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	<title>Comments on: Reissues &#8211; Half-Life</title>
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	<link>http://www.planetphillip.com/posts/reissues-half-life/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 18 Mar 2010 07:38:50 +0200</lastBuildDate>
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		<title>By: wayfare</title>
		<link>http://www.planetphillip.com/posts/reissues-half-life/comment-page-2/#comment-216507</link>
		<dc:creator>wayfare</dc:creator>
		<pubDate>Wed, 20 Jan 2010 09:57:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/reissues-half-life/#comment-216507</guid>
		<description>It&#039;s a shame that this mod was so buggy, I&#039;ve had problems with both the Steam and WON version. I managed to complete all of the levels and Echo Transit stood out for me, everything about it was great, it even has voice actors! 
I did enjoy Second Wind, but there were bugs here too.. the last part was ridiculously difficult as well because you are pretty much stuck standing in one area.
Scepterofra was charming, the Gargantua was hilarious..
With all of the problems I still think that this mod is definitely worth checking out, maybe you won&#039;t have as many problems as I did..</description>
		<content:encoded><![CDATA[<p>It&#8217;s a shame that this mod was so buggy, I&#8217;ve had problems with both the Steam and WON version. I managed to complete all of the levels and Echo Transit stood out for me, everything about it was great, it even has voice actors!<br />
I did enjoy Second Wind, but there were bugs here too.. the last part was ridiculously difficult as well because you are pretty much stuck standing in one area.<br />
Scepterofra was charming, the Gargantua was hilarious..<br />
With all of the problems I still think that this mod is definitely worth checking out, maybe you won&#8217;t have as many problems as I did..
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		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/reissues-half-life/comment-page-2/#comment-203317</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Tue, 28 Apr 2009 01:04:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/reissues-half-life/#comment-203317</guid>
		<description>If I have time this week I&#039;ll load the won version.I found the cabinet you are talking about thou.Took a very,very long time to move it.I didn&#039;t think it was even moving.</description>
		<content:encoded><![CDATA[<p>If I have time this week I&#8217;ll load the won version.I found the cabinet you are talking about thou.Took a very,very long time to move it.I didn&#8217;t think it was even moving.
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		<title>By: Salmoneye</title>
		<link>http://www.planetphillip.com/posts/reissues-half-life/comment-page-2/#comment-203299</link>
		<dc:creator>Salmoneye</dc:creator>
		<pubDate>Mon, 27 Apr 2009 20:18:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/reissues-half-life/#comment-203299</guid>
		<description>No go, Darth...

Have not been able to move the cabinet in the big Palace Hall with the shiny floor...</description>
		<content:encoded><![CDATA[<p>No go, Darth&#8230;</p>
<p>Have not been able to move the cabinet in the big Palace Hall with the shiny floor&#8230;
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		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/reissues-half-life/comment-page-2/#comment-203172</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Fri, 24 Apr 2009 21:55:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/reissues-half-life/#comment-203172</guid>
		<description>Guess I&#039;ll move forward to that spot later tonight lol.Sorry</description>
		<content:encoded><![CDATA[<p>Guess I&#8217;ll move forward to that spot later tonight lol.Sorry
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		<title>By: Anonymous</title>
		<link>http://www.planetphillip.com/posts/reissues-half-life/comment-page-2/#comment-203171</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Fri, 24 Apr 2009 21:34:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/reissues-half-life/#comment-203171</guid>
		<description>I&#039;m stuck in the episode where you need to recharge the big teleporter thingie, I just disabled the bomb surrounded with tripwires, then I got on the train and drive the teleporter back inside, and pressed the button to go back down.  Then grunts appear from everywhere and start shooting, I don&#039;t even last 3 seconds.....how the HECK to you beat this part ??

This episode is really killing the fun I was having with this mod...</description>
		<content:encoded><![CDATA[<p>I&#8217;m stuck in the episode where you need to recharge the big teleporter thingie, I just disabled the bomb surrounded with tripwires, then I got on the train and drive the teleporter back inside, and pressed the button to go back down.  Then grunts appear from everywhere and start shooting, I don&#8217;t even last 3 seconds&#8230;..how the HECK to you beat this part ??</p>
<p>This episode is really killing the fun I was having with this mod&#8230;
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		<title>By: Salmoneye</title>
		<link>http://www.planetphillip.com/posts/reissues-half-life/comment-page-2/#comment-203168</link>
		<dc:creator>Salmoneye</dc:creator>
		<pubDate>Fri, 24 Apr 2009 19:26:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/reissues-half-life/#comment-203168</guid>
		<description>I&#039;ll Try that Darth, and many thanks...

I will also report back if I find issues with anything else,
specifically the &#039;Tall Tower&#039;...</description>
		<content:encoded><![CDATA[<p>I&#8217;ll Try that Darth, and many thanks&#8230;</p>
<p>I will also report back if I find issues with anything else,<br />
specifically the &#8216;Tall Tower&#8217;&#8230;
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		<title>By: Salmoneye</title>
		<link>http://www.planetphillip.com/posts/reissues-half-life/comment-page-2/#comment-203167</link>
		<dc:creator>Salmoneye</dc:creator>
		<pubDate>Fri, 24 Apr 2009 19:23:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/reissues-half-life/#comment-203167</guid>
		<description>Wrong place...

After the Gargantua, and the gates that go up and down with the one lever, there is a large Palace Hall with yet another cabinet...

This one does not move, and it is just before map &#039;secondwind2&#039;...

It seems I am either missing something, or the cabinet does not move at all...

So far I can not even noclip by it, though there is a video online (in French) where the kid does indeed noclip past this spot...

If you web search this, you can see what I mean:

walkthrough-hlreissues-23</description>
		<content:encoded><![CDATA[<p>Wrong place&#8230;</p>
<p>After the Gargantua, and the gates that go up and down with the one lever, there is a large Palace Hall with yet another cabinet&#8230;</p>
<p>This one does not move, and it is just before map &#8217;secondwind2&#8242;&#8230;</p>
<p>It seems I am either missing something, or the cabinet does not move at all&#8230;</p>
<p>So far I can not even noclip by it, though there is a video online (in French) where the kid does indeed noclip past this spot&#8230;</p>
<p>If you web search this, you can see what I mean:</p>
<p>walkthrough-hlreissues-23
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		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/reissues-half-life/comment-page-2/#comment-203159</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Fri, 24 Apr 2009 15:05:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/reissues-half-life/#comment-203159</guid>
		<description>I just loaded the steam version and you need to push the cabinet through the doorway.You need it for the next part.It moves slowly but it does move.</description>
		<content:encoded><![CDATA[<p>I just loaded the steam version and you need to push the cabinet through the doorway.You need it for the next part.It moves slowly but it does move.
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		<title>By: Darth Marsden</title>
		<link>http://www.planetphillip.com/posts/reissues-half-life/comment-page-1/#comment-203134</link>
		<dc:creator>Darth Marsden</dc:creator>
		<pubDate>Thu, 23 Apr 2009 20:46:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/reissues-half-life/#comment-203134</guid>
		<description>Salmoneye, I had the same problem with the Steam version. It&#039;s in the big hall where the grunt are fighting aliens, right?

I struggled with it for a foe minutes before I got lucky. You need to push the cabinet from a specific angle, though I couldn&#039;t tell you what that angle is. You do have top be on the left side of the cabinet, and when need to keep your eyes on the floor, since it moves very slowly. Keep trying and you&#039;ll get it.

There&#039;s also a section in a very tall tower that, for me, had a problem with quicksaves - I couldn&#039;t load any, for some reason. I&#039;m curious to know if you have the same problem wtih the WON version - would you mind letting me know?</description>
		<content:encoded><![CDATA[<p>Salmoneye, I had the same problem with the Steam version. It&#8217;s in the big hall where the grunt are fighting aliens, right?</p>
<p>I struggled with it for a foe minutes before I got lucky. You need to push the cabinet from a specific angle, though I couldn&#8217;t tell you what that angle is. You do have top be on the left side of the cabinet, and when need to keep your eyes on the floor, since it moves very slowly. Keep trying and you&#8217;ll get it.</p>
<p>There&#8217;s also a section in a very tall tower that, for me, had a problem with quicksaves &#8211; I couldn&#8217;t load any, for some reason. I&#8217;m curious to know if you have the same problem wtih the WON version &#8211; would you mind letting me know?
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		<title>By: Salmoneye</title>
		<link>http://www.planetphillip.com/posts/reissues-half-life/comment-page-1/#comment-203127</link>
		<dc:creator>Salmoneye</dc:creator>
		<pubDate>Thu, 23 Apr 2009 18:10:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/reissues-half-life/#comment-203127</guid>
		<description>Playing WON version...I am stuck in Second Wind in the &#039;palace&#039; with the shiny floor...The cabinet looks like it should move, but it does not...Is this a known bug?...Other than this glitch, it is an amazing pak...</description>
		<content:encoded><![CDATA[<p>Playing WON version&#8230;I am stuck in Second Wind in the &#8216;palace&#8217; with the shiny floor&#8230;The cabinet looks like it should move, but it does not&#8230;Is this a known bug?&#8230;Other than this glitch, it is an amazing pak&#8230;
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		<title>By: wreade1872</title>
		<link>http://www.planetphillip.com/posts/reissues-half-life/comment-page-1/#comment-200599</link>
		<dc:creator>wreade1872</dc:creator>
		<pubDate>Thu, 19 Mar 2009 17:42:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/reissues-half-life/#comment-200599</guid>
		<description> Nearly finished playing this, couple of maps to go, definitely worth the download very good overall. Hated the map EchoTransit, nice idea but i&#039;m a pretty good player and still had to play that about 40 times, half of which were after switching to God mode. By the way to disable the bomb keep hitting the Use key eventually it&#039;ll disappear but the tripwire bombs will remain as they should.
Sky graphic bug in map ItsSaferHere and bug that freezes game at start of map SecondWind can both be solved by switching to OpenGL video mode, at least that fixed them for me. Had problem with screensize later in SecondWind and switched back to Direct3D to solve that. Despite bugs thats my favourite map really fantastic, could have had a few more enemies in it towards the end but still great.
As i said overall definitely worth it, i&#039;m keeping PQL, Issues and Reissues around.</description>
		<content:encoded><![CDATA[<p>Nearly finished playing this, couple of maps to go, definitely worth the download very good overall. Hated the map EchoTransit, nice idea but i&#8217;m a pretty good player and still had to play that about 40 times, half of which were after switching to God mode. By the way to disable the bomb keep hitting the Use key eventually it&#8217;ll disappear but the tripwire bombs will remain as they should.<br />
Sky graphic bug in map ItsSaferHere and bug that freezes game at start of map SecondWind can both be solved by switching to OpenGL video mode, at least that fixed them for me. Had problem with screensize later in SecondWind and switched back to Direct3D to solve that. Despite bugs thats my favourite map really fantastic, could have had a few more enemies in it towards the end but still great.<br />
As i said overall definitely worth it, i&#8217;m keeping PQL, Issues and Reissues around.
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		<title>By: [Kona]</title>
		<link>http://www.planetphillip.com/posts/reissues-half-life/comment-page-1/#comment-193165</link>
		<dc:creator>[Kona]</dc:creator>
		<pubDate>Mon, 29 Dec 2008 02:48:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/reissues-half-life/#comment-193165</guid>
		<description>

Reissues has come a long way since it&#039;s beginnings. I think PQL was a good example of amateur mappage, the type of stuff that shouldn&#039;t even be released. There was the odd good one in there (Adam Foster), but the majority was rubbish. Issues was an improvement, but again nothing I&#039;d really want to play a second time, not the type of stuff you&#039;d show off in your portfolio. Fortunately, someone decided to show some quality control with Reissues, because almost everything in it is good quality. Many of the levels are well built, with a variety of styles. Second Wind is obviously the highlight - one of the best, if not THE best looking Half-Life level I&#039;ve seen. It really is about time someone made something of quality that isn&#039;t Lambda corridors and air vents. Or Xen.

I did have some progression problems with some of them, a couple of sequences in Starlabs didn&#039;t appear to initiate, so I had to noclip. Reloads would often crash on Second Wind 2 (I think gman or the sounds had something to do with it). Also I never figured out how to stop the bomb in ra_level2, so I just skipped to the next level. 

But anyway, definitely a top-notch set of levels. Congrats guys! Next time I&#039;d like to see no hub, a more consistent theme and proper progression through each level, so each one starts the way the last ended. In other words a seamless episode or 2. And the quality control is a must.

The good thing about this sort of thing is that you don&#039;t have to dedicate five years to making something to release, only 2-3 levels is fine when you&#039;ve got several other mappers contributing as well. If the levels were all released solo then just about every comment would be &quot;too short&quot;, because Half-Life players are so demanding and expect every release to be hours of playtime.</description>
		<content:encoded><![CDATA[<p>Reissues has come a long way since it&#8217;s beginnings. I think PQL was a good example of amateur mappage, the type of stuff that shouldn&#8217;t even be released. There was the odd good one in there (Adam Foster), but the majority was rubbish. Issues was an improvement, but again nothing I&#8217;d really want to play a second time, not the type of stuff you&#8217;d show off in your portfolio. Fortunately, someone decided to show some quality control with Reissues, because almost everything in it is good quality. Many of the levels are well built, with a variety of styles. Second Wind is obviously the highlight &#8211; one of the best, if not THE best looking Half-Life level I&#8217;ve seen. It really is about time someone made something of quality that isn&#8217;t Lambda corridors and air vents. Or Xen.</p>
<p>I did have some progression problems with some of them, a couple of sequences in Starlabs didn&#8217;t appear to initiate, so I had to noclip. Reloads would often crash on Second Wind 2 (I think gman or the sounds had something to do with it). Also I never figured out how to stop the bomb in ra_level2, so I just skipped to the next level. </p>
<p>But anyway, definitely a top-notch set of levels. Congrats guys! Next time I&#8217;d like to see no hub, a more consistent theme and proper progression through each level, so each one starts the way the last ended. In other words a seamless episode or 2. And the quality control is a must.</p>
<p>The good thing about this sort of thing is that you don&#8217;t have to dedicate five years to making something to release, only 2-3 levels is fine when you&#8217;ve got several other mappers contributing as well. If the levels were all released solo then just about every comment would be &#8220;too short&#8221;, because Half-Life players are so demanding and expect every release to be hours of playtime.
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		<title>By: mcrip</title>
		<link>http://www.planetphillip.com/posts/reissues-half-life/comment-page-1/#comment-191328</link>
		<dc:creator>mcrip</dc:creator>
		<pubDate>Thu, 18 Dec 2008 14:49:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/reissues-half-life/#comment-191328</guid>
		<description>
Half of the maps are well desingned, not too much cheating needed. There is no story and some of the maps are buggy. There are new areas to explore.</description>
		<content:encoded><![CDATA[<p>Half of the maps are well desingned, not too much cheating needed. There is no story and some of the maps are buggy. There are new areas to explore.
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		<title>By: philbolton</title>
		<link>http://www.planetphillip.com/posts/reissues-half-life/comment-page-1/#comment-185221</link>
		<dc:creator>philbolton</dc:creator>
		<pubDate>Tue, 28 Oct 2008 13:06:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/reissues-half-life/#comment-185221</guid>
		<description>Thanks -Gilfrarry -- must be more patient in future, and maybe not look for complicated solutions-

Phil</description>
		<content:encoded><![CDATA[<p>Thanks -Gilfrarry &#8212; must be more patient in future, and maybe not look for complicated solutions-</p>
<p>Phil
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		<title>By: Gilfrarry</title>
		<link>http://www.planetphillip.com/posts/reissues-half-life/comment-page-1/#comment-185159</link>
		<dc:creator>Gilfrarry</dc:creator>
		<pubDate>Mon, 27 Oct 2008 22:12:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/reissues-half-life/#comment-185159</guid>
		<description>The lift takes a long, long time. You can see its progress by the row of lights above it.</description>
		<content:encoded><![CDATA[<p>The lift takes a long, long time. You can see its progress by the row of lights above it.
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		<title>By: philbolton</title>
		<link>http://www.planetphillip.com/posts/reissues-half-life/comment-page-1/#comment-185141</link>
		<dc:creator>philbolton</dc:creator>
		<pubDate>Mon, 27 Oct 2008 18:16:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/reissues-half-life/#comment-185141</guid>
		<description>Thanks to Stef and Gilfrarry. I did look everywhere for the launcher, but never did find it.
I did kill the tank with grenades though and so managed to continue.

Another question if I may:-  I am now in the portal &quot;CYAN&quot; and am stuck again................
In a big hall with huge glass windows that look out to desert, there&#039;s a lift in the centre that doesn&#039;t come when called.  There&#039;s three floors but I can&#039;t get to the top one (need the lift?)  I keep killing all the aliens but they just respawn &#039;till eventually they kill me.  It seems obvious I&#039;m supposed to carry out some predetermined action, (maybe get outside to kill the guy out there that seems to be regenerating the guys inside) but for the life of me I can&#039;t find what it is!
Anybody help?

Phil</description>
		<content:encoded><![CDATA[<p>Thanks to Stef and Gilfrarry. I did look everywhere for the launcher, but never did find it.<br />
I did kill the tank with grenades though and so managed to continue.</p>
<p>Another question if I may:-  I am now in the portal &#8220;CYAN&#8221; and am stuck again&#8230;&#8230;&#8230;&#8230;&#8230;.<br />
In a big hall with huge glass windows that look out to desert, there&#8217;s a lift in the centre that doesn&#8217;t come when called.  There&#8217;s three floors but I can&#8217;t get to the top one (need the lift?)  I keep killing all the aliens but they just respawn &#8217;till eventually they kill me.  It seems obvious I&#8217;m supposed to carry out some predetermined action, (maybe get outside to kill the guy out there that seems to be regenerating the guys inside) but for the life of me I can&#8217;t find what it is!<br />
Anybody help?</p>
<p>Phil
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		<title>By: Gilfrarry</title>
		<link>http://www.planetphillip.com/posts/reissues-half-life/comment-page-1/#comment-185103</link>
		<dc:creator>Gilfrarry</dc:creator>
		<pubDate>Mon, 27 Oct 2008 12:54:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/reissues-half-life/#comment-185103</guid>
		<description>The rocket launcher is in an area where you probably already were, among those big square buildings with the catwalks towards the beginning of the map. It&#039;s in a box under a tent that wasn&#039;t open earlier.</description>
		<content:encoded><![CDATA[<p>The rocket launcher is in an area where you probably already were, among those big square buildings with the catwalks towards the beginning of the map. It&#8217;s in a box under a tent that wasn&#8217;t open earlier.
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		<title>By: Stef</title>
		<link>http://www.planetphillip.com/posts/reissues-half-life/comment-page-1/#comment-184586</link>
		<dc:creator>Stef</dc:creator>
		<pubDate>Fri, 24 Oct 2008 14:29:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/reissues-half-life/#comment-184586</guid>
		<description>I did look for a red and green building but it didn&#039;t shine at my eyes...I don&#039;t remenber exactly... was it just in the area behind the wall? (recharge are there for sure) or the first building on your right if you let the broken wall behing you or perhaps in the far right corner where there was a tent, explosive box and marine waiting for you when you start...perhaps I had chance but find it without too much searching thats why i don&#039;t remimber right but for shure it&#039;s somewhere in this area ;)

BTW Phillip if you need more screen let me know</description>
		<content:encoded><![CDATA[<p>I did look for a red and green building but it didn&#8217;t shine at my eyes&#8230;I don&#8217;t remenber exactly&#8230; was it just in the area behind the wall? (recharge are there for sure) or the first building on your right if you let the broken wall behing you or perhaps in the far right corner where there was a tent, explosive box and marine waiting for you when you start&#8230;perhaps I had chance but find it without too much searching thats why i don&#8217;t remimber right but for shure it&#8217;s somewhere in this area <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>BTW Phillip if you need more screen let me know
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		<title>By: philbolton</title>
		<link>http://www.planetphillip.com/posts/reissues-half-life/comment-page-1/#comment-184565</link>
		<dc:creator>philbolton</dc:creator>
		<pubDate>Fri, 24 Oct 2008 11:43:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/reissues-half-life/#comment-184565</guid>
		<description>I am playing in the portal where I have to recharge the teleporter power supply, when the tank bursts through the wall and I have to find the Rocket Launcher in the &quot;red and green buildings&quot; :-
Well, I can&#039;t even find a red &amp; green building, never mind a rocket launcher.
Anybody help?

Phil</description>
		<content:encoded><![CDATA[<p>I am playing in the portal where I have to recharge the teleporter power supply, when the tank bursts through the wall and I have to find the Rocket Launcher in the &#8220;red and green buildings&#8221; :-<br />
Well, I can&#8217;t even find a red &#038; green building, never mind a rocket launcher.<br />
Anybody help?</p>
<p>Phil
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		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/reissues-half-life/comment-page-1/#comment-182962</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Fri, 17 Oct 2008 03:13:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/reissues-half-life/#comment-182962</guid>
		<description>Thanks for checking AI. I just loaded the level again, no change the Osprey is about 20 feet off the ground but the undercarriage wheels are on the ground, crazy. Anyway I have loaded the next map from the console and making progress. Thanks for confirming that the level change was how I expected, i.e. once you get in the Osprey, at least I have not missed anything</description>
		<content:encoded><![CDATA[<p>Thanks for checking AI. I just loaded the level again, no change the Osprey is about 20 feet off the ground but the undercarriage wheels are on the ground, crazy. Anyway I have loaded the next map from the console and making progress. Thanks for confirming that the level change was how I expected, i.e. once you get in the Osprey, at least I have not missed anything
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		<title>By: AI</title>
		<link>http://www.planetphillip.com/posts/reissues-half-life/comment-page-1/#comment-182956</link>
		<dc:creator>AI</dc:creator>
		<pubDate>Fri, 17 Oct 2008 01:46:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/reissues-half-life/#comment-182956</guid>
		<description>I manualy loaded the map &quot;Scepterofra1&quot; (WoN version) it loaded fine, got my info, went out to the &quot;Osprey&quot; and had no problem getting in!  After I got in the next map loaded with no problem! I&#039;ll try the &quot;Steam&quot; version tomarrow, if you think you missed a trigger point, I don&#039;t know where it is!!  Sorry for not being much help to ya!!    :-(</description>
		<content:encoded><![CDATA[<p>I manualy loaded the map &#8220;Scepterofra1&#8243; (WoN version) it loaded fine, got my info, went out to the &#8220;Osprey&#8221; and had no problem getting in!  After I got in the next map loaded with no problem! I&#8217;ll try the &#8220;Steam&#8221; version tomarrow, if you think you missed a trigger point, I don&#8217;t know where it is!!  Sorry for not being much help to ya!!    <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' />
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		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/reissues-half-life/comment-page-1/#comment-182949</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Fri, 17 Oct 2008 00:24:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/reissues-half-life/#comment-182949</guid>
		<description>I&#039;ll check it out in the morning if I have time.Been up since 4am and been working on closing the trailer for the year.Tired now lol.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll check it out in the morning if I have time.Been up since 4am and been working on closing the trailer for the year.Tired now lol.
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		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/reissues-half-life/comment-page-1/#comment-182946</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Thu, 16 Oct 2008 23:50:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/reissues-half-life/#comment-182946</guid>
		<description>Ok AI and andyb this is what happens now; I can now load maps from the console but still have the same issue that stop me progressing before, but now I can skip round it by loading the next map.

I maybe missing a trigger; at the beginning of map &#039;scepterofra1&#039; you get your mission info which tells you to get kitted-up and make for the Osprey, but the Osprey is hovering above the ground and you can&#039;t get in it, I have noclip onto the Osprey but still nothing triggers. So have now loaded the next map &#039;scepterofra2&#039;, this I am thinking should load if you can get on the Osprey. Any chance in checking this out for me? Either way I am up and progressing again so thanks for all the help.</description>
		<content:encoded><![CDATA[<p>Ok AI and andyb this is what happens now; I can now load maps from the console but still have the same issue that stop me progressing before, but now I can skip round it by loading the next map.</p>
<p>I maybe missing a trigger; at the beginning of map &#8217;scepterofra1&#8242; you get your mission info which tells you to get kitted-up and make for the Osprey, but the Osprey is hovering above the ground and you can&#8217;t get in it, I have noclip onto the Osprey but still nothing triggers. So have now loaded the next map &#8217;scepterofra2&#8242;, this I am thinking should load if you can get on the Osprey. Any chance in checking this out for me? Either way I am up and progressing again so thanks for all the help.
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		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/reissues-half-life/comment-page-1/#comment-182941</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Thu, 16 Oct 2008 22:55:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/reissues-half-life/#comment-182941</guid>
		<description>Yes it is. I have just downloaded the game again from the above Filefront link and both this level and the other level I had both have the sw.dll. I have not cross checked all the content. However, the new downloaded file is better structured with all the elements in their respective folders, which is not the case with the old download. So something is different. Thanks again andyb.</description>
		<content:encoded><![CDATA[<p>Yes it is. I have just downloaded the game again from the above Filefront link and both this level and the other level I had both have the sw.dll. I have not cross checked all the content. However, the new downloaded file is better structured with all the elements in their respective folders, which is not the case with the old download. So something is different. Thanks again andyb.
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		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/reissues-half-life/comment-page-1/#comment-182935</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Thu, 16 Oct 2008 22:24:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/reissues-half-life/#comment-182935</guid>
		<description>is the sweet half life dll in the half life folder?I believe its sw.dll</description>
		<content:encoded><![CDATA[<p>is the sweet half life dll in the half life folder?I believe its sw.dll
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		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/reissues-half-life/comment-page-1/#comment-182934</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Thu, 16 Oct 2008 22:22:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/reissues-half-life/#comment-182934</guid>
		<description>OK AI and thanks, I not saying I need a patch just that if there was one I would take advantage of it, one of the above post quoted a pitch. However, I will download the won version from FileFront unless you suggest otherwise, thanks again.</description>
		<content:encoded><![CDATA[<p>OK AI and thanks, I not saying I need a patch just that if there was one I would take advantage of it, one of the above post quoted a pitch. However, I will download the won version from FileFront unless you suggest otherwise, thanks again.
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		<title>By: AI</title>
		<link>http://www.planetphillip.com/posts/reissues-half-life/comment-page-1/#comment-182931</link>
		<dc:creator>AI</dc:creator>
		<pubDate>Thu, 16 Oct 2008 21:41:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/reissues-half-life/#comment-182931</guid>
		<description>Mel, I tried 2 ramdom maps from the console in Reissues (WON and Steam versions) both ran fine!  I don&#039;t know what you need a patch for?  My WON version is at 1.1.1.0 and the &quot;Steam&quot; version is whatever &quot;Steam&quot; is!!</description>
		<content:encoded><![CDATA[<p>Mel, I tried 2 ramdom maps from the console in Reissues (WON and Steam versions) both ran fine!  I don&#8217;t know what you need a patch for?  My WON version is at 1.1.1.0 and the &#8220;Steam&#8221; version is whatever &#8220;Steam&#8221; is!!
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		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/reissues-half-life/comment-page-1/#comment-182927</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Thu, 16 Oct 2008 20:57:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/reissues-half-life/#comment-182927</guid>
		<description>Question for AI and andyb; have you tried loading a map from the game via the console?</description>
		<content:encoded><![CDATA[<p>Question for AI and andyb; have you tried loading a map from the game via the console?
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		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/reissues-half-life/comment-page-1/#comment-182906</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Thu, 16 Oct 2008 16:54:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/reissues-half-life/#comment-182906</guid>
		<description>I downloaded the won version from filefront to check and this is from the liblist

game &quot;Reissues&quot;
url_info &quot;http://reissues.home.att.net/&quot;
version &quot;0.5&quot;
size &quot;232144896&quot;
hlversion &quot;1110&quot;

I dunno if he forgot to change the version number or this is an old file.File planet and file front all have the same file listed as 1.1 but I think they are 1.0 as that file is the same size also.I&#039;m gonna try using the steam file in won tonight and see what happens</description>
		<content:encoded><![CDATA[<p>I downloaded the won version from filefront to check and this is from the liblist</p>
<p>game &#8220;Reissues&#8221;<br />
url_info &#8220;http://reissues.home.att.net/&#8221;<br />
version &#8220;0.5&#8243;<br />
size &#8220;232144896&#8243;<br />
hlversion &#8220;1110&#8243;</p>
<p>I dunno if he forgot to change the version number or this is an old file.File planet and file front all have the same file listed as 1.1 but I think they are 1.0 as that file is the same size also.I&#8217;m gonna try using the steam file in won tonight and see what happens
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		<title>By: AI</title>
		<link>http://www.planetphillip.com/posts/reissues-half-life/comment-page-1/#comment-182824</link>
		<dc:creator>AI</dc:creator>
		<pubDate>Thu, 16 Oct 2008 03:52:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/reissues-half-life/#comment-182824</guid>
		<description>mel, I think this is newer (1.1)  I loaded the WON version and it seems to run very nice as far as I have gone!  I don&#039;t think there is a patch for the WON version!  This version DL&#039;s at 99.5 mb.</description>
		<content:encoded><![CDATA[<p>mel, I think this is newer (1.1)  I loaded the WON version and it seems to run very nice as far as I have gone!  I don&#8217;t think there is a patch for the WON version!  This version DL&#8217;s at 99.5 mb.
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