Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Gordon wakes disorientated and finds Gman talking in his usual mysterious way about consequences???

Looks like another mission for the only man who can make a difference.

Bring it on……

Basic Details
  • Title: Pyramid
  • File Name: hl2-ep2-sp-pyramid.7z
  • Size : 38.48MB
  • Author: Ross Walker
  • Date Released: 24 December 2008
PlanetPhillip Download Options

Download to your HDD [38.5MB]

Installation Instructions
  • Copy the Pyramid folder into your SourceMods folder.
  • Restart or start Steam.
  • Pyramid should now be listed in your Library tab.
Screenshots

Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots may contain spoilers.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
31 recommendations, average score: 3.87 (out of 5), standard deviation: 1.85
Total Downloads

Please note: These statistics are valid from December 2010

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Meta Review Data
Statistics based on 1 comment(s) with meta review data.

Installed
Using MapTap: 0 Users
Manually: 1 Users

Time Taken
Average: 1 Hours
Shortest: 1 Hours by JellyBeanDude27
Longest: 1 Hours by JellyBeanDude27
Total Time Played: 1 Hours
Published

24th December 2008

Categories
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Mod not working?
An update by Valve to some Source engines has caused a number of mods to stop working properly and give errors. Please visit my Get Mods Working post for more details.
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88 Comments
  1. I would recommend just a “Cheat Sheet”, which contains the basics for the areas that players could have trouble with.

  2. Black Dog 54 comments

    22nd March 2009

    To: Sirocco
    I,for one would appreciate a walkthru. Especially with these mods that generate a lot of comments of being stuck during game play. lol

    To: Mr.Phillip
    Cheat Sheet? Afraid I don’t know what that is.

    • A Cheat Sheet, is the idea of some basic instructions rather than a detail list of everything you need to do etc. Think of it as more a collection of hints rathar than anything explicit. Something like this: MOP Hints.

  3. Black Dog 6401 comments

    22nd March 2009

    To: Mr.Phillip
    Thank you for your prompt response. Although, I still don’t really comprehend completely. I think I get the picture.

    • Please, call me Phillip not Mr Phillip. An example would be: Walkthrough: “Open the door and move to the far corner. Press the Green button and exit via the other door and…” A Cheat Sheet would be more like “Find a button that will allow you to exit a new way”

  4. Black Dog 6401 comments

    22nd March 2009

    “The title of Mr, like any other title, is a term of respect, and failure to use it where it might be expected may be interpreted as a sign of (perhaps deliberate) disrespect, though it is commonly not used among close friends or in other familiar settings”.

    O.K. Now, I know the difference. Either one would suffice.

    • Black Dog, thank you for the respect. However, I wasn’t complaining of your use of Mr., just requesting that you do not use it. I want readers to feel my e1qual, because you are. I am just a player, same as you. In fact probably worse than you!

  5. Black Dog 6401 comments

    23rd March 2009

    O.K., Mr.Phillip, er! I mean Phillip :).
    I can just taste victory, but it is not to be. I am at image 28. My computer froze on me when I tried to load a save point.

    I got this error:
    The Instruction at “0x10a5806f” reference memory at “0x0ef90454″. The Memory could not be “Read”.
    Click on O.K. to Terminate The Program.

    I’ve had to reset my desktop several time’s especially when to lit barrels came down the ramp.

    I don’t think it’s my computer. This is what I have.

    Dell XPS 720
    Intel Q6600
    Nvidia GT 8800
    Windows XP
    2.40 GHz 2.00 of RAM
    DirectX 9.0c

  6. Robspace1 191 comments

    23rd March 2009

    It’s not your computer. Many of us had the same problem. I never did finish this game beacuse of it.

  7. Sirocco 6401 comments

    23rd March 2009

    To Black Dog and Robspace1,

    I am sorry you guys are having the problems that you are with my Mod. It is entirely my fault for not play testing it or refining it enough before release. You have to understand I made the whole thing while I was teaching myself how to use hammer and having fun playing what i was making.

    To those who don’t know, hammer isn’t that hard to use and is like a game in itself. You make the map and play it. Set goals and obstacles for yourself and overcome them.

    I have had my computer freeze up on top of the Pyramid also. There is too many things happening at once that it overloads your memory and crashes. Especially if you are moving or looking wildly around. Too many physical objects falling or exploding. The best thing to do is stay still and wait for it all to happen. I was over-zealous, wanting too much to happen, and not having the skills needed to make it work. As pointed out earlier by others,
    I tried to run before I could walk. I can see that now in retrospect.

    Spoiler ahead

    All that aside and one possible fix I would recommend is to delete and replace Pyramid then restart a New Game at map 6 Combine Massacre. You will have to play the upper level again but there is plenty of ammo and it’s one I like to think has plenty of replayability, if that is a word. Once you take out the guards at the top of the stairs and grenade the turrents, get up the stairs and take out most of the others below at your leisure. From there, after you get to the top and take out the gunships, you are nearly to the end. If you do make it there, wait until the credits roll and there is an extra map to check out.

    Thanks for giving Pyramid a go and all the feedback. Cheers

  8. It is entirely my fault for not play testing it or refining it enough before release.

    That’s not true. I bear a lot of responsibility in this matter by encouraging Sirocco to release when he did. This was done with the best intentions because I truly believe that it would have taken too long to correct all the issues. Normally this beta testing process is a gradual process but in this case it would have meant a lot more work because the mod was “finished”.

    I have stated before that if Sirocco had agreed to correct all the errors he wouldn’t have been able to do it without almost rebuilding the mod. It was/is therefore my opinion to release as is and spend the time he would have spent on correcting the errors on a new mod.

    Phew! I hope you all understand.

  9. Black Dog 6401 comments

    23rd March 2009

    To: Sirocco
    No need to apologize. I was not complaining. I was just pointing out my problems with the mod. I really enjoy the mod,and it would be a “Personal Favorite” if/when you would fix the bugs.
    I would like to thank you Sirocco for making this mod!
    P.S. Don’t be discourage!

    To: Phillip
    If you had not encourage Sirocco then I would have not gotten the opportunity to play this mod.
    Like you said “This was done with the best intentions” and that is all that is needed.

  10. Black Dog 6401 comments

    23rd March 2009

    Play It Now!

    I just finish the game. Except for the bugs this mods is very good!

    To: Sirocco
    Why the anti-lions at the end and not during the game?

  11. Sirocco 6401 comments

    24th March 2009

    Possible spoilers ahead.

    To BlackDog,

    Let’s see, there’s a couple of Antlions in the first room with the HEV Suit, there’s an infestation in and below the courtyard in front of the Pyramid, some Antlions trapped inside cells in the Pyramid, possibly for experimental purposes and some have gotten free to breed, then Antlions escaping when you disturb the nest below by destroying the Pyramid. I thought that was plenty.

    I’m glad you liked my mod.

    Thanks for the praise and I wish you well.

  12. Black Dog 6401 comments

    24th March 2009

    I guess I’m showing my age! I forgot about those Antlions. lol

  13. Robspace1 191 comments

    24th March 2009

    Sirocco-I have played the big majority of all these HL2 mods and map packs and I keep a mental list which ones II liked and which ones I may want to replay. This mod went into that list because of it being different and just alot of fun to figure out. So, when I got to the top of the pyramid, it did just what you said and crashed. Now, I have an AGP system and so I can partly blame it on my card. However.Radeon just released a new driver for my card and I installed it and I just finished playing the new Strider Mountain with all the settings on the highest level! That’s a first.Most the mods I need to turn the video down. So, I really like your mod and I’m going to try it again. I figure if I can make it all the way through SM with no errors at all, I should be able to get through yours as well. Well, hopefully. I’ll give it another shot. I really want to finsh this one a check out the bonus round. Either way-thanks for the effort and look forward to your next one.

  14. Robspace1 191 comments

    25th March 2009

    Just replayed it and even with the new graphics card driver update, it still crashed on me about 5 times. I had to reboot. I was able to complete the entire mod though this time, and I still really like it. It’s just really too bad it has so many bugs. Also, the ending needs some work. It needs more of a bigger bang for the grande finale. More explosives and bigger bombs would help.After going through all that ambush fighting and stealth attacks from behind bushes and boxes, you would expect some kind of reward at the end. It’s just to anticlimatic. So, if the bugs were gone and it was stretched out another 50 mbs with a better ending it could become a favorite mod for a lot of people. There’s enough puzzles to possibly play it again once it’s been cleaned up and road tested some more. thanks again-it was fun-

  15. paddyL 28 comments

    26th March 2009

    Play It Now!

    When I started this I expected problems but it has run fine except for a few odd moments – no weapon change function initially then it came back after reloading a saved game (?) and having survived the room with the three barrels then moving back into the previous location to collect more ammo I’ve been frozen several times after it loads. Having collected additional ammo I went through a different door just near where the three barrel event happens and found myself in the hub and saw the end sequence.

    I’m not a mapper but as a player its an engaging mod with good length. I am enjoying the trip and the layout of the different challenges requires tactical thought which I really like.

    I have reached the area with the two glass enclosures with the zombies and headcrabs etc. Killed everything and gone through all the various doors but now I am stuck. There is one gate still closed at the stairs near the open area with four turrets and manhacks just before entering the water and reaching the glass cages place. I can see a button inside through the bars and a further set of stairs but how do I get in there? Do I use the hub?
    Any help would be appreciated, I’d like to finish the mod.

    btw my recommendation is based on the level of enjoyment its providing me – good stuff.

  16. Sirocco 6401 comments

    26th March 2009

    Hi PaddyL,

    I’m glad you are enjoying the Pyramid. Thanks for giving it a go.

    Spoiler ahead…

    If you go up the stairs in the room with the Antlion Guard in the Glass Cage to the door on the landing overlooking the room with the caged head crabs, then go thru the door, watch out for the 3 guards, take them out and there is a button to your right that will unlock the Barred Door in the original room. It also winds down the Engine room sounds. Then you’re up the stairs again to the Weapon Store and nearly there. Tho if you’ve played that area from the hub, it may play different than if you hadn’t found it first.. mmmm You got me thinking now about how it would play. Anyway…..

    Hope that helps.

    Finding the hub would have made it very different for you than if you had played it thru first without finding it like most people do as that was the way I tried to map it to work. Good for you and great feedback for me.

    Thank You

  17. paddyL 28 comments

    27th March 2009

    Thanks Sirocco, mission accomplished, recommendation stands, look forward to more.

  18. GuyFleegman 9 comments

    27th March 2009

    Thanks for the update Sirocco, I’ll get back in shortly and see if if can follow your instructions. From the sounds of it we are talking about the same place, I must have just missed the grate, Wow I never do that… p-}

    And thanks for the work you put into this, I really like the different aspects that were put together in this mod.

  19. GuyFleegman 9 comments

    1st April 2009

    Ok, so I just missed the damn button, the light green, Glass?, square at the end of the hall after you come out of the water.

    Continuing on, will update further as i get more accomplished. So far I still am liking it some great variety in setup and battle.

    Later on…

  20. aaronbok 4 comments

    7th June 2009

    Play It Now!

    Just finished Pyramid, never thought I would.
    Got to the pyramid the first time and kept dying.
    Started mod a second time and found the HEV suit behind the glass! Silly me.
    Not perfect, but a very tricky and enjoyable mod.
    Thankyou Ross Walker and all concerned.

  21. eeVee 290 comments

    28th February 2010

    Play It Now!

    Boy, that was hard even on Easy. Well, hard-ish. You will take damage. You will wonder if you have enough of the right ammo–but you will, or you’ll make do.

    Not perfect, as said–not all the ladders worked, the way forward wasn’t always obvious (I finally figured out the first gate on my own; only found out how to pass the second underwater gate by coming here)–but enjoyable.

  22. Blackwolf 4 comments

    16th March 2010

    Avoid It!

    I must admit, I am quite surprised to see so many users giving this mod a 5-star rating.

    IMHO,
    This was quite a poorly done mod. Still, the author deserves something for the bit of effort he put into making this. Still, I’d recommend avoiding this. The quantity of high votes fooled me into playing it.

  23. Play It Later

    Pyramid is one of those mods which doesn’t make any attempt to create an extension of the Half-Life world, instead focusing on dealing with some elements and a variety of HL enemies in a completely new setting. So from that perspective, it kept my interest, because not only was the environment quite original, but also some of the methods required to get through certain situations in the game. However, because of the placement of enemies, most battles turned into a shooting gallery scene, and I also noticed it often wasn’t difficult to kill them before they got sight of me. This fact, plus puzzles that despite being interesting were a little easy to me, left me feeling I wanted more of a challenge.

    The general layouts of the maps were fairly linear, but I noticed numerous examples of lack of detail: For example some food on a table was only rendered on one side, and also using a box to jump up onto the pyramid at one point allowed me into an area the designer probably didn’t intend, as the map was just blank, with enemies “floating” in the air – very strange. When I did stay in the places I was supposed to, I found the lighting not dynamic enough for the environments. Besides the map idiosyncrasies, some of the text displayed by the game was cut off, but this may be because of the version of the Source engine I’m using. Also, some of the sequences in the game are based on the player’s position in a particular area, and I managed to miss a sequenced action so that I was unable to continue and had to go back to a previously saved point.

    In general, these shortcomings didn’t prevent me from having a little fun with maps, and complete the game in a couple of hours. However, because of my extreme curiosity, I accidentally spoiled the after-the-ending-credits surprise, discovering it less than halfway through. I really wish I hadn’t, because it changes things so much that I had to force myself to continue with the “normal” player experience. I must say, though, that the surprise itself is very very inventive. I don’t want to spoil it for any of you, so I’ll just say if you don’t mind a set of maps which aren’t completely polished, this mod makes for a fun afternoon or evening ride if you have the time.

    My Ratings
    GAMEPLAY MAP DESIGN
    Playability: Mini Review Bar System Detail: Mini Review Bar System
    Originality: Mini Review Bar System Puzzles: Mini Review Bar System
    Challenge: Mini Review Bar System Battles: Mini Review Bar System
    Storyline: Mini Review Bar System Lighting: Mini Review Bar System
    Variety: Mini Review Bar System Audio: Mini Review Bar System
    Please Note

    I played this map successfully in the latest version of Half-Life 2: Ep2 on the Windows version of Steam, and besides the map and text glitches mentioned above, I saw no other compatibility issues. However, this mod will not run on a Mac in the current version of the Source engine as of October 2010.

  24. s.anchev 230 comments

    5th November 2010

    Play It Now!

    Definitly cool, with a harsh beginning (the guards on the base of the pyramid were a real pain in the ***) but the climax is a masterpiece of epic fighting and blockbuster-ing explosion…!

  25. 2jel 3 comments

    17th December 2010

    Think Twice

    Rough around the edges and too many secrets

  26. OG Loc 66 comments

    2nd April 2011

    Can’t find the download anywhere. This link don’t work. Googled, can’t find the download link. Can somebody help me out? BTW keithinvietnam, like I keep saying. Mods are not Half-Life, nor have any part of it, anybody can do what they want to mods. But I respect everyone’s opinions, so it’s okay if you think that.

    • I have updated the link to point to my server. Sorry for the inconvenience.

      • OG Loc 66 comments

        2nd April 2011

        That’s okay! Thanks!

      • sirocco 57 comments

        6th April 2011

        Thanks Phillip for updating the link.
        I have not been paying much attention to these old mods of mine for a while and was not aware the file had been taken down from filefront.
        Only yesterday one of my students (who also maps with hammer) informed me the link was broken and I sent him the file through Dropbox.

        I hope all is well in your world.

        Cheers mate

        • was not aware the file had been taken down from filefront.

          It hasn’t, it’s just that the link to the file has been changed because of some complicated technical issue.

  27. OG Loc 66 comments

    5th April 2011

    Play It Now!

    Pyramid was a very fun mod to play! Enviroment could’ve been better, but no matter! Found a secret to the Map select level in the 4th level. Lots of Combines. Couldn’t kill all of them on the Pyramid. If you can’t find the HEV Suit in the beginning, go to the door on the left of the window in the very beginning, fight a couple of Antlions, and it’s behind the rocks, or whatever it is. Break the class and there’s your suit!

  28. Hec 966 comments

    21st June 2011

    Play It Now!

    Pretty great perspective for this mod, the CMB have some big Sh*t there into that enormous big pyramid somewhere in mexican, centralamerican- whatever location u may want, so G-Man sends freeman to reap cmb plans appart as allways in the good violent impulsive freeman’s way, so be ready for some big action and pure cmb combat here, also plan well ur strategy to beat those hated malefactors because you are going to be only yourself against a whole CMB divission especially on guard there at the pyramid, taking care of whatever CMB plans, as i said i love the concept here and i thought even with the annoying text advices in every button you use the whole map feels good with tons of actions an bullets in every second, i hope this have a better enhaced 2nd part or somethin to follows this story, i loved it and so u must play it, also i don’t know why but this mod seemed to me a little like the ones that Leon’s Brinkman does, i mean just in the style of those that leon’s does.

    ReplyEdited at 11:32 AM, 21st June 2011
  29. denizen50 96 comments

    25th December 2011

    Play It Later

    Pretty darn good!

  30. JellyBeanDude27 96 comments

    23rd February 2014

    Play It Later

    This mod is good in most places. There’s one chapter I hate but I’m gonna review all the chapters individually. Here we go.

    Chapter One – Where Am I? What’s Going On?

    The shortest chapter ever. GMan does a thing then stuff explodes, the end.

    Chapter Two – Freeman Has Begun His Mission

    Cool environment. Most of the enemies are Elites but at least they give you the stuff to deal with them. There’s no crowbar I could find which is kind of annoying but doesn’t have too much of an impact. Small but fun level.

    Chapter Three – Antlion Escapade

    I really like this one. It’s small but fun. The environment is interesting and the action is good. There aren’t as many Antlions as the title suggests but there are quite a few (including a guard). The chapter is mainly about getting to buttons and pressing them. I like it.

    Chapter Four – In Through the Sewers

    This chapter isn’t horrible but what it is is pointless and short. There’s two parts, one with a huge room filled with elites and Metrocops. This one is good because there’s many parts of the environment to use for cover. The second part is where there’s a bunch of hallways and switches. I don’t like this part. There’s turrets at the end of narrow hallways that are impossible to avoid. Oh yeah and you can pick up a weird glitchy version of Alyx’s pistol in this chapter. I don’t have any idea why.

    Chapter Five – Internal Insurrection

    Let’s start off with the positives. The zombie and antlion areas were interesting and fun. I like the atmosphere, it’s mysterious. Almost like a Matrix-y sci-fi movie. Now onto the negatives. This level is horrible. Firstly, worst start to any level ever. That trap was almost undodgable. I hated it. Secondly, the level design is abysmal. There’s long corridors with no cover and turrets at the end that are literally impossible to dodge. There’s wide open rooms full of Elites with no cover. There’s parts where they give you what you needed right AFTER you needed it. It’s apalling. I wanted to like this level because the atmosphere was cool but I just can’t. It’s one of the worst FPS levels I’ve played.

    Chapter Six – Combine Massacre

    I came out of the last level in a bad mood. This lightened me up. There’s a big room filled with dudes to fight which is fun because of the layout. There’s many places to hide and lots of Elites and Manhacks to fight. Then you go on top of the pyramid and fight a gunship which is fun. It’s a short chapter but it’s certainly fun.

    Chapter Seven – Passage Out of There
    and
    Chapter Eight – Pyramid Destruction
    are the exact same chapter for some reason.

    You fight a few Elites then the pyramid explodes. It’s rather entertaining. Also it calls the mod “Pyramid Power” even though the title screen just says Pyramid. Wut.

    Overall, if you’re not OCD like me, I would say skip Chapter Five but play the rest.

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