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Residual Point – Half-Life

This is a mod made by a Korean mapper. The read me is almost empty. It seems to be a remake of Half-Life! It starts with a ram ride, followed by collecting your hazard suit, then pushing the material into the test chamber and watch things go wrong.

Basic Details
  • Title: Residual Point
  • File Name: rp_pub_ver1.exe
  • Size : 97.75Mb
  • Author: Toxagen
  • Date Released: 06 October 2007
Walkthrough

A walkthrough for this mod is available. It is in PDF format. You may be able to open this directly in your browser, depending on which one you use and its version or alternatively you can download the free Adobe Acrobat Reader

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Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Screenshots

Click on the thumbnails below to open a medium size image. WARNING: The screenshots may contain spoilers.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
54 recommendations, average score: 4.52 (out of 5), standard deviation: 0.95
Post Details

Posted: 7th October 2007

Category: Half-Life, Single Player Mods and Maps

Tags: , , , ,

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
There are 126 Comments.
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1 2 3
  1. planetphillip Says:
    Phillip says Play It!

    Even though I have only played the first few levels I am really enjoying this mod so far.I quite enjoy exploring and I have been able to do that. There has been no problems at all and the scripting is behaving perfectly.

    I’ve yet to shoot anything but I sure that is about to change.

    Although I request readers to finish mods beofre they make a recommendation I feel confident to break my own rule. Let’s hope I don’t regret it.

    My Recommendation

  2. AI Says:

    Is the language English or Korean??

  3. planetphillip Says:

    Is the language English or Korean??

    Well the level titles are dodgy English. But so far there has been no text anyway, excpet for the Intro.

  4. marnamai Says:

    I am stuck in the first outside part of the game. Its that electricy “puzzle”
    (electrified fences and powerboxes)
    I tought I needed to detroy the power source but nothing seems to cut off the power? …

  5. marnamai Says:
    Maybe?

    edit nvm … after some more searching I found this small ledge I needed to jump on.

    The mod is quite well made, but it feels like; been there, done that.

    The creaters copied lots of stuff from both HL1 & OPF. It seems as if they remade HL1 but seen trough the eyes of an other character during the same timeframe.

  6. Mini_Votkov Says:

    wen i try to install it it freezes at 16% do u know y that is

  7. Oopla Says:

    wen i try to install it it freezes at 16% do u know y that is

    Try re-downloading the file. It is possible that it is corrupted. If it is not, make sure there are no other apps running in the background. Those can possibly interfere with the installer.

    Those are a couple of general tips to try.

  8. planetphillip Says:

    wen i try to install it it freezes at 16% do u know y that is

    Mine “paused” at 16% but I carried on doing other things and when I checked again it had finished. I know that’s not much help to you but it sounds like it’s an installer issue rather than your system.

    Has anybody elase had this problem?

  9. tox (dev) Says:

    thanks to playing ~!

    NOTE::

    this screen shot is old version map.

    If Other stroy(map) play ,

    select -> easy – hard mode
    (or map ak01a _ (console) )

  10. HL Masta Says:
    Play It Now!

    that happened to me too wnile downloading Hammy bob mod… Mabye you don’t have enough space
    Yet sounds cool

  11. HL Masta Says:

    Can’t even wait to kick NIHILANTH’s ass again

  12. Stubby Says:

    Yeah P.P., my copy also ‘paused’ at the 16% mark for about 25 seconds, or alittle more, but then continued and installed fine. Like you said, it’s probably just a problem with the installer. I haven’t played all the way through it,so I don’t have an opinion…yet! However, from what I have played, it seems pretty decent.

  13. AI Says:
    Play It Now!

    I absolutly enjoyed this very well put together mod!! The only problem I had in the whole thing was a couple of doors not triggering, but that’s it! It had some stuff from HL1,BlueShift and I think Opossing Force. A little slow starting out but the action sure picked up! Toxagen, you guys/gals did a great job! Thanks from Minnesota! You even get treated to some Korean rock?? I have no idea what the song was tho!
    All I can say is:

  14. Anonymous Says:

    edit nvm … after some more searching I found this small ledge I needed to jump on.

    I really need a walkthrough on that part or something because I simply cannot find that ledge. I’ve been searching for it for about an hour and I still can’t find it.

  15. fasteddie Says:
    Play It Now!

    [quote comment="106034"]edit nvm … after some more searching I found this small ledge I needed to jump on.

    I really need a walkthrough on that part or something because I simply cannot find that ledge. I’ve been searching for it for about an hour and I still can’t find it.[/quote]
    It’s not very obvious. but after you pick-up the grenades etc. Time your run over to the far building with the large window over the door. Go upstairs cleaer out the room and break the glass, then jump down to the transformer box below the window, turn right and face the wall and jump toward the very small ledge. It’s hard too see but it’s there. Then slide around the corner, drop down in front of the door. Then go in and turn off the power. Hope that helps you.

  16. tre Says:
    Play It Now!

    this mod rockz the house!!!

    you won’t be sorry trust me i just finished it! and it is awesome i must say!

  17. el_espaniol Says:
    Play It Now!

    I’ve downloaded the mod but I don’t played…Yet…;-)…
    Anyway this worlds to thanks a lot to PP for the effort to seek new mods for all us to love this great game…!!!
    HL1 is still alive and in good shape…HL1 forever….!

  18. mel Says:

    Downloaded about 3 or 4 hours ago and had that wait on 16% download. However, mod would not run and came up with Warning: Sentence LK00_SC_DEADTALK longer then 15 letters.

    Any ideas?

  19. Goddess Alyria Says:
    Play It Now!

    I thoroughly enjoyed this mod and would easily put it in my top 10. Being that it’s pieced together from different sources, it is flawless in design. I’m pretty sure there is some new stuff in there as well and it’s HUGE! There are some areas that make you feel like you’ve been there before but it’s not quite the same and soon passes. It does start out slow so one can explore more than fight but shortly after, the pace is sure to quicken your pulse until the very end. Just one big gripe – please get rid of the headcrabs on crack!!

    Great HL1 mod. Will definitely enjoy playing this one again!

    My recommendation:

  20. Ag3nt-X Says:

    I Played the entire mod. But I didn’t saw those levels shown on the screenshots posted here… Whats happening?? There’s two paths on this mod??… Thanks.

  21. mel Says:

    This mod does not run in Softmode.

  22. Ag3nt-X Says:
    Play It Now!

    Oh, I’ll play this again on the alternative routes, also a non-linear mod is very rare. Good job you did on this one, took-me about 4 hours to win the game, its a really huge mod. Great Work!!!.

  23. planetphillip Says:

    But I didn’t saw those levels shown on the screenshots posted here

    I receieved an email from the author and he said that I was using the old version. What I actually did was start the training room hpoing they had made a custom room but the mod just started.

    I didn’t mention it in my description because I didn’t think it was important. When I get time I’ll try starting again and updating the screenshots.

    It’s interesting though becasue it may mean that the mod could be reduced in file size if those levels shouldn’t be played.

    In fact maybe I describe the mod completely wrongly based on the inccorect levels!

    BTW, Ag3nt-X please don’t swear on the site.

  24. Darth Marsden Says:
    Play It Now!

    This is a huge mod that’s very, very playable. That said, I have found one or two issues…While the majority of models are hi-res, a couple are not. Normally this isn’t an issue, but when you have a hi-res Barney standing next to a lo-res Otis, or a hi-res sci-zombie next to a low-res barney-zombie, it’s pretty noticable. It’s easily fixed (if you like Phillip, I can send you a small zip with the updated models I use), but a slight oversight.

    The difficulty is a tad uneven. In some places it’s quite evil, in others pretty much a cakewalk. Overall it works out, but in a couple of places, it’s not pleasant at all.

    Some of the level design is a tad questionable. The above mentioned ledge is one, and there’s another section later on which I was stuck at. For the most part, it’s pretty good, but there are one or two moments that warrent a ‘huh?’

    But, even with those problems, it’s still one of the best Half-Life I mods I’ve played in ages, and I’d happily recommend it to anyone.

  25. Ag3nt-X Says:

    Sorry.

  26. Goddess Alyria Says:

    Yes, I think the description given doesn’t go with what the mod actually is. It’s not a remake of HL. You recieve the white helmeted bio hazard suit and no pushing test material into the chamber and no Nihilanth. It’s completely different from the original HL.

  27. planetphillip Says:

    You recieve the white helmeted bio hazard suit and no pushing test material into the chamber

    I never said it was a copy of Half-Life, more his version. In the first few levels I played you kinda push the material into the test chamber.

    Once I play the “real” version I’ll change the description.

  28. KingDaniel Says:
    Play It Now!

    Residual Point

    This mod is outstanding.
    It’s one of the best HL mods I have ever played (and that covers a LOT of ground).
    It’s very professionally made, it’s utterly epic (this is longer than Half-Life itself!) and it’s even got a few new baddies (‘smart’ zombie soldiers, fast headcrabs and a few others).
    The gameplay is very well balanced and never unfair.
    Most of the environments have been seen before in various Half-Life’s, but the maps themselves are all-new (as far as I can tell, except for one room seen in HL, Opposing Force and even Azure Sheep!).
    The scripted sequences are tremendous, too.
    This mod is so big and so well made everyone should play it. By force, if necessary :)

  29. Stubby Says:
    Play It Now!

    Well, I finally finished it and I have to agree with 99.9% of the comments…it WAS great and, without a doubt, will be played again. I really can’t say anything about it that wasn’t already said. It is one of THE best mods I have played in a long time and my hats off to the creators. The only problem I had, which really wasn’t a problem at all, was the hesitation at 16% during the install. Hey give me a break, I had to find something to gripe about!!!LOL

  30. Darth Marsden Says:

    Actually, can I just point out how much I despised the Xen section at the end? Not because it was Xen, but because it had all the enemies I hate. And those fast zombies don’t drop any ammo, which is irritating, ’cause I kept running out.

    And Phillip, may I suggest the following for a description:

    “Residual Point tells the story of Jack Sohn, a research assistant in the Biodome Laboratory of Black Mesa. Once again, the resonance cascade has caused otherworldly creatures to run amok, and all you want to do is get out…

    Featuring new enemies and over 110 maps, this is an absolutely huge mod you simply must play.”

  31. Anon-01303 Says:
    Play It Now!

    This is definitely a well done MOD. I would not describe it as been there and done that. It would say this looks familiar but the level design and puzzles are challenging and complex. Has anyone tried the training ground (boot camp) besides Phillip?
    I believe it is another entire story. It has a shorter tram ride and the scene where you put the materials in the test chamber. When you get to the teleport spheres, there are multiple paths. One sphere leads to an underground sewer, while the other takes you topside for a grunt fight.

  32. Gilfrarry Says:

    I’m sorry, I don’t understand. Does the link you gave point to a newer version of your mod?

  33. tox (dev) Says:

    I’m sorry, I don’t understand. Does the link you gave point to a newer version of your mod?

    just olderest version pack

    (+1 very short HL2 single mod)

  34. Andyno Says:
    Play It Now!

    Hi. I’m stuck at the point where there are 2 werehouses with cars and lots of enemies. The werehouses are connected only by the air conduit and I don’t know what to do next. Please help.

    BTW, great mod! :-)

  35. Gilfrarry Says:

    Two scientists are locked in a shipping crate with a vent on top. Once released, they will open a pair of glass double doors, and various other doors on the way, so you can backtrack to the elevator with a truck in it.

    This is where I need help. I led them back to the big door with an injured security guard, but I can’t get them to open it. At least, I think that is the way forward.

  36. tox (dev) Says:

    1. i dunno area

    plz, can u show me a ploblem screenshot?

    2.Gilfrarry
    here?

    http://www.narics.net/bulletin/view.php?id=b_modsingle&page=1&sn1=&divpage=2&sn=on&ss=on&sc=on&keyword=tox&select_arrange=headnum&desc=asc&no=8540
    (first screenshot)

    back and use elevator to next area.
    and find and must cover least 1 sci back to this door. (;)

  37. Gilfrarry Says:

    In my game, standing at the door shown in your picture, are two scientists, the two scientists who were hidden in a shipping container in another area. I led them right up to the door, and nothing happened.

  38. tox (dev) Says:

    hm, act by scripted_sequence,

    do u open active(work) they to the …on the way :: use key? or another block , or shoot they?

  39. Andyno Says:

    Two scientists are locked in a shipping crate with a vent on top. Once released, they will open a pair of glass double doors, and various other doors on the way, so you can backtrack to the elevator with a truck in it.

    Yes I found a blue shipping crate and above it there is a ventilation entry but there is no scientists in the crate. There is only one injured security guy and one dead scientist. I tried to kill the security guy but nothing happens – if I’d need him I suppose the game would something write like “Mission failed” or whatever. I don’t know what’s wrong. Maybe it’s a bug… :(

  40. tox (dev) Says:

    need walkthrough…

  41. Ade Says:

    Tox, I really don’t understand, you’ve put a hint and spoiler in a comment, you seem to be the author, yet you have problems playing the mod? I will try making a walkthrough, but after you get me out of my confusion..

  42. Gilfrarry Says:

    hm, act by scripted_sequence, do u open active(work) they to the …on the way :: use key? or another block , or shoot they?

    I don’t remember whether they got hurt. In any case, I replayed those levels from when I first found the scientists, and I got the scientists to open the door for me. Everything’s fine now. I must compliment you on your professional and very substantial mod.

    Yes I found a blue shipping crate and above it there is a ventilation entry but there is no scientists in the crate. There is only one injured security guy and one dead scientist.

    Climb on top of the crate where you found the security guard, and take the vent to another room. In that room is a red crate with two healthy scientists in it. However, you have to enter it through a vent in the top.

    Tox, I really don’t understand, you’ve put a hint and spoiler in a comment, you seem to be the author, yet you have problems playing the mod?

    I think Toxagen means a walkthrough is needed, not that he needs one himself.

    I will try making a walkthrough.

    That’s a wonderful idea. I look forward to it. If you like, I would be happy to proofread and format it, to submit it for publication here on PlanetPhillip.

  43. Andyno Says:

    Thanks Gilfrarry. :) I didn’t notice that opening at the top of that crate.

  44. Gilfrarry Says:

    You’re welcome.

  45. Ade Says:

    I’m focusing on OpBT, but I’ll see what I can do.

    need walkthrough…

    He didn’t specify who, so “I” was implied..

  46. bordo Says:
    Play It Now!

    Hello!Very, very good mod!I enjoy it very much!

  47. Ade Says:

    I’ve just finished OpBT and I’m downloading the MOD as I write. I wanted to play this, anywayz. Hope I won’t get stuck, also ;) )

  48. wreade1872 Says:

    Could someone else try the hazard course and figure out if there is a load of extra unneccessary levels or not?

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