This is a mod made by a Korean mapper. The read me is almost empty. It seems to be a remake of Half-Life! It starts with a ram ride, followed by collecting your hazard suit, then pushing the material into the test chamber and watch things go wrong.

Basic Details
  • Title: Residual Point
  • File Name: rp_pub_ver11.exe
  • Size : 97.7Mb
  • Author: Toxagen
  • Date Released: 06 October 2007
  • Download: Moddb
Walkthrough

A walkthrough for this mod is available. It is in PDF format. You may be able to open this directly in your browser, depending on which one you use and its version or alternatively you can download the free Adobe Acrobat Reader

Screenshots

Click on the thumbnails below to open a medium size image. WARNING: The screenshots may contain spoilers.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
30 recommendations, average score: 4.53 (out of 5), standard deviation: 0.92
Broken Link?

Please email me about a broken link and I will do my best to repair it as soon as possible - thank you.

Total Downloads

Please note: These statistics are valid from December 2010

  • 125
    Overall
  • 2
    Today
  • 7
    Last 7 days
  • 50
    Last 30 days
  • 125
    365 days
Published

7th October 2007

Categories
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Mod not working?
An update by Valve to some Source engines has caused a number of mods to stop working properly and give errors. Please visit my Get Mods Working post for more details.
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Phillip says Play It!Maybe?Play It Now!Play It Now!Play It Now!Play It Now!Play It Now!Play It Now!Play It Now!Play It Now!Play It Now!Play It Now!Play It Now!Play It Now!Play It Now!Avoid It!Play It Now!Play It Now!Maybe?Maybe?Play It Now!Play It LaterPlay It Now!Play It Now!Maybe?Play It Now!Personal FavouritePlay It Now!Personal FavouritePlay It Later
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133 Comments
  1. maybe for the mapper, the journey was more important than the ending and that’s why he made the mod so long

  2. Yeah, it certainly seems that way. And I must admit I did enjoy the journey.

    I’m not asking for an awesome epic ending or anything, it could have just been one minute long. Or even shorter – the old mod “Case Closed” is a good example. You open a door and are confronted by the G-Man and four soldiers, BANG black screen and cool music from The Terminator. That’s a three-second-ending, yet was more satisfying than Residual Point’s ending, which simply wasn’t an ending. It wasn’t even a “to be continued”. The bit where it said “THE END…?” made me hang around after the credits and listen to the music, and after five minutes it said “The End. (Really.)” The final room even included health and ammo pick-ups suggesting there was supposed to be something more, so what happened, the mod author just got bored and gave up?

    Heck, the bit with G-Man and all the green lightning in the middle of the game seemed more like an ending than the final anticlimax. I almost got the feeling that entire mod was a gigantic sadistic practical joke or something, like Half-Quake: Amen. If you backtrack in the parking area once you have the scientists and Barney you come across a battle with soldiers and TWO gargs, and once you defeat them (only possible if you happen to have a ludicrous amount of explosives) you bring a scientist to a previously locked door and… he tries to use it but it is still inoperable. Scientist says “I expected this would happen” and then you are attacked by even more enemies. So that means the game actually PUNISHES the player for exploring an alternative route! You use up all your ammo, probably have very little health yet, then get ambushed. Lovely.

    And it is weird that he didn’t make those “portal storm” maps part of the actual game, cause they were good fun – and hard – and would have made sense at the end of the mod after the final portal. The player returns from Xen to find Earth even more heavily infested and with a Xen sky. The ending could have just been getting in a vehicle and driving off. That way it would have seemed like the player had accomplished something. Or perhaps attempting to escape but getting killed instead, if the creator wanted the ending to be anticlimax. Would have been better than no ending at all.

    The current ending in Xen doesn’t seem like any accomplishment, you’ve killed a bunch of aliens but as far as you can tell you haven’t defeated anything important and you haven’t escaped from Xen. Imagine if a movie ended like that – the hero spends the whole movie fighting for his life, killing loads of bad guys, in an incredibly stylish and awesome way with loads of big explosions and great special effects, and at the end he… walks into another area. End credits. Woohoo.

    You can’t just stick end credits onto the end of a fight and call that an ending. So while I give this mod a massive thumbs up for most of the experience, but a massive thumbs down for pretending to be a complete mod when it is actually unfinished.

  3. I’ve added the rating section – Not sure why it wasn’t there before.

    Your evil twin – that’s a really nicely written comment. Thank you for taking the time to write something that adds value to the site.

    I have sent you an email.

  4. That punishment / dead end you were talking about.. I thought it was a bug.. it made no sense, just like you said and proves again the author lacks in creating a flow and a proper end.
    Then again, it is a long one and maybe he did just get bored at the end :) )

    And thanks for reminding me of “Case Closed”. It’s worth a replay

  5. Wheres the link?

  6. Under the bar that says download

  7. Anon-01304

    1st March 2008

    Maybe?

    Great mod!

  8. Play It Now!

    just started it (came to the electric fence so far) and i really like it. and the fact that it´s long seems to be good for me, too: i´ll just pop it in and play for 30 minutes when i need another dose of HL1.But there seems to be a lot of stuff that isn´t in the actual “campaign”. like the hazard course and the “map xyz” part.
    Is that all or is there even more hidden? Has anyone got an overview over the levels here?

  9. The hazard curse is like another story and it is long too

  10. Play It Later

    I very good game running parallel to the original game only falling down on a too long and repetitive Xen sequence and a near impossible boss sequence. Otherwise up there close to the best of the HL1 mods/maps.

  11. hold on. so there’s three parts to this whole mod?
    the hazard course has two paths, and there’s another story?
    anyways, I took the sewer path for the “hazard course” and im stuck at a part where there’s an elevator, a bunch of explosive metal crates [one of which that is movable], and a scientist in a room with a shotgun. i don’t know what to do next!

  12. -> rzx150

    bring this create(box), just push (or fall) inside fan

  13. to Ollo (9th March 2008 at 15:55)
    > Is that all or is there even more hidden. Has anyone got an overview over the levels here?

    List of maps can be viewed by command ‘maps *’ in console.

    By the way, two main path of hazard course merged back in level “ON A BASEMENT”

  14. Play It Now!

    I realy like this one but:
    To bad i get an critical error (in the middle of the mod i think)

    “Mod_NumForName: /models/rbarrel.mdl not found”

    This error comes after i shot down the transporthelicopter and go down into the “sewer”; somekind of kanal
    and it colapses and then is a mapchange and then: Fatal Error.
    I am realy sad – i tried it moar then once 8(
    (nearly any other mod on this site works fluent)

    But the 1 to 1 1/2 houres of gameplay are worth it!

  15. Play It Now!

    One of the best mods around, and definelty the hardest ! Almost impossible in some places. I wish hed used more of tehe opforce nemeies though.

  16. Maybe?

    This mod is a mixed bag. While some chapters are well done and fun to play,others are tedious despite the fact that the player faces huge numbers of enemys. Good ideas and neat details are dispersed throughout the whole mod but somehow the composition is not coherent.
    I 2nd evil twins opinion that Timeline,all three parts played in a row,is after all the better gaming experience but i also recommend to play RP – for the good things that are scattered here in this to huge mod.

  17. Play It Now!

    Very enjoyable.
    Forgot how much fun the original Half Life world was.
    Think I will dig out my original Half Life and play it again after all these years.

  18. Personal Favourite

    Great mod, loved the variety of environment. Lots of areas reminded me of parts of Opposing Force and Half Life. Nice variety in headcrabs also. :D

  19. Quick fix to “Mod_NumForName: models/rbarrel.mdl not found” error:

    Navigate to the “…Half-Life/value/models” directory and make a copy of mbarrel.mdl
    Rename copied file: rbarrel.mdl
    Continue playing game.

  20. Why is the training like another mod ?

  21. Play It Now!

    In bootcamp, after the tripmines, you end up looking at a fence with two pipes and water.
    Try walking ON the fence and looking around. The other fence is where you want to go.

  22. Tye The Czar

    26th July 2009

    I’m totally stuck in the underground railway where you first run from a turret and finally find these closed gates with soldiers on the other side.
    Right above those gates on your side is a balcony thing with a switch and G-Man. When G-Man is attacked, he leaves. Apart from that, how am I supposed to hit the switch?! Surely that would open the gates! And I tried hurling a grenade into the window, but no luck.
    I can’t go back where I started because the game always crashes at a specific spot.

    To be more precise, the error I get is first:
    S2_GetSpace: overflow without FSB_ALLOWOVERFLOW set on Server Datagram

    After that error, I get from Visual C++ Library:
    Program: …./hl.exe
    R6025 – pure virtual function call

    and this is in map sk03b whenever I go back to the turret I’m supposed to run away from.

  23. Bluncheonmeat

    14th August 2009

    Personal Favourite

    Played this a while back so I don’t remember every detail. What I do remember was some pretty impressive stuff. The game play was great, although it was quite difficult atve played, and everyone should try it out. times. There were also a number of “this mod is awesome” moments. Expect some custom content, such as new enemies. this is probably among the greatest HL mods I’

  24. Why the walkthorught is not working?

    • I have just tested the walkthrough and it opened for me. You did read that it requires an application to open it because it is a PDF file.

      As Gilfrarry says, please be more specific.

  25. Are you having difficulty downloading it? Opening it? Using it? Because it works for me. Can you be more specific?

  26. Decisions, decisions…

    Way too much of them, running through wrong doors, two or three are possible at every crossing. Running forth and back.

    The way is hard to find often, look for the walkthrough.

    It IS worth to play beauce beautiful ideas like the biohazard scientist ego, as long as the original game and retro-feeling in some areas seen before in HL an OF.

    In poke 646, azure sheep, vengeance etc. you will find straighter, common gameplay, so play the mod residual point later.

    ReplyEdited at 3:26 PM, 7th July 2011
  27. Joe_Freeman

    11th December 2011

    Would love to try this but the .exe install file seems to be corrupted…all I get is gibberish random characters in the setup program and then a fail to install message because it is corrupted….tried downloading it twice and tried installing twice…

    ReplyEdited at 9:52 AM, 11th December 2011
    • It is corrupt, thanks for pointing that out, although not because of the random-looking characters during setup. I think that is because the modder is Korean.

      Try here until the file is updated.

      • Joe_Freeman

        13th December 2011

        Thanks Gilfrarry. I have gone to moddb in the past when a link didn’t work but for some reason I had forgotten all about it with this corrupt file. Thanks again for reminding me and for providing the link! ( I’m sure Phillip has better things to do than monitor posts on ancient mod pages)

        • You’re welcome. If nothing else you can google the file name and author, that’s why the original file name is posted along with the new file name, on most posts.

        • I’m sure Phillip has better things to do than monitor posts on ancient mod page

          It’s not some much that, more that I get distracted too easily. Everything seems to be “I’ll do that tomorrow”.

  28. TheUnbeholden

    16th January 2012

    Play It Later

    It has perhaps the longest (and most dangerous) training mission I’ve seen :D . Must have been a beta version map that wasn’t used and so instead used for “training”.

    The mod itself is also very long. But while it has some good level design, in its first half… things start to change after you reach the pumping stations. From then on (including the surface levels) its pretty mediocre, random open couryards with some boxes fighting large groups of either headcrabs or grunts.
    It gets pretty hard, which might be a good thing for some people but I found it to get pretty frustrating.
    Like the introduction of a different low res Islave that can take twice as much damage, and a bigger reddish headcrab that takes alot of damage and moves faster. It seems like the mod was rigged to make it harder… so medium difficulty is actually pretty hard.

    There are nitpicks to like some sections pretty much being copy pasted from Blue Shift, HL1, Opposing Force. Though I can only think of about 4 instances so that’s not a big deal.
    But the repeated voice acting from the previous games gets annoying, some custom voice acting would have helped this mod greatly.

    It lacks a storyline or any scripted sequences so it gets stale.
    The lack of a ending is the most disappointing thing about it. For such a long mod its a shame to see the creator sort of give up on it.

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