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	<title>Comments on: Residual Point &#8211; Half-Life</title>
	<atom:link href="http://www.planetphillip.com/posts/residual-point-half-life/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/residual-point-half-life/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 09 Feb 2012 05:57:20 +0000</lastBuildDate>
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		<title>By: TheUnbeholden</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-358497</link>
		<dc:creator>TheUnbeholden</dc:creator>
		<pubDate>Mon, 16 Jan 2012 06:38:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-358497</guid>
		<description>It has perhaps the longest (and most dangerous) training mission I&#039;ve seen :D. Must have been a beta version map that wasn&#039;t used and so instead used for &quot;training&quot;.

The mod itself is also very long. But while it has some good level design, in its first half... things start to change after you reach the pumping stations. From then on (including the surface levels) its pretty mediocre, random open couryards with some boxes fighting large groups of either headcrabs or grunts.
It gets pretty hard, which might be a good thing for some people but I found it to get pretty frustrating.
Like the introduction of a different low res Islave that can take twice as much damage, and a bigger reddish headcrab that takes alot of damage and moves faster. It seems like the mod was rigged to make it harder... so medium difficulty is actually pretty hard.

There are nitpicks to like some sections pretty much being copy pasted from Blue Shift, HL1, Opposing Force. Though I can only think of about 4 instances so that&#039;s not a big deal.
But the repeated voice acting from the previous games gets annoying, some custom voice acting would have helped this mod greatly.

It lacks a storyline or any scripted sequences so it gets stale.
The lack of a ending is the most disappointing thing about it. For such a long mod its a shame to see the creator sort of give up on it.</description>
		<content:encoded><![CDATA[<p>It has perhaps the longest (and most dangerous) training mission I&#8217;ve seen <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> . Must have been a beta version map that wasn&#8217;t used and so instead used for &#8220;training&#8221;.</p>
<p>The mod itself is also very long. But while it has some good level design, in its first half&#8230; things start to change after you reach the pumping stations. From then on (including the surface levels) its pretty mediocre, random open couryards with some boxes fighting large groups of either headcrabs or grunts.<br />
It gets pretty hard, which might be a good thing for some people but I found it to get pretty frustrating.<br />
Like the introduction of a different low res Islave that can take twice as much damage, and a bigger reddish headcrab that takes alot of damage and moves faster. It seems like the mod was rigged to make it harder&#8230; so medium difficulty is actually pretty hard.</p>
<p>There are nitpicks to like some sections pretty much being copy pasted from Blue Shift, HL1, Opposing Force. Though I can only think of about 4 instances so that&#8217;s not a big deal.<br />
But the repeated voice acting from the previous games gets annoying, some custom voice acting would have helped this mod greatly.</p>
<p>It lacks a storyline or any scripted sequences so it gets stale.<br />
The lack of a ending is the most disappointing thing about it. For such a long mod its a shame to see the creator sort of give up on it.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-322083</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Fri, 16 Dec 2011 20:37:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-322083</guid>
		<description>&lt;blockquote&gt; I’m sure Phillip has better things to do than monitor posts on ancient mod page&lt;/blockquote&gt;
It&#039;s not some much that, more that I get distracted too easily.  Everything seems to be &quot;I&#039;ll do that tomorrow&quot;.</description>
		<content:encoded><![CDATA[<blockquote><p> I’m sure Phillip has better things to do than monitor posts on ancient mod page</p></blockquote>
<p>It&#8217;s not some much that, more that I get distracted too easily.  Everything seems to be &#8220;I&#8217;ll do that tomorrow&#8221;.
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		<title>By: Gilfrarry</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-320478</link>
		<dc:creator>Gilfrarry</dc:creator>
		<pubDate>Thu, 15 Dec 2011 06:58:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-320478</guid>
		<description>You&#039;re welcome. If nothing else you can google the file name and author, that&#039;s why the original file name is posted along with the new file name, on most posts.</description>
		<content:encoded><![CDATA[<p>You&#8217;re welcome. If nothing else you can google the file name and author, that&#8217;s why the original file name is posted along with the new file name, on most posts.
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		<title>By: Joe_Freeman</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-319265</link>
		<dc:creator>Joe_Freeman</dc:creator>
		<pubDate>Tue, 13 Dec 2011 11:31:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-319265</guid>
		<description>Thanks Gilfrarry.  I have gone to moddb in the past when a link didn&#039;t work but for some reason I had forgotten all about it with this corrupt file.  Thanks again for reminding me and for providing the link!  ( I&#039;m sure Phillip has better things to do than monitor posts on ancient mod pages)</description>
		<content:encoded><![CDATA[<p>Thanks Gilfrarry.  I have gone to moddb in the past when a link didn&#8217;t work but for some reason I had forgotten all about it with this corrupt file.  Thanks again for reminding me and for providing the link!  ( I&#8217;m sure Phillip has better things to do than monitor posts on ancient mod pages)
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		<title>By: Gilfrarry</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-318901</link>
		<dc:creator>Gilfrarry</dc:creator>
		<pubDate>Mon, 12 Dec 2011 23:06:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-318901</guid>
		<description>It is corrupt, thanks for pointing that out, although not because of the random-looking characters during setup. I think that is because the modder is Korean.

Try &lt;a href=&quot;http://www.moddb.com/mods/hl-residual-point/downloads/half-life-residual-point&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt; until the file is updated.</description>
		<content:encoded><![CDATA[<p>It is corrupt, thanks for pointing that out, although not because of the random-looking characters during setup. I think that is because the modder is Korean.</p>
<p>Try <a href="http://www.moddb.com/mods/hl-residual-point/downloads/half-life-residual-point" rel="nofollow">here</a> until the file is updated.
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		<title>By: Joe_Freeman</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-317598</link>
		<dc:creator>Joe_Freeman</dc:creator>
		<pubDate>Sun, 11 Dec 2011 09:50:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-317598</guid>
		<description>Would love to try this but the .exe install file seems to be corrupted...all I get is gibberish random characters in the setup program and then a fail to install message because it is corrupted....tried downloading it twice and tried installing twice...</description>
		<content:encoded><![CDATA[<p>Would love to try this but the .exe install file seems to be corrupted&#8230;all I get is gibberish random characters in the setup program and then a fail to install message because it is corrupted&#8230;.tried downloading it twice and tried installing twice&#8230;
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		<title>By: mcrip</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-261582</link>
		<dc:creator>mcrip</dc:creator>
		<pubDate>Thu, 07 Jul 2011 14:14:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-261582</guid>
		<description>Decisions, decisions...

Way too much of them, running through wrong doors, two or three are possible at every crossing. Running forth and back.

The way is hard to find often, look for the walkthrough.

It IS worth to play beauce beautiful ideas like the biohazard scientist ego, as long as the original game and retro-feeling in some areas seen before in HL an OF.

In poke 646, azure sheep, vengeance etc. you will find straighter, common gameplay, so play the mod residual point later.</description>
		<content:encoded><![CDATA[<p>Decisions, decisions&#8230;</p>
<p>Way too much of them, running through wrong doors, two or three are possible at every crossing. Running forth and back.</p>
<p>The way is hard to find often, look for the walkthrough.</p>
<p>It IS worth to play beauce beautiful ideas like the biohazard scientist ego, as long as the original game and retro-feeling in some areas seen before in HL an OF.</p>
<p>In poke 646, azure sheep, vengeance etc. you will find straighter, common gameplay, so play the mod residual point later.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-210531</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Thu, 24 Sep 2009 12:32:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-210531</guid>
		<description>I have just tested the walkthrough and it opened for me.  You did read that it requires an application to open it because it is a PDF file.

As Gilfrarry says, please be more specific.</description>
		<content:encoded><![CDATA[<p>I have just tested the walkthrough and it opened for me.  You did read that it requires an application to open it because it is a PDF file.</p>
<p>As Gilfrarry says, please be more specific.
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		<title>By: Gilfrarry</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-210498</link>
		<dc:creator>Gilfrarry</dc:creator>
		<pubDate>Thu, 24 Sep 2009 01:23:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-210498</guid>
		<description>Are you having difficulty downloading it? Opening it? Using it? Because it works for me. Can you be more specific?</description>
		<content:encoded><![CDATA[<p>Are you having difficulty downloading it? Opening it? Using it? Because it works for me. Can you be more specific?
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		<title>By: acunga</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-210460</link>
		<dc:creator>acunga</dc:creator>
		<pubDate>Tue, 22 Sep 2009 23:55:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-210460</guid>
		<description>Why the walkthorught is not working?</description>
		<content:encoded><![CDATA[<p>Why the walkthorught is not working?
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		<title>By: Bluncheonmeat</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-208772</link>
		<dc:creator>Bluncheonmeat</dc:creator>
		<pubDate>Fri, 14 Aug 2009 03:06:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-208772</guid>
		<description>

Played this a while back so I don&#039;t remember every detail. What I do remember was some pretty impressive stuff. The game play was great, although it was quite difficult atve played, and everyone should try it out.  times. There were also a number of &quot;this mod is awesome&quot; moments. Expect some custom content, such as new enemies. this is probably among the greatest HL mods I&#039;</description>
		<content:encoded><![CDATA[<p>Played this a while back so I don&#8217;t remember every detail. What I do remember was some pretty impressive stuff. The game play was great, although it was quite difficult atve played, and everyone should try it out.  times. There were also a number of &#8220;this mod is awesome&#8221; moments. Expect some custom content, such as new enemies. this is probably among the greatest HL mods I&#8217;
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		<title>By: Tye The Czar</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-207803</link>
		<dc:creator>Tye The Czar</dc:creator>
		<pubDate>Sun, 26 Jul 2009 01:31:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-207803</guid>
		<description>I&#039;m totally stuck in the underground railway where you first run from a turret and finally find these closed  gates with soldiers on the other side.
Right above those gates on your side is a balcony thing with a switch and G-Man. When G-Man is attacked, he leaves. Apart from that, how am I supposed to hit the switch?! Surely that would open the gates! And I tried hurling a grenade into the window, but no luck. 
I can&#039;t go back where I started because the game always crashes at a specific spot.

To be more precise, the error I get is first:
S2_GetSpace: overflow without FSB_ALLOWOVERFLOW set on Server Datagram

After that error, I get from Visual C++ Library:
Program: ..../hl.exe
R6025 - pure virtual function call

and this is in map sk03b whenever I go back to the turret I&#039;m supposed to run away from.</description>
		<content:encoded><![CDATA[<p>I&#8217;m totally stuck in the underground railway where you first run from a turret and finally find these closed  gates with soldiers on the other side.<br />
Right above those gates on your side is a balcony thing with a switch and G-Man. When G-Man is attacked, he leaves. Apart from that, how am I supposed to hit the switch?! Surely that would open the gates! And I tried hurling a grenade into the window, but no luck.<br />
I can&#8217;t go back where I started because the game always crashes at a specific spot.</p>
<p>To be more precise, the error I get is first:<br />
S2_GetSpace: overflow without FSB_ALLOWOVERFLOW set on Server Datagram</p>
<p>After that error, I get from Visual C++ Library:<br />
Program: &#8230;./hl.exe<br />
R6025 &#8211; pure virtual function call</p>
<p>and this is in map sk03b whenever I go back to the turret I&#8217;m supposed to run away from.
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		<title>By: GASIAM</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-204994</link>
		<dc:creator>GASIAM</dc:creator>
		<pubDate>Sun, 31 May 2009 04:41:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-204994</guid>
		<description>
In bootcamp, after the tripmines, you end up looking at a fence with two pipes and water.  
Try walking ON the fence and looking around.  The other fence is where you want to go.</description>
		<content:encoded><![CDATA[<p>In bootcamp, after the tripmines, you end up looking at a fence with two pipes and water.<br />
Try walking ON the fence and looking around.  The other fence is where you want to go.
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		<title>By: FADI</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-198948</link>
		<dc:creator>FADI</dc:creator>
		<pubDate>Sun, 01 Mar 2009 11:33:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-198948</guid>
		<description>Why is the training like another mod ?</description>
		<content:encoded><![CDATA[<p>Why is the training like another mod ?
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		<title>By: Ratboy666</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-198434</link>
		<dc:creator>Ratboy666</dc:creator>
		<pubDate>Mon, 23 Feb 2009 08:23:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-198434</guid>
		<description>Quick fix to “Mod_NumForName: models/rbarrel.mdl not found” error:

Navigate to the &quot;...Half-Life/value/models&quot; directory and make a copy of mbarrel.mdl  
Rename copied file: rbarrel.mdl
Continue playing game.</description>
		<content:encoded><![CDATA[<p>Quick fix to “Mod_NumForName: models/rbarrel.mdl not found” error:</p>
<p>Navigate to the &#8220;&#8230;Half-Life/value/models&#8221; directory and make a copy of mbarrel.mdl<br />
Rename copied file: rbarrel.mdl<br />
Continue playing game.
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		<title>By: m82sniper</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-193265</link>
		<dc:creator>m82sniper</dc:creator>
		<pubDate>Mon, 29 Dec 2008 18:46:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-193265</guid>
		<description>
Great mod, loved the variety of environment. Lots of areas reminded me of parts of Opposing Force and Half Life. Nice variety in headcrabs also. :D</description>
		<content:encoded><![CDATA[<p>Great mod, loved the variety of environment. Lots of areas reminded me of parts of Opposing Force and Half Life. Nice variety in headcrabs also. <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />
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		<title>By: bok</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-181004</link>
		<dc:creator>bok</dc:creator>
		<pubDate>Sat, 04 Oct 2008 11:39:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-181004</guid>
		<description>
Very enjoyable.
Forgot how much fun the original Half Life world was.
Think I will dig out my original Half Life and play it again after all these years.</description>
		<content:encoded><![CDATA[<p>Very enjoyable.<br />
Forgot how much fun the original Half Life world was.<br />
Think I will dig out my original Half Life and play it again after all these years.
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		<title>By: Zockopa</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-173725</link>
		<dc:creator>Zockopa</dc:creator>
		<pubDate>Wed, 20 Aug 2008 22:28:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-173725</guid>
		<description>
This mod is a mixed bag. While some chapters are well done and fun to play,others are tedious despite the fact that the player faces huge numbers of enemys. Good ideas and neat details are dispersed throughout the whole mod but somehow the composition is not coherent.
I 2nd evil twins opinion that Timeline,all three parts played in a row,is after all the better gaming experience but i also recommend to play RP - for the good things that are scattered  here in this to huge mod.</description>
		<content:encoded><![CDATA[<p>This mod is a mixed bag. While some chapters are well done and fun to play,others are tedious despite the fact that the player faces huge numbers of enemys. Good ideas and neat details are dispersed throughout the whole mod but somehow the composition is not coherent.<br />
I 2nd evil twins opinion that Timeline,all three parts played in a row,is after all the better gaming experience but i also recommend to play RP &#8211; for the good things that are scattered  here in this to huge mod.
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		<title>By: Volvo</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-170910</link>
		<dc:creator>Volvo</dc:creator>
		<pubDate>Sun, 03 Aug 2008 01:57:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-170910</guid>
		<description>
One of the best mods around, and definelty the hardest ! Almost impossible in some places. I wish hed used more of tehe opforce nemeies though.</description>
		<content:encoded><![CDATA[<p>One of the best mods around, and definelty the hardest ! Almost impossible in some places. I wish hed used more of tehe opforce nemeies though.
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		<title>By: muh</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-160074</link>
		<dc:creator>muh</dc:creator>
		<pubDate>Mon, 26 May 2008 16:38:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-160074</guid>
		<description>
I realy like this one but:
To bad i get an critical error (in the middle of the mod i think)

&quot;Mod_NumForName: /models/rbarrel.mdl not found&quot;

This error comes after i shot down the transporthelicopter and go down into the &quot;sewer&quot;; somekind of kanal
and it colapses and then is a mapchange and then: Fatal Error.
I am realy sad - i  tried it moar then once 8(
(nearly any other mod on this site works fluent)

But the 1 to 1 1/2 houres of gameplay are worth it!</description>
		<content:encoded><![CDATA[<p>I realy like this one but:<br />
To bad i get an critical error (in the middle of the mod i think)</p>
<p>&#8220;Mod_NumForName: /models/rbarrel.mdl not found&#8221;</p>
<p>This error comes after i shot down the transporthelicopter and go down into the &#8220;sewer&#8221;; somekind of kanal<br />
and it colapses and then is a mapchange and then: Fatal Error.<br />
I am realy sad &#8211; i  tried it moar then once 8(<br />
(nearly any other mod on this site works fluent)</p>
<p>But the 1 to 1 1/2 houres of gameplay are worth it!
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		<title>By: Juray</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-158556</link>
		<dc:creator>Juray</dc:creator>
		<pubDate>Wed, 14 May 2008 09:24:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-158556</guid>
		<description>to Ollo (9th March 2008 at 15:55)
&gt; Is that all or is there even more hidden. Has anyone got an overview over the levels here?

List of maps can be viewed by command &#039;maps *&#039;  in console.

By the way,  two main path of hazard course merged back  in level &quot;ON A BASEMENT&quot;</description>
		<content:encoded><![CDATA[<p>to Ollo (9th March 2008 at 15:55)<br />
&gt; Is that all or is there even more hidden. Has anyone got an overview over the levels here?</p>
<p>List of maps can be viewed by command &#8216;maps *&#8217;  in console.</p>
<p>By the way,  two main path of hazard course merged back  in level &#8220;ON A BASEMENT&#8221;
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		<title>By: tox (dev)</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-155692</link>
		<dc:creator>tox (dev)</dc:creator>
		<pubDate>Sat, 19 Apr 2008 18:09:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-155692</guid>
		<description>-&gt; rzx150 

bring this create(box), just push (or fall) inside fan</description>
		<content:encoded><![CDATA[<p>-&gt; rzx150 </p>
<p>bring this create(box), just push (or fall) inside fan
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		<title>By: rzx150</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-154834</link>
		<dc:creator>rzx150</dc:creator>
		<pubDate>Wed, 16 Apr 2008 14:07:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-154834</guid>
		<description>hold on. so there&#039;s three parts to this whole mod?
the hazard course has two paths, and there&#039;s another story?
anyways, I took the sewer path for the &quot;hazard course&quot; and im stuck at a part where there&#039;s an elevator, a bunch of explosive metal crates [one of which that is movable], and a scientist in a room with a shotgun. i don&#039;t know what to do next!</description>
		<content:encoded><![CDATA[<p>hold on. so there&#8217;s three parts to this whole mod?<br />
the hazard course has two paths, and there&#8217;s another story?<br />
anyways, I took the sewer path for the &#8220;hazard course&#8221; and im stuck at a part where there&#8217;s an elevator, a bunch of explosive metal crates [one of which that is movable], and a scientist in a room with a shotgun. i don&#8217;t know what to do next!
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		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-153403</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Thu, 03 Apr 2008 15:11:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-153403</guid>
		<description>
I very good game running parallel to the original game only falling down on a too long and repetitive Xen sequence and a near impossible boss sequence. Otherwise up there close to the best of the HL1 mods/maps.</description>
		<content:encoded><![CDATA[<p>I very good game running parallel to the original game only falling down on a too long and repetitive Xen sequence and a near impossible boss sequence. Otherwise up there close to the best of the HL1 mods/maps.
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		<title>By: andrej</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-151043</link>
		<dc:creator>andrej</dc:creator>
		<pubDate>Sun, 09 Mar 2008 14:51:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-151043</guid>
		<description>The hazard curse is like another story and it is long too</description>
		<content:encoded><![CDATA[<p>The hazard curse is like another story and it is long too
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		<title>By: Ollo</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-151036</link>
		<dc:creator>Ollo</dc:creator>
		<pubDate>Sun, 09 Mar 2008 13:55:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-151036</guid>
		<description> just started it (came to the electric fence so far) and i really like it. and the fact that it´s long seems to be good for me, too: i´ll just pop it in and play for 30 minutes when i need another dose of HL1.But there seems to be a lot of stuff that isn´t in the actual &quot;campaign&quot;. like the hazard course and the &quot;map xyz&quot; part.
Is that all or is there even more hidden? Has anyone got an overview over the levels here?

 </description>
		<content:encoded><![CDATA[<p>just started it (came to the electric fence so far) and i really like it. and the fact that it´s long seems to be good for me, too: i´ll just pop it in and play for 30 minutes when i need another dose of HL1.But there seems to be a lot of stuff that isn´t in the actual &#8220;campaign&#8221;. like the hazard course and the &#8220;map xyz&#8221; part.<br />
Is that all or is there even more hidden? Has anyone got an overview over the levels here?
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		<title>By: Anon-01304</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-150410</link>
		<dc:creator>Anon-01304</dc:creator>
		<pubDate>Sat, 01 Mar 2008 13:16:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-150410</guid>
		<description> Great mod!


 </description>
		<content:encoded><![CDATA[<p>Great mod!
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		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-144338</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Sun, 27 Jan 2008 02:53:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-144338</guid>
		<description>Under the bar that says download</description>
		<content:encoded><![CDATA[<p>Under the bar that says download
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		<title>By: Unnamed</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-144328</link>
		<dc:creator>Unnamed</dc:creator>
		<pubDate>Sun, 27 Jan 2008 02:02:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-144328</guid>
		<description>Wheres the link?</description>
		<content:encoded><![CDATA[<p>Wheres the link?
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		<title>By: Ade</title>
		<link>http://www.planetphillip.com/posts/residual-point-half-life/comment-page-3/#comment-144307</link>
		<dc:creator>Ade</dc:creator>
		<pubDate>Sat, 26 Jan 2008 21:42:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/residual-point-half-life/#comment-144307</guid>
		<description>That punishment / dead end you were talking about.. I thought it was a bug.. it made no sense, just like you said and proves again the author lacks in creating a flow and a proper end.
Then again, it is a long one and maybe he did just get bored at the end :))

And thanks for reminding me of &quot;Case Closed&quot;. It&#039;s worth a replay</description>
		<content:encoded><![CDATA[<p>That punishment / dead end you were talking about.. I thought it was a bug.. it made no sense, just like you said and proves again the author lacks in creating a flow and a proper end.<br />
Then again, it is a long one and maybe he did just get bored at the end <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> )</p>
<p>And thanks for reminding me of &#8220;Case Closed&#8221;. It&#8217;s worth a replay
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