This is a mod made by a Korean mapper. The read me is almost empty. It seems to be a remake of Half-Life! It starts with a ram ride, followed by collecting your hazard suit, then pushing the material into the test chamber and watch things go wrong.
- Title: Residual Point
- File Name: rp_pub_ver1.exe
- Size : 97.75Mb
- Author: Toxagen
- Date Released: 06 October 2007
A walkthrough for this mod is available. It is in PDF format. You may be able to open this directly in your browser, depending on which one you use and its version or alternatively you can download the free Adobe Acrobat Reader
- Residual Point Walkthrough PDF (483Kb)
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Click on the thumbnails below to open a medium size image. WARNING: The screenshots may contain spoilers.





































25 January 2008 at 10:10 pm
maybe for the mapper, the journey was more important than the ending and that’s why he made the mod so long
26 January 2008 at 3:19 pm
Yeah, it certainly seems that way. And I must admit I did enjoy the journey.
I’m not asking for an awesome epic ending or anything, it could have just been one minute long. Or even shorter – the old mod “Case Closed” is a good example. You open a door and are confronted by the G-Man and four soldiers, BANG black screen and cool music from The Terminator. That’s a three-second-ending, yet was more satisfying than Residual Point’s ending, which simply wasn’t an ending. It wasn’t even a “to be continued”. The bit where it said “THE END…?” made me hang around after the credits and listen to the music, and after five minutes it said “The End. (Really.)” The final room even included health and ammo pick-ups suggesting there was supposed to be something more, so what happened, the mod author just got bored and gave up?
Heck, the bit with G-Man and all the green lightning in the middle of the game seemed more like an ending than the final anticlimax. I almost got the feeling that entire mod was a gigantic sadistic practical joke or something, like Half-Quake: Amen. If you backtrack in the parking area once you have the scientists and Barney you come across a battle with soldiers and TWO gargs, and once you defeat them (only possible if you happen to have a ludicrous amount of explosives) you bring a scientist to a previously locked door and… he tries to use it but it is still inoperable. Scientist says “I expected this would happen” and then you are attacked by even more enemies. So that means the game actually PUNISHES the player for exploring an alternative route! You use up all your ammo, probably have very little health yet, then get ambushed. Lovely.
And it is weird that he didn’t make those “portal storm” maps part of the actual game, cause they were good fun – and hard – and would have made sense at the end of the mod after the final portal. The player returns from Xen to find Earth even more heavily infested and with a Xen sky. The ending could have just been getting in a vehicle and driving off. That way it would have seemed like the player had accomplished something. Or perhaps attempting to escape but getting killed instead, if the creator wanted the ending to be anticlimax. Would have been better than no ending at all.
The current ending in Xen doesn’t seem like any accomplishment, you’ve killed a bunch of aliens but as far as you can tell you haven’t defeated anything important and you haven’t escaped from Xen. Imagine if a movie ended like that – the hero spends the whole movie fighting for his life, killing loads of bad guys, in an incredibly stylish and awesome way with loads of big explosions and great special effects, and at the end he… walks into another area. End credits. Woohoo.
You can’t just stick end credits onto the end of a fight and call that an ending. So while I give this mod a massive thumbs up for most of the experience, but a massive thumbs down for pretending to be a complete mod when it is actually unfinished.
26 January 2008 at 3:51 pm
I’ve added the rating section – Not sure why it wasn’t there before.
Your evil twin – that’s a really nicely written comment. Thank you for taking the time to write something that adds value to the site.
I have sent you an email.
26 January 2008 at 11:42 pm
That punishment / dead end you were talking about.. I thought it was a bug.. it made no sense, just like you said and proves again the author lacks in creating a flow and a proper end.
)
Then again, it is a long one and maybe he did just get bored at the end
And thanks for reminding me of “Case Closed”. It’s worth a replay
27 January 2008 at 4:02 am
Wheres the link?
27 January 2008 at 4:53 am
Under the bar that says download
01 March 2008 at 3:16 pm
Great mod!
09 March 2008 at 3:55 pm
just started it (came to the electric fence so far) and i really like it. and the fact that it´s long seems to be good for me, too: i´ll just pop it in and play for 30 minutes when i need another dose of HL1.But there seems to be a lot of stuff that isn´t in the actual “campaign”. like the hazard course and the “map xyz” part.
Is that all or is there even more hidden? Has anyone got an overview over the levels here?
09 March 2008 at 4:51 pm
The hazard curse is like another story and it is long too
03 April 2008 at 5:11 pm
I very good game running parallel to the original game only falling down on a too long and repetitive Xen sequence and a near impossible boss sequence. Otherwise up there close to the best of the HL1 mods/maps.
16 April 2008 at 4:07 pm
hold on. so there’s three parts to this whole mod?
the hazard course has two paths, and there’s another story?
anyways, I took the sewer path for the “hazard course” and im stuck at a part where there’s an elevator, a bunch of explosive metal crates [one of which that is movable], and a scientist in a room with a shotgun. i don’t know what to do next!
19 April 2008 at 8:09 pm
-> rzx150
bring this create(box), just push (or fall) inside fan
14 May 2008 at 11:24 am
to Ollo (9th March 2008 at 15:55)
> Is that all or is there even more hidden. Has anyone got an overview over the levels here?
List of maps can be viewed by command ‘maps *’ in console.
By the way, two main path of hazard course merged back in level “ON A BASEMENT”
26 May 2008 at 6:38 pm
I realy like this one but:
To bad i get an critical error (in the middle of the mod i think)
“Mod_NumForName: /models/rbarrel.mdl not found”
This error comes after i shot down the transporthelicopter and go down into the “sewer”; somekind of kanal
and it colapses and then is a mapchange and then: Fatal Error.
I am realy sad – i tried it moar then once 8(
(nearly any other mod on this site works fluent)
But the 1 to 1 1/2 houres of gameplay are worth it!
03 August 2008 at 3:57 am
One of the best mods around, and definelty the hardest ! Almost impossible in some places. I wish hed used more of tehe opforce nemeies though.
21 August 2008 at 12:28 am
This mod is a mixed bag. While some chapters are well done and fun to play,others are tedious despite the fact that the player faces huge numbers of enemys. Good ideas and neat details are dispersed throughout the whole mod but somehow the composition is not coherent.
I 2nd evil twins opinion that Timeline,all three parts played in a row,is after all the better gaming experience but i also recommend to play RP – for the good things that are scattered here in this to huge mod.
04 October 2008 at 1:39 pm
Very enjoyable.
Forgot how much fun the original Half Life world was.
Think I will dig out my original Half Life and play it again after all these years.
29 December 2008 at 8:46 pm
Great mod, loved the variety of environment. Lots of areas reminded me of parts of Opposing Force and Half Life. Nice variety in headcrabs also.
23 February 2009 at 10:23 am
Quick fix to “Mod_NumForName: models/rbarrel.mdl not found” error:
Navigate to the “…Half-Life/value/models” directory and make a copy of mbarrel.mdl
Rename copied file: rbarrel.mdl
Continue playing game.
01 March 2009 at 1:33 pm
Why is the training like another mod ?
31 May 2009 at 6:41 am
In bootcamp, after the tripmines, you end up looking at a fence with two pipes and water.
Try walking ON the fence and looking around. The other fence is where you want to go.
26 July 2009 at 3:31 am
I’m totally stuck in the underground railway where you first run from a turret and finally find these closed gates with soldiers on the other side.
Right above those gates on your side is a balcony thing with a switch and G-Man. When G-Man is attacked, he leaves. Apart from that, how am I supposed to hit the switch?! Surely that would open the gates! And I tried hurling a grenade into the window, but no luck.
I can’t go back where I started because the game always crashes at a specific spot.
To be more precise, the error I get is first:
S2_GetSpace: overflow without FSB_ALLOWOVERFLOW set on Server Datagram
After that error, I get from Visual C++ Library:
Program: …./hl.exe
R6025 – pure virtual function call
and this is in map sk03b whenever I go back to the turret I’m supposed to run away from.
14 August 2009 at 5:06 am
Played this a while back so I don’t remember every detail. What I do remember was some pretty impressive stuff. The game play was great, although it was quite difficult atve played, and everyone should try it out. times. There were also a number of “this mod is awesome” moments. Expect some custom content, such as new enemies. this is probably among the greatest HL mods I’
23 September 2009 at 1:55 am
Why the walkthorught is not working?
24 September 2009 at 2:32 pm
I have just tested the walkthrough and it opened for me. You did read that it requires an application to open it because it is a PDF file.
As Gilfrarry says, please be more specific.
24 September 2009 at 3:23 am
Are you having difficulty downloading it? Opening it? Using it? Because it works for me. Can you be more specific?