This is a level from a cancelled mod called Pollution Labs. The author has kindly agreed to release this playable level. I have addde the BETA logo in the header image becasue the level is not finished and *may* crash at certain points. Please rate accordingly.
- Title: Pollution Labs: Sector 2A
- File Name: hl2-ep2-sp-pollution-labs-sector-2a.rar
- Size : 1001.92Kb
- Author: Pollution434
- Date Released: 18 May 2008
- Copy the pl_sector2a.bsp file into your Half-Life 2: Episode Two maps folder.
- Launch Half-Life 2: Episode Two.
- Open the console and type map pl_sector2a.
- Press return/enter and play.
Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots may contain spoilers.
18th May 2008
Half-Life 2: Ep2, Single Player Mods and Maps
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18th May 2008
I hope you guys enjoy the map, I sure did. It is in beta stage so everything isn’t perfect. It’s a fun map to play. And it has some machines you can torture zombies with. Have fun!
18th May 2008
Kinda short, but fun little map! I still like smacking the zombies with the crowbar!! Only had one crash, played it thru twice and same place (forcefield fence) Too bad ya lost intrest, I wish I had the talent to go this far!!
19th May 2008
Crashed at the force field too. Tried many times, many ways to get around. Always stopped there. too bad
19th May 2008
Joe, When ya get to the force field, don’t go near it , stay to the right wall in the tunnel and go to the next door! There is nothing past the force field! It won’t crash then! (at least for me it didn’t)
19th May 2008
It is a *BETA* and MAY crash at some points. Theres no need to be rude, Joe. Theres nothing after the forcefield anyway. Think of it as a fancy way of ending the map.
I have no idea what makes the map crash at that point.
19th May 2008
I don’t believe Joe was being rude. I do think it[s unfair to label it Too Buggy. as you pointed out I labelled it Beta, so that’s a clear indication things might not be perfect. It also crashes right near the end. One crash at the end doesn’t make a Beta too buggy. One crash at the beginning does.
19th May 2008
a real shame that it is for ep2, what i don’t have (anymore). i noticed this after it tried it severel times and did get the error message about not having enough memmory(? i have more then enough, but ok).
so, my mistake. screens do look good though!!!
leon
(SPY-maps)
19th May 2008
@PlanetPhillip “It also crashes right near the end. One crash at the end doesn’t make a Beta too buggy. One crash at the beginning does.”
It doesn’t crash near the end, it crashes at the end. That’s why I said “It could be a fancy way of ending the map”
20th May 2008
Hi. I got problem with episode two. PC is good but episode 2 runs bad bad. Is there tweak for Hoyy to play smooth mod? PC goes naughty. 30 FPS. Hoyy stay sad. I have 1 Gigabyte ram and 256MB card. Hoyy try the mat_dxlevel 81 command and still goes bad bad. But mod not bad, Hoyy pc is bad. Hoyy is happy to rate mod play it later because Hoyy think it’s worth the try.Hoyy
31st May 2008
Interesting add! A short yet fun title, the mapping empty space near the forcefield is a pain though. Flash your light and BOOM goes the game. Overall well made, a tad too short though. Hope to see more releases from you.
1st January 2009
I am surprise that the author as spent time hear answering posts, I am not a mapper put I would have thought it relatively easy to but an alternative ending other then the crash, any caption would have done.
Until the crash point this was a promising map, ok the sets were a bit tight but well done textures and content wise. I cant help wondering why the author made and allowed it to be released, has it stands the map is a big let-down to anyone that plays it, and due to that I would not recommend it.
1st January 2009
You misunderstand, It’s not a way to end the map. That is the end of the map, but theres a bug I can’t fix where the map crashes at the end. This was the only big piece of reasonable releasable content I could release for this crashed mod.
Since everyone is moaning about the crash, still. I’ll dig up the map myself and try to the best of my ability to fix it.
9th April 2010
I’m giving it a Maybe only because of the length (short) and the ending crash.
I don’t know that you need to fix it, if you can find a way to end it before then. Maybe save “fixing” it for a hopeful sequel!
I think you want us to go into the last room, so we can get the tantalizing glimpse into the next room (which we can’t get to–I was so intrigued I noclipped to see where the vent came from; sadly, nowhere at this point).
If it were longer, I may have given it a PIL, even with a crash at the end…