This is a mod made by a Korean mapper. The read me is almost empty. It seems to be a remake of Half-Life! It starts with a ram tride, followed by collecting your hazard suit, then pushing the material into the test chamber and watch things go wrong.

Basic Details
  • Title: Residual Point
  • File Name: rp_pub_ver11.exe
  • Size : 97.7Mb
  • Author: Toxagen
  • Date Released: 06 October 2007
  • Download: Moddb
Walkthrough

A walkthrough for this mod is available. It is in PDF format. You may be able to open this directly in your browser, depending on which one you use and its version or alternatively you can download the free Adobe Acrobat Reader

Screenshots

Click on the thumbnails below to open a medium size image. WARNING: The screenshots may contain spoilers.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
31 recommendations, average score: 4.55 (out of 5), standard deviation: 0.89
Broken Link?

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Total Downloads

Please note: These statistics are valid from December 2010

  • 985
    Overall
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  • 5
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  • 23
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    365 days
Published

7th October 2007

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134 Comments
  1. Ade 789 comments

    25th January 2008

    maybe for the mapper, the journey was more important than the ending and that’s why he made the mod so long

  2. Yeah, it certainly seems that way. And I must admit I did enjoy the journey.

    I’m not asking for an awesome epic ending or anything, it could have just been one minute long. Or even shorter – the old mod “Case Closed” is a good example. You open a door and are confronted by the G-Man and four soldiers, BANG black screen and cool music from The Terminator. That’s a three-second-ending, yet was more satisfying than Residual Point’s ending, which simply wasn’t an ending. It wasn’t even a “to be continued”. The bit where it said “THE END…?” made me hang around after the credits and listen to the music, and after five minutes it said “The End. (Really.)” The final room even included health and ammo pick-ups suggesting there was supposed to be something more, so what happened, the mod author just got bored and gave up?

    Heck, the bit with G-Man and all the green lightning in the middle of the game seemed more like an ending than the final anticlimax. I almost got the feeling that entire mod was a gigantic sadistic practical joke or something, like Half-Quake: Amen. If you backtrack in the parking area once you have the scientists and Barney you come across a battle with soldiers and TWO gargs, and once you defeat them (only possible if you happen to have a ludicrous amount of explosives) you bring a scientist to a previously locked door and… he tries to use it but it is still inoperable. Scientist says “I expected this would happen” and then you are attacked by even more enemies. So that means the game actually PUNISHES the player for exploring an alternative route! You use up all your ammo, probably have very little health yet, then get ambushed. Lovely.

    And it is weird that he didn’t make those “portal storm” maps part of the actual game, cause they were good fun – and hard – and would have made sense at the end of the mod after the final portal. The player returns from Xen to find Earth even more heavily infested and with a Xen sky. The ending could have just been getting in a vehicle and driving off. That way it would have seemed like the player had accomplished something. Or perhaps attempting to escape but getting killed instead, if the creator wanted the ending to be anticlimax. Would have been better than no ending at all.

    The current ending in Xen doesn’t seem like any accomplishment, you’ve killed a bunch of aliens but as far as you can tell you haven’t defeated anything important and you haven’t escaped from Xen. Imagine if a movie ended like that – the hero spends the whole movie fighting for his life, killing loads of bad guys, in an incredibly stylish and awesome way with loads of big explosions and great special effects, and at the end he… walks into another area. End credits. Woohoo.

    You can’t just stick end credits onto the end of a fight and call that an ending. So while I give this mod a massive thumbs up for most of the experience, but a massive thumbs down for pretending to be a complete mod when it is actually unfinished.

  3. I’ve added the rating section – Not sure why it wasn’t there before.

    Your evil twin – that’s a really nicely written comment. Thank you for taking the time to write something that adds value to the site.

    I have sent you an email.

  4. Ade 789 comments

    26th January 2008

    That punishment / dead end you were talking about.. I thought it was a bug.. it made no sense, just like you said and proves again the author lacks in creating a flow and a proper end.
    Then again, it is a long one and maybe he did just get bored at the end :))

    And thanks for reminding me of “Case Closed”. It’s worth a replay

  5. Unnamed 1 comments

    27th January 2008

    Wheres the link?

  6. andyb 1052 comments

    27th January 2008

    Under the bar that says download

  7. Anon-01304 6411 comments

    1st March 2008

    Maybe?

    Great mod!

  8. Ollo 6411 comments

    9th March 2008

    Play It Now!

    just started it (came to the electric fence so far) and i really like it. and the fact that it´s long seems to be good for me, too: i´ll just pop it in and play for 30 minutes when i need another dose of HL1.But there seems to be a lot of stuff that isn´t in the actual “campaign”. like the hazard course and the “map xyz” part.
    Is that all or is there even more hidden? Has anyone got an overview over the levels here?

  9. andrej 6411 comments

    9th March 2008

    The hazard curse is like another story and it is long too

  10. mel 738 comments

    3rd April 2008

    Play It Later

    I very good game running parallel to the original game only falling down on a too long and repetitive Xen sequence and a near impossible boss sequence. Otherwise up there close to the best of the HL1 mods/maps.

  11. rzx150 32 comments

    16th April 2008

    hold on. so there’s three parts to this whole mod?
    the hazard course has two paths, and there’s another story?
    anyways, I took the sewer path for the “hazard course” and im stuck at a part where there’s an elevator, a bunch of explosive metal crates [one of which that is movable], and a scientist in a room with a shotgun. i don’t know what to do next!

  12. tox (dev) 6411 comments

    19th April 2008

    -> rzx150

    bring this create(box), just push (or fall) inside fan

  13. Juray 6411 comments

    14th May 2008

    to Ollo (9th March 2008 at 15:55)
    > Is that all or is there even more hidden. Has anyone got an overview over the levels here?

    List of maps can be viewed by command ‘maps *’ in console.

    By the way, two main path of hazard course merged back in level “ON A BASEMENT”

  14. muh 6411 comments

    26th May 2008

    Play It Now!

    I realy like this one but:
    To bad i get an critical error (in the middle of the mod i think)

    “Mod_NumForName: /models/rbarrel.mdl not found”

    This error comes after i shot down the transporthelicopter and go down into the “sewer”; somekind of kanal
    and it colapses and then is a mapchange and then: Fatal Error.
    I am realy sad – i tried it moar then once 8(
    (nearly any other mod on this site works fluent)

    But the 1 to 1 1/2 houres of gameplay are worth it!

  15. Volvo 6411 comments

    3rd August 2008

    Play It Now!

    One of the best mods around, and definelty the hardest ! Almost impossible in some places. I wish hed used more of tehe opforce nemeies though.

  16. Zockopa 76 comments

    21st August 2008

    Maybe?

    This mod is a mixed bag. While some chapters are well done and fun to play,others are tedious despite the fact that the player faces huge numbers of enemys. Good ideas and neat details are dispersed throughout the whole mod but somehow the composition is not coherent.
    I 2nd evil twins opinion that Timeline,all three parts played in a row,is after all the better gaming experience but i also recommend to play RP – for the good things that are scattered here in this to huge mod.

  17. bok 4 comments

    4th October 2008

    Play It Now!

    Very enjoyable.
    Forgot how much fun the original Half Life world was.
    Think I will dig out my original Half Life and play it again after all these years.

  18. m82sniper 89 comments

    29th December 2008

    Personal Favourite

    Great mod, loved the variety of environment. Lots of areas reminded me of parts of Opposing Force and Half Life. Nice variety in headcrabs also. :D

  19. Ratboy666 6411 comments

    23rd February 2009

    Quick fix to

  20. FADI 21 comments

    1st March 2009

    Why is the training like another mod ?

  21. GASIAM 6411 comments

    31st May 2009

    Play It Now!

    In bootcamp, after the tripmines, you end up looking at a fence with two pipes and water.
    Try walking ON the fence and looking around. The other fence is where you want to go.

  22. Tye The Czar 1 comments

    26th July 2009

    I’m totally stuck in the underground railway where you first run from a turret and finally find these closed gates with soldiers on the other side.
    Right above those gates on your side is a balcony thing with a switch and G-Man. When G-Man is attacked, he leaves. Apart from that, how am I supposed to hit the switch?! Surely that would open the gates! And I tried hurling a grenade into the window, but no luck.
    I can’t go back where I started because the game always crashes at a specific spot.

    To be more precise, the error I get is first:
    S2_GetSpace: overflow without FSB_ALLOWOVERFLOW set on Server Datagram

    After that error, I get from Visual C++ Library:
    Program: …./hl.exe
    R6025 – pure virtual function call

    and this is in map sk03b whenever I go back to the turret I’m supposed to run away from.

  23. Bluncheonmeat 30 comments

    14th August 2009

    Personal Favourite

    Played this a while back so I don’t remember every detail. What I do remember was some pretty impressive stuff. The game play was great, although it was quite difficult atve played, and everyone should try it out. times. There were also a number of “this mod is awesome” moments. Expect some custom content, such as new enemies. this is probably among the greatest HL mods I’

  24. acunga 2 comments

    23rd September 2009

    Why the walkthorught is not working?

    • I have just tested the walkthrough and it opened for me. You did read that it requires an application to open it because it is a PDF file.

      As Gilfrarry says, please be more specific.

  25. Gilfrarry 185 comments

    24th September 2009

    Are you having difficulty downloading it? Opening it? Using it? Because it works for me. Can you be more specific?

  26. mcrip 2 comments

    7th July 2011

    Decisions, decisions…

    Way too much of them, running through wrong doors, two or three are possible at every crossing. Running forth and back.

    The way is hard to find often, look for the walkthrough.

    It IS worth to play beauce beautiful ideas like the biohazard scientist ego, as long as the original game and retro-feeling in some areas seen before in HL an OF.

    In poke 646, azure sheep, vengeance etc. you will find straighter, common gameplay, so play the mod residual point later.

    ReplyEdited at 3:26 PM, 7th July 2011
  27. Joe_Freeman 16 comments

    11th December 2011

    Would love to try this but the .exe install file seems to be corrupted…all I get is gibberish random characters in the setup program and then a fail to install message because it is corrupted….tried downloading it twice and tried installing twice…

    ReplyEdited at 9:52 AM, 11th December 2011
    • Gilfrarry 185 comments

      13th December 2011

      It is corrupt, thanks for pointing that out, although not because of the random-looking characters during setup. I think that is because the modder is Korean.

      Try here until the file is updated.

      • Joe_Freeman 6411 comments

        13th December 2011

        Thanks Gilfrarry. I have gone to moddb in the past when a link didn’t work but for some reason I had forgotten all about it with this corrupt file. Thanks again for reminding me and for providing the link! ( I’m sure Phillip has better things to do than monitor posts on ancient mod pages)

  28. Technic 475 comments

    24th April 2012

    Play It Later

    Action-packed mod (prequel to “Residual Life”) from Korean mappers with interesting setting and well-done maps.
    There is not only action but also some quite good puzzles and situations you’ve to sneak around carefully, so watch your step!
    If you play the “hazard course” there is a…well, how to call it? “Second mod”, with several maps which are like unfinished and some parts are in the original mod too.
    The maps are pretty good as they usually have a nice architecture, not looking boxy or so.
    It contains also some cool outdoor areas and the lighting is just pretty.
    As for the story you are a member of some research team in the BM facility as, of course, aliens invade it and the government send soldiers to kill everything that moves…

    Pro’s:
    -Pretty nice combat action
    -Great mapping including outdoor areas; nice architecture and lighting
    -Very good balancing – not too easy, not too hard
    -Some good puzzles
    -Almost every weapon and enemytypes
    -Varied design – it never gets too boring
    -Lot of nice scripted sequences
    -Hours of playtime

    Con’s:
    -Maybe a lil too tough for beginners sometimes
    -Story is neglectable
    -”Hazard course” maps look unfinished incl. long walkways, many locked doors etc.
    -Many locked doors
    -Game crash in the middle (model missing), read above for fixing, but still.. lot of content missing if you don’t fix itthen
    -Some design oddities and poorness
    -Getting a simple run & shoot in the very last chapters – pity

  29. Hec 966 comments

    27th April 2012

    Play It Now!

    This is the start of the “Residual” series made by korean modders, and well i’m givining it a Play it Now because of the pretty intense classic HL1 combat you find in here, but i have to say i tought of giving this a Play it Later or a Maybe?, the reason is the lenght of it, this mod is equivalent in lenght to the “Of Shore” HL2 mod, so is LONG, i think “Dopusk 31″ for HL1 still is the longest but i don’t know for sure.

    Talking about Long mods is to talk about not very polished fine mods, as this one, starts ok in the begining and gets repetitive specialy in the Black Mesa parts, untill you reach the xeninan maps, but also those xeninanspaces felt too repetitive in the mapping quite soon, the combat is great tough, and i think is mainly the combat which saves this mod.

    The story is terrible and definitely is evident that the authors didn’t care at all from it, even in the very enhanced “Residual Life” mod the story is a totally void, it feels like i those characteres we’re playing just have gotten lost and forgoten in BM mess, that also could tell that specialy this mod was a big junction of maps instaed of a well orienteded mod.

    In my opinion Residual life is a blast compared to this one, because maybe the authors learned the lessons of this mod.

    I like this team is producing old school HL1 mods still, here in 2012, i really appreciate that as a gamer, but i only would ask this team to pay more atention in elaborate finer and better story plots, and then that’s it they could deliver great works in HL1, and all i can do is to thank the guys for not let HL1 classic Black Mesa-Xenian mods to die, particulary in this times where HL1 classic mods are fewer and fewer.

    ReplyEdited at 10:36 AM, 27th April 2012
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