mars-half-life-2-ep2/comment-page-1/#comment-220500</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Mon, 26 Apr 2010 15:37:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6199#comment-220500</guid>
		<description>I thought this was fun.  

At first I was confused in the monolith room, until I figured out what to do.

After all these mods with antlion guards I no longer have the fear of them I once had.  Just give me a shotgun, enough ammo and room to run (though the RPG or crossbow from a distance is fine, too).

The only &quot;problem&quot; with the map I had was in the monolith room--when I was figuring out what to do I bashed the large crates you can&#039;t pick up (I always leave the movable ones in case I need them).  The crates on top of them stayed floating in the air.</description>
		<content:encoded><![CDATA[<p>I thought this was fun.  </p>
<p>At first I was confused in the monolith room, until I figured out what to do.</p>
<p>After all these mods with antlion guards I no longer have the fear of them I once had.  Just give me a shotgun, enough ammo and room to run (though the RPG or crossbow from a distance is fine, too).</p>
<p>The only &#8220;problem&#8221; with the map I had was in the monolith room&#8211;when I was figuring out what to do I bashed the large crates you can&#8217;t pick up (I always leave the movable ones in case I need them).  The crates on top of them stayed floating in the air.
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		<title>By: esswok</title>
		<link>http://www.planetphillip.com/posts/phantom-of-mars-half-life-2-ep2/comment-page-1/#comment-216111</link>
		<dc:creator>esswok</dc:creator>
		<pubDate>Fri, 15 Jan 2010 01:13:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6199#comment-216111</guid>
		<description>not for me:
 kind of a stupid mod:
 as short as it was their was even a vent which was not working, I used Noclip to get into the vent.

I do not consider with all of the realism of video games today for it to be chalenging to get into a vent I just use noclip when it seems broken.</description>
		<content:encoded><![CDATA[<p>not for me:<br />
 kind of a stupid mod:<br />
 as short as it was their was even a vent which was not working, I used Noclip to get into the vent.</p>
<p>I do not consider with all of the realism of video games today for it to be chalenging to get into a vent I just use noclip when it seems broken.
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		<title>By: Phantom of Mars (SP, Ep2) &#171; zwieracz</title>
		<link>http://www.planetphillip.com/posts/phantom-of-mars-half-life-2-ep2/comment-page-1/#comment-211121</link>
		<dc:creator>Phantom of Mars (SP, Ep2) &#171; zwieracz</dc:creator>
		<pubDate>Wed, 07 Oct 2009 10:26:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6199#comment-211121</guid>
		<description>[...] Planetphillip.com [...]</description>
		<content:encoded><![CDATA[<p>[...] Planetphillip.com [...]
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		<title>By: dougjp</title>
		<link>http://www.planetphillip.com/posts/phantom-of-mars-half-life-2-ep2/comment-page-1/#comment-210657</link>
		<dc:creator>dougjp</dc:creator>
		<pubDate>Sun, 27 Sep 2009 01:43:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6199#comment-210657</guid>
		<description>

I thought it was a pretty good map, enjoyable and glad I downloaded and played it. I gave it a 7 out of 10, not fantastic in any way and a fairly short map too.</description>
		<content:encoded><![CDATA[<p>I thought it was a pretty good map, enjoyable and glad I downloaded and played it. I gave it a 7 out of 10, not fantastic in any way and a fairly short map too.
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		<title>By: Mek</title>
		<link>http://www.planetphillip.com/posts/phantom-of-mars-half-life-2-ep2/comment-page-1/#comment-208587</link>
		<dc:creator>Mek</dc:creator>
		<pubDate>Sun, 09 Aug 2009 13:53:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6199#comment-208587</guid>
		<description>

Is it possible to kill the antlion guard with just a crowbar? Answer is Yes. (but with godmode only). More ammo and health would be great. Also the monolith-type thing was rather plain and after destroying it, one would at least expect some effect (explosion?) instead of it just disappearing.
At the end - was it the phantom? :D</description>
		<content:encoded><![CDATA[<p>Is it possible to kill the antlion guard with just a crowbar? Answer is Yes. (but with godmode only). More ammo and health would be great. Also the monolith-type thing was rather plain and after destroying it, one would at least expect some effect (explosion?) instead of it just disappearing.<br />
At the end &#8211; was it the phantom? <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />
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		<title>By: Chuwis720</title>
		<link>http://www.planetphillip.com/posts/phantom-of-mars-half-life-2-ep2/comment-page-1/#comment-207791</link>
		<dc:creator>Chuwis720</dc:creator>
		<pubDate>Sat, 25 Jul 2009 19:05:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6199#comment-207791</guid>
		<description>
The beginning was very interesting. The labyrinth with zombies was rather boring, in my oppinion. But, despite of this, the map is rather impressive))</description>
		<content:encoded><![CDATA[<p>The beginning was very interesting. The labyrinth with zombies was rather boring, in my oppinion. But, despite of this, the map is rather impressive))
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		<title>By: MikeS</title>
		<link>http://www.planetphillip.com/posts/phantom-of-mars-half-life-2-ep2/comment-page-1/#comment-207227</link>
		<dc:creator>MikeS</dc:creator>
		<pubDate>Wed, 15 Jul 2009 22:58:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6199#comment-207227</guid>
		<description>
Okay, I looked at the screenshots and saw I was supposed to be seeing a white line against a dark background. I had to follow a white line on a white background! And the AI was disabled too. At least I saw the ending. Quite funny.</description>
		<content:encoded><![CDATA[<p>Okay, I looked at the screenshots and saw I was supposed to be seeing a white line against a dark background. I had to follow a white line on a white background! And the AI was disabled too. At least I saw the ending. Quite funny.
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		<title>By: MikeS</title>
		<link>http://www.planetphillip.com/posts/phantom-of-mars-half-life-2-ep2/comment-page-1/#comment-207225</link>
		<dc:creator>MikeS</dc:creator>
		<pubDate>Wed, 15 Jul 2009 22:40:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6199#comment-207225</guid>
		<description>When i go through the second portal (the one at the top of the stairs), all I see is bright grey fog, and two of my crowbar. Is this an error or was it meant to happen? I can&#039;t figure what I&#039;m supposed o be doing if it&#039;s deliberate!</description>
		<content:encoded><![CDATA[<p>When i go through the second portal (the one at the top of the stairs), all I see is bright grey fog, and two of my crowbar. Is this an error or was it meant to happen? I can&#8217;t figure what I&#8217;m supposed o be doing if it&#8217;s deliberate!
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		<title>By: Phil Bolton</title>
		<link>http://www.planetphillip.com/posts/phantom-of-mars-half-life-2-ep2/comment-page-1/#comment-207120</link>
		<dc:creator>Phil Bolton</dc:creator>
		<pubDate>Mon, 13 Jul 2009 20:41:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6199#comment-207120</guid>
		<description>

Great!  
The monolith, though is the only connection to Mars I can see - think &quot;2001: A Space Odyssey&quot;.
And why didn&#039;t I get to kill the big bug?  Or did I miss that?

Phil</description>
		<content:encoded><![CDATA[<p>Great!<br />
The monolith, though is the only connection to Mars I can see &#8211; think &#8220;2001: A Space Odyssey&#8221;.<br />
And why didn&#8217;t I get to kill the big bug?  Or did I miss that?</p>
<p>Phil
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		<title>By: Robspace1</title>
		<link>http://www.planetphillip.com/posts/phantom-of-mars-half-life-2-ep2/comment-page-1/#comment-207089</link>
		<dc:creator>Robspace1</dc:creator>
		<pubDate>Mon, 13 Jul 2009 03:59:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6199#comment-207089</guid>
		<description>
With no Combine to fight, I can&#039;t see this one making the HOF but it really is good. The zombie/maze fight was great. Just enough weapons laying around to get the job done. I just love the saw blade slinging. I could have done that all night it was  so much fun. Normally, I think decapitation is a pretty ugly thing , but it just seems so right when there&#039;s zombies involved. The airship looked good sitting there but too bad thats all it did. I was hoping to fly the thing. Maybe in the next one . This is short but well done with no bugs and lots of action.</description>
		<content:encoded><![CDATA[<p>With no Combine to fight, I can&#8217;t see this one making the HOF but it really is good. The zombie/maze fight was great. Just enough weapons laying around to get the job done. I just love the saw blade slinging. I could have done that all night it was  so much fun. Normally, I think decapitation is a pretty ugly thing , but it just seems so right when there&#8217;s zombies involved. The airship looked good sitting there but too bad thats all it did. I was hoping to fly the thing. Maybe in the next one . This is short but well done with no bugs and lots of action.
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		<title>By: imadestroyer</title>
		<link>http://www.planetphillip.com/posts/phantom-of-mars-half-life-2-ep2/comment-page-1/#comment-207047</link>
		<dc:creator>imadestroyer</dc:creator>
		<pubDate>Sun, 12 Jul 2009 11:08:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6199#comment-207047</guid>
		<description>
I really enjoyed the beginning of this map, but once it got to the room with the monolith-like thing, it became less impressive.  At that point, the whole thing became disjointed and felt like not as much effort was put into it as the first half.

Crawling through the air ducts gave me a great Black Mesa vibe.  I never really felt like I was on Mars though..  When I think of Mars I think of the stereotypical metal Doom corridors.  HL2&#039;s textures don&#039;t really fit a Mars-ish environment in my opinion.  Everything&#039;s ruinous with garbage everywhere.

Eli looked very robotic right before collapsing on the floor. I actually laughed out loud when i saw it.  I can&#039;t decide if this was supposed to be a humorous map (the ending kind of supports that) but the Eli thing just looked awful.

Now let&#039;s get to the room with the monolith.  I couldn&#039;t figure out what to do at first. &quot;Ohh, shooting that large black rectangle makes a doorway show up? Why didn&#039;t I think of that before?&quot;  The gravity gun part was fun at first, but got repetative, and by the end, I was ready to get back to the map.  Well not quite, because after that I had to go through another doorway that took me to a long line that I had to follow without falling off.  The purpose of walking this line is to make sure Gordon is sober before taking on EVIL BOSS ANT LION GUARD.  He lives in the beautiful land of a ground texture and some floating crates.  This was kind of the last straw for me before deciding that the mod wasn&#039;t very good.  The second half of the map just seems really lazy, which is a shame because I was impressed with the mapping thus far.

Okay, beat him. finally, back to the map.  DOCTOR FREEEEMAN.  Okay, I admit I got a chuckle out of this, but I really wanted to continue the awesomeness of the map,  and then it ended.

My verdict?  Play it. But only play up to the room with the helicopter in it, then imagine the rest was more like Deserted Countdown.</description>
		<content:encoded><![CDATA[<p>I really enjoyed the beginning of this map, but once it got to the room with the monolith-like thing, it became less impressive.  At that point, the whole thing became disjointed and felt like not as much effort was put into it as the first half.</p>
<p>Crawling through the air ducts gave me a great Black Mesa vibe.  I never really felt like I was on Mars though..  When I think of Mars I think of the stereotypical metal Doom corridors.  HL2&#8242;s textures don&#8217;t really fit a Mars-ish environment in my opinion.  Everything&#8217;s ruinous with garbage everywhere.</p>
<p>Eli looked very robotic right before collapsing on the floor. I actually laughed out loud when i saw it.  I can&#8217;t decide if this was supposed to be a humorous map (the ending kind of supports that) but the Eli thing just looked awful.</p>
<p>Now let&#8217;s get to the room with the monolith.  I couldn&#8217;t figure out what to do at first. &#8220;Ohh, shooting that large black rectangle makes a doorway show up? Why didn&#8217;t I think of that before?&#8221;  The gravity gun part was fun at first, but got repetative, and by the end, I was ready to get back to the map.  Well not quite, because after that I had to go through another doorway that took me to a long line that I had to follow without falling off.  The purpose of walking this line is to make sure Gordon is sober before taking on EVIL BOSS ANT LION GUARD.  He lives in the beautiful land of a ground texture and some floating crates.  This was kind of the last straw for me before deciding that the mod wasn&#8217;t very good.  The second half of the map just seems really lazy, which is a shame because I was impressed with the mapping thus far.</p>
<p>Okay, beat him. finally, back to the map.  DOCTOR FREEEEMAN.  Okay, I admit I got a chuckle out of this, but I really wanted to continue the awesomeness of the map,  and then it ended.</p>
<p>My verdict?  Play it. But only play up to the room with the helicopter in it, then imagine the rest was more like Deserted Countdown.
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/phantom-of-mars-half-life-2-ep2/comment-page-1/#comment-207043</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Sun, 12 Jul 2009 09:31:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6199#comment-207043</guid>
		<description>PP, please get some throat linctus. You keep HOFfing all the time!
Nice map, good game playand enjoyable. Thank you.</description>
		<content:encoded><![CDATA[<p>PP, please get some throat linctus. You keep HOFfing all the time!<br />
Nice map, good game playand enjoyable. Thank you.
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		<title>By: Anon-00032</title>
		<link>http://www.planetphillip.com/posts/phantom-of-mars-half-life-2-ep2/comment-page-1/#comment-207040</link>
		<dc:creator>Anon-00032</dc:creator>
		<pubDate>Sun, 12 Jul 2009 05:53:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6199#comment-207040</guid>
		<description>
I enjoyed it!</description>
		<content:encoded><![CDATA[<p>I enjoyed it!
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		<title>By: Jeff</title>
		<link>http://www.planetphillip.com/posts/phantom-of-mars-half-life-2-ep2/comment-page-1/#comment-207020</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Sat, 11 Jul 2009 20:40:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6199#comment-207020</guid>
		<description>There&#039;s no reason not to play this map. There are technically no puzzles, but there are some unusual mechanics at work here. 

There&#039;s a lot of great and varied gameplay stuffed into this one little map, and while there are more zombies that I&#039;d like to normally see in a map, there&#039;s a plentiful supply of ammo and deadly objects. Health? not so much. I suppose it&#039;s possible to defeat an ant lion guard with 2 health, but I&#039;m not quite that good.

The ending will send chills down your spine, guaranteed!</description>
		<content:encoded><![CDATA[<p>There&#8217;s no reason not to play this map. There are technically no puzzles, but there are some unusual mechanics at work here. </p>
<p>There&#8217;s a lot of great and varied gameplay stuffed into this one little map, and while there are more zombies that I&#8217;d like to normally see in a map, there&#8217;s a plentiful supply of ammo and deadly objects. Health? not so much. I suppose it&#8217;s possible to defeat an ant lion guard with 2 health, but I&#8217;m not quite that good.</p>
<p>The ending will send chills down your spine, guaranteed!
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		<title>By: civanT</title>
		<link>http://www.planetphillip.com/posts/phantom-of-mars-half-life-2-ep2/comment-page-1/#comment-207018</link>
		<dc:creator>civanT</dc:creator>
		<pubDate>Sat, 11 Jul 2009 20:21:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6199#comment-207018</guid>
		<description>Agreed. I forget to mention it. Ending was very funny indeed :)</description>
		<content:encoded><![CDATA[<p>Agreed. I forget to mention it. Ending was very funny indeed <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: Hoyy</title>
		<link>http://www.planetphillip.com/posts/phantom-of-mars-half-life-2-ep2/comment-page-1/#comment-207017</link>
		<dc:creator>Hoyy</dc:creator>
		<pubDate>Sat, 11 Jul 2009 20:20:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6199#comment-207017</guid>
		<description>Nice design, in he beginning there are a loooooooot of details (thats pretty good). The final is pretty ... surprising. DOOOOOOOOOCTOOOOR FREEEEMAAANNN!!</description>
		<content:encoded><![CDATA[<p>Nice design, in he beginning there are a loooooooot of details (thats pretty good). The final is pretty &#8230; surprising. DOOOOOOOOOCTOOOOR FREEEEMAAANNN!!
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		<title>By: Da Fat Cat</title>
		<link>http://www.planetphillip.com/posts/phantom-of-mars-half-life-2-ep2/comment-page-1/#comment-207006</link>
		<dc:creator>Da Fat Cat</dc:creator>
		<pubDate>Sat, 11 Jul 2009 17:03:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6199#comment-207006</guid>
		<description>Not Mars-ish enough.</description>
		<content:encoded><![CDATA[<p>Not Mars-ish enough.
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		<title>By: Dannster</title>
		<link>http://www.planetphillip.com/posts/phantom-of-mars-half-life-2-ep2/comment-page-1/#comment-207003</link>
		<dc:creator>Dannster</dc:creator>
		<pubDate>Sat, 11 Jul 2009 16:56:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6199#comment-207003</guid>
		<description>I thought it was good and the end made me laugh</description>
		<content:encoded><![CDATA[<p>I thought it was good and the end made me laugh
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		<title>By: civanT</title>
		<link>http://www.planetphillip.com/posts/phantom-of-mars-half-life-2-ep2/comment-page-1/#comment-206997</link>
		<dc:creator>civanT</dc:creator>
		<pubDate>Sat, 11 Jul 2009 14:42:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6199#comment-206997</guid>
		<description>Definitely not bad. Visuals are soft and feels right enough. Gameplay is cool. Enemies are not too many or too few, meaning we have enough fight there. There are no puzzles, but considering map is short, it is understandable to choose only fights over only puzzles. I usually don&#039;t like action maps but this one quite fun.

I don&#039;t think this worth to be in Hall of Fame, but still very good.</description>
		<content:encoded><![CDATA[<p>Definitely not bad. Visuals are soft and feels right enough. Gameplay is cool. Enemies are not too many or too few, meaning we have enough fight there. There are no puzzles, but considering map is short, it is understandable to choose only fights over only puzzles. I usually don&#8217;t like action maps but this one quite fun.</p>
<p>I don&#8217;t think this worth to be in Hall of Fame, but still very good.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/phantom-of-mars-half-life-2-ep2/comment-page-1/#comment-206995</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 11 Jul 2009 14:08:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6199#comment-206995</guid>
		<description>I hope I am not going too soft.  I have no doubt that most readers won&#039;t agree with my choice of Hall Of Fame but I put it there because it&#039;s the perfect length for me, it Loved the inventiveness of it and I really enjoy the corridors with Zombies and saw blades.

&lt;strong&gt;Visuals&lt;/strong&gt;
You move around to a few different locations but the laboratory section seems to be fairly well built, the weird area is not so cool, the Antlion Guard just very plain and the tiled corridors fun but visually boring.

&lt;strong&gt;Gameplay&lt;/strong&gt;
There probably could have been more actual action but I thoroughly enjoyed what there was, except for the white-line-walking (You&#039;ll know what I mean after you play it).

Basically you try to destroy the monolith and move to different areas after each attempt.

&lt;strong&gt;Layout/Design&lt;/strong&gt;
The lab was really well done and I almost wish that I had just stayed instead that area because it has a Black Mesa feel about it, and that is without doubt my favourite location.

&lt;strong&gt;Summary&lt;/strong&gt;
You&#039;&#039;l enjoy it but won&#039;t agree with the HOF.  SO what, as long as you actually enjoy playing what there is that&#039;s fine.  This was created in ten days from scratch and imagine 3 of these connected into one mod and having one mod to play every month - that would be great.

&lt;div class=&quot;fwolr&quot;&gt;&lt;div class=&quot;fwolr_icon&quot;&gt;&lt;!-- --&gt;&lt;/div&gt;&lt;div class=&quot;desc&quot;&gt;&lt;span&gt;5 Words Or Less Review&lt;/span&gt;&lt;p&gt;Zombies + sawblades = Fun&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;</description>
		<content:encoded><![CDATA[<p>I hope I am not going too soft.  I have no doubt that most readers won&#8217;t agree with my choice of Hall Of Fame but I put it there because it&#8217;s the perfect length for me, it Loved the inventiveness of it and I really enjoy the corridors with Zombies and saw blades.</p>
<p><strong>Visuals</strong><br />
You move around to a few different locations but the laboratory section seems to be fairly well built, the weird area is not so cool, the Antlion Guard just very plain and the tiled corridors fun but visually boring.</p>
<p><strong>Gameplay</strong><br />
There probably could have been more actual action but I thoroughly enjoyed what there was, except for the white-line-walking (You&#8217;ll know what I mean after you play it).</p>
<p>Basically you try to destroy the monolith and move to different areas after each attempt.</p>
<p><strong>Layout/Design</strong><br />
The lab was really well done and I almost wish that I had just stayed instead that area because it has a Black Mesa feel about it, and that is without doubt my favourite location.</p>
<p><strong>Summary</strong><br />
You&#8221;l enjoy it but won&#8217;t agree with the HOF.  SO what, as long as you actually enjoy playing what there is that&#8217;s fine.  This was created in ten days from scratch and imagine 3 of these connected into one mod and having one mod to play every month &#8211; that would be great.</p>
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<div class="desc"><span>5 Words Or Less Review</span>
<p>Zombies + sawblades = Fun</p>
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