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Introduction

Welcome to Project: Quantum Leap, a Half-Life single player episode with a bit of a twist: each map is by a different mapper – 20 maps, 15 authors, one hell of an incoherent map pack!

History

PQL started with an innocent post on the Valve ERC Half-Life Mapping forum on December 29, 2001. A horde of regulars at the VERC forums, both newbies and veterans, signed up to supply a map for this endeavor. Over time the number of maps and participants fluctuated a bit, and we ended up with 20 maps by 15 mappers. A short six months later, PQL is as ready as it’s ever going to be for public consumption.

Story

Story? Pshaw! Who needs a story? We figured HL players were tired of being burdened with following a so-called “plot.” Fear not! Where precisely did we come up with the name Project: Quantum Leap? Once familiar with this project, several people remarked at its similarity to the TV show Quantum Leap, where in each episode Dr. Sam Beckett would ‘leap’ into someone else’s body from the past, giving each episode a different theme and setting. Our Half-Life pack is in a similar vein – each map has its own unique setting and style.

Basic Details
  • Title: Project Quantum Leap
  • File Name: pql.zip
  • Size : 30.9Mb
  • Author: PQL Team
  • Date Released: 15 June 2002
  • Download: PlanetPhillip Filecloud Server
  • Note: Text and images taken from their homepage.
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Reader Recommendations
3 recommendations, average score: 4.67 (out of 5), standard deviation: 0.22
Broken Link?

Check out FileFront Direct, it lists every file I have, for posts with non-working links.

Published

14th February 2006

Categories

Half-Life, Single Player Mods and Maps

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5 Comments
  1. stuck on map verc 11 have a diffulct or impossible jump to make, went to the website/ forum and others have the same problem. so far good mod but i think the t.v. show was better. hehe.

  2. just finished, other then being stuck on verc 11 with the impossible/possible jump. it was a great map pac. equal to the t.v. show, but with more alien bashing hence more fun.

  3. poisonheadcrab

    6th November 2007

    Play It Now!

    I found this mod pretty enjoyable, esp the donuts thing, that was funny

  4. Suzie Diamond's biggest fan

    6th April 2008

    Play It Now!

    A quailty gathering of single player maps inter-linked into one long ‘mission’, which provides many hours of gameplay.

    More of a showcase from many talented mappers than a structured single player mission.

    The best thing about this concept is that you effectively get straight to the individual mappers best ideas (at that time), skipping the slow build-up found in many other maps.

    Nothing ground breaking in terms of puzzles or tension.

    But very amusing gameplay, never dull (except perhaps the odd short section…) and contains many gun fights.

    There are a couple of real gems, surrounded by many above average maps and the odd comical map.

  5. Play It Later

    DLd this ages ago & have only this last week got around to finishing it…Disjointed? Heck yes, fun? mostly, and I’m sure that at least one of the maps (Adam Foster’s) was released in it’s own right….But, the idea behind it meant that some of these maps saw the light of day, which they might not otherwise have done. It has lead to other similar projects I suspect that Holoreality is a distant cousin……and it means that in the current HL1 & 2 desert that we’re in you can have a go at a varied and sometimes frustrating project.Having said all that, the cons to it are simply that there’s absolutely no story, other than continuation for it’s own sake, and that given the scope of it all, you’ll probably save & quit at the end of every other map or so anyway, so what’s the benefit of combining them all??Who knows, not me, but, if you haven’t already, then give it a whirl…..

    (The last map is a complete %%% and it took me way too long to figure out what to do. Even with Google the way to get into the last area is impossible to find and poor when you do….Suffice to say without spoiling it you’ve just got to keep trying, don’t go way back on your track as you might think. The scientists are not the key, brute force might be though…..I lead the pair of them all over the place, and Barney too, what a waste of time that proved to be! Grouse, grumble, aarf….etc)

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