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	<title>Comments on: Residual Point &#8211; Half-Life</title>
	<atom:link href="http://www.planetphillip.com/posts/residual-point-half-life/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/residual-point-half-life/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 18 Mar 2010 17:24:36 +0200</lastBuildDate>
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-210531</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Thu, 24 Sep 2009 12:32:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-210531</guid>
		<description>I have just tested the walkthrough and it opened for me.  You did read that it requires an application to open it because it is a PDF file.

As Gilfrarry says, please be more specific.</description>
		<content:encoded><![CDATA[<p>I have just tested the walkthrough and it opened for me.  You did read that it requires an application to open it because it is a PDF file.</p>
<p>As Gilfrarry says, please be more specific.
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		<title>By: Gilfrarry</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-210498</link>
		<dc:creator>Gilfrarry</dc:creator>
		<pubDate>Thu, 24 Sep 2009 01:23:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-210498</guid>
		<description>Are you having difficulty downloading it? Opening it? Using it? Because it works for me. Can you be more specific?</description>
		<content:encoded><![CDATA[<p>Are you having difficulty downloading it? Opening it? Using it? Because it works for me. Can you be more specific?
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		<title>By: acunga</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-210460</link>
		<dc:creator>acunga</dc:creator>
		<pubDate>Tue, 22 Sep 2009 23:55:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-210460</guid>
		<description>Why the walkthorught is not working?</description>
		<content:encoded><![CDATA[<p>Why the walkthorught is not working?
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		<title>By: Bluncheonmeat</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-208772</link>
		<dc:creator>Bluncheonmeat</dc:creator>
		<pubDate>Fri, 14 Aug 2009 03:06:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-208772</guid>
		<description>

Played this a while back so I don&#039;t remember every detail. What I do remember was some pretty impressive stuff. The game play was great, although it was quite difficult atve played, and everyone should try it out.  times. There were also a number of &quot;this mod is awesome&quot; moments. Expect some custom content, such as new enemies. this is probably among the greatest HL mods I&#039;</description>
		<content:encoded><![CDATA[<p>Played this a while back so I don&#8217;t remember every detail. What I do remember was some pretty impressive stuff. The game play was great, although it was quite difficult atve played, and everyone should try it out.  times. There were also a number of &#8220;this mod is awesome&#8221; moments. Expect some custom content, such as new enemies. this is probably among the greatest HL mods I&#8217;
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		<title>By: Tye The Czar</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-207803</link>
		<dc:creator>Tye The Czar</dc:creator>
		<pubDate>Sun, 26 Jul 2009 01:31:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-207803</guid>
		<description>I&#039;m totally stuck in the underground railway where you first run from a turret and finally find these closed  gates with soldiers on the other side.
Right above those gates on your side is a balcony thing with a switch and G-Man. When G-Man is attacked, he leaves. Apart from that, how am I supposed to hit the switch?! Surely that would open the gates! And I tried hurling a grenade into the window, but no luck. 
I can&#039;t go back where I started because the game always crashes at a specific spot.

To be more precise, the error I get is first:
S2_GetSpace: overflow without FSB_ALLOWOVERFLOW set on Server Datagram

After that error, I get from Visual C++ Library:
Program: ..../hl.exe
R6025 - pure virtual function call

and this is in map sk03b whenever I go back to the turret I&#039;m supposed to run away from.</description>
		<content:encoded><![CDATA[<p>I&#8217;m totally stuck in the underground railway where you first run from a turret and finally find these closed  gates with soldiers on the other side.<br />
Right above those gates on your side is a balcony thing with a switch and G-Man. When G-Man is attacked, he leaves. Apart from that, how am I supposed to hit the switch?! Surely that would open the gates! And I tried hurling a grenade into the window, but no luck.<br />
I can&#8217;t go back where I started because the game always crashes at a specific spot.</p>
<p>To be more precise, the error I get is first:<br />
S2_GetSpace: overflow without FSB_ALLOWOVERFLOW set on Server Datagram</p>
<p>After that error, I get from Visual C++ Library:<br />
Program: &#8230;./hl.exe<br />
R6025 &#8211; pure virtual function call</p>
<p>and this is in map sk03b whenever I go back to the turret I&#8217;m supposed to run away from.
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		<title>By: GASIAM</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-204994</link>
		<dc:creator>GASIAM</dc:creator>
		<pubDate>Sun, 31 May 2009 04:41:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-204994</guid>
		<description>
In bootcamp, after the tripmines, you end up looking at a fence with two pipes and water.  
Try walking ON the fence and looking around.  The other fence is where you want to go.</description>
		<content:encoded><![CDATA[<p>In bootcamp, after the tripmines, you end up looking at a fence with two pipes and water.<br />
Try walking ON the fence and looking around.  The other fence is where you want to go.
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		<title>By: FADI</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-198948</link>
		<dc:creator>FADI</dc:creator>
		<pubDate>Sun, 01 Mar 2009 11:33:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-198948</guid>
		<description>Why is the training like another mod ?</description>
		<content:encoded><![CDATA[<p>Why is the training like another mod ?
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		<title>By: Ratboy666</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-198434</link>
		<dc:creator>Ratboy666</dc:creator>
		<pubDate>Mon, 23 Feb 2009 08:23:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-198434</guid>
		<description>Quick fix to “Mod_NumForName: models/rbarrel.mdl not found” error:

Navigate to the &quot;...Half-Life/value/models&quot; directory and make a copy of mbarrel.mdl  
Rename copied file: rbarrel.mdl
Continue playing game.</description>
		<content:encoded><![CDATA[<p>Quick fix to “Mod_NumForName: models/rbarrel.mdl not found” error:</p>
<p>Navigate to the &#8220;&#8230;Half-Life/value/models&#8221; directory and make a copy of mbarrel.mdl<br />
Rename copied file: rbarrel.mdl<br />
Continue playing game.
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		<title>By: m82sniper</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-193265</link>
		<dc:creator>m82sniper</dc:creator>
		<pubDate>Mon, 29 Dec 2008 18:46:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-193265</guid>
		<description>
Great mod, loved the variety of environment. Lots of areas reminded me of parts of Opposing Force and Half Life. Nice variety in headcrabs also. :D</description>
		<content:encoded><![CDATA[<p>Great mod, loved the variety of environment. Lots of areas reminded me of parts of Opposing Force and Half Life. Nice variety in headcrabs also. <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />
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		<title>By: bok</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-181004</link>
		<dc:creator>bok</dc:creator>
		<pubDate>Sat, 04 Oct 2008 11:39:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-181004</guid>
		<description>
Very enjoyable.
Forgot how much fun the original Half Life world was.
Think I will dig out my original Half Life and play it again after all these years.</description>
		<content:encoded><![CDATA[<p>Very enjoyable.<br />
Forgot how much fun the original Half Life world was.<br />
Think I will dig out my original Half Life and play it again after all these years.
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		<title>By: Zockopa</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-173725</link>
		<dc:creator>Zockopa</dc:creator>
		<pubDate>Wed, 20 Aug 2008 22:28:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-173725</guid>
		<description>
This mod is a mixed bag. While some chapters are well done and fun to play,others are tedious despite the fact that the player faces huge numbers of enemys. Good ideas and neat details are dispersed throughout the whole mod but somehow the composition is not coherent.
I 2nd evil twins opinion that Timeline,all three parts played in a row,is after all the better gaming experience but i also recommend to play RP - for the good things that are scattered  here in this to huge mod.</description>
		<content:encoded><![CDATA[<p>This mod is a mixed bag. While some chapters are well done and fun to play,others are tedious despite the fact that the player faces huge numbers of enemys. Good ideas and neat details are dispersed throughout the whole mod but somehow the composition is not coherent.<br />
I 2nd evil twins opinion that Timeline,all three parts played in a row,is after all the better gaming experience but i also recommend to play RP &#8211; for the good things that are scattered  here in this to huge mod.
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		<title>By: Volvo</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-170910</link>
		<dc:creator>Volvo</dc:creator>
		<pubDate>Sun, 03 Aug 2008 01:57:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-170910</guid>
		<description>
One of the best mods around, and definelty the hardest ! Almost impossible in some places. I wish hed used more of tehe opforce nemeies though.</description>
		<content:encoded><![CDATA[<p>One of the best mods around, and definelty the hardest ! Almost impossible in some places. I wish hed used more of tehe opforce nemeies though.
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		<title>By: muh</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-160074</link>
		<dc:creator>muh</dc:creator>
		<pubDate>Mon, 26 May 2008 16:38:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-160074</guid>
		<description>
I realy like this one but:
To bad i get an critical error (in the middle of the mod i think)

&quot;Mod_NumForName: /models/rbarrel.mdl not found&quot;

This error comes after i shot down the transporthelicopter and go down into the &quot;sewer&quot;; somekind of kanal
and it colapses and then is a mapchange and then: Fatal Error.
I am realy sad - i  tried it moar then once 8(
(nearly any other mod on this site works fluent)

But the 1 to 1 1/2 houres of gameplay are worth it!</description>
		<content:encoded><![CDATA[<p>I realy like this one but:<br />
To bad i get an critical error (in the middle of the mod i think)</p>
<p>&#8220;Mod_NumForName: /models/rbarrel.mdl not found&#8221;</p>
<p>This error comes after i shot down the transporthelicopter and go down into the &#8220;sewer&#8221;; somekind of kanal<br />
and it colapses and then is a mapchange and then: Fatal Error.<br />
I am realy sad &#8211; i  tried it moar then once 8(<br />
(nearly any other mod on this site works fluent)</p>
<p>But the 1 to 1 1/2 houres of gameplay are worth it!
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		<title>By: Juray</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-158556</link>
		<dc:creator>Juray</dc:creator>
		<pubDate>Wed, 14 May 2008 09:24:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-158556</guid>
		<description>to Ollo (9th March 2008 at 15:55)
&gt; Is that all or is there even more hidden. Has anyone got an overview over the levels here?

List of maps can be viewed by command &#039;maps *&#039;  in console.

By the way,  two main path of hazard course merged back  in level &quot;ON A BASEMENT&quot;</description>
		<content:encoded><![CDATA[<p>to Ollo (9th March 2008 at 15:55)<br />
&gt; Is that all or is there even more hidden. Has anyone got an overview over the levels here?</p>
<p>List of maps can be viewed by command &#8216;maps *&#8217;  in console.</p>
<p>By the way,  two main path of hazard course merged back  in level &#8220;ON A BASEMENT&#8221;
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		<title>By: tox (dev)</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-155692</link>
		<dc:creator>tox (dev)</dc:creator>
		<pubDate>Sat, 19 Apr 2008 18:09:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-155692</guid>
		<description>-&gt; rzx150 

bring this create(box), just push (or fall) inside fan</description>
		<content:encoded><![CDATA[<p>-&gt; rzx150 </p>
<p>bring this create(box), just push (or fall) inside fan
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		<title>By: rzx150</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-154834</link>
		<dc:creator>rzx150</dc:creator>
		<pubDate>Wed, 16 Apr 2008 14:07:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-154834</guid>
		<description>hold on. so there&#039;s three parts to this whole mod?
the hazard course has two paths, and there&#039;s another story?
anyways, I took the sewer path for the &quot;hazard course&quot; and im stuck at a part where there&#039;s an elevator, a bunch of explosive metal crates [one of which that is movable], and a scientist in a room with a shotgun. i don&#039;t know what to do next!</description>
		<content:encoded><![CDATA[<p>hold on. so there&#8217;s three parts to this whole mod?<br />
the hazard course has two paths, and there&#8217;s another story?<br />
anyways, I took the sewer path for the &#8220;hazard course&#8221; and im stuck at a part where there&#8217;s an elevator, a bunch of explosive metal crates [one of which that is movable], and a scientist in a room with a shotgun. i don&#8217;t know what to do next!
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		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-153403</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Thu, 03 Apr 2008 15:11:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-153403</guid>
		<description>
I very good game running parallel to the original game only falling down on a too long and repetitive Xen sequence and a near impossible boss sequence. Otherwise up there close to the best of the HL1 mods/maps.</description>
		<content:encoded><![CDATA[<p>I very good game running parallel to the original game only falling down on a too long and repetitive Xen sequence and a near impossible boss sequence. Otherwise up there close to the best of the HL1 mods/maps.
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		<title>By: andrej</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-151043</link>
		<dc:creator>andrej</dc:creator>
		<pubDate>Sun, 09 Mar 2008 14:51:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-151043</guid>
		<description>The hazard curse is like another story and it is long too</description>
		<content:encoded><![CDATA[<p>The hazard curse is like another story and it is long too
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		<title>By: Ollo</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-151036</link>
		<dc:creator>Ollo</dc:creator>
		<pubDate>Sun, 09 Mar 2008 13:55:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-151036</guid>
		<description> just started it (came to the electric fence so far) and i really like it. and the fact that it´s long seems to be good for me, too: i´ll just pop it in and play for 30 minutes when i need another dose of HL1.But there seems to be a lot of stuff that isn´t in the actual &quot;campaign&quot;. like the hazard course and the &quot;map xyz&quot; part.
Is that all or is there even more hidden? Has anyone got an overview over the levels here?

 </description>
		<content:encoded><![CDATA[<p>just started it (came to the electric fence so far) and i really like it. and the fact that it´s long seems to be good for me, too: i´ll just pop it in and play for 30 minutes when i need another dose of HL1.But there seems to be a lot of stuff that isn´t in the actual &#8220;campaign&#8221;. like the hazard course and the &#8220;map xyz&#8221; part.<br />
Is that all or is there even more hidden? Has anyone got an overview over the levels here?
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		<title>By: Anon-01304</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-150410</link>
		<dc:creator>Anon-01304</dc:creator>
		<pubDate>Sat, 01 Mar 2008 13:16:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-150410</guid>
		<description> Great mod!


 </description>
		<content:encoded><![CDATA[<p>Great mod!
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		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-144338</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Sun, 27 Jan 2008 02:53:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-144338</guid>
		<description>Under the bar that says download</description>
		<content:encoded><![CDATA[<p>Under the bar that says download
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		<title>By: Unnamed</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-144328</link>
		<dc:creator>Unnamed</dc:creator>
		<pubDate>Sun, 27 Jan 2008 02:02:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-144328</guid>
		<description>Wheres the link?</description>
		<content:encoded><![CDATA[<p>Wheres the link?
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		<title>By: Ade</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-144307</link>
		<dc:creator>Ade</dc:creator>
		<pubDate>Sat, 26 Jan 2008 21:42:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-144307</guid>
		<description>That punishment / dead end you were talking about.. I thought it was a bug.. it made no sense, just like you said and proves again the author lacks in creating a flow and a proper end.
Then again, it is a long one and maybe he did just get bored at the end :))

And thanks for reminding me of &quot;Case Closed&quot;. It&#039;s worth a replay</description>
		<content:encoded><![CDATA[<p>That punishment / dead end you were talking about.. I thought it was a bug.. it made no sense, just like you said and proves again the author lacks in creating a flow and a proper end.<br />
Then again, it is a long one and maybe he did just get bored at the end <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> )</p>
<p>And thanks for reminding me of &#8220;Case Closed&#8221;. It&#8217;s worth a replay
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-144256</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sat, 26 Jan 2008 13:51:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-144256</guid>
		<description>I&#039;ve added the rating section - Not sure why it wasn&#039;t there before.

Your evil twin - that&#039;s a really nicely written comment.  Thank you for taking the time to write something that adds value to the site.

I have sent you an email.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve added the rating section &#8211; Not sure why it wasn&#8217;t there before.</p>
<p>Your evil twin &#8211; that&#8217;s a really nicely written comment.  Thank you for taking the time to write something that adds value to the site.</p>
<p>I have sent you an email.
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		<title>By: your evil twin</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-144250</link>
		<dc:creator>your evil twin</dc:creator>
		<pubDate>Sat, 26 Jan 2008 13:19:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-144250</guid>
		<description>Yeah, it certainly seems that way. And I must admit I did enjoy the journey.

I&#039;m not asking for an awesome epic ending or anything, it could have just been one minute long. Or even shorter - the old mod &quot;&lt;a href=&quot;/posts/case-closed-half-life/&quot;&gt;Case Closed&lt;/a&gt;&quot; is a good example. You open a door and are confronted by the G-Man and four soldiers, BANG black screen and cool music from The Terminator. That&#039;s a three-second-ending, yet was more satisfying than Residual Point&#039;s ending, which simply wasn&#039;t an ending. It wasn&#039;t even a &quot;to be continued&quot;. The bit where it said &quot;THE END...?&quot; made me hang around after the credits and listen to the music, and after five minutes it said &quot;The End. (Really.)&quot; The final room even included health and ammo pick-ups suggesting there was supposed to be something more, so what happened, the mod author just got bored and gave up?

Heck, the bit with G-Man and all the green lightning in the middle of the game seemed more like an ending than the final anticlimax. I almost got the feeling that entire mod was a gigantic sadistic practical joke or something, like Half-Quake: Amen. If you backtrack in the parking area once you have the scientists and Barney you come across a battle with soldiers and TWO gargs, and once you defeat them (only possible if you happen to have a ludicrous amount of explosives) you bring a scientist to a previously locked door and... he tries to use it but it is still inoperable. Scientist says &quot;I expected this would happen&quot; and then you are attacked by even more enemies. So that means the game actually PUNISHES the player for exploring an alternative route! You use up all your ammo, probably have very little health yet, then get ambushed. Lovely.

And it is weird that he didn&#039;t make those &quot;portal storm&quot; maps part of the actual game, cause they were good fun - and hard - and would have made sense at the end of the mod after the final portal. The player returns from Xen to find Earth even more heavily infested and with a Xen sky. The ending could have just been getting in a vehicle and driving off. That way it would have seemed like the player had accomplished something. Or perhaps attempting to escape but getting killed instead, if the creator wanted the ending to be anticlimax. Would have been better than no ending at all.

The current ending in Xen doesn&#039;t seem like any accomplishment, you&#039;ve killed a bunch of aliens but as far as you can tell you haven&#039;t defeated anything important and you haven&#039;t escaped from Xen. Imagine if a movie ended like that - the hero spends the whole movie fighting for his life, killing loads of bad guys, in an incredibly stylish and awesome way with loads of big explosions and great special effects, and at the end he... walks into another area. End credits. Woohoo.

You can&#039;t just stick end credits onto the end of a fight and call that an ending. So while I give this mod a massive thumbs up for most of the experience, but a massive thumbs down for pretending to be a complete mod when it is actually unfinished.</description>
		<content:encoded><![CDATA[<p>Yeah, it certainly seems that way. And I must admit I did enjoy the journey.</p>
<p>I&#8217;m not asking for an awesome epic ending or anything, it could have just been one minute long. Or even shorter &#8211; the old mod &#8220;<a href="/posts/case-closed-half-life/">Case Closed</a>&#8221; is a good example. You open a door and are confronted by the G-Man and four soldiers, BANG black screen and cool music from The Terminator. That&#8217;s a three-second-ending, yet was more satisfying than Residual Point&#8217;s ending, which simply wasn&#8217;t an ending. It wasn&#8217;t even a &#8220;to be continued&#8221;. The bit where it said &#8220;THE END&#8230;?&#8221; made me hang around after the credits and listen to the music, and after five minutes it said &#8220;The End. (Really.)&#8221; The final room even included health and ammo pick-ups suggesting there was supposed to be something more, so what happened, the mod author just got bored and gave up?</p>
<p>Heck, the bit with G-Man and all the green lightning in the middle of the game seemed more like an ending than the final anticlimax. I almost got the feeling that entire mod was a gigantic sadistic practical joke or something, like Half-Quake: Amen. If you backtrack in the parking area once you have the scientists and Barney you come across a battle with soldiers and TWO gargs, and once you defeat them (only possible if you happen to have a ludicrous amount of explosives) you bring a scientist to a previously locked door and&#8230; he tries to use it but it is still inoperable. Scientist says &#8220;I expected this would happen&#8221; and then you are attacked by even more enemies. So that means the game actually PUNISHES the player for exploring an alternative route! You use up all your ammo, probably have very little health yet, then get ambushed. Lovely.</p>
<p>And it is weird that he didn&#8217;t make those &#8220;portal storm&#8221; maps part of the actual game, cause they were good fun &#8211; and hard &#8211; and would have made sense at the end of the mod after the final portal. The player returns from Xen to find Earth even more heavily infested and with a Xen sky. The ending could have just been getting in a vehicle and driving off. That way it would have seemed like the player had accomplished something. Or perhaps attempting to escape but getting killed instead, if the creator wanted the ending to be anticlimax. Would have been better than no ending at all.</p>
<p>The current ending in Xen doesn&#8217;t seem like any accomplishment, you&#8217;ve killed a bunch of aliens but as far as you can tell you haven&#8217;t defeated anything important and you haven&#8217;t escaped from Xen. Imagine if a movie ended like that &#8211; the hero spends the whole movie fighting for his life, killing loads of bad guys, in an incredibly stylish and awesome way with loads of big explosions and great special effects, and at the end he&#8230; walks into another area. End credits. Woohoo.</p>
<p>You can&#8217;t just stick end credits onto the end of a fight and call that an ending. So while I give this mod a massive thumbs up for most of the experience, but a massive thumbs down for pretending to be a complete mod when it is actually unfinished.
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		<title>By: Ade</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-144155</link>
		<dc:creator>Ade</dc:creator>
		<pubDate>Fri, 25 Jan 2008 20:10:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-144155</guid>
		<description>maybe for the mapper, the journey was more important than the ending and that&#039;s why he made the mod so long</description>
		<content:encoded><![CDATA[<p>maybe for the mapper, the journey was more important than the ending and that&#8217;s why he made the mod so long
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		<title>By: your evil twin</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-2/#comment-144074</link>
		<dc:creator>your evil twin</dc:creator>
		<pubDate>Fri, 25 Jan 2008 11:54:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-144074</guid>
		<description> When I was only half way through this mod, I thought it was one of the best Half-Life 1 mods I had played in years. But no! It is hugely disapointing, because it has no ending! 

There I was, stepping into a portal to what I thought would be the final ending sequence, or a movie with G-Man, or SOMETHING, but instead it is just a black screen and end credits! The player goes to Xen, kills aliens, but doesn&#039;t accomplish anything! Or escape! Is it supposed to be part one, with a future mod continuing the story? It says &quot;The End...?&quot; But even so, it should have some kind of final sequence, some kind of pay-off, some kind of reward for defeating the LONGEST Half-Life mod ever. Not just a fade-to-black and end credits.

As an extreme Half-Life veteran I appreciated a mod that was a challenge, this mod is tough. I played on medium difficulty, but the high health of enemies and the fact that the female assassins could turn invisible makes me think he rigged it so that medium was actually hard mode. I didn&#039;t mind, it made defeating all those enemies and getting to the end of the game without cheating really satisfying. And it was great that it included male assassins (Black Ops) from Opposing Force, and we got to see them fighting human soldiers. And even the weird zombie soldiers kind of made sense, cause the player could see the Xen aliens were doing some kind of weird experiments with humans. If this mod had an actual ENDING I&#039;d give it a high score, but instead I got left with the feeling that the 2 days playing this mod were a massive waste of time.

Thanks to this page on the mod creator&#039;s website http://memolog.blog.naver.com/toxagen/49 I knew about the other routes, I had a permanent save in the part in Xen where the routes split off. So I tried the other route, to see if it had a different ending. Nope. Got to fight a different way through Xen, it was quite cool and I think more enjoyable than the other route, but it still had the same non-ending, and this route didn&#039;t even have a boss-fight.

Also, if you activate sv_cheats 1 and then type map xk02r you can access some extra hidden bonus maps. It&#039;s cool, fighting enemies in a totally bombed and destroyed Black Mesa with a Xen &quot;portal storm&quot; sky! Have to use the impluse 101 cheat to get HEV suit and weapons cause you start with nothing and it is tough combat right from the start. It has the chapter name &quot;Residual Point&quot;, the actual name of the mod. Some pretty good combat, and all of the enemies from the mod. When I progressed and found it was actually several maps, and I then got a new chapter name, &quot;Final Escape&quot;, I thought I had uncovered the real secret ending to the mod! But there is no way to escape from the Final Escape map, at the end it is just locked doors. (I even grenade jumped up into a high vent only to discover the vent was a dead-end, damn.) I noclipped around to check if I had missed something, but no, it is an unfinished map. Also, if you quick load while in Final Escape the game crashes (though you can  start the game again and then load a save from that map).

The Residual Point/Final Escape maps should have been what happened after the last portal on Xen. That would have been a cool ending - returning to Earth and discovering it now having portal storms with a Xen sky. And the end of the Final Escape map should have been the player getting in a truck or train or aircraft and actually escaping from Black Mesa or something. It is disapointing to see a mod-maker with such obvious and amazing talent and skill end the biggest and hardest most epic Half-Life mod ever with such an anticlimax. To me it seems like he had decided he had worked on it long enough and decided to just release it unfinished.

If you want to have a long and hard Half-Life experience then play the Timeline series of mods. If you play Timeline, Timeline II: Iced Earth and Timeline III: Heart of Darkness one after another, you&#039;ll have an experience just as long and just as enjoyable, and with an actual awesome ending. I suppose Residual Point is just about worth playing, but bear in mind right from the start that it doesn&#039;t have an ending.

 </description>
		<content:encoded><![CDATA[<p>When I was only half way through this mod, I thought it was one of the best Half-Life 1 mods I had played in years. But no! It is hugely disapointing, because it has no ending! </p>
<p>There I was, stepping into a portal to what I thought would be the final ending sequence, or a movie with G-Man, or SOMETHING, but instead it is just a black screen and end credits! The player goes to Xen, kills aliens, but doesn&#8217;t accomplish anything! Or escape! Is it supposed to be part one, with a future mod continuing the story? It says &#8220;The End&#8230;?&#8221; But even so, it should have some kind of final sequence, some kind of pay-off, some kind of reward for defeating the LONGEST Half-Life mod ever. Not just a fade-to-black and end credits.</p>
<p>As an extreme Half-Life veteran I appreciated a mod that was a challenge, this mod is tough. I played on medium difficulty, but the high health of enemies and the fact that the female assassins could turn invisible makes me think he rigged it so that medium was actually hard mode. I didn&#8217;t mind, it made defeating all those enemies and getting to the end of the game without cheating really satisfying. And it was great that it included male assassins (Black Ops) from Opposing Force, and we got to see them fighting human soldiers. And even the weird zombie soldiers kind of made sense, cause the player could see the Xen aliens were doing some kind of weird experiments with humans. If this mod had an actual ENDING I&#8217;d give it a high score, but instead I got left with the feeling that the 2 days playing this mod were a massive waste of time.</p>
<p>Thanks to this page on the mod creator&#8217;s website <a href="http://memolog.blog.naver.com/toxagen/49" rel="nofollow">http://memolog.blog.naver.com/toxagen/49</a> I knew about the other routes, I had a permanent save in the part in Xen where the routes split off. So I tried the other route, to see if it had a different ending. Nope. Got to fight a different way through Xen, it was quite cool and I think more enjoyable than the other route, but it still had the same non-ending, and this route didn&#8217;t even have a boss-fight.</p>
<p>Also, if you activate sv_cheats 1 and then type map xk02r you can access some extra hidden bonus maps. It&#8217;s cool, fighting enemies in a totally bombed and destroyed Black Mesa with a Xen &#8220;portal storm&#8221; sky! Have to use the impluse 101 cheat to get HEV suit and weapons cause you start with nothing and it is tough combat right from the start. It has the chapter name &#8220;Residual Point&#8221;, the actual name of the mod. Some pretty good combat, and all of the enemies from the mod. When I progressed and found it was actually several maps, and I then got a new chapter name, &#8220;Final Escape&#8221;, I thought I had uncovered the real secret ending to the mod! But there is no way to escape from the Final Escape map, at the end it is just locked doors. (I even grenade jumped up into a high vent only to discover the vent was a dead-end, damn.) I noclipped around to check if I had missed something, but no, it is an unfinished map. Also, if you quick load while in Final Escape the game crashes (though you can  start the game again and then load a save from that map).</p>
<p>The Residual Point/Final Escape maps should have been what happened after the last portal on Xen. That would have been a cool ending &#8211; returning to Earth and discovering it now having portal storms with a Xen sky. And the end of the Final Escape map should have been the player getting in a truck or train or aircraft and actually escaping from Black Mesa or something. It is disapointing to see a mod-maker with such obvious and amazing talent and skill end the biggest and hardest most epic Half-Life mod ever with such an anticlimax. To me it seems like he had decided he had worked on it long enough and decided to just release it unfinished.</p>
<p>If you want to have a long and hard Half-Life experience then play the Timeline series of mods. If you play Timeline, Timeline II: Iced Earth and Timeline III: Heart of Darkness one after another, you&#8217;ll have an experience just as long and just as enjoyable, and with an actual awesome ending. I suppose Residual Point is just about worth playing, but bear in mind right from the start that it doesn&#8217;t have an ending.
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		<title>By: TheRipper</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-2/#comment-140249</link>
		<dc:creator>TheRipper</dc:creator>
		<pubDate>Mon, 07 Jan 2008 11:31:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-140249</guid>
		<description>&lt;blockquote&gt;well, it’s not over after the explosives part.&lt;/blockquote&gt;
Indeed. This part (Hazard course/teleport 2) goes on for a while, and backtracks to earlier sections, opening doors that were closed before. Then there&#039;s a train ride. After that however, it becomes identical to the main game. So it looks like this is an earlier version, with a different beginning. I can&#039;t be sure, because i quit after about one chapter of this. Didn&#039;t want to do the same thing again... So it could have a different ending. All in all it&#039;s a bit confusing.</description>
		<content:encoded><![CDATA[<blockquote><p>well, it’s not over after the explosives part.</p></blockquote>
<p>Indeed. This part (Hazard course/teleport 2) goes on for a while, and backtracks to earlier sections, opening doors that were closed before. Then there&#8217;s a train ride. After that however, it becomes identical to the main game. So it looks like this is an earlier version, with a different beginning. I can&#8217;t be sure, because i quit after about one chapter of this. Didn&#8217;t want to do the same thing again&#8230; So it could have a different ending. All in all it&#8217;s a bit confusing.
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		<title>By: Ade</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-2/#comment-140068</link>
		<dc:creator>Ade</dc:creator>
		<pubDate>Sun, 06 Jan 2008 13:44:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-140068</guid>
		<description>you don&#039;t have to open the turbine control room, just get a box of explosives from up there and take it back to the water, it will flow by itself in that underwater fan and explode and stop the fan :D
then go into the portal and another level starts.
if you have any other problems, holler :P</description>
		<content:encoded><![CDATA[<p>you don&#8217;t have to open the turbine control room, just get a box of explosives from up there and take it back to the water, it will flow by itself in that underwater fan and explode and stop the fan <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
then go into the portal and another level starts.<br />
if you have any other problems, holler <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />
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		<title>By: Anonymous</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-2/#comment-139871</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 05 Jan 2008 19:53:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-139871</guid>
		<description>Thanks. You&#039;re right. I couldn&#039;t find a box, but you don&#039;t need it. Put the lasermine in the right place on the wall, and you can hop from the mine over the fence. This mission is a lot bigger then I thought...</description>
		<content:encoded><![CDATA[<p>Thanks. You&#8217;re right. I couldn&#8217;t find a box, but you don&#8217;t need it. Put the lasermine in the right place on the wall, and you can hop from the mine over the fence. This mission is a lot bigger then I thought&#8230;
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