Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

You find yourself on a spaceship, which seems to be researching Xen lifeforms.

Follow the clues to a spot on the ship and then ignore the sign.

At this point things turn fun!

Are you fast and smart enough to escape? Only time will tell….

Basic Details
  • Title: Radix
  • File Name: hl1-sp-radix.7z
  • Original File Name: radix-steam.zip
  • Size : 10.07MB
  • Author: Unquenque
  • Date Released: 13 June 2002
Author’s Notes

This map was originally made for Project Quantum Leap – a cooperative project among forum regulars at the Valve Editing Resource Center.

I have released it as a standalone map partially because of the overwhelming positive response I’ve had to this map.

PlanetPhillip Download Options

Download to your HDD [10MB]

Installation Instructions
  • Copy the radix folder into your Half-Life folder.
  • Restart or start Steam.
  • Radix should now be listed in your Library tab.

If you require more help, please visit the Help page.

Screenshots
Awards

Radix is a HALL of FAME entry

Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots contain spoilers.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
16 recommendations, average score: 4.88 (out of 5), standard deviation: 0.11
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Meta Review Data
Statistics based on 3 comment(s) with meta review data.

Installed
Using MapTap: 0 Users
Manually: 3 Users

Time Taken
Average: 0 Hours, 35 Mins
Shortest: 0 Hours, 15 Mins by MisterAddy
Longest: 1 Hours by s.anchev
Total Time Played: 1 Hours, 45 Mins
Published

23rd June 2011

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Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
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28 Comments
  1. Phillip's Favourite

    As my recommendation says WOW! This map oozes quality and design. From the moment you "portal" in to the moment you (hopefully) escape, you feel as though you are in a Valve-quality production. And I use the word production on purpose, because this map almost feels like a movie.

    The sound effects and use of stock voices from HL is perfect and as you have probably already seen the textures and design are fantastic.

    The gameplay is good, but not great, but that's because I really know what I like.

    By far the best map added to the 100SDoN even so far and highly recommended.

    I won't write any more until some other reviewers have posted their comments and then I am sure we can discuss a few things.

  2. Petrick 78 comments

    23rd June 2011

    Personal Favourite

    Haha, that was great right from the beginning. You dont see humor in half-life maps too often. And gotta love Bill :)

    That place really feels like space station (feels little like deathmatch maps called DM_Taragon and Squidsville).

    IMO good balance between Xen mobs and human Grunts.

    ReplyEdited at 1:54 PM, 23rd June 2011
  3. 2muchvideogames

    23rd June 2011

    A while back I played project quantum leap, and this map was among it. Not only are the maps well designed and look great, there's a healthy dose of humour as well. Not to mention, the spaceship setting is more refreshing than some generic warehouse/lab/office for sure. Gotta say, those handsome poke646 textures look good everywhere. When I played this for a period of time, I wondered, "wow, is this all really 1 map? There's so much to do!" I don't think I've ever seen a single independent map that has so much content and still be be enjoyable, but now I have. The alleged "overwhelming positive response" isn't a joke. This map is really good. You have to try this. Preferably now.

  4. Loke 146 comments

    23rd June 2011

    Play It Now!

    Heh, I remember playing this map together with all the other neat maps in the PQL mod. A really excellent map with tons of cool sequences and, an otherwise quite absent aspect in user maps, humor.

    Great and fair combat comes together with some really good-looking mapping. The author did a great job in making it feel very much like a space station with the custom textures and claustrophobic hallways and thus it does not feel like a Black Mesa in space.

    Criticism would be targeted towards some of the hallways very much looking the same, the very first fight with the alien grunts can be hard in that the player can easily miss the grenades near the crates and that it doesn't explain any further on what happens to the headcrab character, Bill.
    These aren't really huge issues on my part though and doesn't affect the gameplay at all.

    • Unq 500 comments

      23rd June 2011

      Ha! Great to see this map posted! I'll refrain from rating it of course, but I do welcome criticism even after all these years.

      As for what happens to Bill in Radix…Take a close look at the first escape pod you run to!

      • Loke 146 comments

        23rd June 2011

        Haha, I just reloaded a previous save and saw it! Didn't catch that the first time since I was so anxious to get off the station I didn't notice him. Nice detail!

        Did you ever do a sequel with Bill as the main antagonist? I checked your site but didn't notice anything regarding it. Mods and maps like this that doesn't take itself all too serious is something I personally enjoy.

        • Unq 500 comments

          23rd June 2011

          No sequel released yet. Although I've mulled ideas and mapped/coded/etc. quite a bit for other episodes. I can neither confirm nor deny they would be sequels starring Bill. Prequels, however?

  5. Joji 24 comments

    23rd June 2011

    I feel like buying HL now… this is amazing!! :O

  6. Falconer

    23rd June 2011

    The ending left me with the impression that there would be a sequel. Was one ever made?

  7. Play It Now!

    Very nice little mod. Great design, balance is nice, and the ending is great.

  8. Mel 914 comments

    24th June 2011

    Play It Now!

    Having read most of posts for Radix here on PP, I don't think I need to dwell on the merits of this mod, it's set designs and textures are superb, imaginative and unique.

    What I was disappointed with was the shortness of the mod, and the fact that we were not treated to more sequences showing the author's talent and mapping skills. Instead we had to be content with about three circuits of the same layout and surrounds.

    Without a doubt this is visually the finest mod so far this summer.

  9. Hec 1053 comments

    24th June 2011

    Personal Favourite

    This is a really good mod, I mean thecnically and in gameplay aspect, I think maybe would be the perfect sample of what should be a really good mod, not a really big I know is small, but with an especific goal and layout, also is fun and maybe there's no big amount of combat but the battles are in the right place and really clever and just perfect suitted. So those are the reasons, because of i'm putting a Personal Favourite, which is unique here because I almost allways put a PF grade when I really like affectionally the mod, here is different because my bias are more on the tech and gameplay issues.

  10. Play It Now!

    I was really debating even leaving a review because I can't think of anything that anyone hasn't already said. But this was a great little map, the bill part made me chuckle a little and I was really hoping (fearing) that I'd see him again.

    I'm not sure I handled the first encounter correctly, but if I did, I think it was an interesting, albeit possibly flawed way to handle the first group of enemies. I only had a few grenades and I had to kill like 3 grunts with them. It wasn't too difficult, but It definitely appears that you can run out of grenades and be left defenseless.

    • Unq 500 comments

      24th June 2011

      Yes that first combat encounter was kind of experimental. I specifically wanted to have something different than the old start with a crowbar and glock, etc. And I wanted the player to be shocked a little bit, especially if he/she just runs down the hallway without exploring a bit.

      There are 2 alien grunts only there, and 2 bundles of 5 grenades which should be plenty. In case of emergency, you can always run past and up the ladder.

  11. platoon

    25th June 2011

    nice and short,

    I played this with hard and its challenging, nice design, also texture's make this mod very cool.
    I like the green neon texts idea very much, it makes areas like doom 3 and quake 4.

    i think bill need to replace with garg because its too big area for a headcrab its annoying it should be scary something you know, I laughed when I see it…

    i say it should be longer and it need to change the area a bit scarier , some sounds, bloods, flinking lights and dark…. but nice anyway…
    7.5/10

    ReplyEdited at 2:55 PM, 25th June 2011
  12. Play It Now!

    In this mod we will find ourselves in the top secret research spaceship. The ship is very stylish. Almost all textures are new.

    The mod opens with teleportation scene, which reminds of the game Space Quest 5.

    After all, our hero breaks the safety measures by unfreezing the cryogenic chamber which contained extremely dangerous intelligent monster. The bad consequences happen very soon. We fight monsters and soldiers. The encounters are quite original – fight back Alien Grunts with only the grenades, fight back soldiers and turrets and you have a Gauss Gun. The flow of the level is good – it's hard to get lost even if you don't put any effort into finding the way to progress.

    There is a small puzzle solving which will give access to the small secret area.

    Some criticism about the ending. Putting the headcrab in the first pod that player chooses to go is a great idea. But it is possible to not notice the headcrab before the door closes. What's worse, the headcrab is non-solid and it's possible to shoot it, which looks terrible and breaks the immersion. And if the doors are not closed, it's possible to run to another pod and see that there are two headcrabs. I think that the cutscene would work much better here.

    The archive also contains another map, Rumble, which launches if you choose the training course. This map consists of spectacular and imaginative scripted event. Like in Radix, the dialogues that come with the game are used very well.

    • Unq 500 comments

      27th June 2011

      Valid and useful criticism on the finale, thank you. I didn't know it was possible to see Bill and not have the door close, I assumed the player would be in more of a hurry. However, I am very much against cutscenes; I really believe Valve has the right approach to them.

  13. Bolx 360 comments

    1st July 2011

    Play It Now!

    By far the best looking map so far with a balance of game play that I enjoyed. The thing that puzzled me however was waking up in the medical area after pressing the " DO NOT PRESS" button, it seems to imply that someone took you there? Also this is one has a proper ending rather than just fade to black or back to menu as some of the previous maps have which gives the impression that thought and planning were part of build process.

    Overall a fun romp around a spaceship with combat that requires a thinking approach.

    More please Unq!!

  14. Play It Now!

    This is by far the best in the 100SDoN so far and with a very unique puzzle fight.

    As soon as I got to the first fight I knew that this was going to be a great mod, and I wasn't disappointed. The textures were brilliant and gave a good feel or the spaceship type theme. The game play was pretty enjoyable and fights were well thought out. It also had an element of humor which was pretty nice too.

    The grenade fight against the Alien Grunts was fantastic and was the main reason I loved this mod. I have never seen anything like that in any HL mod and it was very unique indeed. The scripted lines of the Barney's and scientists worked well and was humorous in many occasions. The massive safe which opens revealing a small Headcrab was pretty funny too. I was expecting Bill to be a Barney or something, probably because of the main screenshot.

    I guess it's time to get to the flaws, but personally I can only think of two. First of all the Bill scene at the end happened too fast and was only possible to see him for about a second, meaning a lot of people would have probably missed him. The second was that it was way too short, and this is the only reason I have not given it a "Personal Favourite".

    We need to have another one of these, whether it is extended from the original one or a follow up. Is there any potential extension/sequel?

    This was just brilliant and barely misses "Personal Favourite" for me. It's a must play and the best so far.

  15. Wozzle 113 comments

    11th August 2011

    Play It Now!

    This was a very high quality mod and I enjoyed it immensely. I think what really made it for me were the visuals and the very well produced scripted sequences. I also thought the scripted sequence hidden as the training course was very entertaining as well. It's a pity that that bit is sort of hidden because I think a lot of people will miss it.

    The environments are this time in a spaceship so areas look vastly different to what we usually see and, for me, it was quite refreshing. The layout and all the new textures made me feel like I was in a spaceship and it just felt like everything belonged there logically. In general, it was pretty hard to find fault with visuals. It just looked very well polished.

    I especially enjoyed the scripted sequences. I think it was mainly because I could recognise the stock lines but they were used in a completely different context. Though, the idea behind Bill was fantastic as well. I truly wasn't expecting it.

    The combat, I felt, was what held it back a bit. The initial alien encounter was a nice change but the game-play moved back into the standard run and gun style. It wasn't too bad overall but I felt that the combat towards the end with the grunts was starting to feel a bit repetitive, especially for such a small and relatively uninteresting area to play in. There also wasn't much of an explanation of where the grunts came from either, which interrupted the immersion for me.

    On the whole, this is an excellent, well-rounded example of the quality that mappers should aspire to. I highly recommend playing this mod.

  16. Nothing else to be said.

  17. Play It Later

    It's a pity it's that short, as I mostly can agree with the other comments here, meaning it's very well designed altho not much detail imo

    The start was hard, killing a Grunt with.. oh! (Life drops to 90, 50, 5) There are hand grenades!!! Phew! O:) Walking back to the health stations hehe.. nice start!
    And it continues with nice combat against my fav enemy: soldiers!
    But where's my shotgun ??? :(((

    Pro's:
    -Neat leveldesign with many non-HL textures (but from mods!)
    -Quite good space atmosphere
    -Excellent balanced, except for the beginning maybe ;)
    -Nice combat action
    -"Rumble" as hazard course
    -Bill !

    Con's:
    -Unfortunately very short
    -Less weapons & enemy types (hum I can't say I miss the Apache on a spaceship but… O:)
    -Maybe space isn't everyone's fav layout, like for me (altho I do play every good mod, no matter where it takes place, I also played & liked USS Darkstar for example..)

    ReplyEdited at 12:16 AM, 20th December 2011
  18. Personal Favourite

    Rumble :-

    HAHAHA!!! This map is really hilarious :D. It has nice application of sounds with ole" Barking-Dog's famous "Pop Dog" included here. I like the way… but oh… just download it and see it for yourself.

    You'll have the laugh of a "half-lifetime" xD.

    Radix :-

    When it comes to single player single maps, there are not many maps that closely resemble quality. But same cannot be said of Radix. It is evident that the author has worked hard to make this map.

    The entire intro sequence is superb. I love ole Bill. :D. It's a really ingenious idea by the author keeping Bill as the enemy. This is one of the most funny map that I have ever played.

    Mapping is really nice. We really feel as if we are in a spaceship. The new textures have been cleverly applied. The "larger" areas of the map like the alien study chamber should have been more larger. I mean it is supposed to be a space station which are really big and spacious. That is my only complaint here.

    Gameplay is really easy especially with the gauss gun provided. The first part of combat is difficult. People may not notice the grenades lying there in the corner before the run for cover there. After you kill the first Alien Grunt, rest of it is easy. We face two assassins in the end but one I blew up with a satchel charge and I emptied the entire Gauss ammo on the other >:D. The best part here is
    whichever exit route you choose, you meet Bill who closes the door quickly before you have a time to react. Then its 15 secs to dodge / kill the assassins and take the other route.

    Overall this map was fun to play and is one of my personal favorites :D.

    ReplyEdited at 7:20 PM, 21st February 2012
  19. Reuben 33 comments

    26th June 2012

    Play It Later

    This is a fun little short mod. The humour was great, but it's a shame I didn't get to use a shotgun or the MP5's grenades, but it really does make you appreciate the pistol and the tau cannon.

    Give this mod a go when you have the time, but watch out for Bill!

  20. Play It Now!

    Short and sweet. I was expecting longer, but still satisfied. I love the use of the Half-Life voices to create humor, I've always loved that in HL maps and mods.
    Visually nice, good gameplay, humor. A good map overall.

  21. s.anchev 140 comments

    24th August 2012

    Short and Sweet little mod.

  22. Play It Now!

    This was a very enjoyable and high quality experience. I loved exploring the space ship and the comedy aspects are fantastic. Be sure to check out the training room!

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