<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
	>
<channel>
	<title>Comments on: Poll Question 095 &#8211; Is it time to merge amateur and professional game development?</title>
	<atom:link href="http://www.planetphillip.com/posts/poll-question-095/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/poll-question-095/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Wed, 08 Feb 2012 19:57:52 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Grey Acumen</title>
		<link>http://www.planetphillip.com/posts/poll-question-095/comment-page-1/#comment-213754</link>
		<dc:creator>Grey Acumen</dc:creator>
		<pubDate>Wed, 02 Dec 2009 15:40:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3765#comment-213754</guid>
		<description>We kind of are already merging amateur and professional development. Just look at how Cavestory is being developed for Wiiware. It started out with just one guy, but he got picked up by a team and now his work is getting a total upgrade under his supervision.</description>
		<content:encoded><![CDATA[<p>We kind of are already merging amateur and professional development. Just look at how Cavestory is being developed for Wiiware. It started out with just one guy, but he got picked up by a team and now his work is getting a total upgrade under his supervision.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: zellock</title>
		<link>http://www.planetphillip.com/posts/poll-question-095/comment-page-1/#comment-174366</link>
		<dc:creator>zellock</dc:creator>
		<pubDate>Sun, 24 Aug 2008 03:06:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3765#comment-174366</guid>
		<description>Wow... I&#039;m gonna have to agree with Oopla here. He basically said everything I was gonna.</description>
		<content:encoded><![CDATA[<p>Wow&#8230; I&#8217;m gonna have to agree with Oopla here. He basically said everything I was gonna.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/poll-question-095/comment-page-1/#comment-174244</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 23 Aug 2008 16:27:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3765#comment-174244</guid>
		<description>&lt;blockquote&gt;I think this is a bad idea because sooner or later free good content would vanish, because modders would try to sell out before releasing something for free.&lt;/blockquote&gt;
I don&#039;t believe it would work that way. I believe there is a possibility of some middle ground.  Perhaps Valve could create the team I mentioned in the post and run a project every year.  More like a stepping stone than a replacement.

There will be many teams and individuals that will want complete creative control and these people would continue to release maps and mods.</description>
		<content:encoded><![CDATA[<blockquote><p>I think this is a bad idea because sooner or later free good content would vanish, because modders would try to sell out before releasing something for free.</p></blockquote>
<p>I don&#8217;t believe it would work that way. I believe there is a possibility of some middle ground.  Perhaps Valve could create the team I mentioned in the post and run a project every year.  More like a stepping stone than a replacement.</p>
<p>There will be many teams and individuals that will want complete creative control and these people would continue to release maps and mods.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hoyy</title>
		<link>http://www.planetphillip.com/posts/poll-question-095/comment-page-1/#comment-173899</link>
		<dc:creator>Hoyy</dc:creator>
		<pubDate>Thu, 21 Aug 2008 20:17:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3765#comment-173899</guid>
		<description>I think it&#039;s about time this happens. All the loses a dev team goes thru is incredibly annoying, and to know how bad it feels only being a dev youself. To let some of the questions that plunge in the development of a game or mod, wether in an entirely new engine, or simply a sequel like the episodic releases from Valve, if devs, amateurs and pros alike, were to reunite, the efforts into making a game would be decreased drastically. The only downside is the major difficulty it would be to administrate a bigger team, but the benefits are so great, like speeding up development, not overloaded mappers, sound makers, coders ... (there will be more people to do the same work) .</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s about time this happens. All the loses a dev team goes thru is incredibly annoying, and to know how bad it feels only being a dev youself. To let some of the questions that plunge in the development of a game or mod, wether in an entirely new engine, or simply a sequel like the episodic releases from Valve, if devs, amateurs and pros alike, were to reunite, the efforts into making a game would be decreased drastically. The only downside is the major difficulty it would be to administrate a bigger team, but the benefits are so great, like speeding up development, not overloaded mappers, sound makers, coders &#8230; (there will be more people to do the same work) .
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Werner Spahl</title>
		<link>http://www.planetphillip.com/posts/poll-question-095/comment-page-1/#comment-173648</link>
		<dc:creator>Werner Spahl</dc:creator>
		<pubDate>Wed, 20 Aug 2008 13:12:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3765#comment-173648</guid>
		<description>I think this is a bad idea because sooner or later free good content would vanish, because modders would try to sell out before releasing something for free. Also Valve is more or less doing it already. Just look at their games! Besides Half-Life their whole portfolio consists out of former mods which are not free anymore. Among these are Counter-Strike, Day of Defeat, Gmod and The Ship, at least with TF2 they completely changed the style. Portal is based on a free demo as well and as far as I know the former free mods They Hunger and Natural Selection are going the commercial Valve-way too.</description>
		<content:encoded><![CDATA[<p>I think this is a bad idea because sooner or later free good content would vanish, because modders would try to sell out before releasing something for free. Also Valve is more or less doing it already. Just look at their games! Besides Half-Life their whole portfolio consists out of former mods which are not free anymore. Among these are Counter-Strike, Day of Defeat, Gmod and The Ship, at least with TF2 they completely changed the style. Portal is based on a free demo as well and as far as I know the former free mods They Hunger and Natural Selection are going the commercial Valve-way too.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Oopla</title>
		<link>http://www.planetphillip.com/posts/poll-question-095/comment-page-1/#comment-173639</link>
		<dc:creator>Oopla</dc:creator>
		<pubDate>Wed, 20 Aug 2008 12:03:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3765#comment-173639</guid>
		<description>I am betting the sony guy was talking about in game advertising. 

There is some potential for a developers working closer with the fans and allowing fan content to be sold, making everyone more money all around. 

But there is a down side of this. For every Minerva, there is a &quot;Lynch Spore&quot; 
http://www.youtube.com/watch?v=5jeB3ZsjHo4

This is EA&#039;s biggest nightmare. This content could make it to the media, under the lie that it is official content, and be a PR disaster. Bigger than Hot Coffee. This is a &quot;Story&quot; that would sell tons of advertising.  About how Spore &quot;Allows and condones racism.&quot; No one ever stopped to point out that the whole hot coffee story was BS, that users had to illegally modify their games to get access to the racey stuff in a game that was rated so that anyone who was playing already should have had an idea of what a penis and a vagina are.

Nope, defend that game and you are defending giving pornography to children. 

I think that any game developer who wants to work with fan content has to get over the entirely possible fear of this kind of situation.

-Oopla</description>
		<content:encoded><![CDATA[<p>I am betting the sony guy was talking about in game advertising. </p>
<p>There is some potential for a developers working closer with the fans and allowing fan content to be sold, making everyone more money all around. </p>
<p>But there is a down side of this. For every Minerva, there is a &#8220;Lynch Spore&#8221;<br />
<a href="http://www.youtube.com/watch?v=5jeB3ZsjHo4" rel="nofollow">http://www.youtube.com/watch?v=5jeB3ZsjHo4</a></p>
<p>This is EA&#8217;s biggest nightmare. This content could make it to the media, under the lie that it is official content, and be a PR disaster. Bigger than Hot Coffee. This is a &#8220;Story&#8221; that would sell tons of advertising.  About how Spore &#8220;Allows and condones racism.&#8221; No one ever stopped to point out that the whole hot coffee story was BS, that users had to illegally modify their games to get access to the racey stuff in a game that was rated so that anyone who was playing already should have had an idea of what a penis and a vagina are.</p>
<p>Nope, defend that game and you are defending giving pornography to children. </p>
<p>I think that any game developer who wants to work with fan content has to get over the entirely possible fear of this kind of situation.</p>
<p>-Oopla
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: toxagen</title>
		<link>http://www.planetphillip.com/posts/poll-question-095/comment-page-1/#comment-173608</link>
		<dc:creator>toxagen</dc:creator>
		<pubDate>Wed, 20 Aug 2008 07:08:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3765#comment-173608</guid>
		<description>I voted 3. all decide is &#039;Valve&#039;s will&#039;

Not must or able.

and, I&#039;m(or will) not trust the Steam.</description>
		<content:encoded><![CDATA[<p>I voted 3. all decide is &#8216;Valve&#8217;s will&#8217;</p>
<p>Not must or able.</p>
<p>and, I&#8217;m(or will) not trust the Steam.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Memobot</title>
		<link>http://www.planetphillip.com/posts/poll-question-095/comment-page-1/#comment-173504</link>
		<dc:creator>Memobot</dc:creator>
		<pubDate>Tue, 19 Aug 2008 16:11:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3765#comment-173504</guid>
		<description>Paying for maps would be interesting, but isn&#039;t the fact that maps made at an amateur level are free because they&#039;re made at an amateur level. Putting prices on such developments could be seen as making them professional. Adam Foster is a good example of this. What&#039;s the difference between his amateur mapping and his current (and so far, unseen) work with Valve? He was at a good level with Minerva, the main difference that he is now employed with Valve. With other maps on sale, wouldn&#039;t they be technically employed by Valve, or with whatever company their creation is affiliated with. 
It would be interesting to see how the companies&#039; copyright contracts would change to allow such a thing to take place anyway.</description>
		<content:encoded><![CDATA[<p>Paying for maps would be interesting, but isn&#8217;t the fact that maps made at an amateur level are free because they&#8217;re made at an amateur level. Putting prices on such developments could be seen as making them professional. Adam Foster is a good example of this. What&#8217;s the difference between his amateur mapping and his current (and so far, unseen) work with Valve? He was at a good level with Minerva, the main difference that he is now employed with Valve. With other maps on sale, wouldn&#8217;t they be technically employed by Valve, or with whatever company their creation is affiliated with.<br />
It would be interesting to see how the companies&#8217; copyright contracts would change to allow such a thing to take place anyway.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ashkandi</title>
		<link>http://www.planetphillip.com/posts/poll-question-095/comment-page-1/#comment-173500</link>
		<dc:creator>Ashkandi</dc:creator>
		<pubDate>Tue, 19 Aug 2008 15:57:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3765#comment-173500</guid>
		<description>I think Valve could be the publisher, when we make a good mod ( like paranoia or AOM:DC ) Valve just publish it, do some advertisement, etc.  But hold 5-6 part-time workers on a project is too hard, this would be chaos.</description>
		<content:encoded><![CDATA[<p>I think Valve could be the publisher, when we make a good mod ( like paranoia or AOM:DC ) Valve just publish it, do some advertisement, etc.  But hold 5-6 part-time workers on a project is too hard, this would be chaos.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/poll-question-095/comment-page-1/#comment-173499</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Tue, 19 Aug 2008 15:50:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3765#comment-173499</guid>
		<description>&lt;blockquote&gt;Yes, but Valve already are merging them with hiring Adam Foster (Minerva).&lt;/blockquote&gt;
That&#039;s completely different.  He now works for Valve so he is no longer an amateur.  I&#039;m talking about something completely different.</description>
		<content:encoded><![CDATA[<blockquote><p>Yes, but Valve already are merging them with hiring Adam Foster (Minerva).</p></blockquote>
<p>That&#8217;s completely different.  He now works for Valve so he is no longer an amateur.  I&#8217;m talking about something completely different.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mman</title>
		<link>http://www.planetphillip.com/posts/poll-question-095/comment-page-1/#comment-173497</link>
		<dc:creator>Mman</dc:creator>
		<pubDate>Tue, 19 Aug 2008 15:47:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3765#comment-173497</guid>
		<description>Yes, but Valve already are merging them with hiring Adam Foster (Minerva).</description>
		<content:encoded><![CDATA[<p>Yes, but Valve already are merging them with hiring Adam Foster (Minerva).
<div class="clear"></div>
]]></content:encoded>
	</item>
</channel>
</rss>

