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	<title>Comments on: Rock 24 &#8211; Half-Life 2</title>
	<atom:link href="http://www.planetphillip.com/posts/rock-24-half-life-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/rock-24-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 09 Feb 2012 02:05:56 +0000</lastBuildDate>
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		<title>By: 2muchvideogames</title>
		<link>http://www.planetphillip.com/posts/rock-24-half-life-2/comment-page-4/#comment-363964</link>
		<dc:creator>2muchvideogames</dc:creator>
		<pubDate>Wed, 25 Jan 2012 00:15:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/rock-24-half-life-2/#comment-363964</guid>
		<description>Source updates have broken this mod very badly, but don&#039;t fret, it&#039;s still playable. There is a long steam forum thread that tells what to do to get this mod to work. That said, the mod isn&#039;t worth all this hassle as I&#039;ve played so far. The first map features a bunch of minute-long freezes for some reason, and later maps are prone to script breaking. I&#039;ve already broken the gameplay two times, first when I opened a door by using a button on the other side of that door, and second when I jumped from a broken railing up a staircase that I wasn&#039;t supposed to be able to get to. Lack of subtitles is also a big thing for me, although subtitles are quite an easy thing to do in mods, these blokes didn&#039;t do it. Certainly worth a play, but in my opinion, not worth all the work to get it playable.</description>
		<content:encoded><![CDATA[<p>Source updates have broken this mod very badly, but don&#8217;t fret, it&#8217;s still playable. There is a long steam forum thread that tells what to do to get this mod to work. That said, the mod isn&#8217;t worth all this hassle as I&#8217;ve played so far. The first map features a bunch of minute-long freezes for some reason, and later maps are prone to script breaking. I&#8217;ve already broken the gameplay two times, first when I opened a door by using a button on the other side of that door, and second when I jumped from a broken railing up a staircase that I wasn&#8217;t supposed to be able to get to. Lack of subtitles is also a big thing for me, although subtitles are quite an easy thing to do in mods, these blokes didn&#8217;t do it. Certainly worth a play, but in my opinion, not worth all the work to get it playable.
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		<title>By: wut</title>
		<link>http://www.planetphillip.com/posts/rock-24-half-life-2/comment-page-4/#comment-255644</link>
		<dc:creator>wut</dc:creator>
		<pubDate>Wed, 01 Jun 2011 20:14:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/rock-24-half-life-2/#comment-255644</guid>
		<description>This mod is broken.

I can&#039;t get past the first guy in the game. He just stands there, not talking at all. The fixes that were pointed out earlier don&#039;t work either.</description>
		<content:encoded><![CDATA[<p>This mod is broken.</p>
<p>I can&#8217;t get past the first guy in the game. He just stands there, not talking at all. The fixes that were pointed out earlier don&#8217;t work either.
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		<title>By: tommiezat</title>
		<link>http://www.planetphillip.com/posts/rock-24-half-life-2/comment-page-4/#comment-235072</link>
		<dc:creator>tommiezat</dc:creator>
		<pubDate>Mon, 13 Dec 2010 14:04:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/rock-24-half-life-2/#comment-235072</guid>
		<description>I forgot that i had played this mod a ways back and never put up a comment which this time was a plus for me. I loved this mod from start to finish, it was well put together with a wide variety of areas and objectives to do. Yes it had a few flaws and glitches such as the elevator sequences which was somewhat frustrating but that didnt take anything away from me for the mod as a whole.

As Jasper so kindly placed in his comment above you do need to go to the link he posted for the &quot;fix&quot; since the valve update, its a simple dload.  Overall i would recommend this older mod to anyone who has yet to play it</description>
		<content:encoded><![CDATA[<p>I forgot that i had played this mod a ways back and never put up a comment which this time was a plus for me. I loved this mod from start to finish, it was well put together with a wide variety of areas and objectives to do. Yes it had a few flaws and glitches such as the elevator sequences which was somewhat frustrating but that didnt take anything away from me for the mod as a whole.</p>
<p>As Jasper so kindly placed in his comment above you do need to go to the link he posted for the &#8220;fix&#8221; since the valve update, its a simple dload.  Overall i would recommend this older mod to anyone who has yet to play it
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		<title>By: OG Loc</title>
		<link>http://www.planetphillip.com/posts/rock-24-half-life-2/comment-page-4/#comment-232405</link>
		<dc:creator>OG Loc</dc:creator>
		<pubDate>Wed, 10 Nov 2010 21:27:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/rock-24-half-life-2/#comment-232405</guid>
		<description>GREAT MOD! I really loved the part with the Metrocop bullying a female prisoner saying, &quot;Move it, bitch!&quot; I&#039;ve ALWAYS wanted a Metrocop to say that line! XD</description>
		<content:encoded><![CDATA[<p>GREAT MOD! I really loved the part with the Metrocop bullying a female prisoner saying, &#8220;Move it, bitch!&#8221; I&#8217;ve ALWAYS wanted a Metrocop to say that line! XD
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		<title>By: Anon_229195</title>
		<link>http://www.planetphillip.com/posts/rock-24-half-life-2/comment-page-3/#comment-229195</link>
		<dc:creator>Anon_229195</dc:creator>
		<pubDate>Sat, 18 Sep 2010 14:35:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/rock-24-half-life-2/#comment-229195</guid>
		<description>oh sorry i didnt see the comment above 
lol</description>
		<content:encoded><![CDATA[<p>oh sorry i didnt see the comment above<br />
lol
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		<title>By: Anon_229194</title>
		<link>http://www.planetphillip.com/posts/rock-24-half-life-2/comment-page-3/#comment-229194</link>
		<dc:creator>Anon_229194</dc:creator>
		<pubDate>Sat, 18 Sep 2010 14:34:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/rock-24-half-life-2/#comment-229194</guid>
		<description>i&#039;m stuck at the beginning room! the npc won&#039;t talk he&#039;s just standing there!</description>
		<content:encoded><![CDATA[<p>i&#8217;m stuck at the beginning room! the npc won&#8217;t talk he&#8217;s just standing there!
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/rock-24-half-life-2/comment-page-3/#comment-226843</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Tue, 17 Aug 2010 12:08:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/rock-24-half-life-2/#comment-226843</guid>
		<description>This mod was &#039;broken&#039; by Valve updates.
You need this: http://forums.steampowered.com/forums/showpost.php?p=15673671&amp;postcount=59  .</description>
		<content:encoded><![CDATA[<p>This mod was &#8216;broken&#8217; by Valve updates.<br />
You need this: <a href="http://forums.steampowered.com/forums/showpost.php?p=15673671&#038;postcount=59" rel="nofollow">http://forums.steampowered.com/forums/showpost.php?p=15673671&#038;postcount=59</a>  .
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		<title>By: Anon_226806</title>
		<link>http://www.planetphillip.com/posts/rock-24-half-life-2/comment-page-3/#comment-226806</link>
		<dc:creator>Anon_226806</dc:creator>
		<pubDate>Mon, 16 Aug 2010 23:33:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/rock-24-half-life-2/#comment-226806</guid>
		<description>i&#039;m stuck at the very beginning. the guy won&#039;t talk and i can&#039;t get out of the room. what&#039;s the problem?</description>
		<content:encoded><![CDATA[<p>i&#8217;m stuck at the very beginning. the guy won&#8217;t talk and i can&#8217;t get out of the room. what&#8217;s the problem?
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		<title>By: Anon_223218</title>
		<link>http://www.planetphillip.com/posts/rock-24-half-life-2/comment-page-3/#comment-223218</link>
		<dc:creator>Anon_223218</dc:creator>
		<pubDate>Sat, 26 Jun 2010 21:53:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/rock-24-half-life-2/#comment-223218</guid>
		<description>where is the fix link, as I have the same problem.</description>
		<content:encoded><![CDATA[<p>where is the fix link, as I have the same problem.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/rock-24-half-life-2/comment-page-3/#comment-222761</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Fri, 18 Jun 2010 11:59:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/rock-24-half-life-2/#comment-222761</guid>
		<description>The fix/link that edited the gameid stuff.</description>
		<content:encoded><![CDATA[<p>The fix/link that edited the gameid stuff.
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/rock-24-half-life-2/comment-page-3/#comment-222758</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Fri, 18 Jun 2010 11:08:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/rock-24-half-life-2/#comment-222758</guid>
		<description>What fix?</description>
		<content:encoded><![CDATA[<p>What fix?
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		<title>By: FRD</title>
		<link>http://www.planetphillip.com/posts/rock-24-half-life-2/comment-page-3/#comment-222733</link>
		<dc:creator>FRD</dc:creator>
		<pubDate>Thu, 17 Jun 2010 18:48:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/rock-24-half-life-2/#comment-222733</guid>
		<description>This fix linked to in the bottom of the post worked.
The triggering is now good, but there is still no sound coming from the persons conversation.  He is making hand and face movements but isnt saying anything.  Thanks to Phillip for showing me the fix! :)</description>
		<content:encoded><![CDATA[<p>This fix linked to in the bottom of the post worked.<br />
The triggering is now good, but there is still no sound coming from the persons conversation.  He is making hand and face movements but isnt saying anything.  Thanks to Phillip for showing me the fix! <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: Kasperg</title>
		<link>http://www.planetphillip.com/posts/rock-24-half-life-2/comment-page-3/#comment-222711</link>
		<dc:creator>Kasperg</dc:creator>
		<pubDate>Thu, 17 Jun 2010 13:40:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/rock-24-half-life-2/#comment-222711</guid>
		<description>Yes, the Source Engine update broke the mod. It uses a different system for the precache of WAV files for scenes that will only make them work with scripts (I&#039;m guessing Rock 24 used wavs directly, as The Citizen). As for the graphics popping up, the new version of the HL2 engine we have now is weaker and has a much lower limit for polygon drawing. This has been happening to many other mods.</description>
		<content:encoded><![CDATA[<p>Yes, the Source Engine update broke the mod. It uses a different system for the precache of WAV files for scenes that will only make them work with scripts (I&#8217;m guessing Rock 24 used wavs directly, as The Citizen). As for the graphics popping up, the new version of the HL2 engine we have now is weaker and has a much lower limit for polygon drawing. This has been happening to many other mods.
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		<title>By: FRD</title>
		<link>http://www.planetphillip.com/posts/rock-24-half-life-2/comment-page-3/#comment-222704</link>
		<dc:creator>FRD</dc:creator>
		<pubDate>Thu, 17 Jun 2010 12:58:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/rock-24-half-life-2/#comment-222704</guid>
		<description>Already in the first mission (overboard) the guy isn&#039;t talking (I guess the trigger isn&#039;t right?).  I come in the captains room and there is just a guy standing in front of me and don&#039;t saying anything. I can put on the HEV suit but that didn&#039;t change anything..
I would really play this mod! Could you please help me to solve it?
PS when going directly to the second mission, the graphics are popping up all the time so there&#039;s something wrong too, maybe a Source Engine update that broke the mod?</description>
		<content:encoded><![CDATA[<p>Already in the first mission (overboard) the guy isn&#8217;t talking (I guess the trigger isn&#8217;t right?).  I come in the captains room and there is just a guy standing in front of me and don&#8217;t saying anything. I can put on the HEV suit but that didn&#8217;t change anything..<br />
I would really play this mod! Could you please help me to solve it?<br />
PS when going directly to the second mission, the graphics are popping up all the time so there&#8217;s something wrong too, maybe a Source Engine update that broke the mod?
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/rock-24-half-life-2/comment-page-3/#comment-222304</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Wed, 09 Jun 2010 17:34:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/rock-24-half-life-2/#comment-222304</guid>
		<description>Try the homepage, until I update the link:
http://developer.valvesoftware.com/wiki/Rock_24</description>
		<content:encoded><![CDATA[<p>Try the homepage, until I update the link:<br />
<a href="http://developer.valvesoftware.com/wiki/Rock_24" rel="nofollow">http://developer.valvesoftware.com/wiki/Rock_24</a>
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		<title>By: s.anchev</title>
		<link>http://www.planetphillip.com/posts/rock-24-half-life-2/comment-page-3/#comment-222290</link>
		<dc:creator>s.anchev</dc:creator>
		<pubDate>Wed, 09 Jun 2010 15:51:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/rock-24-half-life-2/#comment-222290</guid>
		<description>I&#039;ve got a problem... The link for the file seems dead... Where can I find it???</description>
		<content:encoded><![CDATA[<p>I&#8217;ve got a problem&#8230; The link for the file seems dead&#8230; Where can I find it???
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		<title>By: badblood</title>
		<link>http://www.planetphillip.com/posts/rock-24-half-life-2/comment-page-3/#comment-214032</link>
		<dc:creator>badblood</dc:creator>
		<pubDate>Sun, 06 Dec 2009 08:10:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/rock-24-half-life-2/#comment-214032</guid>
		<description>The levels in this mod are of good quality; you do feel that this is a prison converted for more nefarious Combine purposes. However, I think other elements of the game fall short.

First off, this scientist you&#039;re supposed to be rescuing seems like a self-insert Gary Stu. I mean, why is he free to run around the whole prison without so much as a slap on the wrist? When he meets Gordon in his jail cell, the Metrocop tells him to get out of there instead of getting the ass-beating he richly deserves. Another time, he tells Gordon to stay put while he goes rescue a rebel woman (played by his girlfriend!). Gee, thanks for playing the game for me. I mean, seriously, why bother getting Gordon to rescue this guy when he can clearly take care of himself? Heck, why is Gordon in this game? Why not make the scientist the main character? 

Also, what was with the Vortigaunts doing their Vortessence ritual in the middle of the prison (and just disappearing after that)? It had nothing to do with the story, and seemed like they were there simply for the cool factor.

About the voice acting; the scientist and the first rebel you meet on the boat were decent, if a little flat. However, the others... not so much. The Metrocop sounded particularly dorky, which didn&#039;t help with the lines he was given (&quot;Don&#039;t mess us around!&quot;). The woman you rescued was also obviously reading off a script. The end rebel is also guilty of this, but had the double whammy of having bad sound quality (the microphone crackles as he speaks).

As mentioned, the camera grabs were distracting, and ruined the immersion.

Anyway, I&#039;d play this just to have a look at the level design (the huge hangar door was one of the highlights). Otherwise, it wasn&#039;t a very fun game to go through, and I&#039;d reserve it for when you have nothing better to do.</description>
		<content:encoded><![CDATA[<p>The levels in this mod are of good quality; you do feel that this is a prison converted for more nefarious Combine purposes. However, I think other elements of the game fall short.</p>
<p>First off, this scientist you&#8217;re supposed to be rescuing seems like a self-insert Gary Stu. I mean, why is he free to run around the whole prison without so much as a slap on the wrist? When he meets Gordon in his jail cell, the Metrocop tells him to get out of there instead of getting the ass-beating he richly deserves. Another time, he tells Gordon to stay put while he goes rescue a rebel woman (played by his girlfriend!). Gee, thanks for playing the game for me. I mean, seriously, why bother getting Gordon to rescue this guy when he can clearly take care of himself? Heck, why is Gordon in this game? Why not make the scientist the main character? </p>
<p>Also, what was with the Vortigaunts doing their Vortessence ritual in the middle of the prison (and just disappearing after that)? It had nothing to do with the story, and seemed like they were there simply for the cool factor.</p>
<p>About the voice acting; the scientist and the first rebel you meet on the boat were decent, if a little flat. However, the others&#8230; not so much. The Metrocop sounded particularly dorky, which didn&#8217;t help with the lines he was given (&#8220;Don&#8217;t mess us around!&#8221;). The woman you rescued was also obviously reading off a script. The end rebel is also guilty of this, but had the double whammy of having bad sound quality (the microphone crackles as he speaks).</p>
<p>As mentioned, the camera grabs were distracting, and ruined the immersion.</p>
<p>Anyway, I&#8217;d play this just to have a look at the level design (the huge hangar door was one of the highlights). Otherwise, it wasn&#8217;t a very fun game to go through, and I&#8217;d reserve it for when you have nothing better to do.
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		<title>By: Old Scratch</title>
		<link>http://www.planetphillip.com/posts/rock-24-half-life-2/comment-page-3/#comment-199076</link>
		<dc:creator>Old Scratch</dc:creator>
		<pubDate>Mon, 02 Mar 2009 03:33:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/rock-24-half-life-2/#comment-199076</guid>
		<description>
Damnnation, that was a fun, short mod.  Some of the trigger points were odd, and I had a helluva time getting out of the first scene in the prison, but once I figured out how this thing was built, it was a good run, and kept me interested.  Yes, the vioce acting was a bit &quot;flat&quot;, but whaddya expect from amateurs??  And no, that&#039;s not a dig:  it&#039;s a defense.  No way y&#039;all would have what you needed to make voices that sounded &quot;professional&quot;, and I don&#039;t think it detracted from it one bit.Henley et al:  good job.  And thanks, I think most of us truly appreciated it.</description>
		<content:encoded><![CDATA[<p>Damnnation, that was a fun, short mod.  Some of the trigger points were odd, and I had a helluva time getting out of the first scene in the prison, but once I figured out how this thing was built, it was a good run, and kept me interested.  Yes, the vioce acting was a bit &#8220;flat&#8221;, but whaddya expect from amateurs??  And no, that&#8217;s not a dig:  it&#8217;s a defense.  No way y&#8217;all would have what you needed to make voices that sounded &#8220;professional&#8221;, and I don&#8217;t think it detracted from it one bit.Henley et al:  good job.  And thanks, I think most of us truly appreciated it.
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		<title>By: Old Scratch</title>
		<link>http://www.planetphillip.com/posts/rock-24-half-life-2/comment-page-3/#comment-199075</link>
		<dc:creator>Old Scratch</dc:creator>
		<pubDate>Mon, 02 Mar 2009 03:29:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/rock-24-half-life-2/#comment-199075</guid>
		<description>SPOILER ALERT!
antipancake:

As soon as you hit the elevator button, climb out onto the roof on the considerately placed crates;  then ride to the top, where you must jump to the other elevator car before the one you&#039;re on falls.</description>
		<content:encoded><![CDATA[<p>SPOILER ALERT!<br />
antipancake:</p>
<p>As soon as you hit the elevator button, climb out onto the roof on the considerately placed crates;  then ride to the top, where you must jump to the other elevator car before the one you&#8217;re on falls.
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		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/rock-24-half-life-2/comment-page-3/#comment-195475</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Sat, 17 Jan 2009 16:29:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/rock-24-half-life-2/#comment-195475</guid>
		<description>Scratch that.I was thinking of a different mod.</description>
		<content:encoded><![CDATA[<p>Scratch that.I was thinking of a different mod.
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		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/rock-24-half-life-2/comment-page-3/#comment-195442</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Sat, 17 Jan 2009 03:37:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/rock-24-half-life-2/#comment-195442</guid>
		<description>Gotta keep the vort alive and get him in the elevator if I remember right.I know for sure he can&#039;t die</description>
		<content:encoded><![CDATA[<p>Gotta keep the vort alive and get him in the elevator if I remember right.I know for sure he can&#8217;t die
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		<title>By: antipancake</title>
		<link>http://www.planetphillip.com/posts/rock-24-half-life-2/comment-page-3/#comment-195430</link>
		<dc:creator>antipancake</dc:creator>
		<pubDate>Fri, 16 Jan 2009 23:40:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/rock-24-half-life-2/#comment-195430</guid>
		<description>Ok so.

I can&#039;t get past the elevator part. I get in, press the button, the doors close, then i go up. Then i Fall. I always die. Then, I put buddha on to see what to do, but im just stuck in the elevator. I cant get out.

Any help?</description>
		<content:encoded><![CDATA[<p>Ok so.</p>
<p>I can&#8217;t get past the elevator part. I get in, press the button, the doors close, then i go up. Then i Fall. I always die. Then, I put buddha on to see what to do, but im just stuck in the elevator. I cant get out.</p>
<p>Any help?
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		<title>By: Jeff</title>
		<link>http://www.planetphillip.com/posts/rock-24-half-life-2/comment-page-3/#comment-185238</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Tue, 28 Oct 2008 17:23:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/rock-24-half-life-2/#comment-185238</guid>
		<description>Overall, this was a very good experience. The storyline and most of the voice acting were engaging, but it&#039;s greatest strength was also it&#039;s weakness. 

Your rescuee was annoying at times, and the occasional cameragrabs were intensely annoying and disorienting. At one point, the solution was to let this mad scientist rescue the girl, while Gordon watched from the shadows. What&#039;s up with that!?! 

Overall, ham-handed storytelling techniques occasionally got in the way of an otherwise excellently executed story.</description>
		<content:encoded><![CDATA[<p>Overall, this was a very good experience. The storyline and most of the voice acting were engaging, but it&#8217;s greatest strength was also it&#8217;s weakness. </p>
<p>Your rescuee was annoying at times, and the occasional cameragrabs were intensely annoying and disorienting. At one point, the solution was to let this mad scientist rescue the girl, while Gordon watched from the shadows. What&#8217;s up with that!?! </p>
<p>Overall, ham-handed storytelling techniques occasionally got in the way of an otherwise excellently executed story.
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		<title>By: Kyouryuu</title>
		<link>http://www.planetphillip.com/posts/rock-24-half-life-2/comment-page-3/#comment-174822</link>
		<dc:creator>Kyouryuu</dc:creator>
		<pubDate>Tue, 26 Aug 2008 06:04:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/rock-24-half-life-2/#comment-174822</guid>
		<description>

Unlike others, I saw the elevator bit coming a mile away.  I mean, come on, it&#039;s Half-Life!  City 17 is bereft of elevator inspectors, AMIRIGHT?

But back to the mod, people have already said what they thought was good about it and I mostly echo it.  The mod did a pretty good job of setting up the scenario and establishing Newell as a recurring character.  The architecture is... different.  Not in a bad way, but it&#039;s not what you&#039;d expect coming from the Half-Life universe.  Though I never quite understood where Rock 24 was situated, the scripted sequences with rocks crashing through windows and such really gave the impression that the place was falling apart.

I&#039;ll focus on the parts that I thought were odd.  SPOILERS ahead.

- The sniper confrontation is just awkward.  You sneak your way over to the hut with the rocket launcher and, where is the sniper coming from?  That sci-fi looking building on the horizon?  That guy has some aim!  Trying to return fire is difficult since your movements are controlling the rocket and you are invariably trying to get out of the sniper&#039;s line of fire.

- The fact that Newell can die.  In the &quot;chain room,&quot; after the Combine invade, I wasn&#039;t aware of the mounted guns in the hallway, so I tried to actually defeat the Combine on my own and Newell died in the process and without warning.  Using the mounted gun, it was pretty trivial however.  The chains themselves confused me a bit.  As a general rule of thumb, if you&#039;re going to have an NPC bark orders at the player, you ought to have a couple variants on the line and make them repeat it every 20-30 seconds as appropriate.  Some of us just don&#039;t get it the first time.

- The ending confrontation with the rebels versus the Combine Soldiers... something just felt broken about it.  The Combine kept spawning from an unseen location, leaping down the platforms, and immediately die at the hands of the rebels.  I didn&#039;t even have to intervene as I watched some 20-30 Combine jump to their deaths.  Very odd.

But minor issues aside, it&#039;s still a fairly enjoyable experience and well worth playing.  There is some unique stuff going on here that&#039;s worth checking out.</description>
		<content:encoded><![CDATA[<p>Unlike others, I saw the elevator bit coming a mile away.  I mean, come on, it&#8217;s Half-Life!  City 17 is bereft of elevator inspectors, AMIRIGHT?</p>
<p>But back to the mod, people have already said what they thought was good about it and I mostly echo it.  The mod did a pretty good job of setting up the scenario and establishing Newell as a recurring character.  The architecture is&#8230; different.  Not in a bad way, but it&#8217;s not what you&#8217;d expect coming from the Half-Life universe.  Though I never quite understood where Rock 24 was situated, the scripted sequences with rocks crashing through windows and such really gave the impression that the place was falling apart.</p>
<p>I&#8217;ll focus on the parts that I thought were odd.  SPOILERS ahead.</p>
<p>- The sniper confrontation is just awkward.  You sneak your way over to the hut with the rocket launcher and, where is the sniper coming from?  That sci-fi looking building on the horizon?  That guy has some aim!  Trying to return fire is difficult since your movements are controlling the rocket and you are invariably trying to get out of the sniper&#8217;s line of fire.</p>
<p>- The fact that Newell can die.  In the &#8220;chain room,&#8221; after the Combine invade, I wasn&#8217;t aware of the mounted guns in the hallway, so I tried to actually defeat the Combine on my own and Newell died in the process and without warning.  Using the mounted gun, it was pretty trivial however.  The chains themselves confused me a bit.  As a general rule of thumb, if you&#8217;re going to have an NPC bark orders at the player, you ought to have a couple variants on the line and make them repeat it every 20-30 seconds as appropriate.  Some of us just don&#8217;t get it the first time.</p>
<p>- The ending confrontation with the rebels versus the Combine Soldiers&#8230; something just felt broken about it.  The Combine kept spawning from an unseen location, leaping down the platforms, and immediately die at the hands of the rebels.  I didn&#8217;t even have to intervene as I watched some 20-30 Combine jump to their deaths.  Very odd.</p>
<p>But minor issues aside, it&#8217;s still a fairly enjoyable experience and well worth playing.  There is some unique stuff going on here that&#8217;s worth checking out.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/rock-24-half-life-2/comment-page-3/#comment-164961</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Thu, 26 Jun 2008 18:35:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/rock-24-half-life-2/#comment-164961</guid>
		<description>&lt;blockquote&gt;This is a final version. They released it on the Valve Dev Wiki.&lt;/blockquote&gt;
I believe the version I have is the latest version.</description>
		<content:encoded><![CDATA[<blockquote><p>This is a final version. They released it on the Valve Dev Wiki.</p></blockquote>
<p>I believe the version I have is the latest version.
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		<title>By: StonedEmoCat</title>
		<link>http://www.planetphillip.com/posts/rock-24-half-life-2/comment-page-3/#comment-164953</link>
		<dc:creator>StonedEmoCat</dc:creator>
		<pubDate>Thu, 26 Jun 2008 17:38:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/rock-24-half-life-2/#comment-164953</guid>
		<description>

This is a very great mod. It is a full game, and is full of action. This actually doesn&#039;t veer too far from the true storyline.

@phillip: This is a final version. They released it on the Valve Dev Wiki.</description>
		<content:encoded><![CDATA[<p>This is a very great mod. It is a full game, and is full of action. This actually doesn&#8217;t veer too far from the true storyline.</p>
<p>@phillip: This is a final version. They released it on the Valve Dev Wiki.
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		<title>By: Mistress of Pain</title>
		<link>http://www.planetphillip.com/posts/rock-24-half-life-2/comment-page-3/#comment-161176</link>
		<dc:creator>Mistress of Pain</dc:creator>
		<pubDate>Mon, 02 Jun 2008 15:24:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/rock-24-half-life-2/#comment-161176</guid>
		<description>

Very awesome game, especially for someone like me who really doesn&#039;t have the time to always sit down and play a game that is 6 to 10 hours long.  It has a few flaws.  The combat is a bit sporadic and some of the puzzles can be a pain...specifically the incident with the elevator.  Still I recommend to any fan of Half-Life!</description>
		<content:encoded><![CDATA[<p>Very awesome game, especially for someone like me who really doesn&#8217;t have the time to always sit down and play a game that is 6 to 10 hours long.  It has a few flaws.  The combat is a bit sporadic and some of the puzzles can be a pain&#8230;specifically the incident with the elevator.  Still I recommend to any fan of Half-Life!
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		<title>By: Anon-01084</title>
		<link>http://www.planetphillip.com/posts/rock-24-half-life-2/comment-page-3/#comment-159810</link>
		<dc:creator>Anon-01084</dc:creator>
		<pubDate>Sun, 25 May 2008 03:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/rock-24-half-life-2/#comment-159810</guid>
		<description>
The puzzles were all annoying and frequently didn&#039;t make much sense. To its credit, however, it did not have the no cheating things that The Citizen had, so I was able to skip through some of the more annoying ones. Unfortunately, that seemed to be what most of this mod consisted of. The fighting was mediocre at best and not much thought seemed to be put into making it interesting in the least. More like they made the levels then put the NPCs in as a afterthought. Sorry, but I have to say:
</description>
		<content:encoded><![CDATA[<p>The puzzles were all annoying and frequently didn&#8217;t make much sense. To its credit, however, it did not have the no cheating things that The Citizen had, so I was able to skip through some of the more annoying ones. Unfortunately, that seemed to be what most of this mod consisted of. The fighting was mediocre at best and not much thought seemed to be put into making it interesting in the least. More like they made the levels then put the NPCs in as a afterthought. Sorry, but I have to say:
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		<title>By: Lantathae</title>
		<link>http://www.planetphillip.com/posts/rock-24-half-life-2/comment-page-3/#comment-156450</link>
		<dc:creator>Lantathae</dc:creator>
		<pubDate>Sat, 26 Apr 2008 09:48:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/rock-24-half-life-2/#comment-156450</guid>
		<description>

I really have no complaints t all about this mod. I only downloaded it last week and I&#039;ve played it through twice because it is just brilliant. The voice acting is a lot better than any other mod that I&#039;ve played and the action is well balanced. I personally like the fact that there are no anitlions but there could have done with being more zombies.</description>
		<content:encoded><![CDATA[<p>I really have no complaints t all about this mod. I only downloaded it last week and I&#8217;ve played it through twice because it is just brilliant. The voice acting is a lot better than any other mod that I&#8217;ve played and the action is well balanced. I personally like the fact that there are no anitlions but there could have done with being more zombies.
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		<title>By: wezeys</title>
		<link>http://www.planetphillip.com/posts/rock-24-half-life-2/comment-page-3/#comment-152489</link>
		<dc:creator>wezeys</dc:creator>
		<pubDate>Thu, 27 Mar 2008 19:31:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/rock-24-half-life-2/#comment-152489</guid>
		<description>yeah! this mod is so awsome i played it over 10 times!</description>
		<content:encoded><![CDATA[<p>yeah! this mod is so awsome i played it over 10 times!
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