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	<title>Comments on: Pyramid &#8211; Half-Life 2: Ep2</title>
	<atom:link href="http://www.planetphillip.com/posts/pyramid-half-life-2-ep2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/pyramid-half-life-2-ep2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: denizen50</title>
		<link>http://www.planetphillip.com/posts/pyramid-half-life-2-ep2/comment-page-2/#comment-332519</link>
		<dc:creator>denizen50</dc:creator>
		<pubDate>Sun, 25 Dec 2011 02:20:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3864#comment-332519</guid>
		<description>Pretty darn good!</description>
		<content:encoded><![CDATA[<p>Pretty darn good!
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		<title>By: Hec</title>
		<link>http://www.planetphillip.com/posts/pyramid-half-life-2-ep2/comment-page-2/#comment-258617</link>
		<dc:creator>Hec</dc:creator>
		<pubDate>Tue, 21 Jun 2011 10:30:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3864#comment-258617</guid>
		<description>Pretty great perspective for this mod, the CMB have some big Sh*t there into that enormous big pyramid somewhere in mexican, centralamerican- whatever location u may want, so G-Man sends freeman to reap cmb plans appart as allways in the good violent impulsive freeman&#039;s way, so be ready for some big action and pure cmb combat here, also plan well ur strategy to beat those hated malefactors because you are going to be only yourself against a whole CMB divission especially on guard there at the pyramid, taking care of whatever CMB plans, as i said i love the concept here and i thought even with the annoying text advices in every button you use the whole map feels good with tons of actions an bullets in every second, i hope this have a better enhaced 2nd part or somethin to follows this story, i loved it and so u must play it, also i don&#039;t know why but this mod seemed to me a little like the ones that Leon&#039;s Brinkman does, i mean just in the style of those that leon&#039;s does.</description>
		<content:encoded><![CDATA[<p>Pretty great perspective for this mod, the CMB have some big Sh*t there into that enormous big pyramid somewhere in mexican, centralamerican- whatever location u may want, so G-Man sends freeman to reap cmb plans appart as allways in the good violent impulsive freeman&#8217;s way, so be ready for some big action and pure cmb combat here, also plan well ur strategy to beat those hated malefactors because you are going to be only yourself against a whole CMB divission especially on guard there at the pyramid, taking care of whatever CMB plans, as i said i love the concept here and i thought even with the annoying text advices in every button you use the whole map feels good with tons of actions an bullets in every second, i hope this have a better enhaced 2nd part or somethin to follows this story, i loved it and so u must play it, also i don&#8217;t know why but this mod seemed to me a little like the ones that Leon&#8217;s Brinkman does, i mean just in the style of those that leon&#8217;s does.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/pyramid-half-life-2-ep2/comment-page-2/#comment-250955</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Wed, 06 Apr 2011 20:12:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3864#comment-250955</guid>
		<description>&lt;blockquote&gt;was not aware the file had been taken down from filefront.&lt;/blockquote&gt;
It hasn&#039;t, it&#039;s just that the link to the file has been changed because of some complicated technical issue.</description>
		<content:encoded><![CDATA[<blockquote><p>was not aware the file had been taken down from filefront.</p></blockquote>
<p>It hasn&#8217;t, it&#8217;s just that the link to the file has been changed because of some complicated technical issue.
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		<title>By: sirocco</title>
		<link>http://www.planetphillip.com/posts/pyramid-half-life-2-ep2/comment-page-2/#comment-250954</link>
		<dc:creator>sirocco</dc:creator>
		<pubDate>Wed, 06 Apr 2011 20:10:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3864#comment-250954</guid>
		<description>Thanks Phillip for updating the link. 
I have not been paying much attention to these old mods of mine for a while and was not aware the file had been taken down from filefront. 
Only yesterday one of my students (who also maps with hammer) informed me the link was broken and I sent him the file through Dropbox. 

I hope all is well in your world.

Cheers mate</description>
		<content:encoded><![CDATA[<p>Thanks Phillip for updating the link.<br />
I have not been paying much attention to these old mods of mine for a while and was not aware the file had been taken down from filefront.<br />
Only yesterday one of my students (who also maps with hammer) informed me the link was broken and I sent him the file through Dropbox. </p>
<p>I hope all is well in your world.</p>
<p>Cheers mate
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		<title>By: OG Loc</title>
		<link>http://www.planetphillip.com/posts/pyramid-half-life-2-ep2/comment-page-2/#comment-250882</link>
		<dc:creator>OG Loc</dc:creator>
		<pubDate>Tue, 05 Apr 2011 03:13:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3864#comment-250882</guid>
		<description>Pyramid was a very fun mod to play! Enviroment could&#039;ve been better, but no matter! Found a secret to the Map select level in the 4th level. Lots of Combines. Couldn&#039;t kill all of them on the Pyramid. If you can&#039;t find the HEV Suit in the beginning, go to the door on the left of the window in the very beginning, fight a couple of Antlions, and it&#039;s behind the rocks, or whatever it is. Break the class and there&#039;s your suit!</description>
		<content:encoded><![CDATA[<p>Pyramid was a very fun mod to play! Enviroment could&#8217;ve been better, but no matter! Found a secret to the Map select level in the 4th level. Lots of Combines. Couldn&#8217;t kill all of them on the Pyramid. If you can&#8217;t find the HEV Suit in the beginning, go to the door on the left of the window in the very beginning, fight a couple of Antlions, and it&#8217;s behind the rocks, or whatever it is. Break the class and there&#8217;s your suit!
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		<title>By: OG Loc</title>
		<link>http://www.planetphillip.com/posts/pyramid-half-life-2-ep2/comment-page-2/#comment-250707</link>
		<dc:creator>OG Loc</dc:creator>
		<pubDate>Sat, 02 Apr 2011 12:47:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3864#comment-250707</guid>
		<description>That&#039;s okay! Thanks!</description>
		<content:encoded><![CDATA[<p>That&#8217;s okay! Thanks!
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/pyramid-half-life-2-ep2/comment-page-2/#comment-250688</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 02 Apr 2011 08:06:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3864#comment-250688</guid>
		<description>I have updated the link to point to my server.  Sorry for the inconvenience.</description>
		<content:encoded><![CDATA[<p>I have updated the link to point to my server.  Sorry for the inconvenience.
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		<title>By: OG Loc</title>
		<link>http://www.planetphillip.com/posts/pyramid-half-life-2-ep2/comment-page-2/#comment-250670</link>
		<dc:creator>OG Loc</dc:creator>
		<pubDate>Sat, 02 Apr 2011 00:28:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3864#comment-250670</guid>
		<description>Can&#039;t find the download anywhere. This link don&#039;t work. Googled, can&#039;t find the download link. Can somebody help me out? BTW keithinvietnam, like I keep saying. Mods are not Half-Life, nor have any part of it, anybody can do what they want to mods. But I respect everyone&#039;s opinions, so it&#039;s okay if you think that.</description>
		<content:encoded><![CDATA[<p>Can&#8217;t find the download anywhere. This link don&#8217;t work. Googled, can&#8217;t find the download link. Can somebody help me out? BTW keithinvietnam, like I keep saying. Mods are not Half-Life, nor have any part of it, anybody can do what they want to mods. But I respect everyone&#8217;s opinions, so it&#8217;s okay if you think that.
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		<title>By: 2jel</title>
		<link>http://www.planetphillip.com/posts/pyramid-half-life-2-ep2/comment-page-2/#comment-235433</link>
		<dc:creator>2jel</dc:creator>
		<pubDate>Fri, 17 Dec 2010 13:15:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3864#comment-235433</guid>
		<description>Rough around the edges and too many secrets</description>
		<content:encoded><![CDATA[<p>Rough around the edges and too many secrets
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		<title>By: s.anchev</title>
		<link>http://www.planetphillip.com/posts/pyramid-half-life-2-ep2/comment-page-2/#comment-231996</link>
		<dc:creator>s.anchev</dc:creator>
		<pubDate>Fri, 05 Nov 2010 01:02:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3864#comment-231996</guid>
		<description>Definitly cool, with a harsh beginning (the guards on the base of the pyramid were a real pain in the ***) but the climax is a masterpiece of epic fighting and blockbuster-ing explosion...!</description>
		<content:encoded><![CDATA[<p>Definitly cool, with a harsh beginning (the guards on the base of the pyramid were a real pain in the ***) but the climax is a masterpiece of epic fighting and blockbuster-ing explosion&#8230;!
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		<title>By: keithinvietnam</title>
		<link>http://www.planetphillip.com/posts/pyramid-half-life-2-ep2/comment-page-2/#comment-229916</link>
		<dc:creator>keithinvietnam</dc:creator>
		<pubDate>Sun, 03 Oct 2010 13:43:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3864#comment-229916</guid>
		<description>&lt;em&gt;Pyramid&lt;/em&gt; is one of those mods which doesn&#039;t make any attempt to create an extension of the Half-Life world, instead focusing on dealing with some elements and a variety of HL enemies in a completely new setting. So from that perspective, it kept my interest, because not only was the environment quite original, but also some of the methods required to get through certain situations in the game. However, because of the placement of enemies, most battles turned into a shooting gallery scene, and I also noticed it often wasn&#039;t difficult to kill them before they got sight of me. This fact, plus puzzles that despite being interesting were a little easy to me, left me feeling I wanted more of a challenge.

The general layouts of the maps were fairly linear, but I noticed numerous examples of lack of detail: For example some food on a table was only rendered on one side, and also using a box to jump up onto the pyramid at one point allowed me into an area the designer probably didn&#039;t intend, as the map was just blank, with enemies &quot;floating&quot; in the air - very strange. When I did stay in the places I was supposed to, I found the lighting not dynamic enough for the environments. Besides the map idiosyncrasies, some of the text displayed by the game was cut off, but this may be because of the version of the Source engine I&#039;m using. Also, some of the sequences in the game are based on the player&#039;s position in a particular area, and I managed to miss a sequenced action so that I was unable to continue and had to go back to a previously saved point.

In general, these shortcomings didn&#039;t prevent me from having a little fun with maps, and complete the game in a couple of hours. However, because of my extreme curiosity, I accidentally spoiled the after-the-ending-credits surprise, discovering it less than halfway through. I really wish I hadn&#039;t, because it changes things so much that I had to force myself to continue with the &quot;normal&quot; player experience. I must say, though, that the surprise itself is very very inventive. I don&#039;t want to spoil it for any of you, so I&#039;ll just say if you don&#039;t mind a set of maps which aren&#039;t completely polished, this mod makes for a fun afternoon or evening ride if you have the time.

&lt;div class=&quot;sbe2&quot;&gt;My Ratings&lt;/div&gt;
&lt;table class=&quot;mrbs&quot;&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;&lt;strong&gt;GAMEPLAY&lt;/strong&gt;&lt;/th&gt;
&lt;th&gt;&lt;strong&gt;MAP DESIGN&lt;/strong&gt;&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Playability: &lt;img src=&quot;/media/admin/mrbs-06.jpg&quot; alt=&quot;Mini Review Bar System&quot; /&gt;&lt;/td&gt;
&lt;td&gt;Detail: &lt;img src=&quot;/media/admin/mrbs-05.jpg&quot; alt=&quot;Mini Review Bar System&quot; /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Originality: &lt;img src=&quot;/media/admin/mrbs-08.jpg&quot; alt=&quot;Mini Review Bar System&quot; /&gt;&lt;/td&gt;
&lt;td&gt;Puzzles: &lt;img src=&quot;/media/admin/mrbs-07.jpg&quot; alt=&quot;Mini Review Bar System&quot; /&gt;&lt;/td&gt;
&lt;tr&gt;
&lt;td&gt;Challenge: &lt;img src=&quot;/media/admin/mrbs-06.jpg&quot; alt=&quot;Mini Review Bar System&quot; /&gt;&lt;/td&gt;
&lt;td&gt;Battles: &lt;img src=&quot;/media/admin/mrbs-06.jpg&quot; alt=&quot;Mini Review Bar System&quot; /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Storyline: &lt;img src=&quot;/media/admin/mrbs-07.jpg&quot; alt=&quot;Mini Review Bar System&quot; /&gt;&lt;/td&gt;
&lt;td&gt;Lighting: &lt;img src=&quot;/media/admin/mrbs-05.jpg&quot; alt=&quot;Mini Review Bar System&quot; /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Variety: &lt;img src=&quot;/media/admin/mrbs-07.jpg&quot; alt=&quot;Mini Review Bar System&quot; /&gt;&lt;/td&gt;
&lt;td&gt;Audio: &lt;img src=&quot;/media/admin/mrbs-06.jpg&quot; alt=&quot;Mini Review Bar System&quot; /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;

&lt;div class=&quot;sbe2&quot;&gt;Please Note&lt;/div&gt;
I played this map successfully in the latest version of Half-Life 2: Ep2 on the Windows version of Steam, and besides the map and text glitches mentioned above, I saw no other compatibility issues. However, this mod will &lt;strong&gt;not&lt;/strong&gt; run on a Mac in the current version of the Source engine as of October 2010.</description>
		<content:encoded><![CDATA[<p><em>Pyramid</em> is one of those mods which doesn&#8217;t make any attempt to create an extension of the Half-Life world, instead focusing on dealing with some elements and a variety of HL enemies in a completely new setting. So from that perspective, it kept my interest, because not only was the environment quite original, but also some of the methods required to get through certain situations in the game. However, because of the placement of enemies, most battles turned into a shooting gallery scene, and I also noticed it often wasn&#8217;t difficult to kill them before they got sight of me. This fact, plus puzzles that despite being interesting were a little easy to me, left me feeling I wanted more of a challenge.</p>
<p>The general layouts of the maps were fairly linear, but I noticed numerous examples of lack of detail: For example some food on a table was only rendered on one side, and also using a box to jump up onto the pyramid at one point allowed me into an area the designer probably didn&#8217;t intend, as the map was just blank, with enemies &#8220;floating&#8221; in the air &#8211; very strange. When I did stay in the places I was supposed to, I found the lighting not dynamic enough for the environments. Besides the map idiosyncrasies, some of the text displayed by the game was cut off, but this may be because of the version of the Source engine I&#8217;m using. Also, some of the sequences in the game are based on the player&#8217;s position in a particular area, and I managed to miss a sequenced action so that I was unable to continue and had to go back to a previously saved point.</p>
<p>In general, these shortcomings didn&#8217;t prevent me from having a little fun with maps, and complete the game in a couple of hours. However, because of my extreme curiosity, I accidentally spoiled the after-the-ending-credits surprise, discovering it less than halfway through. I really wish I hadn&#8217;t, because it changes things so much that I had to force myself to continue with the &#8220;normal&#8221; player experience. I must say, though, that the surprise itself is very very inventive. I don&#8217;t want to spoil it for any of you, so I&#8217;ll just say if you don&#8217;t mind a set of maps which aren&#8217;t completely polished, this mod makes for a fun afternoon or evening ride if you have the time.</p>
<div class="sbe2">My Ratings</div>
<table class="mrbs">
<thead>
<tr>
<th><strong>GAMEPLAY</strong></th>
<th><strong>MAP DESIGN</strong></th>
</tr>
</thead>
<tbody>
<tr>
<td>Playability: <img src="/media/admin/mrbs-06.jpg" alt="Mini Review Bar System" /></td>
<td>Detail: <img src="/media/admin/mrbs-05.jpg" alt="Mini Review Bar System" /></td>
</tr>
<tr>
<td>Originality: <img src="/media/admin/mrbs-08.jpg" alt="Mini Review Bar System" /></td>
<td>Puzzles: <img src="/media/admin/mrbs-07.jpg" alt="Mini Review Bar System" /></td>
</tr>
<tr>
<td>Challenge: <img src="/media/admin/mrbs-06.jpg" alt="Mini Review Bar System" /></td>
<td>Battles: <img src="/media/admin/mrbs-06.jpg" alt="Mini Review Bar System" /></td>
</tr>
<tr>
<td>Storyline: <img src="/media/admin/mrbs-07.jpg" alt="Mini Review Bar System" /></td>
<td>Lighting: <img src="/media/admin/mrbs-05.jpg" alt="Mini Review Bar System" /></td>
</tr>
<tr>
<td>Variety: <img src="/media/admin/mrbs-07.jpg" alt="Mini Review Bar System" /></td>
<td>Audio: <img src="/media/admin/mrbs-06.jpg" alt="Mini Review Bar System" /></td>
</tr>
</tbody>
</table>
<div class="sbe2">Please Note</div>
<p>I played this map successfully in the latest version of Half-Life 2: Ep2 on the Windows version of Steam, and besides the map and text glitches mentioned above, I saw no other compatibility issues. However, this mod will <strong>not</strong> run on a Mac in the current version of the Source engine as of October 2010.
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	<item>
		<title>By: Blackwolf</title>
		<link>http://www.planetphillip.com/posts/pyramid-half-life-2-ep2/comment-page-2/#comment-218928</link>
		<dc:creator>Blackwolf</dc:creator>
		<pubDate>Tue, 16 Mar 2010 13:46:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3864#comment-218928</guid>
		<description>I must admit, I am quite surprised to see so many users giving this mod a 5-star rating.

IMHO, 
This was quite a poorly done mod. Still, the author deserves something for the bit of effort he put into making this. Still, I&#039;d recommend avoiding this. The quantity of high votes fooled me into playing it.</description>
		<content:encoded><![CDATA[<p>I must admit, I am quite surprised to see so many users giving this mod a 5-star rating.</p>
<p>IMHO,<br />
This was quite a poorly done mod. Still, the author deserves something for the bit of effort he put into making this. Still, I&#8217;d recommend avoiding this. The quantity of high votes fooled me into playing it.
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	</item>
	<item>
		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/pyramid-half-life-2-ep2/comment-page-2/#comment-218313</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Sat, 27 Feb 2010 22:57:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3864#comment-218313</guid>
		<description>Boy, that was hard even on Easy.  Well, hard-ish.  You &lt;strong&gt;will&lt;/strong&gt; take damage.  You will wonder if you have enough of the right ammo--but you will, or you&#039;ll make do.

Not perfect, as said--not all the ladders worked, the way forward wasn&#039;t always obvious (I finally figured out the first gate on my own; only found out how to pass the second underwater gate by coming here)--but enjoyable.</description>
		<content:encoded><![CDATA[<p>Boy, that was hard even on Easy.  Well, hard-ish.  You <strong>will</strong> take damage.  You will wonder if you have enough of the right ammo&#8211;but you will, or you&#8217;ll make do.</p>
<p>Not perfect, as said&#8211;not all the ladders worked, the way forward wasn&#8217;t always obvious (I finally figured out the first gate on my own; only found out how to pass the second underwater gate by coming here)&#8211;but enjoyable.
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		<title>By: aaronbok</title>
		<link>http://www.planetphillip.com/posts/pyramid-half-life-2-ep2/comment-page-2/#comment-205279</link>
		<dc:creator>aaronbok</dc:creator>
		<pubDate>Sun, 07 Jun 2009 17:15:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3864#comment-205279</guid>
		<description>
Just finished Pyramid, never thought I would.
Got to the pyramid the first time and kept dying.
Started mod a second time and found the HEV suit behind the glass! Silly me.
Not perfect, but a very tricky and enjoyable mod.
Thankyou Ross Walker and all concerned.</description>
		<content:encoded><![CDATA[<p>Just finished Pyramid, never thought I would.<br />
Got to the pyramid the first time and kept dying.<br />
Started mod a second time and found the HEV suit behind the glass! Silly me.<br />
Not perfect, but a very tricky and enjoyable mod.<br />
Thankyou Ross Walker and all concerned.
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		<title>By: GuyFleegman</title>
		<link>http://www.planetphillip.com/posts/pyramid-half-life-2-ep2/comment-page-2/#comment-201593</link>
		<dc:creator>GuyFleegman</dc:creator>
		<pubDate>Wed, 01 Apr 2009 08:32:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3864#comment-201593</guid>
		<description>Ok, so I just missed the damn button, the light green, Glass?, square at the end of the hall after you come out of the water. 

Continuing on, will update further as i get more accomplished. So far I still am liking it some great variety in setup and battle.

Later on...</description>
		<content:encoded><![CDATA[<p>Ok, so I just missed the damn button, the light green, Glass?, square at the end of the hall after you come out of the water. </p>
<p>Continuing on, will update further as i get more accomplished. So far I still am liking it some great variety in setup and battle.</p>
<p>Later on&#8230;
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	<item>
		<title>By: GuyFleegman</title>
		<link>http://www.planetphillip.com/posts/pyramid-half-life-2-ep2/comment-page-2/#comment-201285</link>
		<dc:creator>GuyFleegman</dc:creator>
		<pubDate>Fri, 27 Mar 2009 07:56:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3864#comment-201285</guid>
		<description>Thanks for the update Sirocco, I&#039;ll get back in shortly and see if if can follow your instructions. From the sounds of it we are talking about the same place, I must have just missed the grate,  Wow I never do that...  p-} 

And thanks for the work you put into this, I really like the different aspects that were put together in this mod.</description>
		<content:encoded><![CDATA[<p>Thanks for the update Sirocco, I&#8217;ll get back in shortly and see if if can follow your instructions. From the sounds of it we are talking about the same place, I must have just missed the grate,  Wow I never do that&#8230;  p-} </p>
<p>And thanks for the work you put into this, I really like the different aspects that were put together in this mod.
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		<title>By: paddyL</title>
		<link>http://www.planetphillip.com/posts/pyramid-half-life-2-ep2/comment-page-2/#comment-201261</link>
		<dc:creator>paddyL</dc:creator>
		<pubDate>Fri, 27 Mar 2009 01:46:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3864#comment-201261</guid>
		<description>Thanks Sirocco, mission accomplished, recommendation stands, look forward to more.</description>
		<content:encoded><![CDATA[<p>Thanks Sirocco, mission accomplished, recommendation stands, look forward to more.
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		<title>By: Sirocco</title>
		<link>http://www.planetphillip.com/posts/pyramid-half-life-2-ep2/comment-page-2/#comment-201199</link>
		<dc:creator>Sirocco</dc:creator>
		<pubDate>Thu, 26 Mar 2009 09:18:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3864#comment-201199</guid>
		<description>Hi PaddyL,

I&#039;m glad you are enjoying the Pyramid. Thanks for giving it a go.

Spoiler ahead...

If you go up the stairs in the room with the Antlion Guard in the Glass Cage to the door on the landing overlooking the room with the caged head crabs, then go thru the door, watch out for the 3 guards, take them out and there is a button to your right that will unlock the Barred Door in the original room. It also winds down the Engine room sounds. Then you&#039;re up the stairs again to the Weapon Store and nearly there. Tho if you&#039;ve played that area from the hub, it may play different than if you hadn&#039;t found it first.. mmmm  You got me thinking now about how it would play. Anyway.....

Hope that helps.

Finding the hub would have made it very different for you than if you had played it thru first without finding it like most people do as that was the way I tried to map it to work. Good for you and great feedback for me.

Thank You</description>
		<content:encoded><![CDATA[<p>Hi PaddyL,</p>
<p>I&#8217;m glad you are enjoying the Pyramid. Thanks for giving it a go.</p>
<p>Spoiler ahead&#8230;</p>
<p>If you go up the stairs in the room with the Antlion Guard in the Glass Cage to the door on the landing overlooking the room with the caged head crabs, then go thru the door, watch out for the 3 guards, take them out and there is a button to your right that will unlock the Barred Door in the original room. It also winds down the Engine room sounds. Then you&#8217;re up the stairs again to the Weapon Store and nearly there. Tho if you&#8217;ve played that area from the hub, it may play different than if you hadn&#8217;t found it first.. mmmm  You got me thinking now about how it would play. Anyway&#8230;..</p>
<p>Hope that helps.</p>
<p>Finding the hub would have made it very different for you than if you had played it thru first without finding it like most people do as that was the way I tried to map it to work. Good for you and great feedback for me.</p>
<p>Thank You
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		<title>By: paddyL</title>
		<link>http://www.planetphillip.com/posts/pyramid-half-life-2-ep2/comment-page-2/#comment-201158</link>
		<dc:creator>paddyL</dc:creator>
		<pubDate>Wed, 25 Mar 2009 23:48:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3864#comment-201158</guid>
		<description>When I started this I expected problems but it has run fine except for a few odd moments - no weapon change function initially then it came back after reloading a saved game (?) and having survived the room with the three barrels then moving back into the previous location to collect more ammo I&#039;ve been frozen several times after it loads. Having collected additional ammo I went through a different door just near where the three barrel event happens and found myself in the hub and saw the end sequence. 

I&#039;m not a mapper but as a player its an engaging mod with good length. I am enjoying the trip and the layout of the different challenges requires tactical thought which I really like.

I have reached the area with the two glass enclosures with the zombies and headcrabs etc. Killed everything and gone through all the various doors but now I am stuck. There is one gate still closed at the stairs near the open area with four turrets and manhacks just before entering the water and reaching the glass cages place. I can see a button inside through the bars and a further set of stairs but how do I get in there? Do I use the hub?
Any help would be appreciated, I&#039;d like to finish the mod.

btw my recommendation is based on the level of enjoyment its providing me - good stuff.</description>
		<content:encoded><![CDATA[<p>When I started this I expected problems but it has run fine except for a few odd moments &#8211; no weapon change function initially then it came back after reloading a saved game (?) and having survived the room with the three barrels then moving back into the previous location to collect more ammo I&#8217;ve been frozen several times after it loads. Having collected additional ammo I went through a different door just near where the three barrel event happens and found myself in the hub and saw the end sequence. </p>
<p>I&#8217;m not a mapper but as a player its an engaging mod with good length. I am enjoying the trip and the layout of the different challenges requires tactical thought which I really like.</p>
<p>I have reached the area with the two glass enclosures with the zombies and headcrabs etc. Killed everything and gone through all the various doors but now I am stuck. There is one gate still closed at the stairs near the open area with four turrets and manhacks just before entering the water and reaching the glass cages place. I can see a button inside through the bars and a further set of stairs but how do I get in there? Do I use the hub?<br />
Any help would be appreciated, I&#8217;d like to finish the mod.</p>
<p>btw my recommendation is based on the level of enjoyment its providing me &#8211; good stuff.
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		<title>By: Robspace1</title>
		<link>http://www.planetphillip.com/posts/pyramid-half-life-2-ep2/comment-page-2/#comment-201050</link>
		<dc:creator>Robspace1</dc:creator>
		<pubDate>Tue, 24 Mar 2009 23:37:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3864#comment-201050</guid>
		<description>Just replayed it and even with the new graphics card driver update, it still crashed on me about 5 times. I had to reboot. I was able to complete the entire mod though this time, and I still really like it. It&#039;s just really too bad it has so many bugs. Also, the ending needs some work. It needs more of a bigger bang for the grande finale. More explosives and bigger bombs would help.After going through all that ambush fighting and stealth attacks from behind bushes and boxes, you would expect some kind of reward at the end. It&#039;s just to anticlimatic.  So, if the bugs were gone and it was stretched out another 50 mbs with a better ending it could become a favorite mod for a lot of people. There&#039;s enough puzzles to possibly play it again once it&#039;s been cleaned up and road tested some more. thanks again-it was fun-</description>
		<content:encoded><![CDATA[<p>Just replayed it and even with the new graphics card driver update, it still crashed on me about 5 times. I had to reboot. I was able to complete the entire mod though this time, and I still really like it. It&#8217;s just really too bad it has so many bugs. Also, the ending needs some work. It needs more of a bigger bang for the grande finale. More explosives and bigger bombs would help.After going through all that ambush fighting and stealth attacks from behind bushes and boxes, you would expect some kind of reward at the end. It&#8217;s just to anticlimatic.  So, if the bugs were gone and it was stretched out another 50 mbs with a better ending it could become a favorite mod for a lot of people. There&#8217;s enough puzzles to possibly play it again once it&#8217;s been cleaned up and road tested some more. thanks again-it was fun-
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		<title>By: Robspace1</title>
		<link>http://www.planetphillip.com/posts/pyramid-half-life-2-ep2/comment-page-2/#comment-201033</link>
		<dc:creator>Robspace1</dc:creator>
		<pubDate>Tue, 24 Mar 2009 18:14:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3864#comment-201033</guid>
		<description>Sirocco-I have played the big majority of all these HL2 mods and map packs and I keep a mental list which ones II liked and which ones I may want to replay. This mod went into that list because of it being different and just alot of fun to figure out. So, when I got to the top of the pyramid, it did just what you said and crashed. Now, I have an AGP system and so I can partly blame it on my card. However.Radeon just released a new driver for my card and I installed it and I just finished playing the new Strider Mountain with all the settings on the highest level! That&#039;s a first.Most the mods I need to turn the video down. So, I really like your mod and I&#039;m going to try it again. I figure if I can make it all the way through SM with no errors at all, I should be able to get through yours as well. Well, hopefully. I&#039;ll give it another shot. I really want to finsh this one a check out the bonus round. Either way-thanks for the effort and look forward to your next one.</description>
		<content:encoded><![CDATA[<p>Sirocco-I have played the big majority of all these HL2 mods and map packs and I keep a mental list which ones II liked and which ones I may want to replay. This mod went into that list because of it being different and just alot of fun to figure out. So, when I got to the top of the pyramid, it did just what you said and crashed. Now, I have an AGP system and so I can partly blame it on my card. However.Radeon just released a new driver for my card and I installed it and I just finished playing the new Strider Mountain with all the settings on the highest level! That&#8217;s a first.Most the mods I need to turn the video down. So, I really like your mod and I&#8217;m going to try it again. I figure if I can make it all the way through SM with no errors at all, I should be able to get through yours as well. Well, hopefully. I&#8217;ll give it another shot. I really want to finsh this one a check out the bonus round. Either way-thanks for the effort and look forward to your next one.
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		<title>By: Black Dog</title>
		<link>http://www.planetphillip.com/posts/pyramid-half-life-2-ep2/comment-page-2/#comment-201012</link>
		<dc:creator>Black Dog</dc:creator>
		<pubDate>Tue, 24 Mar 2009 11:55:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3864#comment-201012</guid>
		<description>I guess I&#039;m showing my age! I forgot about those Antlions.  lol</description>
		<content:encoded><![CDATA[<p>I guess I&#8217;m showing my age! I forgot about those Antlions.  lol
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		<title>By: Sirocco</title>
		<link>http://www.planetphillip.com/posts/pyramid-half-life-2-ep2/comment-page-2/#comment-201008</link>
		<dc:creator>Sirocco</dc:creator>
		<pubDate>Tue, 24 Mar 2009 09:07:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3864#comment-201008</guid>
		<description>Possible spoilers ahead.

To BlackDog,

Let&#039;s see, there&#039;s a couple of Antlions in the first room with the HEV Suit, there&#039;s an infestation in and below the courtyard in front of the Pyramid, some Antlions trapped inside cells in the Pyramid, possibly for experimental purposes and some have gotten free to breed, then Antlions escaping when you disturb the nest below by destroying the Pyramid. I thought that was plenty.

I&#039;m glad you liked my mod. 

Thanks for the praise and I wish you well.</description>
		<content:encoded><![CDATA[<p>Possible spoilers ahead.</p>
<p>To BlackDog,</p>
<p>Let&#8217;s see, there&#8217;s a couple of Antlions in the first room with the HEV Suit, there&#8217;s an infestation in and below the courtyard in front of the Pyramid, some Antlions trapped inside cells in the Pyramid, possibly for experimental purposes and some have gotten free to breed, then Antlions escaping when you disturb the nest below by destroying the Pyramid. I thought that was plenty.</p>
<p>I&#8217;m glad you liked my mod. </p>
<p>Thanks for the praise and I wish you well.
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		<title>By: Black Dog</title>
		<link>http://www.planetphillip.com/posts/pyramid-half-life-2-ep2/comment-page-2/#comment-200957</link>
		<dc:creator>Black Dog</dc:creator>
		<pubDate>Mon, 23 Mar 2009 20:27:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3864#comment-200957</guid>
		<description>
I just finish the game. Except for the bugs this mods is very good! 

To: Sirocco
Why the anti-lions at the end and not during the game?</description>
		<content:encoded><![CDATA[<p>I just finish the game. Except for the bugs this mods is very good! </p>
<p>To: Sirocco<br />
Why the anti-lions at the end and not during the game?
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		<title>By: Black Dog</title>
		<link>http://www.planetphillip.com/posts/pyramid-half-life-2-ep2/comment-page-2/#comment-200943</link>
		<dc:creator>Black Dog</dc:creator>
		<pubDate>Mon, 23 Mar 2009 13:46:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3864#comment-200943</guid>
		<description>To: Sirocco
No need to apologize. I was not complaining. I was just pointing out my problems with the mod. I really enjoy the mod,and it would be a &quot;Personal Favorite&quot; if/when you would fix the bugs.
I would like to thank you Sirocco for making this mod! 
P.S. Don&#039;t be discourage!

To: Phillip
If you had not encourage Sirocco then I would have not gotten the opportunity to play this mod.
Like you said &quot;This was done with the best intentions&quot; and that is all that is needed.</description>
		<content:encoded><![CDATA[<p>To: Sirocco<br />
No need to apologize. I was not complaining. I was just pointing out my problems with the mod. I really enjoy the mod,and it would be a &#8220;Personal Favorite&#8221; if/when you would fix the bugs.<br />
I would like to thank you Sirocco for making this mod!<br />
P.S. Don&#8217;t be discourage!</p>
<p>To: Phillip<br />
If you had not encourage Sirocco then I would have not gotten the opportunity to play this mod.<br />
Like you said &#8220;This was done with the best intentions&#8221; and that is all that is needed.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/pyramid-half-life-2-ep2/comment-page-2/#comment-200939</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Mon, 23 Mar 2009 12:11:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3864#comment-200939</guid>
		<description>&lt;blockquote&gt;It is entirely my fault for not play testing it or refining it enough before release.&lt;/blockquote&gt;
That&#039;s not true.  I bear a lot of responsibility in this matter by encouraging Sirocco to release when he did.  This was done with the best intentions because I truly believe that it would have taken too long to correct all the issues.  Normally this beta testing process is a gradual process but in this case it would have meant a lot more work because the mod was &quot;finished&quot;.

I have stated before that if Sirocco had agreed to correct all the errors he wouldn&#039;t have been able to do it without almost rebuilding the mod.  It was/is therefore my opinion to release as is and spend the time he would have spent on correcting the errors on a new mod.

Phew!  I hope you all understand.</description>
		<content:encoded><![CDATA[<blockquote><p>It is entirely my fault for not play testing it or refining it enough before release.</p></blockquote>
<p>That&#8217;s not true.  I bear a lot of responsibility in this matter by encouraging Sirocco to release when he did.  This was done with the best intentions because I truly believe that it would have taken too long to correct all the issues.  Normally this beta testing process is a gradual process but in this case it would have meant a lot more work because the mod was &#8220;finished&#8221;.</p>
<p>I have stated before that if Sirocco had agreed to correct all the errors he wouldn&#8217;t have been able to do it without almost rebuilding the mod.  It was/is therefore my opinion to release as is and spend the time he would have spent on correcting the errors on a new mod.</p>
<p>Phew!  I hope you all understand.
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		<title>By: Sirocco</title>
		<link>http://www.planetphillip.com/posts/pyramid-half-life-2-ep2/comment-page-2/#comment-200933</link>
		<dc:creator>Sirocco</dc:creator>
		<pubDate>Mon, 23 Mar 2009 09:43:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3864#comment-200933</guid>
		<description>To Black Dog and Robspace1,

I am sorry you guys are having the problems that you are with my Mod. It is entirely my fault for not play testing it or refining it enough before release. You have to understand I made the whole thing while I was teaching myself how to use hammer and having fun playing what i was making. 

To those who don&#039;t know, hammer isn&#039;t that hard to use and is like a game in itself. You make the map and play it. Set goals and obstacles for yourself and overcome them.

I have had my computer freeze up on top of the Pyramid also. There is too many things happening at once that it overloads your memory and crashes. Especially if you are moving or looking wildly around. Too many physical objects falling or exploding. The best thing to do is stay still and wait for it all to happen. I was over-zealous, wanting too much to happen, and not having the skills needed to make it work. As pointed out earlier by others,
I tried to run before I could walk. I can see that now in retrospect. 

Spoiler ahead

All that aside and one possible fix I would recommend is to delete and replace Pyramid then restart a New Game at map 6 Combine Massacre. You will have to play the upper level again but there is plenty of ammo and it&#039;s one I like to think has plenty of replayability, if that is a word. Once you take out the guards at the top of the stairs and grenade the turrents, get up the stairs and take out most of the others below at your leisure. From there, after you get to the top and take out the gunships, you are nearly to the end. If you do make it there, wait until the credits roll and there is an extra map to check out.

Thanks for giving Pyramid a go and all the feedback.  Cheers</description>
		<content:encoded><![CDATA[<p>To Black Dog and Robspace1,</p>
<p>I am sorry you guys are having the problems that you are with my Mod. It is entirely my fault for not play testing it or refining it enough before release. You have to understand I made the whole thing while I was teaching myself how to use hammer and having fun playing what i was making. </p>
<p>To those who don&#8217;t know, hammer isn&#8217;t that hard to use and is like a game in itself. You make the map and play it. Set goals and obstacles for yourself and overcome them.</p>
<p>I have had my computer freeze up on top of the Pyramid also. There is too many things happening at once that it overloads your memory and crashes. Especially if you are moving or looking wildly around. Too many physical objects falling or exploding. The best thing to do is stay still and wait for it all to happen. I was over-zealous, wanting too much to happen, and not having the skills needed to make it work. As pointed out earlier by others,<br />
I tried to run before I could walk. I can see that now in retrospect. </p>
<p>Spoiler ahead</p>
<p>All that aside and one possible fix I would recommend is to delete and replace Pyramid then restart a New Game at map 6 Combine Massacre. You will have to play the upper level again but there is plenty of ammo and it&#8217;s one I like to think has plenty of replayability, if that is a word. Once you take out the guards at the top of the stairs and grenade the turrents, get up the stairs and take out most of the others below at your leisure. From there, after you get to the top and take out the gunships, you are nearly to the end. If you do make it there, wait until the credits roll and there is an extra map to check out.</p>
<p>Thanks for giving Pyramid a go and all the feedback.  Cheers
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		<title>By: Robspace1</title>
		<link>http://www.planetphillip.com/posts/pyramid-half-life-2-ep2/comment-page-2/#comment-200913</link>
		<dc:creator>Robspace1</dc:creator>
		<pubDate>Mon, 23 Mar 2009 01:57:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3864#comment-200913</guid>
		<description>It&#039;s not your computer. Many of us had the same problem. I never did finish this game beacuse of it.</description>
		<content:encoded><![CDATA[<p>It&#8217;s not your computer. Many of us had the same problem. I never did finish this game beacuse of it.
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		<title>By: Black Dog</title>
		<link>http://www.planetphillip.com/posts/pyramid-half-life-2-ep2/comment-page-2/#comment-200911</link>
		<dc:creator>Black Dog</dc:creator>
		<pubDate>Mon, 23 Mar 2009 00:39:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3864#comment-200911</guid>
		<description>O.K., Mr.Phillip, er! I mean  Phillip :).
I can just taste victory, but it is not to be.  I am at image 28. My computer froze on me when I tried to load a save point.

I got this error:
The Instruction at &quot;0x10a5806f&quot; reference memory at &quot;0x0ef90454&quot;. The Memory could not be &quot;Read&quot;.
Click on O.K. to Terminate The Program.

I&#039;ve had to reset my desktop several time&#039;s especially when to lit barrels  came down the ramp.

I don&#039;t think it&#039;s my computer. This is what I have.

Dell XPS 720
Intel Q6600
Nvidia GT 8800
Windows XP
2.40 GHz  2.00 of RAM
DirectX 9.0c</description>
		<content:encoded><![CDATA[<p>O.K., Mr.Phillip, er! I mean  Phillip <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .<br />
I can just taste victory, but it is not to be.  I am at image 28. My computer froze on me when I tried to load a save point.</p>
<p>I got this error:<br />
The Instruction at &#8220;0x10a5806f&#8221; reference memory at &#8220;0x0ef90454&#8243;. The Memory could not be &#8220;Read&#8221;.<br />
Click on O.K. to Terminate The Program.</p>
<p>I&#8217;ve had to reset my desktop several time&#8217;s especially when to lit barrels  came down the ramp.</p>
<p>I don&#8217;t think it&#8217;s my computer. This is what I have.</p>
<p>Dell XPS 720<br />
Intel Q6600<br />
Nvidia GT 8800<br />
Windows XP<br />
2.40 GHz  2.00 of RAM<br />
DirectX 9.0c
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/pyramid-half-life-2-ep2/comment-page-2/#comment-200897</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 22 Mar 2009 21:08:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=3864#comment-200897</guid>
		<description>Black Dog,  thank you for the respect.  However, I wasn&#039;t complaining of your use of Mr., just requesting that you do not use it.  I want readers to feel my e1qual, because you are.  I am just a player, same as you.  In fact probably worse than you!</description>
		<content:encoded><![CDATA[<p>Black Dog,  thank you for the respect.  However, I wasn&#8217;t complaining of your use of Mr., just requesting that you do not use it.  I want readers to feel my e1qual, because you are.  I am just a player, same as you.  In fact probably worse than you!
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