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	<title>Comments on: Poll Question 007 &#8211; What kind of puzzle do you prefer?</title>
	<atom:link href="http://www.planetphillip.com/posts/poll-question-007/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/poll-question-007/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: Dusty_Lions</title>
		<link>http://www.planetphillip.com/posts/poll-question-007/comment-page-1/#comment-227950</link>
		<dc:creator>Dusty_Lions</dc:creator>
		<pubDate>Tue, 31 Aug 2010 10:04:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/poll-question-7/#comment-227950</guid>
		<description>I&#039;m numerically illiterate...lol// So I&#039;d have to say tricks and traps..</description>
		<content:encoded><![CDATA[<p>I&#8217;m numerically illiterate&#8230;lol// So I&#8217;d have to say tricks and traps..
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		<title>By: Dusty</title>
		<link>http://www.planetphillip.com/posts/poll-question-007/comment-page-1/#comment-222334</link>
		<dc:creator>Dusty</dc:creator>
		<pubDate>Thu, 10 Jun 2010 03:44:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/poll-question-7/#comment-222334</guid>
		<description>Easy...LOGISTICAL...</description>
		<content:encoded><![CDATA[<p>Easy&#8230;LOGISTICAL&#8230;
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		<title>By: Chris</title>
		<link>http://www.planetphillip.com/posts/poll-question-007/comment-page-1/#comment-214962</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Mon, 28 Dec 2009 10:06:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/poll-question-7/#comment-214962</guid>
		<description>I like Jumping Puzzles in game like Mirrors Edge. So really it depends on the game, but jumping puzzles have to be my fave</description>
		<content:encoded><![CDATA[<p>I like Jumping Puzzles in game like Mirrors Edge. So really it depends on the game, but jumping puzzles have to be my fave
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		<title>By: Grey Acumen</title>
		<link>http://www.planetphillip.com/posts/poll-question-007/comment-page-1/#comment-213471</link>
		<dc:creator>Grey Acumen</dc:creator>
		<pubDate>Mon, 30 Nov 2009 02:15:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/poll-question-7/#comment-213471</guid>
		<description>Again, having a variety keeps things fresh and enjoyable. I prefer a logical focus, but with the other puzzle aspects supporting it.</description>
		<content:encoded><![CDATA[<p>Again, having a variety keeps things fresh and enjoyable. I prefer a logical focus, but with the other puzzle aspects supporting it.
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		<title>By: Booman</title>
		<link>http://www.planetphillip.com/posts/poll-question-007/comment-page-1/#comment-67676</link>
		<dc:creator>Booman</dc:creator>
		<pubDate>Thu, 29 Mar 2007 17:09:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/poll-question-7/#comment-67676</guid>
		<description>I&#039;m really fascinated with the Myst puzzles because they use sounds, shapes, levers, buttons, gravity and timing.  I guess these are all considered logistical, but they add a lot of variety because of all the variables you can get.  I think games should include all of the types of puzzles for variety.
The puzzles I hate the most are the ones where you have a time-limit to complete it. Which means re-loading, re-loading, re-loading!</description>
		<content:encoded><![CDATA[<p>I&#8217;m really fascinated with the Myst puzzles because they use sounds, shapes, levers, buttons, gravity and timing.  I guess these are all considered logistical, but they add a lot of variety because of all the variables you can get.  I think games should include all of the types of puzzles for variety.<br />
The puzzles I hate the most are the ones where you have a time-limit to complete it. Which means re-loading, re-loading, re-loading!
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		<title>By: Tetzlaff</title>
		<link>http://www.planetphillip.com/posts/poll-question-007/comment-page-1/#comment-66844</link>
		<dc:creator>Tetzlaff</dc:creator>
		<pubDate>Sun, 18 Mar 2007 15:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/poll-question-7/#comment-66844</guid>
		<description>The kind of puzzles you call &quot;logistical puzzles&quot; is often misunderstood by leveldesigners. Key- and lever puzzles simply exist to create a motivation for the player to explore different parts of the level with a goal that lies inside the level itself (the closed area that needs to be accessed by solving the key puzzle). The distance between the locked door and the key (or switch) creates opportunity for multiple routes (non-linear leveldesign) and various combat situations. There could be one or more routes leading from the door to the key, and one or more routes from the key location back to the door. And on the way thereÂ´s plenty of opportunity for combat (which is after all the most important gameplay element in FPS games). 

Newer games like FEAR donÂ´t get this simple idea, they handle lever puzzles like something that gives the player a break from the combat, so that he just has to do &quot;something else&quot; for a short while. ThatÂ´s not how itÂ´s meant to be.</description>
		<content:encoded><![CDATA[<p>The kind of puzzles you call &#8220;logistical puzzles&#8221; is often misunderstood by leveldesigners. Key- and lever puzzles simply exist to create a motivation for the player to explore different parts of the level with a goal that lies inside the level itself (the closed area that needs to be accessed by solving the key puzzle). The distance between the locked door and the key (or switch) creates opportunity for multiple routes (non-linear leveldesign) and various combat situations. There could be one or more routes leading from the door to the key, and one or more routes from the key location back to the door. And on the way thereÂ´s plenty of opportunity for combat (which is after all the most important gameplay element in FPS games). </p>
<p>Newer games like FEAR donÂ´t get this simple idea, they handle lever puzzles like something that gives the player a break from the combat, so that he just has to do &#8220;something else&#8221; for a short while. ThatÂ´s not how itÂ´s meant to be.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/poll-question-007/comment-page-1/#comment-35627</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Fri, 08 Dec 2006 16:15:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/poll-question-7/#comment-35627</guid>
		<description>Added the final results.</description>
		<content:encoded><![CDATA[<p>Added the final results.
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		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/poll-question-007/comment-page-1/#comment-35321</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Sun, 03 Dec 2006 14:36:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/poll-question-7/#comment-35321</guid>
		<description>If I vote on the current poll it would probably be logistical since I cant vote my preference of Logistical &amp; Physics combined.Jumping can go jump in the toilet along with stacking boxes.</description>
		<content:encoded><![CDATA[<p>If I vote on the current poll it would probably be logistical since I cant vote my preference of Logistical &#038; Physics combined.Jumping can go jump in the toilet along with stacking boxes.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/poll-question-007/comment-page-1/#comment-35301</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 03 Dec 2006 06:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/poll-question-7/#comment-35301</guid>
		<description>&lt;blockquote&gt;What about mazes?&lt;/blockquote&gt;
I would class mazes as logistical puzzles - doing something in the correct order.

It seems that people are trying to classify mods according to a puzzle.  I don&#039;t think that&#039;s needed.  A mod or map could easily contain all three, the question was to see if there was any one that people hated
 (I suspected that Jumping was going to receive the fewest votes).


&lt;blockquote&gt;Personally i think the killing of the tentacle monster in HL1 was one of the best implemented puzzles ever done in a fps.&lt;/blockquote&gt;
Agreed.</description>
		<content:encoded><![CDATA[<blockquote><p>What about mazes?</p></blockquote>
<p>I would class mazes as logistical puzzles &#8211; doing something in the correct order.</p>
<p>It seems that people are trying to classify mods according to a puzzle.  I don&#8217;t think that&#8217;s needed.  A mod or map could easily contain all three, the question was to see if there was any one that people hated<br />
 (I suspected that Jumping was going to receive the fewest votes).</p>
<blockquote><p>Personally i think the killing of the tentacle monster in HL1 was one of the best implemented puzzles ever done in a fps.</p></blockquote>
<p>Agreed.
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		<title>By: Anonymous</title>
		<link>http://www.planetphillip.com/posts/poll-question-007/comment-page-1/#comment-35297</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 03 Dec 2006 06:18:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/poll-question-7/#comment-35297</guid>
		<description>What about mazes? Wouldn&#039;t mazes be in it&#039;s own category, as they usually do not involve moving anything or using buttons? (I&#039;m a little &#039;iffy&#039; on the definition of logistic puzzles)

I hate maze maps by the way. Any map that gets it&#039;s own puzzle category is a bad map: logistic, jumping, or even physics maps included. Maps shouldn&#039;t be limited to puzzles.</description>
		<content:encoded><![CDATA[<p>What about mazes? Wouldn&#8217;t mazes be in it&#8217;s own category, as they usually do not involve moving anything or using buttons? (I&#8217;m a little &#8216;iffy&#8217; on the definition of logistic puzzles)</p>
<p>I hate maze maps by the way. Any map that gets it&#8217;s own puzzle category is a bad map: logistic, jumping, or even physics maps included. Maps shouldn&#8217;t be limited to puzzles.
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		<title>By: HLFREAK</title>
		<link>http://www.planetphillip.com/posts/poll-question-007/comment-page-1/#comment-35281</link>
		<dc:creator>HLFREAK</dc:creator>
		<pubDate>Sun, 03 Dec 2006 00:45:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/poll-question-7/#comment-35281</guid>
		<description>Let it be known that I hate jumping puxxles. I was playing Blue-Shift the other day, going for no deaths. It was going great until I got to Xen and the &quot;lame run and jump&quot; section (quoting Planet Half-Life&#039;s reveiw) and I missed a jump and died.</description>
		<content:encoded><![CDATA[<p>Let it be known that I hate jumping puxxles. I was playing Blue-Shift the other day, going for no deaths. It was going great until I got to Xen and the &#8220;lame run and jump&#8221; section (quoting Planet Half-Life&#8217;s reveiw) and I missed a jump and died.
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		<title>By: Zockopa</title>
		<link>http://www.planetphillip.com/posts/poll-question-007/comment-page-1/#comment-35263</link>
		<dc:creator>Zockopa</dc:creator>
		<pubDate>Sat, 02 Dec 2006 20:40:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/poll-question-7/#comment-35263</guid>
		<description>Personally i think the killing of the tentacle monster in HL1 was one of the best implemented puzzles ever done in a fps. It was a large puzzle,covering a couple maps,but was in no way a gamestopper. And mostly exactly that,the stop-effect of most puzzles implemented in fps,kills the fun out of me.</description>
		<content:encoded><![CDATA[<p>Personally i think the killing of the tentacle monster in HL1 was one of the best implemented puzzles ever done in a fps. It was a large puzzle,covering a couple maps,but was in no way a gamestopper. And mostly exactly that,the stop-effect of most puzzles implemented in fps,kills the fun out of me.
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		<title>By: Stef</title>
		<link>http://www.planetphillip.com/posts/poll-question-007/comment-page-1/#comment-35219</link>
		<dc:creator>Stef</dc:creator>
		<pubDate>Fri, 01 Dec 2006 22:02:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/poll-question-7/#comment-35219</guid>
		<description>if we say PLU and MOP ate more logical puzzle and Rock-24 more physical puzzle then i vote for physical</description>
		<content:encoded><![CDATA[<p>if we say PLU and MOP ate more logical puzzle and Rock-24 more physical puzzle then i vote for physical
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		<title>By: Fluffy The Hamster</title>
		<link>http://www.planetphillip.com/posts/poll-question-007/comment-page-1/#comment-35218</link>
		<dc:creator>Fluffy The Hamster</dc:creator>
		<pubDate>Fri, 01 Dec 2006 22:02:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/poll-question-7/#comment-35218</guid>
		<description>The puzzle preference depends on the game. I mostly lean towards logistical puzzles. When it comes to the run-of-the-mill FPS games/mods such as Half-Life and such, I enjoy logistical puzzles more since it&#039;s the easiest, more used puzzle there is. Jumping puzzles depend on the enjoyment you get from the actual act of movement. In games such as Starsiege: Tribes, jumping puzzles (for lack of a better word) are as fun as hell.

When it comes to physics puzzles, it depends on the complexity. You need to pick up a plug and plug it into the socket: Boring. You drag a heavily explosive barrel next to a tower, and shoot it so that the tower falls, destroying the bridge and allowing you the ability to cut off the enemy retreat and finish them off: Awesome.

When it comes to making sucessful mods and maps, it usually leans on the orchestrated combination of the three.

On preference, though. I&#039;m going for logistic. You have an unlimited field of which to do with just the press of a button, ranging from the dispensement of a can of soda to the nuclear destruction of the entire state of California.</description>
		<content:encoded><![CDATA[<p>The puzzle preference depends on the game. I mostly lean towards logistical puzzles. When it comes to the run-of-the-mill FPS games/mods such as Half-Life and such, I enjoy logistical puzzles more since it&#8217;s the easiest, more used puzzle there is. Jumping puzzles depend on the enjoyment you get from the actual act of movement. In games such as Starsiege: Tribes, jumping puzzles (for lack of a better word) are as fun as hell.</p>
<p>When it comes to physics puzzles, it depends on the complexity. You need to pick up a plug and plug it into the socket: Boring. You drag a heavily explosive barrel next to a tower, and shoot it so that the tower falls, destroying the bridge and allowing you the ability to cut off the enemy retreat and finish them off: Awesome.</p>
<p>When it comes to making sucessful mods and maps, it usually leans on the orchestrated combination of the three.</p>
<p>On preference, though. I&#8217;m going for logistic. You have an unlimited field of which to do with just the press of a button, ranging from the dispensement of a can of soda to the nuclear destruction of the entire state of California.
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		<title>By: Jimbo</title>
		<link>http://www.planetphillip.com/posts/poll-question-007/comment-page-1/#comment-35214</link>
		<dc:creator>Jimbo</dc:creator>
		<pubDate>Fri, 01 Dec 2006 21:30:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/poll-question-7/#comment-35214</guid>
		<description>I think MoP was another logistical and physics puzzle idea-- especially at the end with the square you had to make with the triangle peices.  Peaces like us...in that weird part in the game with all the anime art littered about...I think that was a jumping/logistical idea. Good stuff on both mods. (as you can tell, I love HL mods!)</description>
		<content:encoded><![CDATA[<p>I think MoP was another logistical and physics puzzle idea&#8211; especially at the end with the square you had to make with the triangle peices.  Peaces like us&#8230;in that weird part in the game with all the anime art littered about&#8230;I think that was a jumping/logistical idea. Good stuff on both mods. (as you can tell, I love HL mods!)
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/poll-question-007/comment-page-1/#comment-35213</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Fri, 01 Dec 2006 21:29:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/poll-question-7/#comment-35213</guid>
		<description></description>
		<content:encoded><![CDATA[<blockquote><p>Different people like different things– either extreme or basic.</p></blockquote>
<p>I think that&#8217;s a given.  This is just a semi-serious pop-poll to gauge preferences.</p>
<blockquote><p>what type of puzzle game would you call Mistake of Pythagarus or Peaces Like Us</p></blockquote>
<p>I haven&#8217;t played (Or can&#8217;t remember) Peaces Like Us, but I suppose MOP is mostly Logistical.  Doing things in certain order.
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		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/poll-question-007/comment-page-1/#comment-35212</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Fri, 01 Dec 2006 21:25:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/poll-question-7/#comment-35212</guid>
		<description>what type of puzzle game would you call Mistake of Pythagarus or Peaces Like Us ?</description>
		<content:encoded><![CDATA[<p>what type of puzzle game would you call Mistake of Pythagarus or Peaces Like Us ?
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		<title>By: Jimbo</title>
		<link>http://www.planetphillip.com/posts/poll-question-007/comment-page-1/#comment-35210</link>
		<dc:creator>Jimbo</dc:creator>
		<pubDate>Fri, 01 Dec 2006 21:16:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/poll-question-7/#comment-35210</guid>
		<description>Remember the Conc maps in TFC? I don&#039;t know if you guys count those as puzzles, but I hated those maps beyond belief. I&#039;m not super-great at stuff like that, and I find it pointless to try to get good at it. But what&#039;s this? There&#039;s dozens of conc maps out and two of my friends are extremely good at it. It&#039;s ridiculous! That and those bunny hopping maps. What the heck.

I&#039;m one to think puzzle-type areas of games are just in the eye of the beholder. Different people like different things-- either extreme or basic. 

I guess I&#039;m one to enjoy when a game mixes elements of these puzzles-- for instance in HL2 episode 1 in the Citadel core you had to use the gravity gun to grab those energy spheres and throw them into the power nodes to activate certain bridges, lasers, etc. You got a logistical and physics thing going on, and I loved it.

I know I&#039;ve seen some other great ideas in some sven coop maps, but I can&#039;t think of any at the moment....and I can&#039;t think of any custom ideas to add to this post. Maybe later!</description>
		<content:encoded><![CDATA[<p>Remember the Conc maps in TFC? I don&#8217;t know if you guys count those as puzzles, but I hated those maps beyond belief. I&#8217;m not super-great at stuff like that, and I find it pointless to try to get good at it. But what&#8217;s this? There&#8217;s dozens of conc maps out and two of my friends are extremely good at it. It&#8217;s ridiculous! That and those bunny hopping maps. What the heck.</p>
<p>I&#8217;m one to think puzzle-type areas of games are just in the eye of the beholder. Different people like different things&#8211; either extreme or basic. </p>
<p>I guess I&#8217;m one to enjoy when a game mixes elements of these puzzles&#8211; for instance in HL2 episode 1 in the Citadel core you had to use the gravity gun to grab those energy spheres and throw them into the power nodes to activate certain bridges, lasers, etc. You got a logistical and physics thing going on, and I loved it.</p>
<p>I know I&#8217;ve seen some other great ideas in some sven coop maps, but I can&#8217;t think of any at the moment&#8230;.and I can&#8217;t think of any custom ideas to add to this post. Maybe later!
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