Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Research and Development is a puzzle-centric mod for Half-Life 2: Episode Two featuring an unarmed player but plenty of violent mayhem.

The player has NO weapons and there is no shooting at all. However that doesn’t mean you can’t kill things, but 95% of the mod is about solving the puzzles that are presented to you in a very natural way.

Basic Details
  • Title: Research and Development
  • File Name: RD_17.7.2009_Full_Install.exe
  • Size : 54.57MB
  • Author: Marcello Bortolino
  • Date Released: 17 July 2009
PlanetPhillip Download Options

July 17th 2009 Update – fixes several issues, including Steam compatibility, added a dynamic crosshair when using the keypads & lab buttons.

Download – GameFront [54.6MB]

Installation Instructions
  • Run the RD_17.7.2009_Full_Install.exe installer, selecting the correct location for your Sourcemods folder when prompted.
  • Restart or start Steam.
  • Research and Development should now be listed in your Library tab.

If you require help please visit the How To.. guide.

Important Note

When using the keypad buttons in this mod, position the ‘finger’ cursor over the desired numeral and then ‘use’ it [E key] to activate the keypad button. Left-mouse-click will not work.

When exiting “Mr. Whirly”, if you get stuck so that your movement keys are still controlling “Mr. Whirly” even though you are outside of it, activate the console and type ent_fire ui deactivate + enter. This will restore normal movement control. For convenience whilst playing, this function can be bound to a key (e.g. “p”) by typing into the console bind p “ent_fire ui deactivate” + enter. (Include the speechmarks.)

Awards

Research and Development is a HALL of FAME entry

Panoramic View

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Please Note: Panoramic images only are available in full screen mode. You can either open one by clicking the image link above or by saving it to your computer and then opening it locally.

How to use: Once the image is open and your cursor is on the image, press and hold your left mouse button and move around the image. Use your mouse wheel to scroll in and out of the panoramic image.

Video Playthroughs

Below is a series of 10 “Let’s Play” videos by sharktamer. At the end of the first video there is a complete list.

Screenshots

Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots contain spoilers.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
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Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
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Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
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Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
68 recommendations, average score: 4.91 (out of 5), standard deviation: 0.17
Total Downloads

Please note: These statistics are valid from December 2010

  • 1,946
    Overall
  • 0
    Today
  • 0
    Last 7 days
  • 0
    Last 30 days
  • 75
    365 days
Meta Review Data
Statistics based on 1 comment(s) with meta review data.

Installed
Using MapTap: 0 Users
Manually: 1 Users

Time Taken
Average: 3 Hours, 35 Mins
Shortest: 3 Hours, 35 Mins by noogie
Longest: 3 Hours, 35 Mins by noogie
Total Time Played: 3 Hours, 35 Mins
Published

18th July 2009

Categories
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An update by Valve to some Source engines has caused a number of mods to stop working properly and give errors. Please visit my Get Mods Working post for more details.
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148 Comments
  1. riticulin 3 comments

    19th April 2012

    Personal Favourite

    This game is a perfect marriage of Portal-style game play and Half-Life 2 aesthetics.

    It is extremely enjoyable.

    The puzzles are very well constructed, and don’t rely on mindless wandering and nitpicking in order to solve. Logic and good observation are what are required.

    The way action is incorporated is fairly brilliant. The “combat” sequences were really satisfying both viscerally and intellectually. I felt satisfied I had figured out the puzzle, and enjoyed blowing up some assholes at the same time.

    Part of the reason this mod is among my very favorites, is because it’s so unique. The only other mod that I think comes close to this kind of game play is the Sprucecape Map Pack. And I find that pretty unfortunate. I would love to have more mods like this one.

  2. Hec 966 comments

    12th June 2012

    Personal Favourite

    What’s going on!!, i haven’t reviewed this yet too!!!, thanks god and Phillip mostly for his absolutely brilliant mod-map matrix idea!! that i’m here.

    Well what can not tell you about this?!!, heck not many things. THIS IS JUST DEFINITELY A CLASSIC IN HL2 MODDING HISTORY. So that means you MUST play this one in order to turn yourself into a decent HL MOd gamer.

    Yep, this is a classic because its gameplay and dynamic plto is just brilliant, very very inovative,. entretaned and fun just using the GRAVGUN!, i know ther have been attempts to run some map competitions centered into the exclusive use of the gravgun, but excuse me, i think in my opinion ALL have failed, therés simply nothing best with the gravgun as main tool-weapon, than the maps you will face here in R&D.

    the textures are amazing along with terrific light effects, and i’m telling you i played this master piece about 3 years ago!!, so yep this is a special mod you can hardly forget.

    So come on you MUST PLAY this amazing classic mod.

  3. Ade 789 comments

    22nd August 2012

    Can I add a PF every time I play it?

  4. musterfox 11 comments

    10th September 2012

    Hi Phillip,
    Just to let you know that the download link to Gamesmodding gives a “website not found” error while the one for FileFront (Gamefront) gives a “page not found” error.
    Cheers

    ReplyEdited at 12:51 PM, 10th September 2012
  5. Yohan 9 comments

    27th March 2013

    The download for this mod is missing.

  6. I have a problem in Chapter 2, entering the code digits into the keypad to get the energy cube.
    NB: this is NOT the well-known old problem, where the wrong buttons were being pressed by mistake (which was solved by “crosshair 1″)
    I have the newest version, with crosshairs AND “finger-cursor” when I approach the keypad.
    No matter where or how I press, NOTHING lights up – not the “ring” around the button digit, not the coloured lights above the keypad. Nothing. It is as if the mouse button clicks are being completely ignored.
    I am running Windows 7, 64-bit.
    Additional info:
    The console is frantically scrolling this message:

    Material models/magnusson_teleporter/magnusson_teleporter_fxglow1 does not support vertex format used by the mesh (maybe missing fields or mismatched vertex compression?), mesh will not be rendered. Grab a programmer!

    If anyone has any ideas, please share them. I cannot progress any further into the game.

    ReplyEdited at 11:58 PM, 3rd April 2013
    • I suspect the error is due to an update from Steam and not your or the mod’s fault. Maybe a reader can offer more helpful advice.

    • Sparks 280 comments

      5th April 2013

      Since this mod worked perfectly for me a couple of months ago, I started by writing a rude reply about Valve’s continued mod vandalism. Then I figured I would try and give weapon_gravgren (which is what the energy cube effect is based on, I’m almost certain), and then I made an embarrassing discovery.

      You don’t click on the buttons, you ‘use’ them (E) and they work fine.

      “Ahem.” Oops..

      Still, at least it’s not been broken (yet)! Happy R&Ding

      ReplyEdited at 10:00 AM, 5th April 2013
      • Thank you very much Sparks. I’ll confirm it tonight, but I’m sure you’ve nailed it.
        I’m 25% embarrassed, but not a single percentage point more: the way the mouse cursor turns into a finger is more than a “hint” to press the mouse button – it’s hardcore blatant. Still, the rest of the mod is awesome, but a one-person show can’t afford level of QA and play testing that the major studios can.

        ReplyEdited at 1:27 AM, 8th April 2013
        • Sparks 280 comments

          8th April 2013

          Agreed. I read that the ‘finger’ cursor was an addition after people complained that the cursor wasn’t clear enough and/or they ended up pressing random buttons by mistake, but it is still a bit counter intuitive though. I meant I was embarrassed as I

          ReplyEdited at 2:34 PM, 8th April 2013
  7. noogie 6 comments

    18th July 2013

    Play It Now!

    Brilliantly made, but it became a bit of a chore. It felt like it needed some npc’s to carry the story along. As it is just feels like an endless grind, with no feeling of progession or how far through you are.

    Also some of the sections were horrible F9-fests: eg train section, and the helicopters. And on the subject of helicopters: doing it once was ok, even if it was ripped straight from ep2, but having to do the same thing again for the gunship, then again for another helicopter was tedious.

    Although I like puzzle games like Portal and Unmechanical, I felt this would have been much better with more traditional HL/HL2 gameplay – with a nice balance of the puzzles interspersed with combat , and exploration, all tacked together with a bit more story.

    • Sparks 280 comments

      18th July 2013

      Yes, the train section (specifically with the homing-zombines and simultaneous hail of insta-exploding grenades) was definitely a pain and a chore, as you say, constant quick-saving being mandatory. You make a good point about the lack of balance with not enough conventional HL2 content plus nasty difficulty spikes (like the train). It’s clear that the mod is a showcase for the clever mechanics, and whilst they are good, a better balance and consistent (or ramping) difficulty would have improved an already very good mod.

      ReplyEdited at 7:35 AM, 18th July 2013
  1. [...] to use some of the 7tb of bandwidth GM has, we’ve began mirroring files. A great example is R&D at PlanetPhillip. If you’ve got any files you want mirrored, give me a [...]

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