Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Research and Development is a puzzle-centric mod for Half-Life 2: Episode Two featuring an unarmed player but plenty of violent mayhem.

The player has NO weapons and there is no shooting at all. However that doesn’t mean you can’t kill things, but 95% of the mod is about solving the puzzles that are presented to you in a very natural way.

Basic Details
  • Title: Research and Development
  • File Name: hl2-ep2-sp-research-and-development.rar
  • Size : 66.27Mb
  • Author: Marcello Bortolino
  • Date Released: 17 July 2009
PlanetPhillip Download Servers
Installation Instructions
  • Copy the Research and Development folder into your SourceMods folder.
  • Restart or start Steam.
  • Research and Development should now be listed in your Games tab.

If you require help please visit the How To.. guide.

Panoramic View

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Please Note: Panoramic images only are available in full screen mode. You can either open one by clicking the image link above or by saving it to your computer and then opening it locally.

How to use: Once the image is open and your cursor is on the image, press and hold your left mouse button and move around the image. Use your mouse wheel to scroll in and out of the panoramic image.

Video Walkthroughs

Click on the thumbnails below to open the video. These videos were created by KernCore
WARNING: The videos contain spoilers.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Screenshots

Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots contain spoilers.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
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Reader Recommendations
58 recommendations, average score: 4.9 (out of 5), standard deviation: 0.2
Published

18th July 2009

Categories

Half-Life 2: Ep2, Single Player Mods and Maps

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119 Comments
  1. Anon-00036

    12th August 2009

    Personal Favourite

    Marcello Bortolino didn’t make it.
    Matt Bortolino did. And he did an awesome job of it too.

  2. Shame. Walkthroughs.
    Not needed and, hopefully, no self-respecting gamer will use them.
    I didn’t and, happily, lots of others played and completed before they even were posted.
    To those who have not yet played, don’t use the walkthroughs – they will destroy your enjoyment and the whole ‘raison d’etre’ of this wonderful game.
    You are supposed to work them out for yourself. That is the reason for the game. That is why you will enjoy it.

  3. fasteddie

    21st August 2009

    Personal Favourite

    All I can say is fantastic!!! C’mon Jasper lighten up. I had to use the walkthrough on occasion and it never downgraded my thorough enjoyement of this masterpiece. On the contrary it lessened the frustration level. My congrats to those who did not use it though. I guess I have a long way to go to obtain your puzzle solving abilities.

  4. Anonymous

    24th August 2009

    The rar file is in my sourcemods folder but doesnt show on steam. wtf?

  5. Anonymous

    24th August 2009

    And I dont know ho to extract it: im seeing if I can download extraction software.

  6. Anonymous

    24th August 2009

    OK its fine now its working.

  7. Anonymous

    24th August 2009

    Why cant you edit your comment!??? Its still not working even the extracted folder is in SourceMods folder inside steamapps.

  8. Maybe?

    This mod starts off quite well and is very enjoyable, but at some point it starts catching some kind of gross hollywood-esque virus of unintelligence and crass overstatement. Then it just becomes silly, pretty much like all hollywood crap.

  9. Anonymous

    26th August 2009

    Nice mod

  10. Wolfen Victrocious

    27th August 2009

    Play It Now!

    This mod is almost pure brilliance. It takes you out of the normal mindset of violence after violence and says” Here, solve this puzzle.” You never g et a gun through the whole thing and the only thing close is the Gravity Gun. The puzzles rang from ” get the antlion through the maze” to ” how do I get the light to the end of this series of mirror like objects?” The game tries not to make you repeat puzzles and the only backtracking is for your own mistakes.

    All in all the game was fun, had brilliant level design, neat theme, and worked well in practice.

    Now don’t stand around reading these reviews, get to it! Download this brilliant mod and try it out now.

  11. Personal Favourite

    A lot of good stuff has already been written about this mod, and I agree. The environments are full and well-developed. The diagrams for how to build Mr Whirly or the nitro-booster made me go “Awesome!” The puzzles definitely break new ground in what can be done with the HL2 universe. There were many moments of “Cool!”

    That being said, the mod could benefit from more extensive playtesting — there were times when I got stuck longer than was enjoyable, stuck not in “how to I do that” but “what am I supposed to do next?” I can’t blame the author in general for being obscure… there are usually plenty of arrows around to clue you in.

    But a couple of places were obscure for me. Like, in the courtyard area with the rotating crane boom and the swinging walks. It would be helpful to know which thing to do first. Otherwise there are too many other possibilities to puzzle over at once. Also, the metal beam that’s key to a later step… I assumed it was immovable, since most of the other stuff lying around was; and when I tried to move it while standing on the ground, it seemed immovable. To re-try every possibly loose object after changing my own location seems tedious.Anyway, these are things that playtesting will reveal.

    I also fell victim to the getting out-of-and-back-into-Mr-Whirly bug, even though I downloaded the version that was supposed to fix it. (Maybe I should have restarted Steam?) Thankfully I was able to use the console command workaround.

    As I think someone else commented, there were a number of places where plausibility took a back seat to puzzle mechanics. E.g. barrels being unmovable for no apparent reason. But I know this can be a hard tension to resolve well, and I would rather enjoy a good puzzle than have it ruined or cut in order to stay plausible. However the solutions need to be physically plausible, otherwise the player has to just guess!

    The above spills plenty of ink on what could be improved, but it bears repeating that I’m very impressed with this mod. The author is really inventive and obviously enjoyed playing around with new ideas, like the magnetic ladder. He also takes existing ideas and stretches them in fun new directions… like fighting off the gunship and helicopter with dropmines and those electric ball thingies. Even more rare is that the inventiveness is accompanied by artistry and care in developing environments.

    I say, Valve hire him, put him in charge of a small team, give him guidance from someone with industry experience, and see how he can be empowered to produce great new, interesting stuff.

  12. Just added the Nitrous, but I use LMB to go forward,,
    I have changed it to Left CTL but still no boost,,,

  13. Personal Favourite

    For me, this is the best mod ever made. It’s cleverly done, with a superb environment, gorgeous level details and it’s entertaining all the time. I have to admit that I needed the walkthrough one or two times, but that didn’t ruin the fun for me.
    The only thing I didn’t like was the, well, let’s call it “boss fight” right at the end. And the vehicle was a pain to move around. Aside from that – no crititcs.

    Solving just puzzles and purely using your brain to advance – AND the phyisics engine but without the use of a single weapon at all, is fantastic. I wish there would be more mods like that. Awesome. I had a lot of fun and I’ve even played some puzzles a third or even a fourth time (right the first time I worked myself through the mod) just because it was so much fun. This is my personal favorite.

  14. What console command?? I still can’t get out of mister whirly without him running off. I read all the replies, did I miss one?

    Thanks for helping

  15. Personal Favourite

    One of the best mod’s I’ve ever played!

  16. Mr. Whirly sucks ass.

    15th November 2009

    I have a serious bug going on. Whenever I try to get out of the vehicle, I just stand up inside the thing and it keeps running. When I jump out of it I can’t move and spins around and cuts me in half. I can’t even noclip to get out of the way. What is this bullshit and how do I fix it?

  17. Personal Favourite

    Genius. Brilliant. Masterpiece.

  18. Personal Favourite

    Not even Valve can make puzzles as well as this. It starts out good, then it gets better and after that it gets even better. Fantastic visuals, fantastic game play,fantastic everything!

    Drop everything and play it now. There is research to be done!

  19. Maybe?

    Will I have given this a good go, but in the end my dislike of puzzle oriented mods got the better. No doubt that this is a very clever and extremely well crafted mod, which I had hoped from the start was going to be a fine balanced between action and puzzle solving, unfortunately for me it soon reduces to puzzle solving only, and after the first two sections as shown via the walk through, I begin to loss interest with just puzzle solving.

    It’s the shear continues puzzle solving effort that does not hold my attention and I just long for some mayhem, actions and typical Half Life adventure, some of the puzzles are far too complex for me and without help I would not got as far as I did. So I can’t say I enjoyed this mod such that I could not highly recommend it and for me it’s only a maybe.

    • It’s a shame you didn’t like it, but I can easily see that if puzzles aren’t your thing then it’s definitely not the mod for you.

  20. Personal Favourite

    Pure genius! It stands alongside the Mona Lisa as a great piece of art!

    Mr. Bortolino I salute you. It has been an honor to play it. I hope you have more genius brewing!

  21. That game was a blast, simply.

    So much thanks modders for making such thing. I loved it from the beggining to the very end.

    9/10, -1 just for the little problems in car handling (personal opinion)

  22. Finally got the gravity gun, think the effort caused permanent brain damage, now on the rail track and making progress.

  23. It’s very linear in some places, the rail track ride for instance; this sequence would have been far better had there been stop/start controls, so much opportunity to get off and deal with situations, an opportunity missed I think, and if like me you get off anyway to have a look around all the sets are only skin deep. I do understand that it was designed that way and working out what pipe to hit, activating the rail levels and evading incoming was fun and well done, but had this been HL in the real sense of things then for sure the gameplay would have been far more varied.

  24. Personal Favourite

    This is excellent. Took me some time to figure out how to progress through each puzzle. Sometimes I was just thinking WTF?!? But, a little patience and, as always, keen observation helps you win the day :) What I really liked about it was the originality of the design. Some of the areas look great. Top marks.

  25. Personal Favourite

    Word cannot describe the awesomeness of this mod.

  26. tommiezat

    5th March 2010

    Personal Favourite

    This mod just rocks, even if im not the greatest at solving puzzles i totally agree with Bloods comment above. a little patience and time to look at the task at hand will give you a good feeling when the task is completed. this is a well thought out mod and seemed to be well tested as i had no issues. as phillip noted you may not have any firepower weapons but you can still kill things lol this ones a keeper. thanks to the developer.

  27. Mega Sean 45

    6th March 2010

    Great mod! This is like a Half-Life version of Portal. Just no Portal gun, no GLaDOS, and there are Combines, Antlions, and Zombies.

  28. Harmondale2

    7th March 2010

    Personal Favourite

    DO NOT WAIT! PLAY NOW!

    it is certainly the cleverest, and most fun mod out there, not as atmospheric as MINERVA but you’ll have too much fun to care, all mods should aspire to be this good, so many clever puzzles and mechanics and filled with suprises. A little short maybe but saying you want more of something just shows how good it is! :D

  29. ailmanki

    18th March 2010

    Personal Favourite

    This one is very special, some parts are not reaching the quality it could, yet the ideas and all is awesome. Feels more like HL then HL2, which is great.
    Seems a bit difficult altough I did run through… but HL2 is definitely easier from thinking part.

    Spoiler Inside
  30. What is the console command to get out of the whirly. I loaded the July 17 release and that doesn’t work. Thanks.

  31. Robspace1

    1st April 2010

    Personal Favourite

    Great! Just Great! This mod is the most fun I have ever had with ANY video game. This mod is so unique, complex, well thought out and completely over the top in qualtiy construction that if the author or authors are not making alot of money with video games soon, then someone has really messed up. This is so good it should be for sale if only a tad longer.
    I used no walkthrough, didn’t even know there was one, but I’m real glad I didn’t. If you like to work out some really good physics type puzzles, then get this now! It took me a while to figure it all out but having just finished I feel real good about having completed this with no help.

    If you like blood and guts and run and gun type mods, then keep going but if you want a fantastic experience that will put your mind to work and really get the grey matter cooking, then grab this and have fun. It’s just a real one of a kind masterpiece. I will be playing it again.

  32. Personal Favourite

    Definite favorite. AMAZING graphics, gaming interface fit for a king, and puzzles that took serious thought, but were still fun. I’ve never played a better game, to be honest with you. I genuinely believe that you could work for Valve as one of the gamemakers.

  33. Personal Favourite

    Like many others who love puzzles and adore the gravity gun, this mod is fantastic. If you don’t like puzzles, don’t play it – it’s going to be too much for you.

    I *did* have to use walkthrough hints, and there were parts which were ’20 minutes finishing the puzzle and an hour of wondering what to do next’. However, since the whole rest of the visuals and cleverness of the mod was overwhelming, those things I don’t think should ever detract from someone wanting to play or not.

    LOVED mr Whirly. In fact I have an easier time piloting that thing than darn near any other vehicle in the Half Life games. Maybe it’s seeing your controls… The humor and particularly the wild ending were FILLED with awesome. It appeared to be aimed at exactly my age group (35-45) with its pop culture hints. I was yelling and hooting at the end, and THAT is the sign of a GREAT mod.

    Play it. Use the walkthroughs if needed, there’s nothing wrong with that. All over, thumbs up. If I had ten thumbs they’d all be up.

  34. Hardcore

    1st May 2010

    Personal Favourite

    MAAAAAAANNNNNNN!!!! this is not one of the best mods i’ve played BUT THE BEEESSTTTT MOD I’VE PLAYED SO FAR!!!!! this is AWESOOME..! MY CONGRATS to the author, you should work for Valve! can’t wait to see your other projects!!

  35. Edbiker

    5th May 2010

    Personal Favourite

    A quality mod. Beautiful level design. Interesting puzzles and nicely paced. The amount of work that must have gone into this is mind blowing.

  36. joe_freeman

    27th June 2010

    Just wanted to mention I had to use the Episode 2 mods fix on the “Get Mods Working” page to get this mod to work even though this mod is listed as not needing a fix. Many many missing things and textures until I used the fix…but now all is good. Great mod!!!!

  37. joe_freeman

    27th June 2010

    Ok…I am at a loss here now. Last night I fixed gameinfo.txt and R&D ran great. This morning Steam apparently changed stuff (again) and now R&D will not load…all I get is “could not load library client”. Anyone know what the heck is wrong now??????

    P.S. Yes I already put back the original gameinfo.txt…still same loading error…

  38. joe_freeman

    27th June 2010

    apparently steam updated yet again since my last post. I went back to using original gameinfo.txt AND I copied bin folder from “offshore” to R&D. R&D is now currently working again but I’m not sure if what I did or something steam did fixed problem…

  1. [...] to use some of the 7tb of bandwidth GM has, we’ve began mirroring files. A great example is R&D at PlanetPhillip. If you’ve got any files you want mirrored, give me a [...]

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