Basic Details
  • Title: Quake
  • File Name: hl1-sp-quake.7z
  • Original File Name: quake.zip
  • Size : 1.29Mb
  • Author: Dean Harris
  • Date Released: 15 October 1999
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Reader Recommendations
4 recommendations, average score: 1.75 (out of 5), standard deviation: 0.19
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Published

1st January 1998

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6 Comments
  1. piledriver 290 comments

    11th May 2007

    map is E1M1 from Quake 1, with about 10 grunts to kill. Thats all folks.

  2. poisonheadcrab 6343 comments

    18th January 2008

    Think Twice

    Be better if it was the whole game and had quake monsters and weaponds.

  3. mel 736 comments

    2nd April 2008

    Think Twice

    ok/short/easy on hard setting/dark sets/poor balance/not finish

  4. Petrick 85 comments

    26th January 2012

    Avoid It!

    I think that map was ok, nice little conversion from Quake to HL.

    But there’s not that much to see and just some grunts against you, so ill go with one star rating.

  5. Technic 474 comments

    12th March 2012

    Think Twice

    So this is a 1:1 remake of the original first level (Episode 1 Mission 1) of the cult 3D Shooter “Quake”.
    What sounds like a nice, nostalgic idea, isn’t made that well – you’ll find out as soon as starting playing it.
    The reasons here are listed below…

    Pro’s:
    -Original “Quake” feeling, textures and atmosphere – good, but not super mapping in conclusion (see Con’s)
    -Some secret areas of the original game included (but always empty)

    Con’s:
    -Balancing, too difficult – less ammo imo
    -Less variation in combat, weapons etc.
    -Bugs (getting stuck, graphics / textures, gameplay)
    -Short playtime
    -Not that convincing as it should / could be

  6. Although the arrival of this level into the Half-Life scene is somewhat delayed by comparison to Quake2, I knew it’s eventual arrival was as ineviteble as death itself. And Dean Harris proves me a prophet.

    C’mon guys, remake of E1M1 (the slipgate complex) for Quake1, how many of you waited for this to be bestowed upon us since the beginning of Half-Life? Certainly I, but it wasn’t eager waiting. It’s true that my prejudice against “remake” levels is higher than most reviewers but with good reason: the remake (like in the movies… Pyscho, need I say more) never holds the same magic as the original. And the now legendary slipgate complex certainly has some magical aura of fun behind it for both single-play and deathmatch that never seems to fade. Maybe it’s unfair to say so, but I feel that when you make a remake such as this, you can only do worse than what you’re intending to copy; how much worse determines how good the remake is.

    In the case of this creativly titled map called Quake, Dean has done a very faithful rendition when it comes to the visuals, making what is nearly an exact replica in terms of texturing, architecture, and lighting. But saying that this level for Half-Life looks exactly the same as a level for Quake1, a game made three years ealier, isn’t complimenting. Indeed I felt disappointment that the many new gadgets that Half-Life editing brings (colored lighting, lens flares etc.) wasn’t used in this remake.

    In the gameplay, the enemy placement is not exact to the original. Causing no suprise, Half-Life’s grunts has replaced Quake’s grunts.

    Continue reading the review on Ten Four

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