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	<title>Comments on: Pollution Labs: Sector 2A &#8211; Half-Life 2: Ep2</title>
	<atom:link href="http://www.planetphillip.com/posts/pollution-labs-sector-2a-half-life-2-ep2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/pollution-labs-sector-2a-half-life-2-ep2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/pollution-labs-sector-2a-half-life-2-ep2/comment-page-1/#comment-219877</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Fri, 09 Apr 2010 20:25:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/pollution-labs-sector-2a-half-life-2-ep2/#comment-219877</guid>
		<description>I&#039;m giving it a Maybe only because of the length (short) and the ending crash.

I don&#039;t know that you need to fix it, if you can find a way to end it before then.  Maybe save &quot;fixing&quot; it for a hopeful sequel!  :)  I think you want us to go into the last room, so we can get the tantalizing glimpse into the next room (which we can&#039;t get to--I was so intrigued I noclipped to see where the vent came from; sadly, nowhere at this point).

If it were longer, I may have given it a PIL, even with a crash at the end...</description>
		<content:encoded><![CDATA[<p>I&#8217;m giving it a Maybe only because of the length (short) and the ending crash.</p>
<p>I don&#8217;t know that you need to fix it, if you can find a way to end it before then.  Maybe save &#8220;fixing&#8221; it for a hopeful sequel!  <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   I think you want us to go into the last room, so we can get the tantalizing glimpse into the next room (which we can&#8217;t get to&#8211;I was so intrigued I noclipped to see where the vent came from; sadly, nowhere at this point).</p>
<p>If it were longer, I may have given it a PIL, even with a crash at the end&#8230;
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		<title>By: Pollution434</title>
		<link>http://www.planetphillip.com/posts/pollution-labs-sector-2a-half-life-2-ep2/comment-page-1/#comment-193675</link>
		<dc:creator>Pollution434</dc:creator>
		<pubDate>Thu, 01 Jan 2009 17:48:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/pollution-labs-sector-2a-half-life-2-ep2/#comment-193675</guid>
		<description>You misunderstand, It&#039;s not a way to end the map. That is the end of the map, but theres a bug I can&#039;t fix where the map crashes at the end. This was the only big piece of reasonable releasable content I could release for this crashed mod. 

Since everyone is moaning about the crash, still. I&#039;ll dig up the map myself and try to the best of my ability to fix it.</description>
		<content:encoded><![CDATA[<p>You misunderstand, It&#8217;s not a way to end the map. That is the end of the map, but theres a bug I can&#8217;t fix where the map crashes at the end. This was the only big piece of reasonable releasable content I could release for this crashed mod. </p>
<p>Since everyone is moaning about the crash, still. I&#8217;ll dig up the map myself and try to the best of my ability to fix it.
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		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/pollution-labs-sector-2a-half-life-2-ep2/comment-page-1/#comment-193559</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Wed, 31 Dec 2008 22:16:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/pollution-labs-sector-2a-half-life-2-ep2/#comment-193559</guid>
		<description>
I am surprise that the author as spent time hear answering posts, I am not a mapper put I would have thought it relatively easy to but an alternative ending other then the crash, any caption would have done.

Until the crash point this was a promising map, ok the sets were a bit tight but well done textures and content wise. I cant help wondering why the author made and allowed it to be released, has it stands the map is a big let-down to anyone that plays it, and due to that I would not recommend it.</description>
		<content:encoded><![CDATA[<p>I am surprise that the author as spent time hear answering posts, I am not a mapper put I would have thought it relatively easy to but an alternative ending other then the crash, any caption would have done.</p>
<p>Until the crash point this was a promising map, ok the sets were a bit tight but well done textures and content wise. I cant help wondering why the author made and allowed it to be released, has it stands the map is a big let-down to anyone that plays it, and due to that I would not recommend it.
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		<title>By: Desolator</title>
		<link>http://www.planetphillip.com/posts/pollution-labs-sector-2a-half-life-2-ep2/comment-page-1/#comment-160763</link>
		<dc:creator>Desolator</dc:creator>
		<pubDate>Sat, 31 May 2008 11:17:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/pollution-labs-sector-2a-half-life-2-ep2/#comment-160763</guid>
		<description>
Interesting add! A short yet fun title, the mapping empty space near the forcefield is a pain though. Flash your light and BOOM goes the game. Overall well made, a tad too short though. Hope to see more releases from you.</description>
		<content:encoded><![CDATA[<p>Interesting add! A short yet fun title, the mapping empty space near the forcefield is a pain though. Flash your light and BOOM goes the game. Overall well made, a tad too short though. Hope to see more releases from you.
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		<title>By: Hoyy</title>
		<link>http://www.planetphillip.com/posts/pollution-labs-sector-2a-half-life-2-ep2/comment-page-1/#comment-159219</link>
		<dc:creator>Hoyy</dc:creator>
		<pubDate>Tue, 20 May 2008 17:05:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/pollution-labs-sector-2a-half-life-2-ep2/#comment-159219</guid>
		<description>
Hi. I got problem with episode two. PC is good but episode 2 runs bad bad.  Is there tweak for Hoyy to play smooth mod? PC goes naughty. 30 FPS. Hoyy stay sad. I have 1 Gigabyte ram and 256MB card. Hoyy try the mat_dxlevel 81 command and still goes bad bad. But mod not bad, Hoyy pc is bad. Hoyy is happy to rate mod play it later because Hoyy think it&#039;s worth the try.Hoyy</description>
		<content:encoded><![CDATA[<p>Hi. I got problem with episode two. PC is good but episode 2 runs bad bad.  Is there tweak for Hoyy to play smooth mod? PC goes naughty. 30 FPS. Hoyy stay sad. I have 1 Gigabyte ram and 256MB card. Hoyy try the mat_dxlevel 81 command and still goes bad bad. But mod not bad, Hoyy pc is bad. Hoyy is happy to rate mod play it later because Hoyy think it&#8217;s worth the try.Hoyy
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		<title>By: Pollution434</title>
		<link>http://www.planetphillip.com/posts/pollution-labs-sector-2a-half-life-2-ep2/comment-page-1/#comment-159132</link>
		<dc:creator>Pollution434</dc:creator>
		<pubDate>Mon, 19 May 2008 19:34:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/pollution-labs-sector-2a-half-life-2-ep2/#comment-159132</guid>
		<description>@PlanetPhillip &quot;It also crashes right near the end. One crash at the end doesn’t make a Beta too buggy. One crash at the beginning does.&quot; 

It doesn&#039;t crash near the end, it crashes at the end. That&#039;s why I said &quot;It could be a fancy way of ending the map&quot;</description>
		<content:encoded><![CDATA[<p>@PlanetPhillip &#8220;It also crashes right near the end. One crash at the end doesn’t make a Beta too buggy. One crash at the beginning does.&#8221; </p>
<p>It doesn&#8217;t crash near the end, it crashes at the end. That&#8217;s why I said &#8220;It could be a fancy way of ending the map&#8221;
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		<title>By: SPY</title>
		<link>http://www.planetphillip.com/posts/pollution-labs-sector-2a-half-life-2-ep2/comment-page-1/#comment-159109</link>
		<dc:creator>SPY</dc:creator>
		<pubDate>Mon, 19 May 2008 14:08:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/pollution-labs-sector-2a-half-life-2-ep2/#comment-159109</guid>
		<description>a real shame that it is for ep2, what i don&#039;t have (anymore). i noticed this after it tried it severel times and did get the error message about not having enough memmory(? i have more then enough, but ok).
so, my mistake. screens do look good though!!!

leon
(SPY-maps)</description>
		<content:encoded><![CDATA[<p>a real shame that it is for ep2, what i don&#8217;t have (anymore). i noticed this after it tried it severel times and did get the error message about not having enough memmory(? i have more then enough, but ok).<br />
so, my mistake. screens do look good though!!!</p>
<p>leon<br />
(SPY-maps)
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/pollution-labs-sector-2a-half-life-2-ep2/comment-page-1/#comment-159088</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Mon, 19 May 2008 09:33:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/pollution-labs-sector-2a-half-life-2-ep2/#comment-159088</guid>
		<description>&lt;blockquote&gt;Theres no need to be rude, Joe. &lt;/blockquote&gt;
I don&#039;t believe Joe was being rude.  I do think it[s unfair to label it &lt;em&gt;Too Buggy&lt;/em&gt;.  as you pointed out I labelled it Beta, so that&#039;s a clear indication things might not be perfect.  It also crashes right near the end.  One crash at the end doesn&#039;t make a Beta too buggy.  One crash at the beginning does.</description>
		<content:encoded><![CDATA[<blockquote><p>Theres no need to be rude, Joe. </p></blockquote>
<p>I don&#8217;t believe Joe was being rude.  I do think it[s unfair to label it <em>Too Buggy</em>.  as you pointed out I labelled it Beta, so that&#8217;s a clear indication things might not be perfect.  It also crashes right near the end.  One crash at the end doesn&#8217;t make a Beta too buggy.  One crash at the beginning does.
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		<title>By: Pollution434</title>
		<link>http://www.planetphillip.com/posts/pollution-labs-sector-2a-half-life-2-ep2/comment-page-1/#comment-159072</link>
		<dc:creator>Pollution434</dc:creator>
		<pubDate>Mon, 19 May 2008 01:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/pollution-labs-sector-2a-half-life-2-ep2/#comment-159072</guid>
		<description>It is a *BETA* and MAY crash at some points. Theres no need to be rude, Joe. Theres nothing after the forcefield anyway. Think of it as a fancy way of ending the map. :) I have no idea what makes the map crash at that point.</description>
		<content:encoded><![CDATA[<p>It is a *BETA* and MAY crash at some points. Theres no need to be rude, Joe. Theres nothing after the forcefield anyway. Think of it as a fancy way of ending the map. <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I have no idea what makes the map crash at that point.
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		<title>By: AI</title>
		<link>http://www.planetphillip.com/posts/pollution-labs-sector-2a-half-life-2-ep2/comment-page-1/#comment-159071</link>
		<dc:creator>AI</dc:creator>
		<pubDate>Mon, 19 May 2008 00:34:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/pollution-labs-sector-2a-half-life-2-ep2/#comment-159071</guid>
		<description>Joe,  When ya get to the force field, don&#039;t go near it , stay to the right wall in the tunnel and go to the next door! There is nothing past the force field!  It won&#039;t crash then! (at least for me it didn&#039;t)</description>
		<content:encoded><![CDATA[<p>Joe,  When ya get to the force field, don&#8217;t go near it , stay to the right wall in the tunnel and go to the next door! There is nothing past the force field!  It won&#8217;t crash then! (at least for me it didn&#8217;t)
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		<title>By: Joe</title>
		<link>http://www.planetphillip.com/posts/pollution-labs-sector-2a-half-life-2-ep2/comment-page-1/#comment-159067</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Sun, 18 May 2008 23:31:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/pollution-labs-sector-2a-half-life-2-ep2/#comment-159067</guid>
		<description>
Crashed at the force field too.  Tried many times, many ways to get around.  Always stopped there.  too bad</description>
		<content:encoded><![CDATA[<p>Crashed at the force field too.  Tried many times, many ways to get around.  Always stopped there.  too bad
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		<title>By: AI</title>
		<link>http://www.planetphillip.com/posts/pollution-labs-sector-2a-half-life-2-ep2/comment-page-1/#comment-159024</link>
		<dc:creator>AI</dc:creator>
		<pubDate>Sun, 18 May 2008 17:00:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/pollution-labs-sector-2a-half-life-2-ep2/#comment-159024</guid>
		<description>
Kinda short, but fun little map! I still like smacking the zombies with the crowbar!!  Only had one crash, played it thru twice and same place (forcefield fence) Too bad ya lost intrest, I wish I had the talent to go this far!!  ;-)</description>
		<content:encoded><![CDATA[<p>Kinda short, but fun little map! I still like smacking the zombies with the crowbar!!  Only had one crash, played it thru twice and same place (forcefield fence) Too bad ya lost intrest, I wish I had the talent to go this far!!  <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />
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		<title>By: Pollution434</title>
		<link>http://www.planetphillip.com/posts/pollution-labs-sector-2a-half-life-2-ep2/comment-page-1/#comment-159018</link>
		<dc:creator>Pollution434</dc:creator>
		<pubDate>Sun, 18 May 2008 16:03:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/pollution-labs-sector-2a-half-life-2-ep2/#comment-159018</guid>
		<description>I hope you guys enjoy the map, I sure did. It is in beta stage so everything isn&#039;t perfect. It&#039;s a fun map to play. And it has some machines you can torture zombies with. Have fun!</description>
		<content:encoded><![CDATA[<p>I hope you guys enjoy the map, I sure did. It is in beta stage so everything isn&#8217;t perfect. It&#8217;s a fun map to play. And it has some machines you can torture zombies with. Have fun!
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