Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

You play a scientist going about his day as Black Mesa suddenly becomes infested with aliens.

Find any weapons you can and try to reach the surface.

Watch out for enemies, they come from all around you!

Good Luck.

Basic Details
  • Title: Residual Life
  • File Name: hl1-sp-residual-life-mod.7z
  • Size : 37.6MB
  • Author: Radiation Studios (Korean)
  • Date Released: 07 March 2012
PlanetPhillip Download Options

Download to your HDD [37.6MB]

Installation Instructions
  • Copy the hl-residual-life folder into your Steam Half-Life folder.
  • Restart or start Steam.
  • Half-Life: Residual Life should now be listed in your Library tab.

If you require more help, please visit the How To.. page.

Awards

Residual Life is a HALL of FAME entry

Panoramic View

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Please Note: Panoramic images only are available in full screen mode. You can either open one by clicking the image link above or by saving it to your computer and then opening it locally.

How to use: Once the image is open and your cursor is on the image, press and hold your left mouse button and move around the image. Use your mouse wheel to scroll in and out of the panoramic image.

Screenshots

Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots contain spoilers.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
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Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
23 recommendations, average score: 4.65 (out of 5), standard deviation: 0.4
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Meta Review Data
Statistics based on 4 comment(s) with meta review data.

Installed
Using MapTap: 0 Users
Manually: 4 Users

Time Taken
Average: 4 Hours, 4 Mins
Shortest: 0 Hours, 2 Mins by ivorybow
Longest: 10 Hours by john
Total Time Played: 16 Hours, 17 Mins
Published

22nd April 2012

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66 Comments
  1. Phillip's Favourite

    This is an absolutely fantastic piece of work!

    The authors have made something that in many ways is just as good as the original game.
    The tram rides, the large power sections, the new enemies, the headcrabs coming from the sand, the vistas, the action, the whole thing oozes quality.

    The detail of the layout and the planning all are clear and to be honest I don't know why the whole modding community isn't going crazy over this.

    Some people on ModDB gave this a 1 out of 10 and I have no idea why.

    Probably the best Black Mesa mod I have played in years, if not ever.

    I will play this again this summer and really take my time.

    Highly recommended. PLAY IT NOW!

  2. Max 16 comments

    22nd April 2012

    Personal Favourite

    This mod is simply amazing. I played the 2 demos, he released before the final version came out and even they were pretty awesome.
    NOw to the mod itself: Pretty balanced weaponry and combat. The mapping is simply awesome. The only thing, that disappointed me a bit, was the ending:
    (SPOILER): BAM, Connection lost, and that was it. Still a personal favourite.

  3. turbochris 1 comments

    22nd April 2012

    am I supposed to extract this into a folder named hl1-sp-residual-life-mod? It shows up in steam library but it gets to "starting local server" or something like that and it locks up….

    • Arh, sorry, looks like I screwed the installation instructions. Yes, create a folder within your Steam "Half-Life" folder, with any name of your choice and copy the contents to it. Restart steam and it should work.

      I have updated the file and instructions to reflect the update

  4. FrostofAeons 1 comments

    22nd April 2012

    Personal Favourite

    Wow, finally decided to stop simply downloading maps and start reviewing and what a way to start. This map was absolutely amazing to play, it was just plain fun.

    The mapping was fantastic, the environments kept me interested in what the mappers had crafted next, and that is something I don't see much nowadays. The headcrabs in the sand surprised the hell out of me in a good way that is.

    Just play this mod now, it is great.

  5. Dr. Amazing 156 comments

    22nd April 2012

    Personal Favourite

    I'm surprised by all the bad votes here. I loved this mod. The mapping was even better than Valve mapping. I found it odd that there is a lot of stuff (mostly models) still left in there but never used (like the Ngrunt). I'm giving this an 8/10 because of the ending. It just cuts to black in the middle of a sewer. Wtf. Also the mod was pretty short.

    Extra: I was given a special thanks :)

  6. Hec 1003 comments

    23rd April 2012

    Im playing it, so far I can tell WOW, is absurd this get 1-5 grades in the MODDB recomendations, soon i'm going to give mine.

  7. did anyone get all the achievements? If you do, you get to visit a neat bonus area. I have a savegame of it too, I think. It's fairly hard to get to it

  8. K0DAK47 29 comments

    23rd April 2012

    Personal Favourite

    Sure it is fantastic. Don't reading, just playing this mod anyway.

  9. Bolx 166 comments

    23rd April 2012

    Personal Favourite

    I'm not going to use words like " Wow or fantastic" I'll leave that to others, but I will say this is the best release this year in my opinion! Now the problem I have is do I follow the flock and give it a PF?

    From the start this was familiar BM territory, it could almost be part of the original, but because of all the PF's so far I had to think, were others looking through rose tinted glasses, but it appears not. Unless I missed something, proportions and architecture were spot on i.e. no doors the wrong shape or size or other common mistakes. The look of this was near as damn it original HL, but looks alone are not the be all and end all of a good game, the gameplay was consistent with the environment the author/s used within the the HL universe.

    For me however gameplay is the deciding factor and the gameplay has to be fun, for me this delivered in both.

    So at the end of the day I'll rate this on my own view, this is one of the best mods so far this year and I don't give PF's lightly.

  10. Duke 43 comments

    23rd April 2012

    Nope, just a blank screen or nothing at all, tried both of the above.

  11. George Campbell 146 comments

    23rd April 2012

    Personal Favourite

    Play this. Play it now. It feels like black mesa. The scripting is wonderful, the pacing is good, and the gameplay is fun.

    Although it is not exactly in half life style, this makes it feel fresh. There are some seemingly quite large vistas, which gave a little information overload, yet were nice to look at.

    This mod was actually a little hard, with my health getting low quite often, dying a few times and using strategy to kill enemies, reloading etc. this reminds me of my first half life playthroughs. This is good because easy mods have boring combat.

    I noticed a lack of music, but 5 minutes later some creepy ambient music played, and a big scary gargantuan destroyed the door! Although I was a bit disappointed as we didn't get to stay in this area very long. The ending was odd, maybe I didn't pay attention to the story.. well, it deserves a re-play ;)

    The spacing between combat and calmness was very well done, like an art. There was an interesting part of gameplay, involving many ceiling turrets. But you will just have to experience it yourself!

  12. Pedro_The_Swift 45 comments

    23rd April 2012

    Help Please,,
    game originally wouldnt run under HL's normal 3D graphics, and now ALL HL maps freeze at loading screen.
    as usual Steam wont let me reload HL by itself, is there a config file I can delete?

  13. dougjp 198 comments

    24th April 2012

    Personal Favourite

    I feel like having wandered in the desert for months and found water. Where did this come from. :)

    Its an incredible piece of work for HL1, and yes, I think in spots it is better than the original. I put it up there with mods like the Dav series, Edge of Darkness, USS Darkstar, Todesangst, Xeno, Resistance and some others I can't recall right now.

    I do hope the author keeps going and creates more mods. I could care less about the limited graphics quality of HL1 when I get a mod like this!

  14. Duke 43 comments

    24th April 2012

    tried this 3 times now, new folder and moved the seperate files to it, time before the whole folder to it…plus the original instruction, but still won't play…help ?

    • Okay, let's go back to the beginning.

      1. Delete any previous installations you have of this mod.
      2. Restart your computer (just to be on the safe side)
      3. Launch Half-Life (just to be sure)
      4. Download the file again, as this now has the correct file structure.
      5. Copy the folder into the Steam/Half-Life folder.
      6. Restart Steam
      7. Find and Launch mod via the Library page.

      Now, I have little hope this will work, as I am sure you tried like this before, but it's an elimination process, so we have to try.

      Please report back the error or result.

      I promise to do my best to help you get this working. please add me on Steam friends (planetphillip) and we can try to be online together. I am in GMT plus 1 hour.

      • Duke 43 comments

        24th April 2012

        I'm GMT + 2. I don't use the steam friends thing, never have, bit of a FaceBook messenger user though, or Skype. I'll do as you suggest and get back to you, cheers.

        • Technic 474 comments

          25th April 2012

          How about trying without Steam?
          1. extract the RL folder to your HL directory with the complete file and folder structure
          2. create a HL shortcut on your desktop (if you haven't)
          3. right-click this icon, click properties
          4. in target line, add "-game hl-residual-life" (without quotes) after hl.exe so it looks like this:
          C:\HL\hl.exe -game prisonerofevent (foldernames can be different of course)
          5. click ok, start HL via the shortcut on desktop
          6. start new game, it should load RL instead of original HL
          7. to play the original HL again just remove the "-game hl-residual-life" command in properties again, to play a different mod just replace the gamename, for example "-game hl-residual-life" to "-game ussdarkstar"
          (the modname needed here HAS to be to mod's folder name, so if a mod is called Poke646, but the foldername after installing it is p646 it has to be:
          "-game p646"

          I hope this helps.. report results please.

          • Anon_409832 6366 comments

            25th April 2012

            @Technic, regarding Point 4.:

            4. in target line, add "-game hl-residual-life" (without quotes) after hl.exe so it looks like this:
            C:\HL\hl.exe -game prisonerofevent (foldernames can be different of course)
            Where does "prisonerofevent" fit in the equation?

            FYI,
            C:\SIERRA\HALF-LIFE\hl.exe -game Decoy -dev -console (works!) but,
            C:\SIERRA\HALF-LIFE\hl.exe -game hl-residual-life -dev -console (not working!)

            I play HalfLife, exclusively, without Steam:)

            @Phillip, why is there no "maps" folder in the download?

            • Technic 474 comments

              26th April 2012

              Oops, how embarrassing! Of course "prisonerofevent" doesn't fit here, it was a mistake as I just mixed mod's names (yes, I was replaying "Prisoner of Event" lately, for writing a review here), so the correct 4. is:

              4. in target line, add "-game hl-residual-life" (without quotes) after hl.exe so it looks like this:
              C:\HL\hl.exe -game hl-residual-life (foldernames can be different of course)

              Thanks Anon!

              I just wonder why it's not running for you too, even with this method.
              Any error message? I usually activated mods ingame via the custom game menu until many mods crashed, so "my" method with point 1. – 7. always worked for me afterwards, I always do it like that. Weird..
              There is a maps folder in the RL folder, but it's empty as all maps are "hidden" in the pak0.pak file.

              • Joepan 57 comments

                26th April 2012

                Ok! Point 4. understood.
                I ran the RL Mod through the "Custom Maps" menu, but it hangs at a start screen screenshot, until I Esc back to main menu and quit:(
                I'll just have to accept defeat, and register or download HalfLife on Steam, even though I have a 100% genuine copy (1990s) of HL incl. serial nr., but what if Steam rejects my registration?!?!? Then I'm screwed…

                Cool picture of my HL & OF CDs:
                http://imageshack.us/photo/my-images/545/myhalfilescds4.png
                http://imageshack.us/photo/my-images/804/myhalfilescds1.png//

                ReplyEdited at 6:57 PM, 26th April 2012
                • Technic 474 comments

                  29th April 2012

                  Did you read all the points, from 1. to 7., not only 4.?
                  I also did use "custom game" all the time before, but since mods started crashing I only use the method I described above and it just works fine!
                  Every mod runs without problems, no errors etc. :P

                  • Joepan 57 comments

                    30th April 2012

                    Residual-life still not working, whilst all other HL mods/maps work, for me. Strange! Another hl-mod not working for me is the Cry_of_fear mod (Steam exclusive?!?!). I'll try and reinstall half-life and see what happens, before I throw the towel to Steam…lol!

      • Duke 43 comments

        24th April 2012

        Nope, all I get is the same freeze and the error message 'this programme is not responding’

        • Okay, please add me on Skype as planetphillip and we'll see what we can do.

          Although, for some reasons some mods just don't work for some people.

      • Pedro_The_Swift 45 comments

        25th April 2012

        This'll be good, I'm GMT + 10 LOL!!

        plus mines now a global HL1 problem,, nothing runs,,

        ReplyEdited at 12:52 AM, 25th April 2012
        • Duke 43 comments

          25th April 2012

          But how come this mod is working for others ? Is there a patch or a different file structure I could try ? Would even be good if you could just load the bsp's and manually start it via the console…I really want to play this..

          • Bayram 6366 comments

            29th April 2012

            I found a little guide on moddb.
            Perhaps you want to try it

            I created a new folder: Residual life public
            extract the files from the zip file into it.
            Then open pak0.pak with GCFScape and select all and extract to the folder Residual life public

            (or extract the pak0.pak into the modfolder and place it in your half life directory from planetphillips download)

  15. Play It Later

    This mod starts with cool cutscene about someone who seem to say "No" to G-Man. I especially appreciated the showcase of dark part of Xen from where Freeman went to Nihilanth and great camera work in the part of Black Mesa which was transported to Xen.

    We start in the room where our hero lives. The announcer voice about military personnel hints that the disaster is probably already happened. The mod creates atmosphere of tension by reusing dialogues from Blue Shift and showing soldiers behind locked doors. But if the disaster has already happened and soldiers are behind the door, why are people still trying to work instead of implementing defensive measures?

    Quick switch to very tall room looks stunning. If you try to talk with the scientist, you notice improved behaviour, there's even a chance that he will stop, look at you and listen what you have to say. This is a welcome addition. Later we'll notice that soldiers" chatter is also changed, which is welcome, too.

    The train ride follows. Reminds of Blue Shift at first, then becomes fully original. The design and idea to arrive in the Lambda complex are original. I think I saw Lambda Complex's part of Transit System in Return To Lambda Core mod, and here it looks a lot more original and interesting than there.

    The weekday that starts in Lambda Complex is a great idea. Some interesting exploration there. The medkits lie below. I thought that they hint that we will return to these places soon, and it won't be as peaceful as it's now, but this didn't happen.

    Very fun scripted scenes happen after we enter the elevator.

    The fights are hard: the author predicts what you will do in the situation, and spawns another monster which breaks your plan and kills you. The fact that some monsters now have more health is annoying for me, because I don't like to find out that something is worse than I expected. The addition of fast headcrabs is a nice idea, though: due to slow speed these small monsters became easy as the time passed. Ninja Zombie is a great idea and it's realised very well. We don't meet it often, but some monster has to be rare in order to achieve proper variety.

    At first we go through interesting and original locations, but later there are more and more bland rooms and corridors. Rectangular rooms and corridors with flat walls and props? I'd rather have a shorter mod with more detailed and interesting design. Some places will require us to pay attention in order to find the exit.

    Teleporter activation looks really stunning. Seems like it's possible to find a hidden entrance to Xen there. Xen is made well, with a nice original idea – remains of human buildings that became part of it. I got to Xen through .bsp file editing (removed things that prevent from loading it with console), and now I can't be bothered to waste time searching that teleporter chapter for a hidden way to teleport there. Just finding out an answer from someone is something that I don't want even more, because it would make me feel bad. I don't think that hiding levels is a good idea, especially considering that good Xen levels is something that this mod really lacks for.

    Despite all these Personal Favourites, don't be in a hurry to play this mod now, because there's no guarantee that you will enjoy it. Play it later.

    • Hec 1003 comments

      24th April 2012

      But if the disaster has already happened and soldiers are behind the door, why are people still trying to work instead of implementing defensive measures?

      Well, good observation about it. But I think we can only especulate, and remember Black Mesa it was a huge almost never ending facility with huge distances between the many complex it has, so I could think a theory that some scientist weren't really aware of the "disaster" or mess that has turned into it, maybe the xenian invassion was not the same in the whole BM compound, so the military irrupted in some parts of the compound in a pacific way, and the scientist being so square in their duty didn't noticed as something that may interfere with their jobs, well that's my theory.

  16. Hec 1003 comments

    24th April 2012

    Personal Favourite

    We have to recognize properly the good stuff that rarely is released, and I am glad PP and its community recognize propperly this mod as deserve it, opposite to the really offensive bad reviews this mod has had in MOD DB.

    This is a great mod, despite of you like some thechnical aspects of it or not, is a great mod because some developers take the effort and the time to do a mod for HL1, and that's really relevant because I could feel that HL1 mod production is in a really bad danger of extintion. So sudenly this mod appears and show some basic lessons of how doing a classic HL1 mod.

    I loved it because the nostalgia is deep, but also so well done, it feels like a professional add-on, the tram sections and the new enemies are a great point for this job, I frankly don't understand how more mod developers are not taking the roots again and develope some more mpas for HL1, forget about Cry of Fear here we have a really cool classic HL1 old school mod, and is great, I could say this is in the same level of the great Sweet Half Life.

    And I have to accept the fact: it is great is 2012 and we have this release making a classic mod for HL1, I guess this shows that HL modding is never enough or is dead at all, i'm glad that this kind of jobs shows HL1 Pure Black Mesa modding is not extincted after all.

    I stronlgy relate this mod to the recently Black Mesa PP competition, that was practically dead because of the lack of more entries, and I have to say it, maybe a reedition of that competition with more publicity and sponssors would be so much more improoved and we could see some really interesting maps coming out of that project, maybe is needed another Project Quantum Leap or Reissues initiative again in order to enjoy great HL1 mapping again.

    Ok so back to the main gamplay of this mod, I enjoyed the combats and the enviroment all the way, I asume the story is simple so I don't really worry much about that, there are some really amazing parts in the mod that hugeness of BM is definitely present and well done, I also love the part where you can see a shatered tunel heading to "Black Mesa East", that was a clever touch betwen the HL1 and HL2 worlds I tought and I really like that smooth but clever detail on this mod.

    Finally what more can I say?, well nothing more that as a gamer, i'd love to see more mod production for HL1 because I enjoy it, second more mod production in both engines Source and Gold SRC relating the details of this 2 universes in HL that we love to explore!!!, come on!! there's alot of cool sources for moders to be creative and inovative, is great that a simple HL1 mod has even more aceptation than some Source old fashioned CMB world maps, I really liked this mod, was like a very different fresh air in the middle of more strange common and highly repetitive puzzle mods nowdays.

    ReplyEdited at 9:38 AM, 24th April 2012
  17. Technic 474 comments

    24th April 2012

    Play It Later

    New mod of the Korean mappers behind "Residual Point" (worth playing).
    You're yet again in some very neat looking BM facility, being an engineer who just is about to start his working day as suddenly…yeah!
    The only way to escape this hell on earth is, right again Sherlock, to escape..
    As the story is once more boring and actually just the same as in so many other mods already, it's neglectable.
    However, if there's none what else does a good mod need to be awesome then?
    I'll tell you. It's supreme, detailed leveldesign with awesome architecture and lighting, combined with a very good atmosphere and pretty nice combat action which is very well balanced. Overall it's VERY high quality!
    The maps feel like directly made from Valve and create a catching and oppressive atmosphere as you're like always asking yourself: "Oh no, what's next? What's around the next corner??" – most excellent!
    Combat is not too easy and not too tough, the enemy placement is well thought out and the fact that sometimes at places where you expect combat there just is none! And then, suddenly… pew pew pew! That's what I call the opposite of boredom.
    Unfortunately, there are almost no puzzles, which could have been making the mod even more great, and also adding some playtime.
    But don't worry, the playtime is quite long (minimum of one hour to about 2,5 hours depending on your skill etc.)

    The reason I "only" give it a "play it later" is, that in my eyes something is missing and I can't tell what I mean exactly…
    Maybe it's the puzzles or something special to await, but never came. Maybe it's also the half-hearted end… I dunno.
    Nonetheless, it's a must-play for everyone – except puzzle and story-lovers who will be disappointed here.
    Already the detailed graphics and design is worth for at least taking a look!

    Pro's:
    -Extremely professional mapping, varied design and lighting – very detailed and just high quality
    -Great combat action
    -Very good balancing – never too hard, always fair
    -Interesting feeling and good atmosphere
    -Customized enemy hitpoints if I'm right, also new, scary enemy model
    -Escorting guard and/or scientist does work without any problems (only needed once)
    -A few nice scripts
    -Good playtime (1-3 hours), but way shorter than "Residual Point"
    -Expect the unexpected
    -No bugs, no dead ends

    Con's:
    -Almost no puzzles
    -Neglectable story
    -Loses lot of it's charme when playing a second time
    -Quite many locked doors
    -Disappointed end – that could've been done way better! (but it makes hungry for more of course..)
    -No rocket launcher :P

    ReplyEdited at 1:50 PM, 24th April 2012
  18. Stef 423 comments

    24th April 2012

    O Ohhh

    Never install HL into steam I use it separetly and didn't taught I would need to do this with steam but there is a custom.mpk file created that make the game freeze

    So it may sound stupid but how to install hl in steam ?

  19. Joe_Freeman 15 comments

    25th April 2012

    Just wanted to say:

    The mod loaded and worked fine for me…everything is cool

    but,

    Just wanted to point out that for some, like me, it may be a bit confusing at first as this will show up as Half-Life: Residual Life Public 1.0 verses the old mod I still have installed Half-Life: Residual Point Public 1.0. Obviously they are two different things but it confused my old brain for a minute.

    Also, I was temporarily delayed looking for "Residual xxx" in the Steam Library but don't forget it is listed under "H" for Half-Life: Residual Life Public 1.0 ……just thought I'd mention it…….

  20. ben el 6366 comments

    25th April 2012

    I saw in the game mod that have a problem in the map. the map is rk00 file. please fix the game and relocate the file.

    thanks

    from ben el :))

    • Technic 474 comments

      26th April 2012

      What do you mean? All maps are packed in the pak0.pak file in the RL folder, not in it's map folder. The mod runs very good, no errors to me.

      • ben el 6366 comments

        26th April 2012

        I sure that the file pak0.pak is located in my folder but the game not know about the file and giving an error.

        • Technic 474 comments

          26th April 2012

          And what does the error say exactly? Something like "couldn't load map rk00" or what? It really did work fine for me, played through this mod twice already..

          • ben el 6366 comments

            28th April 2012

            it says to me "couldn't load map rk0"

            • Technic 474 comments

              29th April 2012

              Odd, as they are all in the pak0.pak file, maybe download a pak explorer tool and check if it's there or rename it there? I don't know, sorry..

  21. Barnz 80 comments

    26th April 2012

    >Some people on ModDB gave this a 1 out of 10 and I have no idea why.

    Because it's a recycled piece of crap. He took the best parts of Half-Life, and its expansions, and remade them. It's another generic, mindless shooter with hundreds of clone corridors with poor gameplay. It's almost bad as Residual Point. There isn't any single improvement.

    5/10

  22. Andrew 54 comments

    27th April 2012

    Play It Now!

    This was loads of fun and a good length. Got stuck on the slanting lift once or twice, but that's par for the course with HL1. Not too close to the original to be boring. The mapping, texture and lighting qualities were very good. I was impressed with the originality of the new enemies. The headcrab Ninja was especially nice.

    ReplyEdited at 2:36 PM, 27th April 2012
  23. Vic 71 comments

    27th April 2012

    There's something odd with my installation of the mod – when looking at a scientist from the side, they seem to have… two faces on. From the front, they look more or less alright, but their noses are slightly larger and askew, and the Bennett/Kleiner model has these weird opaque glasses.

    What's up with that? Running a standard Steam-HL1 installation, no HD pack installed.

    • The models from the mod were decompiled and remodelled which makes the skins shift slightly. It's not a problem with your installation.

  24. Duke 43 comments

    29th April 2012

    sorry, given up on it…I guess I'll never know….

    • Duke 43 comments

      3rd May 2012

      ….except…aha !!!! It works on my lap top running Vista…but still not on the Tower running XP..I don't know why an operating system would make any difference, probably doesn't, but at last I get to have a look at this mod. :)

      ReplyEdited at 3:51 AM, 3rd May 2012
  25. MSandt 23 comments

    2nd May 2012

    Play It Later

    A worthy mod no doubt but too generic as too often I found myself thinking that I'm revisiting Half-Life, which isn't bad in itself as Half-Life rocked but too many areas seemed copypasted from the original which does devalue the overall impression. As far as attention to details and architecture are concerned, this mod is top-notch and I liked the flow of its gameplay. It just lacked originality. I loved the Garg scenes near the end but the ending itself was awful.

  26. Reuben 33 comments

    7th May 2012

    Maybe?

    I was not as impressed with this mod as others seem to be. The flow and direction was good, but I felt the design was such that the enemies had a lot of help, so the tactics to take them down were not that fun. Also, the player was only given a few select weapons, so there was not a great deal of variety in the combat.

    The ending was also very disappointing; at first I thought I had gotten a bad ending and there must be a better one, because it was just so abrupt and had no meaningful conclusion.

    All in all, the mod had a lot of good points, which have been brought up by other reviews, but I just felt that it wasn't as fun to play as it could have been.

  27. Qwertyus 162 comments

    9th May 2012

    Play It Now!

    Good mod, but not really amazing for me. It has its own style, but sometimes it looks like just a clone of HL or other mods. It needs some more special and original features to be a real masterpiece (cool ending at least). But mapping and gameplay here are very good, so I can recommend this mod for any HL-fan.

  28. 23-down 68 comments

    13th May 2012

    Personal Favourite

    I know this mod for a very long time as the author released like 7 demos in the past before he finally decided to release the final version.

    One thing should be clear right of the beginning the author rocks as he successfully recaptured the game & mapping style of Black Mesa. This must be the first mod where I really felt comfortable right on from minute 1. All areas were smoothly made and I can't even think of any area in this mod which I disliked.

    The story is the same as from Half-Life this time we just see it from one of those scientists or Janitors wearing the NPC (nuclear-biological-chemical) protection suit.

    This mod comes along with some of the old Op4 monsters such as Otis and Black Ops and even adds some own additions like a female Black Op fast Zombie etc.

    It is obvious that this is already a cult mod such as Point of View, Azure Sheep, Sweet Hl, Poke etc..

    Play it you wont regret it!

    ReplyEdited at 12:33 AM, 13th May 2012
  29. Ade 829 comments

    14th May 2012

    I seem to not be able to get a scientist to follow me.. I'm at the 81st screenshot and the scientist that let me in now won't get out of a corner, it's like he hits invisible walls when tries to run. I must say it's not the first bug I encountered in this mod and I'm surprised someone even mentioned bug free in his pros; must be some reason why mod is acting different for all sorts of players.
    So any help on how to get the scientist to move? I have to activate the reactor/generator I think, cus there's nothing behind the 2 doors in that room.

    • nige 6366 comments

      14th May 2012

      You are right you have to backtrack turn on two switches and a consul switch and the scientist will move good luck although you may have it by now.

  30. Ade 829 comments

    14th May 2012

    Play It Later

    OK ty, nige, for pointing that out, it's been a long time since medium backtracking was used in a hl1 mod (or I just haven't played enough of those in a while) but I still think it's the author's fault for making it look like a bug and not hinting us that ‘hey there's no power, why not go back thataway and turn it on’ as the schema on the walls did not seem that obvious to me that it would interact.. as in light up if I did something. But in the end I got to the end, so to speak.
    I actually found 2 odd endings with the same "Out of range" message, and from the comments I seem to have finally finished this particular mod that didn't leave me quite happy. I kind of feel like I wanted more from it? But in a bad way. Like OK I've seen this, done that, but where do you keep the good stuff? Despite having a new enemy, new models (for me), marvelous layout/mapping and I want to say new mechanics but I think they were just small artifices or fireworks if you may, I, for one, found it lacking, boring overall and hard in places. For eg, too few or no h-packs after having my a** zapped by never ending spawning vorts or dying a lot by the hands of auto-trigger-assassins. And the empty chargers? Not funny. Try frustrating.
    That doesn't mean I enjoyed most of the combat, it was engaging and I loved the effect of using gargs without us actually having to fight them, they did scare me. And the intro credentials are charming but they don't actually let in on the player's clear objectives (other than get out alive which is overused) and are not followed by a proper story. And as others mentioned, no puzzles, which for me is like minus two points, not one.
    And it was bit buggy and seen enough to say it needed proper betatesting, but: it did entertain me for a few hours yesterday, I did have that drive to not go to the bathroom but play and see what's next, and could've finished it in one sitting if that scientist wouldn't've looked so funny while trying to follow me, so this brings it up from a maybe to "Play It Later".

  31. vancanucksfan 246 comments

    8th June 2012

    Personal Favourite

    I thought this was a terrific mod in terms of look, pacing, and difficulty level. It is also massive in scale but the progression is very steady. It's too bad it didn't have custom voice acting as well, especially for the radios, but it didn't dampen my enjoyment. The best part was the mutant black ops that you see a few times.

  32. Barbona 2 comments

    19th June 2012

    Play It Now!

    Sorry for my bad english but im spanish… Good Mod but the ending was inconcluse..?

    • Technic 474 comments

      20th June 2012

      Inconclusive? It yes it was, that's one bad point several players also mentioned here, however, overall it's a very good mod!

  33. Chronos 1 comments

    27th June 2012

    Play It Now!

    WOW This Is The Best Mods Ever I Played!
    Somebody Outthere Must Try This Mods!

  34. john 137 comments

    14th September 2012

    Play It Now!

    This is one great fun long mod.

    I was hoping that in the white suit I would have had some underwater activity or something in an environment that the suit would have given me a benefit.

    The ending leads me to say, when is part two coming out?

  35. ivorybow 37 comments

    3rd April 2013

    Problem…it runs fine but only a small square of the screen is visible and the rest of the game is blacked out. It's not a small screen, just a square cut out and showing, nothing else visible. I have never seen this before. Any ideas? Using Windows 7

  36. geekofalltrades 58 comments

    17th June 2013

    Maybe?

    I'm really not seeing what everyone is so impressed about. The mod tries to mirror the original Half-Life almost exactly, it seems, and ends up boring and derivative as a result.

    First, we start with a tram ride into work. Er… why? Does the author want us to admire the facility? He realizes that this is GoldSource, right? It looks good, for GoldSource, but the engine really isn't impressive enough anymore to warrant the sightseeing tour. This was a theme that I noticed arising several times: long stretches of exploration with few or no enemies or puzzles.

    Next you have to deal with the misdirection. Right from the start, it seems, the mod is filled with long paths that dead-end, forcing you to back-track. The introduction (prior to the accident) is the first example, but not the last. Others mentioned the reactor room, where the power is out and there's no indication that you need to backtrack, which leaves you floundering in that room for, in my case, ten or fifteen minutes, wondering just what the hell I'm supposed to be doing. This wasn't helped at all by the fact that most areas seemed to be open for backtracking, up to a point, so it was never clear when you were supposed to backtrack, as opposed to when the author thought it would just be cool to let you go back into the previous area.

    Also not helping with the misdirection was the fact that most objects and buttons in the game are given what I'm going to call "token interactivity." That is, if you "use" them, they make a noise. The glut of "use"-able objects then makes it unclear which, if any, of those objects are important or necessary for you to progress.

    Finally, the author seems to get off on making his levels circular. (You progress to the end of a level and unlock a door to find that it spits you back out at the beginning of the level.) This can be cool, and is fine IF the circular design keeps you moving forward. In Residual Life, though, I often found myself back at the beginning of an area without any clear way to progress, forcing me to backtrack into the level looking for the way out. I hadn't moved forward; I'd just gone in a massive circle.

    Level design aside, the mod is still pretty unimpressive. Headcrabs are turbocharged, moving faster and taking more hits than they did in the original. This serves to make them even more obnoxious than they already were. The Black Ops make an appearance, but as they fill the same niche as the HECU soldiers, they add absolutely nothing to the combat. There is one new zombie variant, which appeared twice. It was… interesting.

    The story can't decide what it wants to be. The grunts and Black Ops don't appear to have any real goal, even the radios are ordering them to evacuate. At one point, we spy a couple undead-looking soldiers in glass cases (visible in one of the screenshots), but then that avenue is never explored and the soldiers never appear again. It ends up being just another escape-the-facility story – and one with an abrupt and irritating ending, to boot.

    So, to summarize: It looks nice, for GoldSource, but the level design can be irritating and confusing. The Black Ops and the new zombie variant added nothing new to the combat. There was no story.

    Whatever everyone else sees in this mod, I don't see it.

    ReplyEdited at 2:01 AM, 17th June 2013
  37. melzaru 10 comments

    31st October 2013

    Personal Favourite

    I think this is one of the best I've ever played for half-Life 1. First of all, It changes your already-seen HEV suit for another one which it's cooler in my opinion. The game it's well thinked I didn't find any bugs) and it's long enough, but I didn't think it would end that way.

    5 word review

    Cool mod with very surprises.

    ReplyEdited at 5:14 PM, 31st October 2013
  38. DREDDY 8 comments

    23rd January 2014

    Prompt where you can find Manuals-Guide?

    • DREDDY 8 comments

      25th January 2014

      Passed all the levels to finish. The game is interesting, that ends abruptly. Probably planned ending but now it probably will not wait.

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