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	<title>Comments on: Point of View- Half Life</title>
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	<link>http://www.planetphillip.com/posts/point-of-view-half-life/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 09 Feb 2012 08:33:53 +0000</lastBuildDate>
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		<title>By: Dr. Amazing</title>
		<link>http://www.planetphillip.com/posts/point-of-view-half-life/comment-page-1/#comment-340529</link>
		<dc:creator>Dr. Amazing</dc:creator>
		<pubDate>Sun, 01 Jan 2012 07:34:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/epoint-of-view-half-lif#comment-340529</guid>
		<description>I Really like this mod but there&#039;s one big flaw in it: (unlike everyone else) I found this mod to be extremely difficult. I mean most of the enemies are humans with guns. All you have is scarce Chumtoads, Stukabats and an electrical attack that takes time to charge. Yeahhhhh...</description>
		<content:encoded><![CDATA[<p>I Really like this mod but there&#8217;s one big flaw in it: (unlike everyone else) I found this mod to be extremely difficult. I mean most of the enemies are humans with guns. All you have is scarce Chumtoads, Stukabats and an electrical attack that takes time to charge. Yeahhhhh&#8230;
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		<title>By: Reuben</title>
		<link>http://www.planetphillip.com/posts/point-of-view-half-life/comment-page-1/#comment-268721</link>
		<dc:creator>Reuben</dc:creator>
		<pubDate>Mon, 08 Aug 2011 11:54:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/epoint-of-view-half-lif#comment-268721</guid>
		<description>I actually love this mod.  It makes a good twist, playing as a vortigaunt, and the new introduced weapons (both in this one and new in azure sheep, the predecessor) are great.  

The best thing was that, after playing Azure Sheep, everything tied in so well.  All of the small bits in maps which didn&#039;t seem to make any sense tie in as Xonxt crosses paths with the main character from Azure Sheep.  It was new and innovative that instead of health packs / batteries, the design would give you a few scientists to kill and sap the energy from.

Overall, one of my favourite half-life mods.  I particularly love how it is still fresh and interesting because it uses new concepts.  No really annoying bits, and it wasn&#039;t too long either!</description>
		<content:encoded><![CDATA[<p>I actually love this mod.  It makes a good twist, playing as a vortigaunt, and the new introduced weapons (both in this one and new in azure sheep, the predecessor) are great.  </p>
<p>The best thing was that, after playing Azure Sheep, everything tied in so well.  All of the small bits in maps which didn&#8217;t seem to make any sense tie in as Xonxt crosses paths with the main character from Azure Sheep.  It was new and innovative that instead of health packs / batteries, the design would give you a few scientists to kill and sap the energy from.</p>
<p>Overall, one of my favourite half-life mods.  I particularly love how it is still fresh and interesting because it uses new concepts.  No really annoying bits, and it wasn&#8217;t too long either!
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		<title>By: Stefan</title>
		<link>http://www.planetphillip.com/posts/point-of-view-half-life/comment-page-1/#comment-212713</link>
		<dc:creator>Stefan</dc:creator>
		<pubDate>Sat, 14 Nov 2009 07:40:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/epoint-of-view-half-lif#comment-212713</guid>
		<description>Just excellent, love the marine vs dark ones combat too, and the tie ins with Azure SHeep and Adrians and Gordons adventures.</description>
		<content:encoded><![CDATA[<p>Just excellent, love the marine vs dark ones combat too, and the tie ins with Azure SHeep and Adrians and Gordons adventures.
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		<title>By: Alfie</title>
		<link>http://www.planetphillip.com/posts/point-of-view-half-life/comment-page-1/#comment-210004</link>
		<dc:creator>Alfie</dc:creator>
		<pubDate>Sun, 13 Sep 2009 14:32:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/epoint-of-view-half-lif#comment-210004</guid>
		<description>Shame there&#039;s no HL2 version where you can play as an Antlion/Antlion guard, or a type of Zombie in ravenholm.

Or even as a Combine Advisor, that&#039;d be fun.</description>
		<content:encoded><![CDATA[<p>Shame there&#8217;s no HL2 version where you can play as an Antlion/Antlion guard, or a type of Zombie in ravenholm.</p>
<p>Or even as a Combine Advisor, that&#8217;d be fun.
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		<title>By: Matt714</title>
		<link>http://www.planetphillip.com/posts/point-of-view-half-life/comment-page-1/#comment-198986</link>
		<dc:creator>Matt714</dc:creator>
		<pubDate>Sun, 01 Mar 2009 16:50:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/epoint-of-view-half-lif#comment-198986</guid>
		<description>

This mod is quintessential to every Half-Life owner that seeks to further his enjoyment of the game, or its universe, with third-party mods. 

However, even if the idea of playing a Vortigaunt seems interesting - it has a few noteworthy weaknesses. I personally found the difficulty to be quite easy, considering that the secondary attack of the main weapon steals life from the targeted enemies, but this is obviously done to counter an obvious gameplay problem of making the protagonist different from its human counterparts. 

The other weapons are quite useless, considering they don&#039;t provide the same previously mentioned advantage of the main weapon. In the end, the level design is superior to that of Azure Sheep, which is more than welcome. 

Even with the aforementioned weaknesses, the storyline is definitely original, and is worthy of its Source engine, of which the author has unfortunately put on hold.</description>
		<content:encoded><![CDATA[<p>This mod is quintessential to every Half-Life owner that seeks to further his enjoyment of the game, or its universe, with third-party mods. </p>
<p>However, even if the idea of playing a Vortigaunt seems interesting &#8211; it has a few noteworthy weaknesses. I personally found the difficulty to be quite easy, considering that the secondary attack of the main weapon steals life from the targeted enemies, but this is obviously done to counter an obvious gameplay problem of making the protagonist different from its human counterparts. </p>
<p>The other weapons are quite useless, considering they don&#8217;t provide the same previously mentioned advantage of the main weapon. In the end, the level design is superior to that of Azure Sheep, which is more than welcome. </p>
<p>Even with the aforementioned weaknesses, the storyline is definitely original, and is worthy of its Source engine, of which the author has unfortunately put on hold.
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		<title>By: Gilfrarry</title>
		<link>http://www.planetphillip.com/posts/point-of-view-half-life/comment-page-1/#comment-189730</link>
		<dc:creator>Gilfrarry</dc:creator>
		<pubDate>Fri, 05 Dec 2008 08:00:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/epoint-of-view-half-lif#comment-189730</guid>
		<description>Keep trying. He is very tough. If you run out of explosives use your electrical attack (alternate fire when you see your claws), which can also heal you.</description>
		<content:encoded><![CDATA[<p>Keep trying. He is very tough. If you run out of explosives use your electrical attack (alternate fire when you see your claws), which can also heal you.
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		<title>By: Anon-00019</title>
		<link>http://www.planetphillip.com/posts/point-of-view-half-life/comment-page-1/#comment-189708</link>
		<dc:creator>Anon-00019</dc:creator>
		<pubDate>Fri, 05 Dec 2008 04:04:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/epoint-of-view-half-lif#comment-189708</guid>
		<description>
this mod rocks, but I&#039;m stuck in basically the last boss I think, that yellow robot mounted with a minigun that also throws grenades into your head, how can I defeat him? Please help me!</description>
		<content:encoded><![CDATA[<p>this mod rocks, but I&#8217;m stuck in basically the last boss I think, that yellow robot mounted with a minigun that also throws grenades into your head, how can I defeat him? Please help me!
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		<title>By: Ade</title>
		<link>http://www.planetphillip.com/posts/point-of-view-half-life/comment-page-1/#comment-182549</link>
		<dc:creator>Ade</dc:creator>
		<pubDate>Tue, 14 Oct 2008 10:00:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/epoint-of-view-half-lif#comment-182549</guid>
		<description>Could be a bug, can&#039;t you move along? If the grunt&#039;s not dying and not using the gun, he&#039;s probably stuck and this shouldn&#039;t stop you from continuing.</description>
		<content:encoded><![CDATA[<p>Could be a bug, can&#8217;t you move along? If the grunt&#8217;s not dying and not using the gun, he&#8217;s probably stuck and this shouldn&#8217;t stop you from continuing.
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		<title>By: Master Eiji</title>
		<link>http://www.planetphillip.com/posts/point-of-view-half-life/comment-page-1/#comment-182504</link>
		<dc:creator>Master Eiji</dc:creator>
		<pubDate>Tue, 14 Oct 2008 02:15:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/epoint-of-view-half-lif#comment-182504</guid>
		<description>hey guys.. I seem to be stuck in this mod...
I&#039;m on map &quot;pov05d&quot;, and fighting a marine... thing is, I&#039;ve thrown all I got at him..and he just wont die.. (at least he&#039;s not using his gun on me..)

anyone know how to move this along??</description>
		<content:encoded><![CDATA[<p>hey guys.. I seem to be stuck in this mod&#8230;<br />
I&#8217;m on map &#8220;pov05d&#8221;, and fighting a marine&#8230; thing is, I&#8217;ve thrown all I got at him..and he just wont die.. (at least he&#8217;s not using his gun on me..)</p>
<p>anyone know how to move this along??
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		<title>By: Al</title>
		<link>http://www.planetphillip.com/posts/point-of-view-half-life/comment-page-1/#comment-181042</link>
		<dc:creator>Al</dc:creator>
		<pubDate>Sat, 04 Oct 2008 15:46:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/epoint-of-view-half-lif#comment-181042</guid>
		<description>What must i do ,when i reached one cop ,who stayed near the truck.Before i reached him(the cop) , i fell from vestilation.I open the door ,killed the cop ,than i saw truck ,two big red door ,two small ,and the first small had the controll panel ,which can open the door ,and i don&#039;t know what must i do!</description>
		<content:encoded><![CDATA[<p>What must i do ,when i reached one cop ,who stayed near the truck.Before i reached him(the cop) , i fell from vestilation.I open the door ,killed the cop ,than i saw truck ,two big red door ,two small ,and the first small had the controll panel ,which can open the door ,and i don&#8217;t know what must i do!
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		<title>By: Poisonheadcrab</title>
		<link>http://www.planetphillip.com/posts/point-of-view-half-life/comment-page-1/#comment-166884</link>
		<dc:creator>Poisonheadcrab</dc:creator>
		<pubDate>Tue, 08 Jul 2008 22:20:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/epoint-of-view-half-lif#comment-166884</guid>
		<description>
I think it&#039;s kind of dumb that you can operate machines and use keycards and stuff.  Slaves aren&#039;t stupid but I don&#039;t think they know how to work earth&#039;s technology.

PS, I don&#039;t like how this mod kind of tampers with the half-life story, esp the Gman special forces.

Those are the only things I didn&#039;t like about the mod, The rest was good and much better than azure sheep.</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s kind of dumb that you can operate machines and use keycards and stuff.  Slaves aren&#8217;t stupid but I don&#8217;t think they know how to work earth&#8217;s technology.</p>
<p>PS, I don&#8217;t like how this mod kind of tampers with the half-life story, esp the Gman special forces.</p>
<p>Those are the only things I didn&#8217;t like about the mod, The rest was good and much better than azure sheep.
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		<title>By: ERVI</title>
		<link>http://www.planetphillip.com/posts/point-of-view-half-life/comment-page-1/#comment-162077</link>
		<dc:creator>ERVI</dc:creator>
		<pubDate>Sun, 08 Jun 2008 22:04:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/epoint-of-view-half-lif#comment-162077</guid>
		<description>HEY GUYS PLEASE HELP!!!

I am in the room past sector D after getting off the train when the G man will appear.. i shot thornets towards the turrets to make the other ones take it down and so i did again and took them all out.. so... what now? I&#039;m stuck where do i have to go???

i tried everything the door won&#039;t open and tried to jump over the fence but i didnt make it? any clues? Thanx!</description>
		<content:encoded><![CDATA[<p>HEY GUYS PLEASE HELP!!!</p>
<p>I am in the room past sector D after getting off the train when the G man will appear.. i shot thornets towards the turrets to make the other ones take it down and so i did again and took them all out.. so&#8230; what now? I&#8217;m stuck where do i have to go???</p>
<p>i tried everything the door won&#8217;t open and tried to jump over the fence but i didnt make it? any clues? Thanx!
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		<title>By: Ad3</title>
		<link>http://www.planetphillip.com/posts/point-of-view-half-life/comment-page-1/#comment-152991</link>
		<dc:creator>Ad3</dc:creator>
		<pubDate>Tue, 01 Apr 2008 23:13:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/epoint-of-view-half-lif#comment-152991</guid>
		<description>I don&#039;t remember being impressed by this mod by far, mainly because: (SPOILER) killing and gaining health at the same time(END) was way too boring/(lack of variety, strategy, gameplay, ..), not to mention the lack of other weapons, which is quite logic, you&#039;re a slave, but it&#039;s one major point I feel it shouldn&#039;t be compensated by the originality of the mod. The boredom was increasein a small amount by the journal edits.
I loved Azure Sheep and I don&#039;t know why this is compared to it, except one or two common points in their timeline.
But maybe I remember it wrong! Hope it&#039;s worth a second download</description>
		<content:encoded><![CDATA[<p>I don&#8217;t remember being impressed by this mod by far, mainly because: (SPOILER) killing and gaining health at the same time(END) was way too boring/(lack of variety, strategy, gameplay, ..), not to mention the lack of other weapons, which is quite logic, you&#8217;re a slave, but it&#8217;s one major point I feel it shouldn&#8217;t be compensated by the originality of the mod. The boredom was increasein a small amount by the journal edits.<br />
I loved Azure Sheep and I don&#8217;t know why this is compared to it, except one or two common points in their timeline.<br />
But maybe I remember it wrong! Hope it&#8217;s worth a second download
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		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/point-of-view-half-life/comment-page-1/#comment-152965</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Tue, 01 Apr 2008 19:42:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/epoint-of-view-half-lif#comment-152965</guid>
		<description>
Very good &amp; unique game only lacking suspense.</description>
		<content:encoded><![CDATA[<p>Very good &amp; unique game only lacking suspense.
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		<title>By: poisonheadcrab</title>
		<link>http://www.planetphillip.com/posts/point-of-view-half-life/comment-page-1/#comment-112834</link>
		<dc:creator>poisonheadcrab</dc:creator>
		<pubDate>Sat, 03 Nov 2007 22:37:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/epoint-of-view-half-lif#comment-112834</guid>
		<description> I thought was pretty fun, I esp liked the duel hive hands.
 </description>
		<content:encoded><![CDATA[<p>I thought was pretty fun, I esp liked the duel hive hands.
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		<title>By: Arque</title>
		<link>http://www.planetphillip.com/posts/point-of-view-half-life/comment-page-1/#comment-111283</link>
		<dc:creator>Arque</dc:creator>
		<pubDate>Tue, 30 Oct 2007 17:06:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/epoint-of-view-half-lif#comment-111283</guid>
		<description> A very pretty mod that follows on nicely from Azure Sheep. Although drawing health from earthly life forms can make this a little easy. That said aiming at gun flash when zapping grunts at a distance is nice. My only regret is that the Gargantuan is under used. I fully expected to follow it charging through the complex. Another very playable DAVlevels mod
 </description>
		<content:encoded><![CDATA[<p>A very pretty mod that follows on nicely from Azure Sheep. Although drawing health from earthly life forms can make this a little easy. That said aiming at gun flash when zapping grunts at a distance is nice. My only regret is that the Gargantuan is under used. I fully expected to follow it charging through the complex. Another very playable DAVlevels mod
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		<title>By: geekofalltrades</title>
		<link>http://www.planetphillip.com/posts/point-of-view-half-life/comment-page-1/#comment-82526</link>
		<dc:creator>geekofalltrades</dc:creator>
		<pubDate>Tue, 26 Jun 2007 00:50:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/epoint-of-view-half-lif#comment-82526</guid>
		<description>  
This mod could be considered revolutionary... it delivers the most comprehensive and well-thought-out storyline I have ever encountered in a third-party mod, and does it in one of the most unobtrusive ways (no cheesy cutscenes, ala Azure Sheep, here) I&#039;ve seen yet.  The pacing is brilliant, with the game starting in a familiar Xen level and introducing the storyline and main character.  Periodic journal updates (which are themselves explained in a journal update... that&#039;s how meaty the story is) serve to flesh out the storyline without interrupting the game.  In addition, they provide an incentive for exploration... you&#039;ll have to do a bit of looking around to &quot;find&quot; all 40 journal updates.  Many of the updates feature interesting (if unnofficial) information on many features of Xen and the Half-Life storyline.

The gameplay isn&#039;t quite on par with the story... but it&#039;s damned close.  Your status as a super worker (explained in one of those handy journal updates) grants you more speed, stamina, and capability than the average alien slave.  New weapons - as well as new takes on old weapons - are featured.  The ability to heal yourself through your electrical attack (explained in a journal update) insures that you&#039;ll be using it most of the time... which is dissapointing, but not an issue that detracts from the game&#039;s overall playability.  Many areas have you fighting alongside other Xen aliens, including a brand-new warrior worker (journal update... yeah).

Perhaps one of my favorite features of this mod is the fact that its story ties in with that of Azure Sheep, another excellent (if not this excellent...) mod.  Be sure to play Azure Sheep first so as to pick up on some of the tie-ins POV contains.  POV&#039;s ending ties it together with Azure Sheep very nicely.  In addition, the ending is bittersweet... what&#039;s even more amazing than the fact that a mod can even HAVE a bittersweet ending is the fact that POV pulls it off with zero cheesiness.

My only real gripe with this mod is that it introduces several new human enemies, who carry new and intriguing weapons... the &quot;sergeant,&quot; for example, lugs around a very beefy machine gun that looks like it would be an absolute joy to unleash on a roomful of enemies.  Unfortunately, you&#039;re never given this opportunity... even though the sergeant drops the weapon when he dies, you&#039;re unable to pick it up.

In short: INCREDIBLE. PLAY IT NOW!!1!1!1one!!11!</description>
		<content:encoded><![CDATA[<p>This mod could be considered revolutionary&#8230; it delivers the most comprehensive and well-thought-out storyline I have ever encountered in a third-party mod, and does it in one of the most unobtrusive ways (no cheesy cutscenes, ala Azure Sheep, here) I&#8217;ve seen yet.  The pacing is brilliant, with the game starting in a familiar Xen level and introducing the storyline and main character.  Periodic journal updates (which are themselves explained in a journal update&#8230; that&#8217;s how meaty the story is) serve to flesh out the storyline without interrupting the game.  In addition, they provide an incentive for exploration&#8230; you&#8217;ll have to do a bit of looking around to &#8220;find&#8221; all 40 journal updates.  Many of the updates feature interesting (if unnofficial) information on many features of Xen and the Half-Life storyline.</p>
<p>The gameplay isn&#8217;t quite on par with the story&#8230; but it&#8217;s damned close.  Your status as a super worker (explained in one of those handy journal updates) grants you more speed, stamina, and capability than the average alien slave.  New weapons &#8211; as well as new takes on old weapons &#8211; are featured.  The ability to heal yourself through your electrical attack (explained in a journal update) insures that you&#8217;ll be using it most of the time&#8230; which is dissapointing, but not an issue that detracts from the game&#8217;s overall playability.  Many areas have you fighting alongside other Xen aliens, including a brand-new warrior worker (journal update&#8230; yeah).</p>
<p>Perhaps one of my favorite features of this mod is the fact that its story ties in with that of Azure Sheep, another excellent (if not this excellent&#8230;) mod.  Be sure to play Azure Sheep first so as to pick up on some of the tie-ins POV contains.  POV&#8217;s ending ties it together with Azure Sheep very nicely.  In addition, the ending is bittersweet&#8230; what&#8217;s even more amazing than the fact that a mod can even HAVE a bittersweet ending is the fact that POV pulls it off with zero cheesiness.</p>
<p>My only real gripe with this mod is that it introduces several new human enemies, who carry new and intriguing weapons&#8230; the &#8220;sergeant,&#8221; for example, lugs around a very beefy machine gun that looks like it would be an absolute joy to unleash on a roomful of enemies.  Unfortunately, you&#8217;re never given this opportunity&#8230; even though the sergeant drops the weapon when he dies, you&#8217;re unable to pick it up.</p>
<p>In short: INCREDIBLE. PLAY IT NOW!!1!1!1one!!11!
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		<title>By: Goddess Alyria</title>
		<link>http://www.planetphillip.com/posts/point-of-view-half-life/comment-page-1/#comment-79615</link>
		<dc:creator>Goddess Alyria</dc:creator>
		<pubDate>Wed, 13 Jun 2007 04:41:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/epoint-of-view-half-lif#comment-79615</guid>
		<description>Okay, I know where you&#039;re at.  This is a maze of sorts with some rooms leading off of your main path.  There&#039;s nothing much in them unless you want to kill some grunts or admire the level design.  They&#039;re worth looking at.  Just keep your bearings though.  What you really want to do is when you come into the main room (like a reception area), there&#039;ll be a door on your right, a door in front of you but offset to the left (says Office Complex) and then there&#039;s a door on your left with sectors listed in different colors.  Simply follow the color lines through the rooms making your way through the sectors until you reach Sector D.</description>
		<content:encoded><![CDATA[<p>Okay, I know where you&#8217;re at.  This is a maze of sorts with some rooms leading off of your main path.  There&#8217;s nothing much in them unless you want to kill some grunts or admire the level design.  They&#8217;re worth looking at.  Just keep your bearings though.  What you really want to do is when you come into the main room (like a reception area), there&#8217;ll be a door on your right, a door in front of you but offset to the left (says Office Complex) and then there&#8217;s a door on your left with sectors listed in different colors.  Simply follow the color lines through the rooms making your way through the sectors until you reach Sector D.
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		<title>By: S.T.A.L.K.E.R.</title>
		<link>http://www.planetphillip.com/posts/point-of-view-half-life/comment-page-1/#comment-79473</link>
		<dc:creator>S.T.A.L.K.E.R.</dc:creator>
		<pubDate>Tue, 12 Jun 2007 13:53:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/epoint-of-view-half-lif#comment-79473</guid>
		<description>not that not train but whwn i get of train there is some base . first you must destroy the sentries to enter then there is so many doors everywhere i dont know where to go most of doors wont open</description>
		<content:encoded><![CDATA[<p>not that not train but whwn i get of train there is some base . first you must destroy the sentries to enter then there is so many doors everywhere i dont know where to go most of doors wont open
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		<title>By: Goddess Alyria</title>
		<link>http://www.planetphillip.com/posts/point-of-view-half-life/comment-page-1/#comment-79432</link>
		<dc:creator>Goddess Alyria</dc:creator>
		<pubDate>Tue, 12 Jun 2007 08:26:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/epoint-of-view-half-lif#comment-79432</guid>
		<description> Oh yeah, my recommendation:


 </description>
		<content:encoded><![CDATA[<p>Oh yeah, my recommendation:
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		<title>By: Goddess Alyria</title>
		<link>http://www.planetphillip.com/posts/point-of-view-half-life/comment-page-1/#comment-79431</link>
		<dc:creator>Goddess Alyria</dc:creator>
		<pubDate>Tue, 12 Jun 2007 08:25:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/epoint-of-view-half-lif#comment-79431</guid>
		<description>If I remember correctly, you keep advancing towards the front of the train &amp; then you&#039;ll witness the G-man having a conversation.  After this, the door will open but take cover because they&#039;re coming to kill you.</description>
		<content:encoded><![CDATA[<p>If I remember correctly, you keep advancing towards the front of the train &amp; then you&#8217;ll witness the G-man having a conversation.  After this, the door will open but take cover because they&#8217;re coming to kill you.
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	<item>
		<title>By: S.T.A.L.K.E.R.</title>
		<link>http://www.planetphillip.com/posts/point-of-view-half-life/comment-page-1/#comment-79426</link>
		<dc:creator>S.T.A.L.K.E.R.</dc:creator>
		<pubDate>Tue, 12 Jun 2007 07:57:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/epoint-of-view-half-lif#comment-79426</guid>
		<description>I&#039;m stuck in a human base after the train the one with million doors that can&#039;t open HELPPP</description>
		<content:encoded><![CDATA[<p>I&#8217;m stuck in a human base after the train the one with million doors that can&#8217;t open HELPPP
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		<title>By: Stef</title>
		<link>http://www.planetphillip.com/posts/point-of-view-half-life/comment-page-1/#comment-69881</link>
		<dc:creator>Stef</dc:creator>
		<pubDate>Mon, 23 Apr 2007 11:22:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/epoint-of-view-half-lif#comment-69881</guid>
		<description>Classic info (file name, author, size,...) are not include in the description is it normal?</description>
		<content:encoded><![CDATA[<p>Classic info (file name, author, size,&#8230;) are not include in the description is it normal?
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		<title>By: Wesp5</title>
		<link>http://www.planetphillip.com/posts/point-of-view-half-life/comment-page-1/#comment-65789</link>
		<dc:creator>Wesp5</dc:creator>
		<pubDate>Fri, 09 Mar 2007 12:47:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/epoint-of-view-half-lif#comment-65789</guid>
		<description>If you like this mod, you would probably be interested in &quot;Xen-Warrior&quot;, a mod of mine in which I used the Chronicles: Episode 1 levels to make you play as an alien grunt, similar to &quot;Point of view&quot;.</description>
		<content:encoded><![CDATA[<p>If you like this mod, you would probably be interested in &#8220;Xen-Warrior&#8221;, a mod of mine in which I used the Chronicles: Episode 1 levels to make you play as an alien grunt, similar to &#8220;Point of view&#8221;.
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		<title>By: Goddess Alyria</title>
		<link>http://www.planetphillip.com/posts/point-of-view-half-life/comment-page-1/#comment-61379</link>
		<dc:creator>Goddess Alyria</dc:creator>
		<pubDate>Thu, 25 Jan 2007 14:25:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/epoint-of-view-half-lif#comment-61379</guid>
		<description>Excellent, excellent mod!  The point of view aspect reminded me of the classic poem Beowulf.  Then a wonderful book was written called Grendel by John Gardner which was written by the monster&#039;s point of view (if you get into that whole Anglo Saxon/Midieval sort of thing).  

I loved everything about this mod, especially the immense &amp; detailed story line involved &amp; how it was presented.  I&#039;m glad that there&#039;s going to be more to come.</description>
		<content:encoded><![CDATA[<p>Excellent, excellent mod!  The point of view aspect reminded me of the classic poem Beowulf.  Then a wonderful book was written called Grendel by John Gardner which was written by the monster&#8217;s point of view (if you get into that whole Anglo Saxon/Midieval sort of thing).  </p>
<p>I loved everything about this mod, especially the immense &amp; detailed story line involved &amp; how it was presented.  I&#8217;m glad that there&#8217;s going to be more to come.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/point-of-view-half-life/comment-page-1/#comment-34852</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 26 Nov 2006 18:54:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/epoint-of-view-half-lif#comment-34852</guid>
		<description>Try the &lt;a href=&quot;http://www.chatbear.com/board.plm?b=3800&amp;v=flatold&quot; rel=&quot;nofollow&quot;&gt;Official Forums&lt;/a&gt;.

I&#039;ll publish a walkthrough if somebody wants to write one.</description>
		<content:encoded><![CDATA[<p>Try the <a href="http://www.chatbear.com/board.plm?b=3800&#038;v=flatold" rel="nofollow">Official Forums</a>.</p>
<p>I&#8217;ll publish a walkthrough if somebody wants to write one.
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		<title>By: Alfred Piccioni</title>
		<link>http://www.planetphillip.com/posts/point-of-view-half-life/comment-page-1/#comment-34851</link>
		<dc:creator>Alfred Piccioni</dc:creator>
		<pubDate>Sun, 26 Nov 2006 18:25:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/epoint-of-view-half-lif#comment-34851</guid>
		<description>Is there ANY Point Of View walkthourghts because I don&#039;t know if I missed something or its bugged  but it just dosn&#039;t want to let thourghts a part.</description>
		<content:encoded><![CDATA[<p>Is there ANY Point Of View walkthourghts because I don&#8217;t know if I missed something or its bugged  but it just dosn&#8217;t want to let thourghts a part.
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		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/point-of-view-half-life/comment-page-1/#comment-32969</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Tue, 24 Oct 2006 04:00:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/epoint-of-view-half-lif#comment-32969</guid>
		<description>steam patch available for those that need it

http://www.fileplanet.com/hosteddl.aspx?%2fplanetquake%2fdavlevels%2fpovsteam.exe</description>
		<content:encoded><![CDATA[<p>steam patch available for those that need it</p>
<p><a href="http://www.fileplanet.com/hosteddl.aspx?%2fplanetquake%2fdavlevels%2fpovsteam.exe" rel="nofollow">http://www.fileplanet.com/hosteddl.aspx?%2fplanetquake%2fdavlevels%2fpovsteam.exe</a>
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		<title>By: Kyle Johnston</title>
		<link>http://www.planetphillip.com/posts/point-of-view-half-life/comment-page-1/#comment-32595</link>
		<dc:creator>Kyle Johnston</dc:creator>
		<pubDate>Sun, 15 Oct 2006 08:49:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/epoint-of-view-half-lif#comment-32595</guid>
		<description>&lt;b&gt;Rating: &lt;/b&gt;5/5
&lt;b&gt;Good: &lt;/b&gt;Best &#039;different&#039; concept; great new idea for getting health; double hive-hands!
&lt;b&gt;Bad: &lt;/b&gt;Short; sounds get annoying; &#039;flashlight&#039; is weak.

&lt;b&gt;Review: &lt;/b&gt;
I must say that this is one cool mod. If you can find another mod that places you in the shoes of someone other than human, then you win. So the story is cool. Basically, you are a factory worker, and when the humans come to Xen, they steal this everything-weapon, called the XTBS, and you must go get it back, because it&#039;s your project.

Anyway, the concept is cool, and so is the way that you gain health back. Since you are a Xenizen, you cannot use the HEV chargers or MED stations. Just remember that. As for the minuses, they are small. First, I thought the campaign was rather short, but it is high-quality. Second, the sounds that are used for some of the things had me bashing my head into the wall. Ok, not really, but I was close. And third, the &#039;flashlight&#039; you get to use is somewhat weak, but I think that may be my low-quality monitor. So, overall this is a cool mod, go download it.</description>
		<content:encoded><![CDATA[<p><b>Rating: </b>5/5<br />
<b>Good: </b>Best &#8216;different&#8217; concept; great new idea for getting health; double hive-hands!<br />
<b>Bad: </b>Short; sounds get annoying; &#8216;flashlight&#8217; is weak.</p>
<p><b>Review: </b><br />
I must say that this is one cool mod. If you can find another mod that places you in the shoes of someone other than human, then you win. So the story is cool. Basically, you are a factory worker, and when the humans come to Xen, they steal this everything-weapon, called the XTBS, and you must go get it back, because it&#8217;s your project.</p>
<p>Anyway, the concept is cool, and so is the way that you gain health back. Since you are a Xenizen, you cannot use the HEV chargers or MED stations. Just remember that. As for the minuses, they are small. First, I thought the campaign was rather short, but it is high-quality. Second, the sounds that are used for some of the things had me bashing my head into the wall. Ok, not really, but I was close. And third, the &#8216;flashlight&#8217; you get to use is somewhat weak, but I think that may be my low-quality monitor. So, overall this is a cool mod, go download it.
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		<title>By: Ezequielhl</title>
		<link>http://www.planetphillip.com/posts/point-of-view-half-life/comment-page-1/#comment-30633</link>
		<dc:creator>Ezequielhl</dc:creator>
		<pubDate>Thu, 31 Aug 2006 23:26:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/epoint-of-view-half-lif#comment-30633</guid>
		<description>I agree with everything with Syndicated Review. But I recommend this mod only for Half-Life story fans, cuz this mod is great, but not typical. Some people don&#039;t like the lees variety of new weapons, still great, but they are few. And there&#039;s no too much Chum Toads!</description>
		<content:encoded><![CDATA[<p>I agree with everything with Syndicated Review. But I recommend this mod only for Half-Life story fans, cuz this mod is great, but not typical. Some people don&#8217;t like the lees variety of new weapons, still great, but they are few. And there&#8217;s no too much Chum Toads!
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