Poll Question 006 - Which type of enemy do you prefer to play against?

Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Introduction

The types of enemies we face are very important. If they are too difficult, then it spoils the game, too easy and it makes the game boring.

They have to fit with the overall theme of the game and they need to be varied. There are essentially two types of enemy:

  • Humanoid (Bipedal - Two legs, standing upright)
  • Non-Humanoid (Everything else! Headcrabs, Antlions etc)
Poll Question 6

This weeks questions is simple: Which do you prefer to play against?

PLEASE NOTE

The images are for illustration purposes only. You are not choosing between a Combine Elite or an Antlion!

More to it than meets the eye!

The problem lies in the level design. I wonder how many designers consider level design from the point of view of the enemies. Nearly all maps have the simple idea of a flat floor and everything based on that. Of course that’s how our world is but why would an alien world be like this? You just have to look at the insect world to see that things are not that simple.

What has this got to do with enemies? Well if you have a flat floor then humanoids seem to fit the environment better.

Headshot!

I think another point to consider is the fact that it is VERY obvious where you should be aiming with a humanoid - the head. If the non-humanoid is smaller enough then it doesn’t matter but what if the brain of a Houndeye was near the rear of the animal? When you shoot an Antlion where exactly do you aim? Me? I shoot anywhere but I think that non-humanoids lack that element.

Not strictly part of this post but what do you think is the best designed alien enemy? Not the best looking or the hardest to kill but a combination of all aspects. BTW, don’t for get to vote in this current poll!!!

Results

Which type of enemy do you prefer to play against?

  • Votes: 58
  • Humanoid: 74%
  • Non-Humanoid: 26%

No real surprise here, It think it goes to show that alien designers need to REALLY think hard about their creations.


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