A playable map that is part of Robert Gee‘s thesis project enbtitled The Right Way is the Wrong Way: Dead-End Theory in Level Design, which explores dead ends in games. I briefly referenced the work in another of Roberty’s levels called Dead-end Freeman: Reload.
“My thesis project, completed at the Guildhall at SMU, examined the application and use of dead-ends for practical level design. Additionally it looked at several reward systems associated with dead-end areas and the effectiveness at different level design techniques to lead players into certain areas. This thesis includes a test level created using the Hammer editor in Half-Life 2: Episode 2. The choice of this editor was due primarily to its frequent use in other non-related projects and the large amount of online and offline support provided for troubleshooting.”
- Title: Robert Gee Thesis Playable
- File Name: hl2-ep2-sp-rg-mt.rar
- Size : 787.30Kb
- Author: Robert Gee
- Date Released: 03 June 2008
- Copy Gee_MIT_Final.bsp into your Half-Life 2:Episode Two Maps folder.
Example: C:\Program Files\Steam\steamapps\username\half-life 2 episode two\ep2\maps - Launch Half-Life 2: Episode Two
- Open the console and type map Gee_MIT_Final.
- Press enter/return or click the Submit button.
- Play and Enjoy.
Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots may contain spoilers.
Please note: These statistics are valid from December 2010
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26th August 2008
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26th August 2008
Short little map where you need to get out of the building.About 2 minutes playtime.It is just to show an example so..
31st August 2008
Even tho its on the short side it still has some intresting ideas that are put too good use.
for about 5 to 10 minutes with one area overlooking a previous map. Is the author hinting that these are short episode maps?
Combat is on the light side but supplies were just enough not going overboard.
The base was showing its age throughout the level map
I wish in one area with the wounded rebel i couldve given him a medkit it would shown another intresting way to play the map
So whats next instore for us well something with balance in Meduim Combat alot intrestings surprises & a healthly dose rewarding gameplay.
31st December 2008
Short and sweet without any real depth but what was here was well done. Textures and lighting was bright but ok for me, set design was a bit limited, and however for what the author was trying to achieve it was about right.
If you want 5 minutes play then this is well worth the download, otherwise look for something with more depth and gameplay. Nevertheless, this is good example of how to map a short mod with some meaning and it would have made a good introduction level to a more extensive mod.
13th April 2010
I happened to play the author’s other map right before this one.
This one was too short and straightforward for me to really like, even though it was well done. The most interesting part was the link between the two maps.
I dropped a medkit on the wounded rebel, but I don’t think he ever used it…
Worth playing if you want a few minutes of play.