<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Research And Development &#8211; Half-Life 2: Ep2</title>
	<atom:link href="http://www.planetphillip.com/posts/research-and-development-half-life-2-ep2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/research-and-development-half-life-2-ep2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Fri, 12 Mar 2010 01:27:17 +0200</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Harmondale2</title>
		<link>http://www.planetphillip.com/posts/research-and-development-half-life-2-ep2/comment-page-2/#comment-218661</link>
		<dc:creator>Harmondale2</dc:creator>
		<pubDate>Sun, 07 Mar 2010 19:57:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6294#comment-218661</guid>
		<description>DO NOT WAIT! PLAY NOW!

it is certainly the cleverest, and most fun mod out there, not as atmospheric as MINERVA but you&#039;ll have too much fun to care, all mods should aspire to be this good, so many clever puzzles and mechanics and filled with suprises. A little short maybe but saying you want more of something just shows how good it is! :D</description>
		<content:encoded><![CDATA[<p>DO NOT WAIT! PLAY NOW!</p>
<p>it is certainly the cleverest, and most fun mod out there, not as atmospheric as MINERVA but you&#8217;ll have too much fun to care, all mods should aspire to be this good, so many clever puzzles and mechanics and filled with suprises. A little short maybe but saying you want more of something just shows how good it is! <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mega Sean 45</title>
		<link>http://www.planetphillip.com/posts/research-and-development-half-life-2-ep2/comment-page-2/#comment-218597</link>
		<dc:creator>Mega Sean 45</dc:creator>
		<pubDate>Sat, 06 Mar 2010 01:56:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6294#comment-218597</guid>
		<description>Great mod! This is like a Half-Life version of Portal. Just no Portal gun, no GLaDOS, and there are Combines, Antlions, and Zombies.</description>
		<content:encoded><![CDATA[<p>Great mod! This is like a Half-Life version of Portal. Just no Portal gun, no GLaDOS, and there are Combines, Antlions, and Zombies.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: tommiezat</title>
		<link>http://www.planetphillip.com/posts/research-and-development-half-life-2-ep2/comment-page-2/#comment-218582</link>
		<dc:creator>tommiezat</dc:creator>
		<pubDate>Fri, 05 Mar 2010 16:14:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6294#comment-218582</guid>
		<description>This mod just rocks, even if im not the greatest at solving puzzles i totally agree with Bloods comment above. a little patience and time to look at the task at hand will give you a good feeling when the task is completed. this is a well thought out mod and seemed to be well tested as i had no issues. as phillip noted you may not have any firepower weapons but you can still kill things lol  this ones a keeper. thanks to the developer.</description>
		<content:encoded><![CDATA[<p>This mod just rocks, even if im not the greatest at solving puzzles i totally agree with Bloods comment above. a little patience and time to look at the task at hand will give you a good feeling when the task is completed. this is a well thought out mod and seemed to be well tested as i had no issues. as phillip noted you may not have any firepower weapons but you can still kill things lol  this ones a keeper. thanks to the developer.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: zck2020</title>
		<link>http://www.planetphillip.com/posts/research-and-development-half-life-2-ep2/comment-page-2/#comment-218216</link>
		<dc:creator>zck2020</dc:creator>
		<pubDate>Thu, 25 Feb 2010 15:17:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6294#comment-218216</guid>
		<description>Word cannot describe the awesomeness of this mod.</description>
		<content:encoded><![CDATA[<p>Word cannot describe the awesomeness of this mod.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Blood</title>
		<link>http://www.planetphillip.com/posts/research-and-development-half-life-2-ep2/comment-page-2/#comment-216406</link>
		<dc:creator>Blood</dc:creator>
		<pubDate>Mon, 18 Jan 2010 19:50:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6294#comment-216406</guid>
		<description>This is excellent. Took me some time to figure out how to progress through each puzzle. Sometimes I was just thinking WTF?!? But, a little patience and, as always, keen observation helps you win the day :) What I really liked about it was the originality of the design. Some of the areas look great. Top marks.</description>
		<content:encoded><![CDATA[<p>This is excellent. Took me some time to figure out how to progress through each puzzle. Sometimes I was just thinking WTF?!? But, a little patience and, as always, keen observation helps you win the day <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  What I really liked about it was the originality of the design. Some of the areas look great. Top marks.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/research-and-development-half-life-2-ep2/comment-page-2/#comment-215673</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Thu, 07 Jan 2010 16:47:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6294#comment-215673</guid>
		<description>It’s very linear in some places, the rail track ride for instance; this sequence would have been far better had there been stop/start controls, so much opportunity to get off and deal with situations, an opportunity missed I think, and if like me you get off anyway to have a look around all the sets are only skin deep. I do understand that it was designed that way and working out what pipe to hit, activating the rail levels and evading incoming was fun and well done, but had this been HL in the real sense of things then for sure the gameplay would have been far more varied.</description>
		<content:encoded><![CDATA[<p>It’s very linear in some places, the rail track ride for instance; this sequence would have been far better had there been stop/start controls, so much opportunity to get off and deal with situations, an opportunity missed I think, and if like me you get off anyway to have a look around all the sets are only skin deep. I do understand that it was designed that way and working out what pipe to hit, activating the rail levels and evading incoming was fun and well done, but had this been HL in the real sense of things then for sure the gameplay would have been far more varied.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: civanT</title>
		<link>http://www.planetphillip.com/posts/research-and-development-half-life-2-ep2/comment-page-2/#comment-215666</link>
		<dc:creator>civanT</dc:creator>
		<pubDate>Thu, 07 Jan 2010 10:21:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6294#comment-215666</guid>
		<description>Come on man, it can&#039;t be that bad ^^,</description>
		<content:encoded><![CDATA[<p>Come on man, it can&#8217;t be that bad ^^,
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/research-and-development-half-life-2-ep2/comment-page-2/#comment-215655</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Thu, 07 Jan 2010 03:51:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6294#comment-215655</guid>
		<description>Finally got the gravity gun, think the effort caused permanent brain damage, now on the rail track and making progress.</description>
		<content:encoded><![CDATA[<p>Finally got the gravity gun, think the effort caused permanent brain damage, now on the rail track and making progress.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChaK_</title>
		<link>http://www.planetphillip.com/posts/research-and-development-half-life-2-ep2/comment-page-2/#comment-214253</link>
		<dc:creator>ChaK_</dc:creator>
		<pubDate>Thu, 10 Dec 2009 07:58:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6294#comment-214253</guid>
		<description>That game was a blast, simply.

So much thanks modders for making such thing. I loved it from the beggining to the very end.

9/10, -1 just for the little problems in car handling (personal opinion)</description>
		<content:encoded><![CDATA[<p>That game was a blast, simply.</p>
<p>So much thanks modders for making such thing. I loved it from the beggining to the very end.</p>
<p>9/10, -1 just for the little problems in car handling (personal opinion)
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sudsy</title>
		<link>http://www.planetphillip.com/posts/research-and-development-half-life-2-ep2/comment-page-2/#comment-214180</link>
		<dc:creator>Sudsy</dc:creator>
		<pubDate>Tue, 08 Dec 2009 22:15:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6294#comment-214180</guid>
		<description>Pure genius! It stands alongside the Mona Lisa as a great piece of art!

Mr. Bortolino I salute you. It has been an honor to play it. I hope you have more genius brewing!</description>
		<content:encoded><![CDATA[<p>Pure genius! It stands alongside the Mona Lisa as a great piece of art!</p>
<p>Mr. Bortolino I salute you. It has been an honor to play it. I hope you have more genius brewing!
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/research-and-development-half-life-2-ep2/comment-page-2/#comment-214124</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Tue, 08 Dec 2009 07:35:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6294#comment-214124</guid>
		<description>It&#039;s a shame you didn&#039;t like it, but I can easily see that if puzzles aren&#039;t your thing then it&#039;s definitely not the mod for you.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a shame you didn&#8217;t like it, but I can easily see that if puzzles aren&#8217;t your thing then it&#8217;s definitely not the mod for you.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/research-and-development-half-life-2-ep2/comment-page-2/#comment-214114</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Tue, 08 Dec 2009 01:55:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6294#comment-214114</guid>
		<description>Will I have given this a good go, but in the end my dislike of puzzle oriented mods got the better. No doubt that this is a very clever and extremely well crafted mod, which I had hoped from the start was going to be a fine balanced between action and puzzle solving, unfortunately for me it soon reduces to puzzle solving only, and after the first two sections as shown via the walk through, I begin to loss interest with just puzzle solving.

It’s the shear continues puzzle solving effort that does not hold my attention and I just long for some mayhem, actions and typical Half Life adventure, some of the puzzles are far too complex for me and without help I would not got as far as I did. So I can’t say I enjoyed this mod such that I could not highly recommend it and for me it’s only a maybe.</description>
		<content:encoded><![CDATA[<p>Will I have given this a good go, but in the end my dislike of puzzle oriented mods got the better. No doubt that this is a very clever and extremely well crafted mod, which I had hoped from the start was going to be a fine balanced between action and puzzle solving, unfortunately for me it soon reduces to puzzle solving only, and after the first two sections as shown via the walk through, I begin to loss interest with just puzzle solving.</p>
<p>It’s the shear continues puzzle solving effort that does not hold my attention and I just long for some mayhem, actions and typical Half Life adventure, some of the puzzles are far too complex for me and without help I would not got as far as I did. So I can’t say I enjoyed this mod such that I could not highly recommend it and for me it’s only a maybe.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zaphod</title>
		<link>http://www.planetphillip.com/posts/research-and-development-half-life-2-ep2/comment-page-2/#comment-214107</link>
		<dc:creator>Zaphod</dc:creator>
		<pubDate>Mon, 07 Dec 2009 18:44:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6294#comment-214107</guid>
		<description>Not even Valve can make puzzles as well as this. It starts out good, then it gets better and after that it gets even better. Fantastic visuals, fantastic game play,fantastic everything!

Drop everything and play it now. There is research to be done!</description>
		<content:encoded><![CDATA[<p>Not even Valve can make puzzles as well as this. It starts out good, then it gets better and after that it gets even better. Fantastic visuals, fantastic game play,fantastic everything!</p>
<p>Drop everything and play it now. There is research to be done!
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: TB Biggs</title>
		<link>http://www.planetphillip.com/posts/research-and-development-half-life-2-ep2/comment-page-2/#comment-212833</link>
		<dc:creator>TB Biggs</dc:creator>
		<pubDate>Tue, 17 Nov 2009 04:16:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6294#comment-212833</guid>
		<description>

Genius. Brilliant. Masterpiece.</description>
		<content:encoded><![CDATA[<p>Genius. Brilliant. Masterpiece.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mr. Whirly sucks ass.</title>
		<link>http://www.planetphillip.com/posts/research-and-development-half-life-2-ep2/comment-page-2/#comment-212741</link>
		<dc:creator>Mr. Whirly sucks ass.</dc:creator>
		<pubDate>Sun, 15 Nov 2009 04:24:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6294#comment-212741</guid>
		<description>I have a serious bug going on. Whenever I try to get out of the vehicle, I just stand up inside the thing and it keeps running. When I jump out of it I can&#039;t move and spins around and cuts me in half. I can&#039;t even noclip to get out of the way. What is this bullshit and how do I fix it?</description>
		<content:encoded><![CDATA[<p>I have a serious bug going on. Whenever I try to get out of the vehicle, I just stand up inside the thing and it keeps running. When I jump out of it I can&#8217;t move and spins around and cuts me in half. I can&#8217;t even noclip to get out of the way. What is this bullshit and how do I fix it?
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: gsp1995</title>
		<link>http://www.planetphillip.com/posts/research-and-development-half-life-2-ep2/comment-page-2/#comment-212720</link>
		<dc:creator>gsp1995</dc:creator>
		<pubDate>Sat, 14 Nov 2009 17:48:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6294#comment-212720</guid>
		<description>

One of the best mod&#039;s I&#039;ve ever played!</description>
		<content:encoded><![CDATA[<p>One of the best mod&#8217;s I&#8217;ve ever played!
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Misguided</title>
		<link>http://www.planetphillip.com/posts/research-and-development-half-life-2-ep2/comment-page-2/#comment-211679</link>
		<dc:creator>Misguided</dc:creator>
		<pubDate>Tue, 20 Oct 2009 03:15:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6294#comment-211679</guid>
		<description>What console command??  I still can&#039;t get out of mister whirly without him running off.  I read all the replies, did I miss one?

Thanks for helping</description>
		<content:encoded><![CDATA[<p>What console command??  I still can&#8217;t get out of mister whirly without him running off.  I read all the replies, did I miss one?</p>
<p>Thanks for helping
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Muzzow</title>
		<link>http://www.planetphillip.com/posts/research-and-development-half-life-2-ep2/comment-page-2/#comment-211547</link>
		<dc:creator>Muzzow</dc:creator>
		<pubDate>Sat, 17 Oct 2009 17:53:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6294#comment-211547</guid>
		<description>

For me, this is the best mod ever made. It&#039;s cleverly done, with a superb environment, gorgeous level details and it&#039;s entertaining all the time. I have to admit that I needed the walkthrough one or two times, but that didn&#039;t ruin the fun for me. 
The only thing I didn&#039;t like was the, well, let&#039;s call it &quot;boss fight&quot; right at the end. And the vehicle was a pain to move around. Aside from that - no crititcs. 

Solving just puzzles and purely using your brain to advance - AND the phyisics engine but without the use of a single weapon at all, is fantastic. I wish there would be more mods like that. Awesome. I had a lot of fun and I&#039;ve even played some puzzles a third or even a fourth time (right the first time I worked myself through the mod) just because it was so much fun. This is my personal favorite.</description>
		<content:encoded><![CDATA[<p>For me, this is the best mod ever made. It&#8217;s cleverly done, with a superb environment, gorgeous level details and it&#8217;s entertaining all the time. I have to admit that I needed the walkthrough one or two times, but that didn&#8217;t ruin the fun for me.<br />
The only thing I didn&#8217;t like was the, well, let&#8217;s call it &#8220;boss fight&#8221; right at the end. And the vehicle was a pain to move around. Aside from that &#8211; no crititcs. </p>
<p>Solving just puzzles and purely using your brain to advance &#8211; AND the phyisics engine but without the use of a single weapon at all, is fantastic. I wish there would be more mods like that. Awesome. I had a lot of fun and I&#8217;ve even played some puzzles a third or even a fourth time (right the first time I worked myself through the mod) just because it was so much fun. This is my personal favorite.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pedro</title>
		<link>http://www.planetphillip.com/posts/research-and-development-half-life-2-ep2/comment-page-2/#comment-210140</link>
		<dc:creator>Pedro</dc:creator>
		<pubDate>Wed, 16 Sep 2009 02:58:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6294#comment-210140</guid>
		<description>Just added the Nitrous, but I use LMB to go forward,,
I have changed it to Left CTL but still no boost,,,</description>
		<content:encoded><![CDATA[<p>Just added the Nitrous, but I use LMB to go forward,,<br />
I have changed it to Left CTL but still no boost,,,
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lars</title>
		<link>http://www.planetphillip.com/posts/research-and-development-half-life-2-ep2/comment-page-2/#comment-209372</link>
		<dc:creator>Lars</dc:creator>
		<pubDate>Mon, 31 Aug 2009 12:17:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6294#comment-209372</guid>
		<description>
A lot of good stuff has already been written about this mod, and I agree. The environments are full and well-developed. The diagrams for how to build Mr Whirly or the nitro-booster made me go &quot;Awesome!&quot; The puzzles definitely break new ground in what can be done with the HL2 universe. There were many moments of &quot;Cool!&quot;

That being said, the mod could benefit from more extensive playtesting -- there were times when I got stuck longer than was enjoyable, stuck not in &quot;how to I do that&quot; but &quot;what am I supposed to do next?&quot; I can&#039;t blame the author in general for being obscure... there are usually plenty of arrows around to clue you in.

But a couple of places &lt;i&gt;were&lt;/i&gt; obscure for me. Like, in the courtyard area with the rotating crane boom and the swinging walks. It would be helpful to know which thing to do &lt;b&gt;first&lt;/b&gt;. Otherwise there are too many other possibilities to puzzle over at once. Also, the metal beam that&#039;s key to a later step... I assumed it was immovable, since most of the other stuff lying around was; and when I tried to move it while standing on the ground, it seemed immovable. To re-try every possibly loose object after changing my own location seems tedious.Anyway, these are things that playtesting will reveal.

I also fell victim to the getting out-of-and-back-into-Mr-Whirly bug, even though I downloaded the version that was supposed to fix it. (Maybe I should have restarted Steam?) Thankfully I was able to use the console command workaround.

As I think someone else commented, there were a number of places where plausibility took a back seat to puzzle mechanics. E.g. barrels being unmovable for no apparent reason. But I know this can be a hard tension to resolve well, and I would rather enjoy a good puzzle than have it ruined or cut in order to stay plausible. However the solutions need to be physically plausible, otherwise the player has to just guess!

The above spills plenty of ink on what could be improved, but it bears repeating that I&#039;m very impressed with this mod. The author is really inventive and obviously enjoyed playing around with new ideas, like the magnetic ladder. He also takes existing ideas and stretches them in fun new directions... like fighting off the gunship and helicopter with dropmines and those electric ball thingies. Even more rare is that the inventiveness is accompanied by artistry and care in developing environments.

I say, Valve hire him, put him in charge of a small team, give him guidance from someone with industry experience, and see how he can be empowered to produce great new, interesting stuff.</description>
		<content:encoded><![CDATA[<p>A lot of good stuff has already been written about this mod, and I agree. The environments are full and well-developed. The diagrams for how to build Mr Whirly or the nitro-booster made me go &#8220;Awesome!&#8221; The puzzles definitely break new ground in what can be done with the HL2 universe. There were many moments of &#8220;Cool!&#8221;</p>
<p>That being said, the mod could benefit from more extensive playtesting &#8212; there were times when I got stuck longer than was enjoyable, stuck not in &#8220;how to I do that&#8221; but &#8220;what am I supposed to do next?&#8221; I can&#8217;t blame the author in general for being obscure&#8230; there are usually plenty of arrows around to clue you in.</p>
<p>But a couple of places <i>were</i> obscure for me. Like, in the courtyard area with the rotating crane boom and the swinging walks. It would be helpful to know which thing to do <b>first</b>. Otherwise there are too many other possibilities to puzzle over at once. Also, the metal beam that&#8217;s key to a later step&#8230; I assumed it was immovable, since most of the other stuff lying around was; and when I tried to move it while standing on the ground, it seemed immovable. To re-try every possibly loose object after changing my own location seems tedious.Anyway, these are things that playtesting will reveal.</p>
<p>I also fell victim to the getting out-of-and-back-into-Mr-Whirly bug, even though I downloaded the version that was supposed to fix it. (Maybe I should have restarted Steam?) Thankfully I was able to use the console command workaround.</p>
<p>As I think someone else commented, there were a number of places where plausibility took a back seat to puzzle mechanics. E.g. barrels being unmovable for no apparent reason. But I know this can be a hard tension to resolve well, and I would rather enjoy a good puzzle than have it ruined or cut in order to stay plausible. However the solutions need to be physically plausible, otherwise the player has to just guess!</p>
<p>The above spills plenty of ink on what could be improved, but it bears repeating that I&#8217;m very impressed with this mod. The author is really inventive and obviously enjoyed playing around with new ideas, like the magnetic ladder. He also takes existing ideas and stretches them in fun new directions&#8230; like fighting off the gunship and helicopter with dropmines and those electric ball thingies. Even more rare is that the inventiveness is accompanied by artistry and care in developing environments.</p>
<p>I say, Valve hire him, put him in charge of a small team, give him guidance from someone with industry experience, and see how he can be empowered to produce great new, interesting stuff.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wolfen Victrocious</title>
		<link>http://www.planetphillip.com/posts/research-and-development-half-life-2-ep2/comment-page-2/#comment-209255</link>
		<dc:creator>Wolfen Victrocious</dc:creator>
		<pubDate>Thu, 27 Aug 2009 10:38:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6294#comment-209255</guid>
		<description>

This mod is almost pure brilliance. It takes you out of the normal mindset of violence after violence and says&quot; Here, solve this puzzle.&quot;  You never g et a gun through the whole thing and the only thing close is the Gravity Gun.  The puzzles rang from &quot; get the antlion through the maze&quot; to &quot; how do I get the light to the end of this series of mirror like objects?&quot; The game tries not to make you repeat puzzles and the only backtracking  is for your own mistakes.

All in all the game was fun, had brilliant level design, neat theme, and worked well in practice.

Now don&#039;t stand around reading these reviews, get to it! Download this brilliant mod and try it out now.</description>
		<content:encoded><![CDATA[<p>This mod is almost pure brilliance. It takes you out of the normal mindset of violence after violence and says&#8221; Here, solve this puzzle.&#8221;  You never g et a gun through the whole thing and the only thing close is the Gravity Gun.  The puzzles rang from &#8221; get the antlion through the maze&#8221; to &#8221; how do I get the light to the end of this series of mirror like objects?&#8221; The game tries not to make you repeat puzzles and the only backtracking  is for your own mistakes.</p>
<p>All in all the game was fun, had brilliant level design, neat theme, and worked well in practice.</p>
<p>Now don&#8217;t stand around reading these reviews, get to it! Download this brilliant mod and try it out now.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.planetphillip.com/posts/research-and-development-half-life-2-ep2/comment-page-2/#comment-209211</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 25 Aug 2009 22:56:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6294#comment-209211</guid>
		<description>Nice mod</description>
		<content:encoded><![CDATA[<p>Nice mod
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: denizen</title>
		<link>http://www.planetphillip.com/posts/research-and-development-half-life-2-ep2/comment-page-2/#comment-209201</link>
		<dc:creator>denizen</dc:creator>
		<pubDate>Tue, 25 Aug 2009 18:21:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6294#comment-209201</guid>
		<description>
This mod starts off quite well and is very enjoyable,  but at some point it starts catching some kind of gross hollywood-esque virus of unintelligence and crass overstatement.  Then it just becomes silly,  pretty much like all hollywood crap.</description>
		<content:encoded><![CDATA[<p>This mod starts off quite well and is very enjoyable,  but at some point it starts catching some kind of gross hollywood-esque virus of unintelligence and crass overstatement.  Then it just becomes silly,  pretty much like all hollywood crap.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.planetphillip.com/posts/research-and-development-half-life-2-ep2/comment-page-2/#comment-209174</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 24 Aug 2009 17:29:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6294#comment-209174</guid>
		<description>Why cant you edit your comment!??? Its still not working even the extracted folder is in SourceMods folder inside steamapps.</description>
		<content:encoded><![CDATA[<p>Why cant you edit your comment!??? Its still not working even the extracted folder is in SourceMods folder inside steamapps.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.planetphillip.com/posts/research-and-development-half-life-2-ep2/comment-page-2/#comment-209173</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 24 Aug 2009 17:22:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6294#comment-209173</guid>
		<description>OK its fine now its working.</description>
		<content:encoded><![CDATA[<p>OK its fine now its working.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.planetphillip.com/posts/research-and-development-half-life-2-ep2/comment-page-2/#comment-209172</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 24 Aug 2009 17:11:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6294#comment-209172</guid>
		<description>And I dont know ho to extract it: im seeing if I can download extraction software.</description>
		<content:encoded><![CDATA[<p>And I dont know ho to extract it: im seeing if I can download extraction software.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.planetphillip.com/posts/research-and-development-half-life-2-ep2/comment-page-2/#comment-209170</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 24 Aug 2009 16:52:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6294#comment-209170</guid>
		<description>The rar file is in my sourcemods folder but doesnt show on steam. wtf?</description>
		<content:encoded><![CDATA[<p>The rar file is in my sourcemods folder but doesnt show on steam. wtf?
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: fasteddie</title>
		<link>http://www.planetphillip.com/posts/research-and-development-half-life-2-ep2/comment-page-2/#comment-209055</link>
		<dc:creator>fasteddie</dc:creator>
		<pubDate>Fri, 21 Aug 2009 16:23:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6294#comment-209055</guid>
		<description>
All I can say is fantastic!!! C&#039;mon Jasper lighten up. I had to use the walkthrough on occasion and it never downgraded my thorough enjoyement of this masterpiece. On the contrary it lessened the frustration level. My congrats to those who did not use it though. I guess I have a long way to go to obtain your puzzle solving abilities.</description>
		<content:encoded><![CDATA[<p>All I can say is fantastic!!! C&#8217;mon Jasper lighten up. I had to use the walkthrough on occasion and it never downgraded my thorough enjoyement of this masterpiece. On the contrary it lessened the frustration level. My congrats to those who did not use it though. I guess I have a long way to go to obtain your puzzle solving abilities.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/research-and-development-half-life-2-ep2/comment-page-2/#comment-208853</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Sun, 16 Aug 2009 02:55:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6294#comment-208853</guid>
		<description>Shame. Walkthroughs.
Not needed and, hopefully, no self-respecting gamer will use them.
I didn&#039;t and, happily, lots of others played and completed before they even were posted.
To those who have not yet played, don&#039;t use the walkthroughs - they will destroy your enjoyment and the whole &#039;raison d&#039;etre&#039; of this wonderful game.
You are supposed to work them out for yourself. That is the reason for the game. That is why you will enjoy it.</description>
		<content:encoded><![CDATA[<p>Shame. Walkthroughs.<br />
Not needed and, hopefully, no self-respecting gamer will use them.<br />
I didn&#8217;t and, happily, lots of others played and completed before they even were posted.<br />
To those who have not yet played, don&#8217;t use the walkthroughs &#8211; they will destroy your enjoyment and the whole &#8216;raison d&#8217;etre&#8217; of this wonderful game.<br />
You are supposed to work them out for yourself. That is the reason for the game. That is why you will enjoy it.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/research-and-development-half-life-2-ep2/comment-page-2/#comment-208722</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Wed, 12 Aug 2009 16:54:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6294#comment-208722</guid>
		<description>I recieved an email about the mod from Marcello Bortolino but signed Matt.</description>
		<content:encoded><![CDATA[<p>I recieved an email about the mod from Marcello Bortolino but signed Matt.
<div class="clear"></div>
]]></content:encoded>
	</item>
</channel>
</rss>
