This long-awaited mod has now been released. There are two versions; a Steam and a WON version. I am currently uploading both to my servers. I will add them as they finish.
“Reissues is a collaborative mapping project that traces its roots back to Project Quantum Leap. The basic idea was to collect a bunch of unrelated maps and short multi-map adventures by authors of all levels of skill, both veterans and newbies, and release it as a single map-pack. There was no story; each map stood (or fell) on its own. The first Issues was the same idea – in fact it was originally called PQL2 – except that it used Spirit of Half-Life as the basis for it’s maps.
Which brings us to Reissues.
Like its predecessors it will be a collection of unrelated maps and short multi-map adventures. It will be based on Spirit of Half-Life. It will not be compatible with Half-Life 2, or Valve’s Source engine. Underneath it all, Spirit is still a Half-Life 1 mod. This is old-school mapping..”
- PlanetPhillip.Com (Steam, version 1.1)
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24th May 2008
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16th March 2008
I’m ashamed to say that I started off making a map for this, then I had to give that up, then I was a beta tester for it, then I had to give that up as well (sorry guys – RL got in the way ETC ETC), so if anyone even remembers who I am they probably don’t remember me very fondly…
Having said that, I have nothing but praise for the folks who have seen this all the way through (is it two years in the making now?) and completed (and look like they might soon be releasing) these maps.
I’m not going to give out any spoilers and I know I only played unreleased (and a bit buggy) beta versions quite some time ago; but I will say that there were some seriously top class maps being put together for this map pack.
It will be a testament to what can be achieved by a group of people who have really, really got to grips with the capabilities of HL1 and Spirit of Half Life and have the imagination to utilise those tools in innovative ways.
Let me put it this way: when I played the first collaborative effort from the guys on the Spirit forums (Project Quantum Leap) the stand out map was Adam Foster’s “Someplace Else”. If SE was included in re-issues it really, really wouldn’t stand out as being that special.
I hope this comes out soon – I’m itching to play it!
16th March 2008
The article here links to the wrong website; as far as I know, this is the official one now: http://reissues.home.att.net/
Since this has been in “pre-release beta” for the last few months I’ve been eagerly checking every day for its release (as it could possibly be the last great HL1 release). Hopefully things are still going smoothly.
17th March 2008
A bit off-topic but can you play Half Life 1 mods with Half Life: Source or is it only with the original Half-Life 1?
17th March 2008
I think it’s like “Issues”, HL:Source comes with the pack, you don’t need it installed previously
17th March 2008
I believe you need the normal Half-Life. I don’t think any normal mods will work.
Half-Life: Source is not connected to any mod. Perhaps you are confusing it with The Spirit of Half-Life?
18th March 2008
Yeah, sry.
3rd April 2008
I can give a small amount of info on this; Reissues is a mod similar to issues, though not technically a sequel due to the lack of a direct storyline. It is composed of 8 or 9 maps made by various mappers. Each map has it’s own story and are completely unrelated, joined together by a central hub map that you return to after each level to chose a new map. They are currently on the Beta 5 stage and are working out the last bugs and turning in final map builds. My guess is that the beta 6 will soon be available to the beta testers, and the first public release. I will try to give as much info as I can with out giving any spoilers, but as of now I do recommend playing it when the public release comes out.
24th May 2008
Yay! Been waiting for this a looong time.
25th May 2008
I can’t believe it! It’s finally out! I’m gonna finish it as quickly as possible.
25th May 2008
FileFront sucks!! looking forward to downloading it from FileCloud, hope it won’t give me any hard time.
25th May 2008
Well, lets say, I’ve played this, few crashing bugs on the Steam version, the WON version runs perfectly. Anyways this mod is something original, very nice gameplay, great level design and so much enjoyable things.
Always will be those maps wich bright more than the others (Like Lost in Time did in Issues), in this case it is the Second Wind mission wich was the most beautiful scenary I’ve ever saw in Half-Life. The others was awesome too, so much, really good mod, play it now!.
25th May 2008
No bias in my ratings whatsoever
It’s finally alive! w00! after such a long time.
25th May 2008
Kol, let’s just say that I really liked your map. Nice work!
Gonna continue later today.
26th May 2008
I noticed that the mod started to crash when I was playing a few chapters, will somebody release a patch soon to correct this?
26th May 2008
Hello there,
One of the Reissues team here (“Cyan” is my map). Would like to hear any bugs or issues you have with the mod. Post them up at http://www.chatbear.com/unity2/6189?v=flatold
Like the look of this website by the way. Looks like it’s changed a fair bit since the last time I visited.
27th May 2008
There is also a certain sky bug on the chapter It’s Safer Here please fix it.
27th May 2008
I find the steam version is very laggy for a HL1 mod.I’ll have to try the won version and see how it is.
29th May 2008
It’s Safer Here sky-of-doom bugfix:
r2d2rigo from the Spirit of Half-Life forums found a fix for the It’s Safer Here skybox bug;
1. Start the map.
2. Quicksave.
3. Quickload.
4. Behold! 3D skybox without HOM that makes you wanna go on a killing spree!
Rejoice and thank r2d2rigo.
30th May 2008
Hmm… This seens an ambitious project, but I still can’t get enough out of it.
I know it took effort to make, and that the authors joined up and did a good job, with excellent mapping job, in every map of it … Still, as our friend “mel” said in the “Issues” he reviewed, this is an ok project. I wonder if it was different back them, but for me here, probably the HL engine’s just too old to handle these.
Not saying the project is bad either. With a voiceover, this mod is one of the few that actually got a decent job done here. Also, I must state that the WON version I downloaded from the FileCould server, after substituing my HL 1.0.0.8 version hw.dll and sw.dll files, made it stop working. Thanks I had saved it in the desktop and put the originals back on. Wonder if the ones the authors put together there are really neccesary to work?
This mod’s just not perfect for me, because even in the easy setting, it was kind of hard (also it was a stressful day today so I can’t put too much energy playing right now, but that shouldn’t come in case either).
Anyway, one more time, good job and congratulation in your project.
30th June 2008
Well, I don’t think so
That’s Looking cool and good.. but
This has too many bugs…
Anyway, I don’t like that, well that’s suXks..
Why don’t fix that?
15th October 2008
I had a good fun playing through this project the quality in general is above average and bring us different experience played like small episode that aren’t linked and that you can play in the order you want
For a review just click on my name
15th October 2008
Where can I download won version 1.1 or better plus any patch, other then Fileplanet or any other site that wants my money.
16th October 2008
@mel, check the DL list above, Phillip has added a FileFront link, just tried it and it works fine!!
16th October 2008
Thanks AI, when you say you have checked, do you mean the DL or how the game played? I am having problems with the level I download months ago and was looking for a later version plus any patch. Won version 1.1 seems later then the version I have however, the Filefront down load screen does not state version 1.1 so I’m thinking what I already have was downloaded from Filefrount anyway. Problems I have are; does not recognize map names when trying to load from console, and a helicopter that I am sure I need to get-on just hovering a few feet off the ground.
16th October 2008
mel, I think this is newer (1.1) I loaded the WON version and it seems to run very nice as far as I have gone! I don’t think there is a patch for the WON version! This version DL’s at 99.5 mb.
16th October 2008
I downloaded the won version from filefront to check and this is from the liblist
game “Reissues”
url_info “http://reissues.home.att.net/”
version “0.5″
size “232144896″
hlversion “1110″
I dunno if he forgot to change the version number or this is an old file.File planet and file front all have the same file listed as 1.1 but I think they are 1.0 as that file is the same size also.I’m gonna try using the steam file in won tonight and see what happens
16th October 2008
Question for AI and andyb; have you tried loading a map from the game via the console?
16th October 2008
Mel, I tried 2 ramdom maps from the console in Reissues (WON and Steam versions) both ran fine! I don’t know what you need a patch for? My WON version is at 1.1.1.0 and the “Steam” version is whatever “Steam” is!!
17th October 2008
OK AI and thanks, I not saying I need a patch just that if there was one I would take advantage of it, one of the above post quoted a pitch. However, I will download the won version from FileFront unless you suggest otherwise, thanks again.
17th October 2008
is the sweet half life dll in the half life folder?I believe its sw.dll
17th October 2008
Yes it is. I have just downloaded the game again from the above Filefront link and both this level and the other level I had both have the sw.dll. I have not cross checked all the content. However, the new downloaded file is better structured with all the elements in their respective folders, which is not the case with the old download. So something is different. Thanks again andyb.
17th October 2008
Ok AI and andyb this is what happens now; I can now load maps from the console but still have the same issue that stop me progressing before, but now I can skip round it by loading the next map.
I maybe missing a trigger; at the beginning of map ‘scepterofra1′ you get your mission info which tells you to get kitted-up and make for the Osprey, but the Osprey is hovering above the ground and you can’t get in it, I have noclip onto the Osprey but still nothing triggers. So have now loaded the next map ‘scepterofra2′, this I am thinking should load if you can get on the Osprey. Any chance in checking this out for me? Either way I am up and progressing again so thanks for all the help.
17th October 2008
I’ll check it out in the morning if I have time.Been up since 4am and been working on closing the trailer for the year.Tired now lol.
17th October 2008
I manualy loaded the map “Scepterofra1″ (WoN version) it loaded fine, got my info, went out to the “Osprey” and had no problem getting in! After I got in the next map loaded with no problem! I’ll try the “Steam” version tomarrow, if you think you missed a trigger point, I don’t know where it is!! Sorry for not being much help to ya!!
17th October 2008
Thanks for checking AI. I just loaded the level again, no change the Osprey is about 20 feet off the ground but the undercarriage wheels are on the ground, crazy. Anyway I have loaded the next map from the console and making progress. Thanks for confirming that the level change was how I expected, i.e. once you get in the Osprey, at least I have not missed anything
24th October 2008
I am playing in the portal where I have to recharge the teleporter power supply, when the tank bursts through the wall and I have to find the Rocket Launcher in the “red and green buildings” :-
Well, I can’t even find a red & green building, never mind a rocket launcher.
Anybody help?
Phil
24th October 2008
I did look for a red and green building but it didn’t shine at my eyes…I don’t remenber exactly… was it just in the area behind the wall? (recharge are there for sure) or the first building on your right if you let the broken wall behing you or perhaps in the far right corner where there was a tent, explosive box and marine waiting for you when you start…perhaps I had chance but find it without too much searching thats why i don’t remimber right but for shure it’s somewhere in this area
BTW Phillip if you need more screen let me know
27th October 2008
The rocket launcher is in an area where you probably already were, among those big square buildings with the catwalks towards the beginning of the map. It’s in a box under a tent that wasn’t open earlier.
27th October 2008
Thanks to Stef and Gilfrarry. I did look everywhere for the launcher, but never did find it.
I did kill the tank with grenades though and so managed to continue.
Another question if I may:- I am now in the portal “CYAN” and am stuck again…………….
In a big hall with huge glass windows that look out to desert, there’s a lift in the centre that doesn’t come when called. There’s three floors but I can’t get to the top one (need the lift?) I keep killing all the aliens but they just respawn ’till eventually they kill me. It seems obvious I’m supposed to carry out some predetermined action, (maybe get outside to kill the guy out there that seems to be regenerating the guys inside) but for the life of me I can’t find what it is!
Anybody help?
Phil
28th October 2008
The lift takes a long, long time. You can see its progress by the row of lights above it.
28th October 2008
Thanks -Gilfrarry — must be more patient in future, and maybe not look for complicated solutions-
Phil
18th December 2008
Half of the maps are well desingned, not too much cheating needed. There is no story and some of the maps are buggy. There are new areas to explore.
29th December 2008
Reissues has come a long way since it’s beginnings. I think PQL was a good example of amateur mappage, the type of stuff that shouldn’t even be released. There was the odd good one in there (Adam Foster), but the majority was rubbish. Issues was an improvement, but again nothing I’d really want to play a second time, not the type of stuff you’d show off in your portfolio. Fortunately, someone decided to show some quality control with Reissues, because almost everything in it is good quality. Many of the levels are well built, with a variety of styles. Second Wind is obviously the highlight – one of the best, if not THE best looking Half-Life level I’ve seen. It really is about time someone made something of quality that isn’t Lambda corridors and air vents. Or Xen.
I did have some progression problems with some of them, a couple of sequences in Starlabs didn’t appear to initiate, so I had to noclip. Reloads would often crash on Second Wind 2 (I think gman or the sounds had something to do with it). Also I never figured out how to stop the bomb in ra_level2, so I just skipped to the next level.
But anyway, definitely a top-notch set of levels. Congrats guys! Next time I’d like to see no hub, a more consistent theme and proper progression through each level, so each one starts the way the last ended. In other words a seamless episode or 2. And the quality control is a must.
The good thing about this sort of thing is that you don’t have to dedicate five years to making something to release, only 2-3 levels is fine when you’ve got several other mappers contributing as well. If the levels were all released solo then just about every comment would be “too short”, because Half-Life players are so demanding and expect every release to be hours of playtime.
19th March 2009
Nearly finished playing this, couple of maps to go, definitely worth the download very good overall. Hated the map EchoTransit, nice idea but i’m a pretty good player and still had to play that about 40 times, half of which were after switching to God mode. By the way to disable the bomb keep hitting the Use key eventually it’ll disappear but the tripwire bombs will remain as they should.
Sky graphic bug in map ItsSaferHere and bug that freezes game at start of map SecondWind can both be solved by switching to OpenGL video mode, at least that fixed them for me. Had problem with screensize later in SecondWind and switched back to Direct3D to solve that. Despite bugs thats my favourite map really fantastic, could have had a few more enemies in it towards the end but still great.
As i said overall definitely worth it, i’m keeping PQL, Issues and Reissues around.
23rd April 2009
Playing WON version…I am stuck in Second Wind in the ‘palace’ with the shiny floor…The cabinet looks like it should move, but it does not…Is this a known bug?…Other than this glitch, it is an amazing pak…
23rd April 2009
Salmoneye, I had the same problem with the Steam version. It’s in the big hall where the grunt are fighting aliens, right?
I struggled with it for a foe minutes before I got lucky. You need to push the cabinet from a specific angle, though I couldn’t tell you what that angle is. You do have top be on the left side of the cabinet, and when need to keep your eyes on the floor, since it moves very slowly. Keep trying and you’ll get it.
There’s also a section in a very tall tower that, for me, had a problem with quicksaves – I couldn’t load any, for some reason. I’m curious to know if you have the same problem wtih the WON version – would you mind letting me know?
24th April 2009
I just loaded the steam version and you need to push the cabinet through the doorway.You need it for the next part.It moves slowly but it does move.
24th April 2009
Wrong place…
After the Gargantua, and the gates that go up and down with the one lever, there is a large Palace Hall with yet another cabinet…
This one does not move, and it is just before map ‘secondwind2′…
It seems I am either missing something, or the cabinet does not move at all…
So far I can not even noclip by it, though there is a video online (in French) where the kid does indeed noclip past this spot…
If you web search this, you can see what I mean:
walkthrough-hlreissues-23
24th April 2009
I’ll Try that Darth, and many thanks…
I will also report back if I find issues with anything else,
specifically the ‘Tall Tower’…
24th April 2009
I’m stuck in the episode where you need to recharge the big teleporter thingie, I just disabled the bomb surrounded with tripwires, then I got on the train and drive the teleporter back inside, and pressed the button to go back down. Then grunts appear from everywhere and start shooting, I don’t even last 3 seconds…..how the HECK to you beat this part ??
This episode is really killing the fun I was having with this mod…