<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
	>
<channel>
	<title>Comments on: Ravenholm &#8211; Half-Life 2</title>
	<atom:link href="http://www.planetphillip.com/posts/ravenholm-half-life-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/ravenholm-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 09 Feb 2012 03:56:49 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Adam</title>
		<link>http://www.planetphillip.com/posts/ravenholm-half-life-2/comment-page-1/#comment-256548</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Wed, 08 Jun 2011 03:28:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/ravenholm-half-life-2/#comment-256548</guid>
		<description>I&#039;ve got this problem as well. I enter the room with all the exploding barrels, two flamethrower traps, and Michael, but nothing happens. Are zombies supposed to immediately break out? There aren&#039;t any suspicious error messages in the console. I&#039;ve tried everything from blowing up all the barrels to exhausting both flamethrowers, but I feel as if I&#039;m missing something.

Oh well... time to manually load map 16...</description>
		<content:encoded><![CDATA[<p>I&#8217;ve got this problem as well. I enter the room with all the exploding barrels, two flamethrower traps, and Michael, but nothing happens. Are zombies supposed to immediately break out? There aren&#8217;t any suspicious error messages in the console. I&#8217;ve tried everything from blowing up all the barrels to exhausting both flamethrowers, but I feel as if I&#8217;m missing something.</p>
<p>Oh well&#8230; time to manually load map 16&#8230;
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Javilin</title>
		<link>http://www.planetphillip.com/posts/ravenholm-half-life-2/comment-page-1/#comment-239833</link>
		<dc:creator>Javilin</dc:creator>
		<pubDate>Tue, 25 Jan 2011 21:24:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/ravenholm-half-life-2/#comment-239833</guid>
		<description>Phillip, why is this mod not in the hall of fame?</description>
		<content:encoded><![CDATA[<p>Phillip, why is this mod not in the hall of fame?
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Javilin</title>
		<link>http://www.planetphillip.com/posts/ravenholm-half-life-2/comment-page-1/#comment-239641</link>
		<dc:creator>Javilin</dc:creator>
		<pubDate>Mon, 24 Jan 2011 05:12:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/ravenholm-half-life-2/#comment-239641</guid>
		<description>In the area where you can see the three switches,jump on the railing  and then jump onto that slim pipe that goes across to the switch.
 I tried coming back the same way after I turned off the power but could not make the jump back from that pipe to the railing .</description>
		<content:encoded><![CDATA[<p>In the area where you can see the three switches,jump on the railing  and then jump onto that slim pipe that goes across to the switch.<br />
 I tried coming back the same way after I turned off the power but could not make the jump back from that pipe to the railing .
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Javilin</title>
		<link>http://www.planetphillip.com/posts/ravenholm-half-life-2/comment-page-1/#comment-239639</link>
		<dc:creator>Javilin</dc:creator>
		<pubDate>Mon, 24 Jan 2011 05:01:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/ravenholm-half-life-2/#comment-239639</guid>
		<description>You need to download the HL2 content file by Silvermink (sp) and use the bin file from there and replace/add it the Ravenholm folder.</description>
		<content:encoded><![CDATA[<p>You need to download the HL2 content file by Silvermink (sp) and use the bin file from there and replace/add it the Ravenholm folder.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gilfrarry</title>
		<link>http://www.planetphillip.com/posts/ravenholm-half-life-2/comment-page-1/#comment-238411</link>
		<dc:creator>Gilfrarry</dc:creator>
		<pubDate>Wed, 12 Jan 2011 09:59:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/ravenholm-half-life-2/#comment-238411</guid>
		<description>If you&#039;re in map Ravenholm15, the barrels and flamethrowers are just to help defend against the onslaught of zombies. During the rush a door will open, near the trap with two barrels.

I did notice once that Michael would not follow (and the game would not let me progress) until, it seemed, the last barrel was exploded.</description>
		<content:encoded><![CDATA[<p>If you&#8217;re in map Ravenholm15, the barrels and flamethrowers are just to help defend against the onslaught of zombies. During the rush a door will open, near the trap with two barrels.</p>
<p>I did notice once that Michael would not follow (and the game would not let me progress) until, it seemed, the last barrel was exploded.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Filmore</title>
		<link>http://www.planetphillip.com/posts/ravenholm-half-life-2/comment-page-1/#comment-237522</link>
		<dc:creator>Filmore</dc:creator>
		<pubDate>Sun, 02 Jan 2011 15:31:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/ravenholm-half-life-2/#comment-237522</guid>
		<description>I could use some help in the area when you meet up with michael, it looks like you need to blow the back door out of the building with all the gas barrels and the big gas line, and the flame throwers, I&#039;ve put the battery in the one, but they won&#039;t stay lit, I&#039;ve dropped the beams but they don&#039;t do anything, any help would be appreciated, thanks</description>
		<content:encoded><![CDATA[<p>I could use some help in the area when you meet up with michael, it looks like you need to blow the back door out of the building with all the gas barrels and the big gas line, and the flame throwers, I&#8217;ve put the battery in the one, but they won&#8217;t stay lit, I&#8217;ve dropped the beams but they don&#8217;t do anything, any help would be appreciated, thanks
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: OG Loc</title>
		<link>http://www.planetphillip.com/posts/ravenholm-half-life-2/comment-page-1/#comment-232410</link>
		<dc:creator>OG Loc</dc:creator>
		<pubDate>Wed, 10 Nov 2010 21:48:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/ravenholm-half-life-2/#comment-232410</guid>
		<description>This mod is soooo great! Although I have one problem.
[spoiler]
How can there be an Antlion Guard in Ravenholm, but not a single Antlion is spotted in Ravenholm? Also, I was upset that there was only one Father Grigori appearance, but I&#039;m glad he&#039;s still alive.
[/spoiler]</description>
		<content:encoded><![CDATA[<p>This mod is soooo great! Although I have one problem.</p>
<div class='easySpoilerWrapper' style=''>
<table class='easySpoilerTable' border='0' style='text-align:center;' align='center' bgcolor='FFFFFF' >
<tr style='white-space:normal;'>
<th class='easySpoilerTitleA'  style='white-space:normal;font-weight:normal;text-align:left;vertical-align:middle;font-size:120%;color:#000000;'>Spoiler Inside</th>
<th class='easySpoilerTitleB'  style='text-align:right;vertical-align:middle;font-size:100%; white-space:nowrap;'>
<a href='' onclick='wpSpoilerSelect("spoilerDiv485c8001"); return false;' class='easySpoilerButtonOther' style='font-size:100%;color:#000000;background-color:#fcfcfc;background-image:none;border: 1px inset;border-style:solid;border-color:#cccccc;  margin: 3px 0px 3px; padding: 4px; ' align='right'>Select</a><a href='' onclick='wpSpoilerToggle("spoilerDiv485c8001",true,"Show","Hide","fast",false); return false;' id='spoilerDiv485c8001_action' class='easySpoilerButton' value="Show" align='right' style='font-size:100%;color:#000000;background-color:#fcfcfc;background-image:none;border: 1px inset;border-style:solid;border-color:#cccccc; margin: 3px 0px 3px 5px; padding: 4px;"'>Show</a></th>
</tr>
<tr>
<td class='easySpoilerRow' colspan='2' style=''>
<div id='spoilerDiv485c8001' class='easySpoilerSpoils'  style='display:none; white-space:wrap; overflow:auto; vertical-align:middle;'>
<p>How can there be an Antlion Guard in Ravenholm, but not a single Antlion is spotted in Ravenholm? Also, I was upset that there was only one Father Grigori appearance, but I&#8217;m glad he&#8217;s still alive.</p>
</div>
</td>
</tr>
</table>
<div class='easySpoilerConclude' style=''>
<table class='easySpoilerTable' border='0' style='text-align:center;' frame='box' align='center' bgcolor='FFFFFF'>
<tr>
<th class='easySpoilerEnd' style='width:100%;'></th>
<td class='easySpoilerEnd' style='white-space:nowrap;' colspan='2'></td>
</tr>
<tr>
<td class='easySpoilerGroupWrapperLastRow' colspan='2' style=''></td>
</tr>
</table>
</div>
</div>
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/ravenholm-half-life-2/comment-page-1/#comment-228637</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Thu, 09 Sep 2010 10:43:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/ravenholm-half-life-2/#comment-228637</guid>
		<description>Did you do the fix at forums.steampowered.com/forums/showthread.php?t=1289845 ?
After the Valve update 3 months ago.
If yes, you should be fine.
If no, you need to do the fix.</description>
		<content:encoded><![CDATA[<p>Did you do the fix at forums.steampowered.com/forums/showthread.php?t=1289845 ?<br />
After the Valve update 3 months ago.<br />
If yes, you should be fine.<br />
If no, you need to do the fix.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dusty_Lions</title>
		<link>http://www.planetphillip.com/posts/ravenholm-half-life-2/comment-page-1/#comment-228625</link>
		<dc:creator>Dusty_Lions</dc:creator>
		<pubDate>Thu, 09 Sep 2010 02:13:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/ravenholm-half-life-2/#comment-228625</guid>
		<description>I&#039;ve replayed this so many times I can&#039;t remember. Played this last week, this week Steam did another update and now it&#039;s quit working. ANY ONE know how to fix this?</description>
		<content:encoded><![CDATA[<p>I&#8217;ve replayed this so many times I can&#8217;t remember. Played this last week, this week Steam did another update and now it&#8217;s quit working. ANY ONE know how to fix this?
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: o4e1</title>
		<link>http://www.planetphillip.com/posts/ravenholm-half-life-2/comment-page-1/#comment-224782</link>
		<dc:creator>o4e1</dc:creator>
		<pubDate>Tue, 20 Jul 2010 16:16:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/ravenholm-half-life-2/#comment-224782</guid>
		<description>I made  this mod working by your solution.But there is another problem:mouselook doesnt work.All another games and mods works normally.Commands about mouse(cl_mouseenable,cl_mouselook) what I found are right.I used impulse 101 then crosshair and mouselook appeared,but how do it without cheating?Does anybody khow?</description>
		<content:encoded><![CDATA[<p>I made  this mod working by your solution.But there is another problem:mouselook doesnt work.All another games and mods works normally.Commands about mouse(cl_mouseenable,cl_mouselook) what I found are right.I used impulse 101 then crosshair and mouselook appeared,but how do it without cheating?Does anybody khow?
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/ravenholm-half-life-2/comment-page-1/#comment-224398</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Thu, 15 Jul 2010 09:17:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/ravenholm-half-life-2/#comment-224398</guid>
		<description>Follow the link in the main post about getting Mods Working.  A recent update by Valve caused a lot of mods to stop working.</description>
		<content:encoded><![CDATA[<p>Follow the link in the main post about getting Mods Working.  A recent update by Valve caused a lot of mods to stop working.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anon_224394</title>
		<link>http://www.planetphillip.com/posts/ravenholm-half-life-2/comment-page-1/#comment-224394</link>
		<dc:creator>Anon_224394</dc:creator>
		<pubDate>Thu, 15 Jul 2010 08:55:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/ravenholm-half-life-2/#comment-224394</guid>
		<description>hey i downloaded this mod but when i start this up it shows the start and i cant move and i cant even noclip out, please if you now how to help me please post here.  if someone reads this i would love the help so reply as quick as possible. Thank you when you do.</description>
		<content:encoded><![CDATA[<p>hey i downloaded this mod but when i start this up it shows the start and i cant move and i cant even noclip out, please if you now how to help me please post here.  if someone reads this i would love the help so reply as quick as possible. Thank you when you do.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Harmondale2</title>
		<link>http://www.planetphillip.com/posts/ravenholm-half-life-2/comment-page-1/#comment-219435</link>
		<dc:creator>Harmondale2</dc:creator>
		<pubDate>Sat, 27 Mar 2010 21:09:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/ravenholm-half-life-2/#comment-219435</guid>
		<description>I really enjoyed this mod, in nearly all ways, its quite fun for me as a survival horror type thing, barly making it by by the skin of your teeth, was lots of fun and the length for a mod was amazing and it never really got old. Only thing that bothered me was the dialoge, but hey, everything else is a real geme in this mod :)</description>
		<content:encoded><![CDATA[<p>I really enjoyed this mod, in nearly all ways, its quite fun for me as a survival horror type thing, barly making it by by the skin of your teeth, was lots of fun and the length for a mod was amazing and it never really got old. Only thing that bothered me was the dialoge, but hey, everything else is a real geme in this mod <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/ravenholm-half-life-2/comment-page-1/#comment-218660</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Sun, 07 Mar 2010 19:56:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/ravenholm-half-life-2/#comment-218660</guid>
		<description>I have played this mod very many times because I have an ambition to beat all the good mods which means not going back to saves including auto-saves.
I&#039;m not a lover of fighting the spawn of Ravenholm. I prefer fighting Combine who at least have the decency of killing you with a weapon instread of tearing your face off.
This, though is very different and with room for exploration and the use of tactics.
I enjoyed it all the more, the more times I played it. A very, very good mod indeed. If you have not played it, you really should.
If you want to give it a go(thoroughly recommended), the PP filecloud download link will not work. Instead click on &#039;Lord Games&#039; just above it.
On the landing page click for the english version.
On the next page go to the first entry
&quot;Ravenholm in French, Spanish, German and Russian Lord - 2.19.2006 
All promised languages are available to download! Look at section &lt;strong&gt;download&lt;/strong&gt;.
Click on &lt;strong&gt;&lt;em&gt;download&lt;/em&gt;&lt;/strong&gt; and you will find an English version - even though not mentioned above.
It&#039;s the date of the version that is vital, 2.19.2006 because it&#039;s the de-bugged version.</description>
		<content:encoded><![CDATA[<p>I have played this mod very many times because I have an ambition to beat all the good mods which means not going back to saves including auto-saves.<br />
I&#8217;m not a lover of fighting the spawn of Ravenholm. I prefer fighting Combine who at least have the decency of killing you with a weapon instread of tearing your face off.<br />
This, though is very different and with room for exploration and the use of tactics.<br />
I enjoyed it all the more, the more times I played it. A very, very good mod indeed. If you have not played it, you really should.<br />
If you want to give it a go(thoroughly recommended), the PP filecloud download link will not work. Instead click on &#8216;Lord Games&#8217; just above it.<br />
On the landing page click for the english version.<br />
On the next page go to the first entry<br />
&#8220;Ravenholm in French, Spanish, German and Russian Lord &#8211; 2.19.2006<br />
All promised languages are available to download! Look at section <strong>download</strong>.<br />
Click on <strong><em>download</em></strong> and you will find an English version &#8211; even though not mentioned above.<br />
It&#8217;s the date of the version that is vital, 2.19.2006 because it&#8217;s the de-bugged version.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Glen</title>
		<link>http://www.planetphillip.com/posts/ravenholm-half-life-2/comment-page-1/#comment-214022</link>
		<dc:creator>Glen</dc:creator>
		<pubDate>Sun, 06 Dec 2009 00:05:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/ravenholm-half-life-2/#comment-214022</guid>
		<description>I FINALLY got through this

I found this site that has some tips.


http://hotkey.net.au/~snows/index.html

Basically i was able to deduce from the pictures that you&#039;re supposed to have loads of boxes to play with, that for some reason were missing for me. I restarted the level and they were there when i reached that room the next time around. 
There&#039;s apparently two ways to do this ways to do this. Dump all the spare boxes and barrels in the right hand room then use the right hand ledge to get across to turn off the electric you then need to stack the boxes and barrels to get out of that section because there&#039;s no ladder. with the electric off you can then easily get across the left hand part after killing the zombie)

or the way i did it, (because I couldn&#039;t get across the ledge) you can leave the electricity on, kill the zombie then carefully make your way across the left hand room stacking and moving boxes as you go. The tricky bit is getting a box onto the swinging platform and getting up on it from there to climb over the railing. But it can be done.</description>
		<content:encoded><![CDATA[<p>I FINALLY got through this</p>
<p>I found this site that has some tips.</p>
<p><a href="http://hotkey.net.au/~snows/index.html" rel="nofollow">http://hotkey.net.au/~snows/index.html</a></p>
<p>Basically i was able to deduce from the pictures that you&#8217;re supposed to have loads of boxes to play with, that for some reason were missing for me. I restarted the level and they were there when i reached that room the next time around.<br />
There&#8217;s apparently two ways to do this ways to do this. Dump all the spare boxes and barrels in the right hand room then use the right hand ledge to get across to turn off the electric you then need to stack the boxes and barrels to get out of that section because there&#8217;s no ladder. with the electric off you can then easily get across the left hand part after killing the zombie)</p>
<p>or the way i did it, (because I couldn&#8217;t get across the ledge) you can leave the electricity on, kill the zombie then carefully make your way across the left hand room stacking and moving boxes as you go. The tricky bit is getting a box onto the swinging platform and getting up on it from there to climb over the railing. But it can be done.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: gsp1995</title>
		<link>http://www.planetphillip.com/posts/ravenholm-half-life-2/comment-page-1/#comment-214021</link>
		<dc:creator>gsp1995</dc:creator>
		<pubDate>Sat, 05 Dec 2009 23:43:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/ravenholm-half-life-2/#comment-214021</guid>
		<description>I can&#039;t really remember where exactly this part is, but if It&#039;s in some kind of sewer. Just use noclip to get to the other side or something.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t really remember where exactly this part is, but if It&#8217;s in some kind of sewer. Just use noclip to get to the other side or something.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Glen</title>
		<link>http://www.planetphillip.com/posts/ravenholm-half-life-2/comment-page-1/#comment-214017</link>
		<dc:creator>Glen</dc:creator>
		<pubDate>Sat, 05 Dec 2009 21:14:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/ravenholm-half-life-2/#comment-214017</guid>
		<description>I&#039;m stuck in the electrified area too. i&#039;ve seen hints that you should throw boxes into the water but this makes no sense because when i try to jump onto them they smash and if i try to jump on a barrel then it conducts the electricity and if i try to jump on the pallet it just sinks into the elecrified water. can anyone help please ? 
Both links that have been posted so far seem to be dead</description>
		<content:encoded><![CDATA[<p>I&#8217;m stuck in the electrified area too. i&#8217;ve seen hints that you should throw boxes into the water but this makes no sense because when i try to jump onto them they smash and if i try to jump on a barrel then it conducts the electricity and if i try to jump on the pallet it just sinks into the elecrified water. can anyone help please ?<br />
Both links that have been posted so far seem to be dead
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: gsp1995</title>
		<link>http://www.planetphillip.com/posts/ravenholm-half-life-2/comment-page-1/#comment-212638</link>
		<dc:creator>gsp1995</dc:creator>
		<pubDate>Wed, 11 Nov 2009 21:28:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/ravenholm-half-life-2/#comment-212638</guid>
		<description>

This mod is just like the kind of mod I like. I enjoyed every moment of it,  but I saw just two small problems. 1 - There&#039;s a canal part where I had to use Noclip because I really couldn&#039;t find a way to get out there, It&#039;s a room with some big grates in front of you and just after it there&#039;s a room where you trigger various zombies. 2 - The forest and foggy area was pretty laggy at the time, could have improved a bit on it, and one thing that really got my nerves was the kinda of fast respawn of zombies and headcrabs. Overall It&#039;s a nice mod and I really like it. I&#039;am waiting for the second episode of It&#039;s successor, Eye of the Storm or something like that heh.</description>
		<content:encoded><![CDATA[<p>This mod is just like the kind of mod I like. I enjoyed every moment of it,  but I saw just two small problems. 1 &#8211; There&#8217;s a canal part where I had to use Noclip because I really couldn&#8217;t find a way to get out there, It&#8217;s a room with some big grates in front of you and just after it there&#8217;s a room where you trigger various zombies. 2 &#8211; The forest and foggy area was pretty laggy at the time, could have improved a bit on it, and one thing that really got my nerves was the kinda of fast respawn of zombies and headcrabs. Overall It&#8217;s a nice mod and I really like it. I&#8217;am waiting for the second episode of It&#8217;s successor, Eye of the Storm or something like that heh.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ratzoid</title>
		<link>http://www.planetphillip.com/posts/ravenholm-half-life-2/comment-page-1/#comment-208851</link>
		<dc:creator>Ratzoid</dc:creator>
		<pubDate>Sun, 16 Aug 2009 02:09:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/ravenholm-half-life-2/#comment-208851</guid>
		<description>Thank you very much &#039;HammerHand&#039;  I would&#039;ve played through the whole mod again wondering where that thing was hidden!  Is it possible to just find it or is Chapter Nine it?
Anyway, Thanks alot!</description>
		<content:encoded><![CDATA[<p>Thank you very much &#8216;HammerHand&#8217;  I would&#8217;ve played through the whole mod again wondering where that thing was hidden!  Is it possible to just find it or is Chapter Nine it?<br />
Anyway, Thanks alot!
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: HammerHand</title>
		<link>http://www.planetphillip.com/posts/ravenholm-half-life-2/comment-page-1/#comment-208847</link>
		<dc:creator>HammerHand</dc:creator>
		<pubDate>Sun, 16 Aug 2009 00:19:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/ravenholm-half-life-2/#comment-208847</guid>
		<description>Late answer, but sentry man you need to find a mine, so keep close to the rocks surrounding you. I think the mine entry is along your right side when you enter the forest.</description>
		<content:encoded><![CDATA[<p>Late answer, but sentry man you need to find a mine, so keep close to the rocks surrounding you. I think the mine entry is along your right side when you enter the forest.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: HammerHand</title>
		<link>http://www.planetphillip.com/posts/ravenholm-half-life-2/comment-page-1/#comment-208844</link>
		<dc:creator>HammerHand</dc:creator>
		<pubDate>Sat, 15 Aug 2009 22:16:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/ravenholm-half-life-2/#comment-208844</guid>
		<description>

Lovely if you like Ravenholm. Slow-paced at first with little activity, but grows harder soon.

To Ratzoid:
From Ravenholm main menu choose &quot;New Game&quot;, press &quot;more&quot; to reach &quot;chapter 9&quot;. You can&#039;t miss the picture of the Gravity Gun ;)</description>
		<content:encoded><![CDATA[<p>Lovely if you like Ravenholm. Slow-paced at first with little activity, but grows harder soon.</p>
<p>To Ratzoid:<br />
From Ravenholm main menu choose &#8220;New Game&#8221;, press &#8220;more&#8221; to reach &#8220;chapter 9&#8243;. You can&#8217;t miss the picture of the Gravity Gun <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ratzoid</title>
		<link>http://www.planetphillip.com/posts/ravenholm-half-life-2/comment-page-1/#comment-208807</link>
		<dc:creator>Ratzoid</dc:creator>
		<pubDate>Sat, 15 Aug 2009 05:45:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/ravenholm-half-life-2/#comment-208807</guid>
		<description>Where is the &#039;Gravity Gun&#039; ? Second time through past the graveyard.. no G-gun.</description>
		<content:encoded><![CDATA[<p>Where is the &#8216;Gravity Gun&#8217; ? Second time through past the graveyard.. no G-gun.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: sentry man</title>
		<link>http://www.planetphillip.com/posts/ravenholm-half-life-2/comment-page-1/#comment-206767</link>
		<dc:creator>sentry man</dc:creator>
		<pubDate>Tue, 07 Jul 2009 16:55:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/ravenholm-half-life-2/#comment-206767</guid>
		<description>I am at the very first forest and I have no clue how to get out. Someone please help me.</description>
		<content:encoded><![CDATA[<p>I am at the very first forest and I have no clue how to get out. Someone please help me.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sniperjike</title>
		<link>http://www.planetphillip.com/posts/ravenholm-half-life-2/comment-page-1/#comment-202432</link>
		<dc:creator>Sniperjike</dc:creator>
		<pubDate>Sun, 12 Apr 2009 21:47:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/ravenholm-half-life-2/#comment-202432</guid>
		<description>
A really nice mod. I didn&#039;t expect to much at the beginning because of the crappy mapping. But throughout the game you could really tell Lord making progress!! You always knew what you were supposed to be doing and you could tell Lord knew he was doing with his story and everything. Valve also said, messing up Ravenholms environment is easy with adding rebels and combines, however this mod showed this doesn&#039;t always have to be true. A sequel has also finally been released: Eye of the storm.</description>
		<content:encoded><![CDATA[<p>A really nice mod. I didn&#8217;t expect to much at the beginning because of the crappy mapping. But throughout the game you could really tell Lord making progress!! You always knew what you were supposed to be doing and you could tell Lord knew he was doing with his story and everything. Valve also said, messing up Ravenholms environment is easy with adding rebels and combines, however this mod showed this doesn&#8217;t always have to be true. A sequel has also finally been released: Eye of the storm.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robspace1</title>
		<link>http://www.planetphillip.com/posts/ravenholm-half-life-2/comment-page-1/#comment-168488</link>
		<dc:creator>Robspace1</dc:creator>
		<pubDate>Sat, 19 Jul 2008 06:39:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/ravenholm-half-life-2/#comment-168488</guid>
		<description>well, I tried going that way but didn&#039;t have enough boxes to make it out. I did make it to the switch but there were only 2 movable boxes to throw over the rail. I ended up on the other side throwing down boxes and making it over to the swinging platform then hopping up. After that the door cam be opened and the switch shut off. I was lacking maybe one box from making it out your way-I probably smashed it on the way in, something I,m learning not to do in this mod. All boxes become steps.</description>
		<content:encoded><![CDATA[<p>well, I tried going that way but didn&#8217;t have enough boxes to make it out. I did make it to the switch but there were only 2 movable boxes to throw over the rail. I ended up on the other side throwing down boxes and making it over to the swinging platform then hopping up. After that the door cam be opened and the switch shut off. I was lacking maybe one box from making it out your way-I probably smashed it on the way in, something I,m learning not to do in this mod. All boxes become steps.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/ravenholm-half-life-2/comment-page-1/#comment-168270</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Fri, 18 Jul 2008 02:08:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/ravenholm-half-life-2/#comment-168270</guid>
		<description>I remember that section now.Just gotta not fall in the water but still stack up crates to get on the platform.Then you need 1 box on the platform to jump to the ledge.</description>
		<content:encoded><![CDATA[<p>I remember that section now.Just gotta not fall in the water but still stack up crates to get on the platform.Then you need 1 box on the platform to jump to the ledge.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robspace1</title>
		<link>http://www.planetphillip.com/posts/ravenholm-half-life-2/comment-page-1/#comment-168246</link>
		<dc:creator>Robspace1</dc:creator>
		<pubDate>Thu, 17 Jul 2008 23:21:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/ravenholm-half-life-2/#comment-168246</guid>
		<description>Thanks Andyb-I checked it out and the photos are fuzzy but I did see one possible solution-There is alot of people stuck at this same spot and there is no clear answer on there to make it out. I did email one guy for help. Thanks again for yours-(I should be out of that sewer in a week or so) wow-should be ripe by then !</description>
		<content:encoded><![CDATA[<p>Thanks Andyb-I checked it out and the photos are fuzzy but I did see one possible solution-There is alot of people stuck at this same spot and there is no clear answer on there to make it out. I did email one guy for help. Thanks again for yours-(I should be out of that sewer in a week or so) wow-should be ripe by then !
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/ravenholm-half-life-2/comment-page-1/#comment-168179</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Thu, 17 Jul 2008 11:41:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/ravenholm-half-life-2/#comment-168179</guid>
		<description>This is a zipped html file from the discussion board on the authors site.Its supposed to show how to cross the electric water.

http://files.filefront.com/Level3azip/;9763361;/fileinfo.html</description>
		<content:encoded><![CDATA[<p>This is a zipped html file from the discussion board on the authors site.Its supposed to show how to cross the electric water.</p>
<p><a href="http://files.filefront.com/Level3azip/;9763361;/fileinfo.html" rel="nofollow">http://files.filefront.com/Level3azip/;9763361;/fileinfo.html</a>
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robspace1</title>
		<link>http://www.planetphillip.com/posts/ravenholm-half-life-2/comment-page-1/#comment-168162</link>
		<dc:creator>Robspace1</dc:creator>
		<pubDate>Thu, 17 Jul 2008 09:13:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/ravenholm-half-life-2/#comment-168162</guid>
		<description>also-the walkthrough link goes noplace-dead end link</description>
		<content:encoded><![CDATA[<p>also-the walkthrough link goes noplace-dead end link
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robspace1</title>
		<link>http://www.planetphillip.com/posts/ravenholm-half-life-2/comment-page-1/#comment-168160</link>
		<dc:creator>Robspace1</dc:creator>
		<pubDate>Thu, 17 Jul 2008 09:11:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/ravenholm-half-life-2/#comment-168160</guid>
		<description>love the game so far but I am very stuck in the canal-the water is electric and I can see no way across to the walkway on the other side. There is a zombie in the water which is no problem but how do I make it across this. I tried shooting out the switch and that failed. I tried many times to cross on the wall pipes but they stop short. How do I cross this? Thanks Rob ,Vancouver Wa.</description>
		<content:encoded><![CDATA[<p>love the game so far but I am very stuck in the canal-the water is electric and I can see no way across to the walkway on the other side. There is a zombie in the water which is no problem but how do I make it across this. I tried shooting out the switch and that failed. I tried many times to cross on the wall pipes but they stop short. How do I cross this? Thanks Rob ,Vancouver Wa.
<div class="clear"></div>
]]></content:encoded>
	</item>
</channel>
</rss>

