This long-awaited mod has now been released. There are two versions; a Steam and a WON version. I am currently uploading both to my servers. I will add them as they finish.
“Reissues is a collaborative mapping project that traces its roots back to Project Quantum Leap. The basic idea was to collect a bunch of unrelated maps and short multi-map adventures by authors of all levels of skill, both veterans and newbies, and release it as a single map-pack. There was no story; each map stood (or fell) on its own. The first Issues was the same idea – in fact it was originally called PQL2 – except that it used Spirit of Half-Life as the basis for it’s maps.
Which brings us to Reissues.
Like its predecessors it will be a collection of unrelated maps and short multi-map adventures. It will be based on Spirit of Half-Life. It will not be compatible with Half-Life 2, or Valve’s Source engine. Underneath it all, Spirit is still a Half-Life 1 mod. This is old-school mapping..”
- PlanetPhillip.Com (Steam, version 1.1)
Click on the thumbnails below to open a medium size image. WARNING: The screenshots may contain spoilers.
Please note: These statistics are valid from December 2010
-
105Overall
-
0Today
-
3Last 7 days
-
17Last 30 days
-
89365 days
24th May 2008
- Why not follow these comments via RSS?
- Get your own GRAvatar.
- Don't forget that Feedback should be honest, fair AND useful.
- Please read the Comments Guide if you are new to commenting.
If this post has more than 50 comments they are separated into pages of 50 comments





















































24th April 2009
Guess I’ll move forward to that spot later tonight lol.Sorry
27th April 2009
No go, Darth…
Have not been able to move the cabinet in the big Palace Hall with the shiny floor…
28th April 2009
If I have time this week I’ll load the won version.I found the cabinet you are talking about thou.Took a very,very long time to move it.I didn’t think it was even moving.
20th January 2010
It’s a shame that this mod was so buggy, I’ve had problems with both the Steam and WON version. I managed to complete all of the levels and Echo Transit stood out for me, everything about it was great, it even has voice actors!
I did enjoy Second Wind, but there were bugs here too.. the last part was ridiculously difficult as well because you are pretty much stuck standing in one area.
Scepterofra was charming, the Gargantua was hilarious..
With all of the problems I still think that this mod is definitely worth checking out, maybe you won’t have as many problems as I did..
15th January 2012
This one forgoes the overall goal of the last one and just allows you to choose which map you want to play. The story never mattered so its no loss, but these maps are considerable less length and quality than the last batch. The Egyptian map while invented and unique, was quite short that it felt unsatisfying. Same goes for the Its Safer Here which pits you against combine (that don’t sound like combine) and just suddenly ends after barely 10 minutes.
Cyan however is where things go better, it still has a unique feel (higher tech outpost- a magazine you find suggests its set in future) and the mod has some good length but AI pathfinding issues bring it down a bit ..a annoying scientist that keeps refusing to follow you eventhough he said he wanted to go to the lobby and open a door for you -_-
Second Breath was very good level design and the location blew me away in its detail,
Echo Transit was quite a bit of fun and just goes to show that simple level design can be fun if you have a characters that talk to you and some objectives to do…. Satellite Trouble was somewhat ordinary IMO as well as Encampment & Lab Coats Required.
Overall, I’m disappointed with the maps.