Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Who didn’t enjoy the scene near the beginning of Half-Life 2 where you ran along the rooftops?

It was a great start and let you see the city from above. I enjoyed it so much I wnated to play more maps like it, so I ran a mapping competition with “Rooftops” as the theme. Here are the 8 entries I received.

I hope you enjoy playing them as much as I did!

Basic Details
  • Title: RooftopVille
  • File Name: hl2-ep2-sp-pp-rooftopville.7z
  • Size : 66.79MB
  • Author: Sam Petty, Lauri Mäkinen, Samuli Jääskeläinen, Jared Goodroad, Jacob Heywood, Matt Hoskin, Radu Iceman and Leon Brinkmann
  • Date Released: 20 February 2011
PlanetPhillip Download Options

Download to your HDD [66.8MB]

Installation Instructions
  • Copy the RooftopVille folder into your SourceMods folder.
  • Restart or start Steam.
  • RooftopVille should now be listed in your Library tab.

If you require more help, please visit the Help page.

THE WINNER

Firstly, I would like to thank each and every mapper who entered the competition. Without people like you the site wouldn’t exist. THANK YOU.

This was by far the hardest competition to judge. That’s not to say the previous competitions didn’t have some excellent entries, because they did, but for some reason I found it hard to select.

Ultimately I went with the one that gave me the most fun to play and still seemed in the spirit of the competition.

Therefore, I am pleased to announce that the winner of the RooftopVille Mapping Competition is.

Imprudent trek above the streets
by Samuli Jääskeläinen

Well Done Samuli!

Below are all the entries, with the Winner first and then the other entries after that. I have included only a few screenshots for each one due to time constraints. Please remember that the screenshots contain spoilers. Click on the thumbnails below to open a 1024 pixel wide image. I have added my personal comments under the screenshots.

Unlike previous competitions, there are no official Honourable Mentions, again, not to due with the quality of maps but because I don’t want to feel obligated to select them. I’d rather just let my comments be enough

Imprudent trek above the streets by Samuli Jääskeläinen
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Strangely enough, this was the first entry I played and I have to admit I was a little disappointed at the beginning. I was worried I would never actually reach the rooftops. That said, the action all the way through was excellent, even if the final area was not as hard as I had hoped. The actual area that you play is is very small and this is a great lesson for some mappers who make large areas that are rushed through. I found every section well-detailed and realistic.

I only had trouble with one area that I felt was badly designed. It was near the end and gave the impression you could reach the roof but in fact you couldn’t. I wasted a little time there with wooden crates and jumping that could have been solved easily by making the hole in the ceiling smaller.

There were a few times I had to backtrack to make sure I was going the right way and I certainly died a few times, which is always good. Even though I spent less time of the roof than some other entries, this one seemed to capture the spirit of my idea, looked great and was fun to play.

I have little doubt that this time some readers won’t agree with this being the winner, but I am happy I have made the right choice – even if it took me nearly two weeks to reach that point!

Above The Clouds by Sam Petty
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

The vision and imagination of this entry is incredible and I certainly considered it as a winner.

What ultimately edged my decision was that I never really felt I was playing on rooftops. Sure, I was on the top of huge buildings but it felt so far from the idea of a rooftop as to be almost meaningless. The screen text tells you that it’s a simulation which is a nice way of allowing the mapper freedom to design anything they want but giving it a context.

It was certainly challenging and some parts were down right mean.

All in all a fantastic entry that is probably worth playing a few times while increasing the difficulty level.

Hostile Rooftops by Lauri Mäkinen
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Compared to some of the other levels, this map is quite empty-feeling. It also gave me the impression of being a map made for playing, rather than a real place. The actual gameplay is quite fun but again, it feels too contrived. The jump from one building to another is quite hard and the final battle within that building doesn’t make sense.

Quite fun to play but not detailed or thought out enough.

Overcast B2 by Jared Goodroad
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Another simulation but that’s only mentioned in the readme, which some or most may not read. Without that fact, you’ll think it is half finished. This is a great map to play and there’s a scene with some manhacks that will make you cry/scream/run or all three.

However, it was too non-linear for my liking and I found I got lost too easily. The action was well paced but considering you could go a few ways – or at least it seemed that way to me – pacing was always going to be a problem.

Definitely a great map but just not quite the winner.

Senescence by Jacob Heywood
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

I had a LOT of trouble running this map. Even with all my graphic settings turned down it still stuttered, which is a huge shame because like Above the Clouds, the imagination of this entry is amazing. It starts a little plainly but hots up once you get to the sniper (whoops, sorry for the spoiler). I have no doubt that I missed things in this map because I was just trying to finish and I also have to admit I needed to jump sections.

Even if it ran smoothly, I don’t think I would have made it the winner because it didn’t really make me think of rooftops.

I am very curious to hear how it played for other readers.

Zenith by Matt Hoskin
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

This entry was quite plain and I was worried that it wouldn’t really give me much rooftop action. I was almost right. The map requires you to sneak inside a Combine base via the roof and then flip a switch to open the field that was blocking your path earlier.

Once you get to the rooftop it was definitely fun to play but not really constructed properly. At least I didn’t think it was really the kind of rooftop challenge I was looking for. Falling off would only have caused me to lose some health points and force me to climb back up.

It certainly wasn’t clear that I had to go back to the beginning to finish the map.

Roof1 by Radu Iceman
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Perhaps the best start of all the entries, this colour-corrected map starts with a bang! It was fairly short and did what it was supposed to do and that was make me play on the rooftops. The path was clear in each section, perhaps too clear, and some action was easy to avoid. The final battle was too plain and vanilla, and it was even possible to jump around the corner and get out the map.

All in all a good entry but not polished enough to win.

Rooftop Retreat by Leon Brinkmann
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

You can see that Leon put a lot of work into these maps. In fact, there was supposed to be a third but he ran out of time. There is certainly a lot of gameplay and Leon took my point about it not being linear seriously by adding choice paths at various points within the maps.

This is probably the most enjoyable map I have played from Leon, so why didn’t it win? Well, as much as I enjoyed it, it deviated too much from the idea of rooftops. Yes, a lot of the time I am running around on roof, but roofs that are enclosed and I didn’t get the feeling of being high up.

The underground sections were fun to play but not part of the contest really. I have little doubt that if you enjoy Leon’s maps you will enjoy these too.

FINAL NOTES

A personal situation prevented me from posting this sooner and I also feel that the post is a little rushed. I wanted to include a commentary video from one of the entrants, along with some panoramics, but just didn’t have time – sorry.

I would also like to thank the Beta Testers Collective for testing my mod packaging – thanks guys.

I feel as though I have learnt a lot from the competition and promise the presentation of the next one, which will be discussed soon, will be much better.

Readers’ Winner

Please use the poll below to vote for your favourite.

Reader Recommendations
12 recommendations, average score: 4.33 (out of 5), standard deviation: 1.06
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Published

20th February 2011

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92 Comments
  1. Phillip says Play It!

    I have to admit I hated choosing the winner of this competition. The previous ones, the winner seemed clearer, here I feel many will disagree.

    Anyway, some great entries some definitely worth playing twice to really explore.

    I’ve already made my personal comments by each map, so I won’t waste your time here.

    I hope you enjoy playing the mod.

  2. Salamancer 88 comments

    20th February 2011

    Optimisational skills failing me again (maker of senescence)
    Some really really nice looking entries here, Am downloading and greatly look forward to playing through these

  3. s.anchev 226 comments

    20th February 2011

    At last! Downloading right now.

  4. megaman951 33 comments

    20th February 2011

    hmmm, on the first map, I found 2 of the 3 objects I need to activate the bridge but I can’t find the third one anywhere. where the heck is it?

    • From memory it’s a little farther away than the first two, but still pretty close.

    • Gradius 24 comments

      21st February 2011

      Unless I’m very much mistaken the puzzle is rather broken and if the pieces arnt inserted in the right order the rest are despawned. Or atleast that’s how it was for the limited time I tried to get it to work. It also seemed incredibly hard up to Easy Difficulty… did I just end up taking too many hits early on? Seems like I could have used with more opportunity for taking cover and healing.

      As for impudent trek, was there actually any point to the button near the end? I just kept hanging out there expecting the forcefield to deactivate. I also found myself caught up on props way too often in that map (careful control over what collides with the player and using clip brushes to move the player over surfaces smoothly can fix these sorts of things).
      It (or possibly Hostile Rooftops, I don’t quite remember) also quit the game once it was over, not your greatest of ideas guys :P

      ReplyEdited at 10:09 PM, 20th February 2011
    • mario 6348 comments

      21st February 2011

      megaman excuse, tell me exactly where you found the third item, I’m going crazy, I can not find it.
      I found a third object that emits a light but as soon as you put in the machine, it disappears!

  5. Joji 29 comments

    20th February 2011

    I’m on the first level, and I’m a the part where I found one blue canister thing to activate the energy bridge. Em… where are the other 2?? I tried nocliping, but still no luck. Could anyone tell me the exact location of where it is? Pictures perhaps? Thanks…

    ReplyEdited at 5:58 PM, 20th February 2011
    • andyb 1034 comments

      20th February 2011

      1 is up 1 by by crates 1 by barrels I think.Dont want to get too specific.They are all fairly close by

  6. Salamancer 88 comments

    20th February 2011

    Above The Clouds- Whilst I loved the idea, the execution was between reasonable and substandard, with detail ranging between good and poor. I also encountered a few bugs, one of which was game-breaking.
    The gameplay was fairly decent, but suffered a lot from a lack of resupply, which meant I often got whittled down.
    Some puzzles (such as the grenade+bridge) were also weird

    5/10

    Hostile Rooftops- Whilst there was nothing wrong visually with the map, it wasn’t the most inspiring
    Being honest, I didn’t like the gameplay. I found it frustrating and uninspiring. This was the only map I did not finish.

    2/10

    Overcast B2- The visuals were sometimes oddly done, with floating buildings that made little architectural sense. The excuse of a simulation didn’t quite cut it.
    The puzzles could sometimes be confusing, with me having to start from the very beginning at one point after dropping down at the wrong point
    The gameplay was generally very good, including some excellent scenes with great combat (for instance the omgwtf moment with the zombies).

    5/10

    Senescence- N/A

    Zenith- Hopefully this wont be too biased (it was made by a mate)
    Visuals ranged from decent to ok, with well detailed areas being contrasted with poorly detailed areas.
    The gameplay could be confusing and clustered, but had some decent parts.
    Was also quite short

    6/10

    Roof1- The colour correction was used to a great effect to create a stunning visual atmosphere. This greatly enhanced the atmosphere and enjoyment of the map.
    The gameplay was entertaining, if struggling with the problem of resupply again.
    When was the ending? I destroyed the gunship and then I couldnt find what to do afterwards
    With a great start and challenging gameplay I really enjoyed this entry

    7/10

    Rooftop Retreat- Im sure people know my opinion of Leon’s maps generally. Stunning visuals offset by poor gameplay.
    I am delighted to say this is not the case.
    There are the same great visuals (except for one graphical error with the elevator).
    But this time there is fantastic gameplay and sensible player direction.
    By far one of my favourite campaigns by Leon, and I hope he continues to work in this vein in the future

    9/10

    (WINNER) Imprudent trek- Being honest…I can see why this won.
    The detailing was fantastic, almost valve standard at points, feeling like HL2 extensions at times.
    The gameplay was decent, a couple of annoying parts offset by excellent gameplay.
    I could write a large extensive review on how epic this map was, but it would be more of the same.
    A clear winner in this case (better luck next time Leon)

    10/10

    I hope all my formatting worked (it doesn’t usually)

    • As developer of hostile rooftops, I would like to get feedback how I could improve gameplay for my next map.

      • Salamancer 88 comments

        21st February 2011

        Certainly, I was a little tired at the time of playing + reviewing so I may have been short on my usual patience.

        My main problem was having absolutely no idea what was happening.
        So I go up to a rooftop and kill loads of dudes, and then spend 5 minutes looking for those obvious pipes (more my fault)
        Then I jump off onto the building, press the big red button and something explodes, and then a gunship starts shooting me. It’s usually too far away to shoot with SMG grenades and projectiles with the gravity gun.
        I didn’t have an RPG etc, and I kept dying after jumping out of the window (saved with 6hp :P), with the idea that I might find one back where I started or something.
        I found the big red button exploded something in the distance but it had very little effect.
        Was I supposed to shoot down the gunship? I figured since I wasn’t given an rpg that I was supposed to run whilst being chased by the gunship.
        But 10 deaths later I still hadn’t a clue where to go.

        I suppose my main problem was the lack of a definable goal.
        With all of the other maps it was a simple case of go from a) to b), with clear definable goals, but once I found the big red button room with the gunship (which would be annoyingly hard to shoot down with my current weapons), and then having no idea where to go, or for that matter what was happening,I lost my patience and loaded up Leon’s map.
        I felt even a simple goal such as ‘ Find an rpg and destroy that gunship’ would have provoked me to actually hunt around for an rpg to combat this enemy.
        As it is I was firing grenades uselessly at it until a stray bullet killed me (the 6hp thing again).
        It was then I ragequitted

        Basically I didn’t know what to do and I couldn’t explore due to low health+gunship

        • Ah, thanks for the feedback.

          The red button did open path on the other side of the building.

          RPG was hidden under all of the stuff on the “corpse” room, maybe bit too hard to find. Ammo for the RPG is on the small room next to the first stairs.

          I placed the RPG ammo to the beginning of the map to create non-linear gameplay.

        • Filthy McNasty 96 comments

          6th March 2011

          Are you playing the “Above the Clouds” map? I’m having problems finding this “red button“. Can you tell me where to jump or just where this “red button” is?

      • Jasper 677 comments

        21st February 2011

        I didn’t have any problem finding the RPG. Small room off full of boxes with stuff underneath them.
        Break boxes!
        On reflection though, it would have been better if it were more obvious.
        Not just to make it findable but also so that the player doesn’t inadvertently blow themselves up.

  7. Salamancer 88 comments

    20th February 2011

    Play It Now!

    As a whole it’s worth downloading, as it contains some really excellent maps, as seen from my review of the individual maps

  8. Jasper 677 comments

    20th February 2011

    Play It Now!

    9/10
    Rooftop Retreat. Just shades it for me (no surprise there :D )
    Glorious details. Glorious Battles. Multiple paths.
    Happy ending.

    Imprudent trek above the streets. Magnificent Mapping.
    Takes some thought to get through it. The electrified water was irritating and out of place

    8/10
    Senescence. This was a very clever map indeed. The end was a let down with endless spawning until you took out the Helicopter.

    Hostile Rooftops . Great fun. Lots of Combat with clever use of what is a quite small map.

    7/10
    Overcast B2. It

    ReplyEdited at 8:06 PM, 20th February 2011
  9. Hec 1002 comments

    20th February 2011

    WOWWWW thanks phillip many many thanks, this is a great day for modding scenario!!!, at last we have in our hands the so much expected Rooftop Ville so thanks!, can’t wait 4 play it i was about 2 play Call-in mod first, but now im gonna play this one first 4 sure!

  10. Joji 29 comments

    20th February 2011

    Personal Favourite

    The funny thing is, Leon’s ending was almost like Portal and Portal: Flashs’ endings. It’s like, “Im finally free!!”. LoL. Leon’s map was great, but like Phillip said, it didn’t give me the feeling that I was ontop of a roof, but gameplay was fabulous. 9/10

    I have to agree with the rest of you, Imprudent trek above the streets was the best map ever. You didn’t need crates to get up to the roof, all you had to do is to go through that door with a health/armor charger, and right in the corner, there is another door that leads to the roof. :) Probably one of the best map i ever played. 10/10

    I didn’t bother playing the other maps after I read the short reviews about it. Not really worth it, and I will never play Overcast B2, because maps that are too-non-linear are not my type. That map is just like Combine Destiny. Running through every corridor to find the exit was extremely fustrating, and nocliping didn’t help much.

    Imprudent trek above the streets is definitely my favorite map. There is one issue though. Right after I finished playing that map, the credits rolled, and then it quit the game automatically, instead of going back to the main menu screen. Someone should fix that…

    Well alright, your map, Overcast B2, was alright-ok. It’s descent to a point where gameplay was quite interesting. I can see you didn’t put much effort into props and background scenary. Gameplay was good, and overall, I’d give this a 3/5.

    The only problem I had with your map was the part where the door was suppose to open in order to get to the skybridge. After reading your spoiler, I realized I was suppose to do 2 tasks in order to open the door to the sky bridge. You should have wrote something on a wall saying “Hey, you there, if you’re reading this, then you better read this carefully. First, you have to… etc. in order to open the door to a skybridge!!”. Notes and HUD notices could have been used, but I guess you ddin’t have enough time to do so? I mean, with I saw rebels on the ground, so didn’t they probably wrote something on walls or something to tell you where you’re going?

    I overexaderated how your map was like Combine Destiny. That mod was just waaaaay too non-linear. Your mod was easier, but like I said, add some directions and stuff on the walls. ;)

    Like in the first paragraph, it was disapointing that there was no background to it. Could have been nice if you did so. Hope you add a background in V2 of your map!!

    The most enjoyable part was probably the WTFzombie trigger sections and running around the rooftops. That was fun. :D Keep up the good work, and if you need any help for beta testing, you can add me on ModDB. My account user is Joji. ;)

    Zenith Review – 3.5/5
    I liked the idea of sneaking up and sniping them. That first part was fun. :) Weapons cache room was awesome, and I had a feeling I was going up a rooftop. Not bad at all. I liked how the creator of this map made some barricades so I can shoot and reload while crouched in cover. Excellent!! The final scene with the chopper was an interesting twist. Instead of shooting it down, you’re suppose to run away from it all the way back where you started, and down the tunnel. Alright, great map, but a little notice “that the forcefield that blocked the tunnel is now disabled, run back to it” could have been helpeful. Otherwise, a great map. :D

    Roof1 – 3.5/5
    The colour correction gave me a feel that I was really at war. Started out nice with all the fancy props and visuals. Perfect!! My buddies kept on getting blown up by grenades (they don’t even run away from them!!), and the AI was too easy to kill (unlike other maps in this contest). Ok, didn’t had a big problem with that. I like how the creator of the map got some inspiration from the first chapter of HL2, where you’re suppose to walk on the ledge of the houses to your next destination. The final battle was… expected, and after that, I was lost. Oh, and the rooftop where you’re battling the gunship-thing lacked details (details as in props and rubble). Overall, great mod, but it still needs some improvements. :)

    This is my last review. Not going to bother reviewing the others, because I’m too lazy. :P

    ReplyEdited at 9:28 PM, 20th February 2011
    • Jgoodroad 30 comments

      21st February 2011

      so, you not going to play Overcast B2 because you think it’s non-linear?… That makes me sad, since ultimatly it only appears non-linear, but really that’s an illusion.

      DO NOT READ UNLESS YOU HAVE PLAYED THE MAP.

      there are only two spots where the player must make a decision. the central hub. and the rooftop above the “cafe” in the first section the player must chose which task to complete first, turn off the power to a combine shield, or open the door to the skybridge. BOTH TASKS MUST BE ACCOMPLISHED in order to progress… I have gotten some feed back and apparently some players have the idea that one of said paths is only a dead end, and ultimatly pointless (because they don’t understand they have accomplished anything.)
      in the second choice the player must choose to fall off the left side or right side of a building, one side leads to the objective, and the other side leads to the same objective. (this area at least is only a few moments of a detour, so there isn’t much difference between the two paths) so, to those who agree with Phillip that it is “too non-linear” I must say… I have found a holy grail of sorts.

      I will also take this moment to say I plan on releasing Overcast B2 as a stand alone map, with additions and corrections based off feedback. So thanks to those who give their honest reviews, the are most helpfull.

      ReplyEdited at 12:02 AM, 21st February 2011
      • Joji 29 comments

        21st February 2011

        Well fine, I’ll try your map tommorow and see if it’s good or not. Sorry about the small insult there, hope it didn’t hurt your feelings too much. No really, I’m sorry… :’(

  11. megaman951 33 comments

    20th February 2011

    ugh, I finally found the 3rd canister for the bridge. it’s inside one of the round containers. you have to backtrack quite a bit from the bridge area….and I had to noclip to reach it

    ReplyEdited at 10:07 PM, 20th February 2011
  12. Someonerandm 2 comments

    21st February 2011

    Since people seem to be having trouble, here is the location of the two canisters if you can’t find them.

    First one is obvious, second one is under the giant pile of boxes you see exiting the building, and the third one is in the hollow box on top of the other ones. Use boxes to get up there. I didn’t really realize it would be such a problem. Need a wider beta testing group I guess.

    • Jgoodroad 6348 comments

      21st February 2011

      I thought it was a fun “find the X” puzzle, the one in the pile stumped me as much as the battery (in Half-life 2) that was hidden under a bathtub.

    • Gradius 24 comments

      21st February 2011

      As I’ve said in a previous comment, I had the “batteries” despawn so I’d guess that other when other players couldn’t find them its because they literally werent there anymore.

  13. Jgoodroad 30 comments

    21st February 2011

    BLUNT REVIEW

    My hands are too cold to type, so I am going to make this quick.

    Rooftop Retreat. detail wise it was pretty cool, but there was SOO much NPC spam. The entire cave section all I could thing of was… “Spam, spam, bacon, spam, spam, antlions, spam, combine, spam, eggs and spam” (this WAS what I was thinking). I also could not get the elevator to work. I think I glitched it out by pressing the button too early. there were also several errors here

    Imprudent trek above the streets. It’s was pretty good, the holes looked a bit odd at times and the section with the zombies and the sniper was cramped.

    Senescence. My computer is run on hamsters… end of story.

    Hostile Rooftops . Beginning was good, went downhill really fast, found the bit with the pipes enjoyable.

    Overcast B2: not going to review, hard to be unbiased about such things, but overall I feel it was top 3.

    Above The Clouds. One of the best, if not THE best, it was very well made, and mastered the feeling of “if I do this will it break the map?… no?…cool” which was exactly how I felt during the citadel levels in HL2.

    Roof1. Beginning was great, but everything after that was bland… also had no ending :C

    Zenith. *echo* it’s really empty in here…

    Overall, I say: 3 of the maps were too empty and under-detailed, 1 was unplayable due to my very old computer. 1 was ok (minus the NPC OVERKILLAGE) and 3 were great (of course… one of those WAS my map… take that as you will) In the end it was a refreshing collaboration effort, and I can’t wait till the next one.

    Cheers! and good work everyone.

    ReplyEdited at 3:20 AM, 21st February 2011
  14. Grey Acumen 505 comments

    21st February 2011

    Sigh. Yet more wonderful maps that obviously deserve as much feedback as possible, but I likely wont have enough time to even play, let alone review. Oh well. I’ll still mark my spot now so that I can reply here if I ever do get a chance.

  15. joe_freeman 6348 comments

    21st February 2011

    Just a few comments….

    Imprudent trek:
    Personally I found a lot of it too cramped and hard to move around; I also, like phillip, wasted a lot of time trying to get through the hole in the roof before finally finding the way; as Joji said earlier the game quit instead of going back to menu at the end

    Above The Clouds:
    Probably my favorite so far (haven’t finished playing them all yet). Really brought the fear of heights out in me. Kind of hard for me to figure out how to get to the third building because the ledge looked impossibly small and i didn’t consider it a viable option at first.

    Hostile Rooftops:
    Enjoyed it…love throwing/shooting explosive barrels and tanks. First time I hit red button nothing happened, had to kill everything first then when I couldn’t go anywhere else I finally decided to go up and hit the button again and then it worked. Also killed myself swinging crowbar at crates and weapon changed to rpg that was under crates while I was clicking away…

    Overcast B2:
    Enjoyed it but never did find out how to open the skybridge. Got tired of running in circles looking…everywhere I went I ended up back somewhere I had already been and finally noclipped onto bridge

    • Joji 29 comments

      22nd February 2011

      In real life, cramped areas are a part of life.
      In real life, horrible accents are a part of life.
      In real life, completely random small holes are a part of life.
      In real life, not everything is wide and open.

      ;)

      • joe_freeman 6348 comments

        22nd February 2011

        Very true but the roof hole was pretty big and definitely looked like the correct way up to me…oh well. Nice map and I had fun playing it!

    • Jgoodroad 6348 comments

      22nd February 2011

      had trouble with the skybridge?

      hmm… as the creater of Overcast I would like to know what it was that you DID do, where did you get stuck?

      • joe_freeman 6348 comments

        22nd February 2011

        well, I thought I went everywhere there was to go with nothing but the skybridge keeping me from the other building. I even flew around in noclip looking but everywhere I went I had already been to so I must have missed something apparently.

        • Jgoodroad 6348 comments

          23rd February 2011

          after the manhacks, where did you go?

          • joe_freeman 6348 comments

            23rd February 2011

            after the manhacks I went down the roofs both ways, one way goes back to the beginning area, one way to some scaffolding and back to the laundry room area.

            • Jgoodroad 30 comments

              24th February 2011

              ah, I see where you got stuck then, there is a section where it is possible to jump down to the walkway outside the player’s spawn. simply
              don’t jump down, wrap around the “cafe” building, you should see some vents, and a slanted roof leading to some electrical equipement (see image 1 of phillip’s screenshots for my map.) and a small house, go in the house, and press the keyboard.

              ReplyEdited at 12:01 AM, 24th February 2011
              • joe_freeman 6348 comments

                25th February 2011

                ok, yeah I went in there a hundred times before but I always see dummy keyboard props in every map and I never press on them. Unless they look unusual or have a light or sign or something to make it stand out I would waste a lot of time if I pressed every keyboard I ever came across.

                Oh well, appreciate the help. It was a fun map to play!

                P.s. Phillips screenshots for your map do not work…at least not for me anyway…….

    • joe_freeman 6348 comments

      25th February 2011

      Senescence:
      This one I thought looked good and was fun to play except for having to lower my resolution so it didn’t play so choppy. Also the ledges were so small it was easy to overshoot them when dropping down to them but maybe that is what some people like. As for the ending area I don’t like respawning enemies ever and even on god mode the helicopter took forever to shoot down.

      Zenith:
      It had some interesting moments of combat but was way too short. I didn’t care for the invisible walls in the forested area…I wanted to look around but couldn’t. The sleeping barack area was huge and had nothing in it but some bunk beds…no tables, chairs, boxes, lockers, shelves…nothing. Didn’t care for the end all that much either, should have been something to let you know you have to go back to the very beginning.

      Roof1:
      Like everyone else I thought it looked great and started great but then just turned mediocre and plain by the end…. which there is no actual ending.

      Rooftop Retreat:
      Very good maps. The only thing I don’t care for is impossibly hard to kill boss enemies…just my opinion.

      These are just my personal gripes and I hope I have offended no one. Other than the few things I mentioned I enjoyed playing them all. THANKS!!!

  16. gsp1995 21 comments

    22nd February 2011

    Play It Later

    Above the Clouds: It was a pretty fun map, had a slow pace but it was kinda enjoyable, the only thing that was missing to make it better and more “atmospheric”, was some nice soundscapes which could have changed its face completely. Also, I do believe the helicopter never arrives physically in the map and it just ends there with you on top of the building?

    8/10

    Overcast B2: It sort of looked interesting in the beginning, it had this non-linearity that made it kinda frustrating to look for the right path if there ever was one. It was the only map of the list that I didn’t manage to beat because I couldn’t find a way to go once I got through the super massive manhack wave coming out of that window. Besides that, it also lacked with some soundscapes.

    5/10

    Hostile Rooftops: As Phillip said, it was kinda empty and it was so simplistic with those Combine Soldiers scattered all around with what seems to be a map with no info_node just made it one of the weakest maps of this entire collection. It could have been good, but it was badly executed.

    3/10.

    Senescence: This one was rather fun in some situations and really frustrating in others. For instance, the annoying Ninja Combine Snipers, they were really a piss in the ass for me, it was like they could hit me no matter where I was. Other than that, the map itself made me feel like I was playing in one of those HL2 Leaked Beta Maps for some reason and I find that good. The lighting was way too strong, an env_tonemapcontroller or something like that could have been used to better control the HDR lighting so it doesn’t look like the sun is coming from a lamp. Another problem was the optimization but I’m sure that is something we can forgive.

    7/10

    Zenith: For one moment there I thought this map had an interesting promise but it wasn’t anything that special. The way the player is presented to the map isn’t somewhat friendly and you can’t really tell what you have to do precisely. Then you spot a dead body and try to follow its path towards the woods. But then the woods have invisible walls between the trees and that was sort of annoying. The “stealth” was just about going up the roof of the Combine barracks and maybe shooting down some CPs with the crossbow and that’s it. The rest of the map is just waves of enemies coming straight at you. The ending could have been better worked on, other than making the player return all the way back to the starting point for no apparent reason.

    5/10

    Roof1: I had high hopes for this one once the map started. The nicely done color correction and mapping was one of the best of the entire map pack. Although, it was way too simple, there was barely any action on the rooftops, or anything special about them. It could have been a lot better indeed. One more thing, though, the combine consoles that open up the shields should somewhat have something that indicated that’s what’s supposed to open the shield. I wasted 10 minutes walking around trying to find out what I had to do to open it up and then I decided to press E on everything.

    5/10

    Rooftop Retreat: Another great and creative map by Leon. It introduced a nice replay value to it with the alternate routes you could take even though they presented not much of a difference in the end, unfortunately. One little problem is that, since this is was a competition about rooftops, this map sort of went to a completely opposite direction even though the starting areas were on the rooftops but you never really had the sensation that you were on a rooftop but rather on some agglomerate of buildings, etc. I find that this map doesn’t kinda fit the competition, instead, it would have been a great standalone map by itself.

    7/10

    Imprudent trek above the streets: The winner of this competition was well deserved. Even though it was sort of simple with just a lot of props and stuff like that, it really quite feel something great about it. I don’t know, it might just be me. It sure had some action on the rooftops, but, I don’t know. I didn’t see anything that much special about it, besides the fact that it was one of the few maps of this competition that took the rooftops setting to the right way.

    8/10

    ReplyEdited at 12:14 AM, 22nd February 2011
    • You are correct, I did not add info_node and after reading the docs about it, I should have added them… I myself used nav_generate to generate nav file and it worked fine on my system, not sure if its on the Rooftopville download..

      Any other feedback besides of the lack of info_node’s?

    • joe_freeman 6348 comments

      22nd February 2011

      yeah, the helicopter arrives but you have to go back down the lifts then it will come and hover a couple buildings back…game ends when you walk up to it.

  17. Joji 29 comments

    22nd February 2011

    Hey, can someone please optimize SceneScene, so me and the others can play it better? I really want to play it, but playing in 10FPS is not an option. Someone please do something? Thanks…

  18. rikersbeard 268 comments

    22nd February 2011

    Above The Clouds by Sam Petty. 8/10
    This looked spectacular all the way through. I really felt like I was above the clouds. Although some wind noise and a dynamic sky would have been magic!
    I liked the fact that you could see your objective from the start you could clearly see your pathways. Even when inching around the edge of a building on a knife-edge with combine taking pot shots!
    The combat was quite hard but manageable early on.
    Box stacking was required for climbing and patience. I had to bite my tongue and say no to

  19. mario 6348 comments

    22nd February 2011

    sorry, as it gets to the sky-bridge in Overcast B2? I can not find the way!:(

    • Jgoodroad 6348 comments

      23rd February 2011

      describe where you got stuck, perhaps I can help you.

      • mario 6348 comments

        23rd February 2011

        I got through the scaffolding, I have activated a switch that I have opened a door which takes me back to the starting point and most do not know where more to go!

        • Jgoodroad 6348 comments

          24th February 2011

          ok, calm down. you say you took the scaffolding? was this after the manhack encounter?

  20. GoodGuyA 38 comments

    22nd February 2011

    Rooftop Retreat was the best of them, though I have to admit that it really doesn’t fit the correct criteria. But DAMN was it not only original in its game design but its art direction as well. Such an amazing contribution by Leon. Please make more of this sort because I absolutely loved it.

    Above the Clouds was the one that made you feel the most high up, and it did have a unique take on Combine architecture. Still, it was crude and a bit confusing.

  21. rikersbeard 268 comments

    23rd February 2011

    Overcast B2 by Jared Goodroad. 9/10

    This map is a real mean combat simulation with a dull overcast making it seem bleak and inhospitable. It is!
    Looking out of the windows seeing buildings floating in a fog of simulation is odd, but the surroundings are nicely rendered. It

  22. rikersbeard 268 comments

    23rd February 2011

    Senescence by Jacob Heywood. 9/10

    I had no trouble running this mod, but there was one or two moments of slight stutter in the rail terminus.
    I am running WinXP.
    This was a graphic feast of a mod and in my opinion the best textured of all. Set at night, its dark gloomy atmosphere and rich coloured textures make you feel

  23. Anon_244242 6348 comments

    24th February 2011

    I do not understand what is manhack, maybe the monster is carrying on his shoulders headcrabs? if that’s what I’ve already killed, though I did everything there was to be done, the scaffolding came down, I went through the laundry room, kill the zombies and turned a switch, then climbed up to the starting point and then ?

  24. mario 6348 comments

    24th February 2011

    Damn this mod but it is hard to find the right path. I started again from the beginning but I keep getting stuck after all!
    but you can find out what triggers the circuit breaker operated in the laundry?

    • Jasper 677 comments

      24th February 2011

      @ Mario
      OVERCAST map
      A path finding walkthrough you, maybe others, might find helpful:
      Path finding walkthrough only.
      An alternative path and a couple of secret areas omitted.

      Remove wardrobe from doorway and get Crowbar.
      Get Crossbow

      ReplyEdited at 1:47 PM, 24th February 2011
      • mario 6348 comments

        24th February 2011

        Damn, I missed the damn PC keyboard, I thought did not matter at all and instead …..
        Jasper Thanks, you were very helpful!:)

  25. Hec 1002 comments

    25th February 2011

    Play It Now!

    Oh i enjoyed this PP competition pretty much!, it was cool, and many maps offered us really good and cool action, so please play it now, the entries i loved the most were: Above the Clouds, Imp. Trek above the streets, Rooftop Retreat, Roof1 and Sencence, In that order:
    Above the clouds was really great and i loved to fight so high in those enormous CMB structures they get used to built here on earth; ITAS were really great definitive the best entry that provide that great feeling of playing in a rooftop combat action all of the time 99.99% of it; RR, of Leon’s it was Leon’s style combat with really great fights but like Phillip said here

    it deviated too much from the idea of rooftops.

    definitively give me that impression that rooftops were very low comparing to the enormous buildings that were surrounding them that i thought: -I’d love to been having this fighting in those rooftops instead of this midget ones!-, the mine part was cool and as i like Leon’s maps, I’d like to see the finish map (#3) of that entry if it’s possible and of course if Leon could work on it if he can. Roof1 was too good great beginning like in a entertaining urban fight, I’d love to see some kind of “URBAN-FIGHT-VILLE” in the future that’s maybe not a bad idea, although R1 was short I’d love to see more action; And finally Sencence was cool and didn’t give me any trouble on my lap, and despite it’s “darky” style it combined well the snipers part, that made me remain the PP siniperville comp. But i have to say it: -I HATE THE END!-, those hordes of skip Hunters were a pain in the butt especially when i was trying to shoot down the heli, which by the way i reach kick it down till rocket #30..something so that ruined almost all the map for me, but i have 2 say it, it has quality.
    So i think that was all, the rest of the entries were OK, but i didn’t feel they were at the level of these ones I’ve just mentioned, some maps seems to be just floating in the clouds, i mean there were buildings, but i couldn’t see the floor supporting them, so come on that’s a basic detail!! u can not miss guys. Anyway i enjoyed overall this competition, hope we sure have more in the future, ask Phillip for it and cross fingers!

    ReplyEdited at 6:26 AM, 25th February 2011
  26. SPY 318 comments

    25th February 2011

    i haven’t come around to giving my review on all the maps in this contest, and i don’t have the time right now, hopefully i will do so next time i visit.

    i do want to answer to those who want to play the 3th map of the 2 maps i did sent in, and i can tell you that i have decided to make a mini mod out of it, that has a total of 5 to 6 maps. map 3 is already done and map 4 is almost complete. i have opened a page on moddb where you can watch a teaser movie and 10 new screens of it, should you be interested.
    The name of the mod is “Rooftop Retreat”.
    (The 2 maps that where in this contest are also in the mod of course, but they will be rebuild in a lot of ways so they will not look to much on the 2 maps in the contest!)

    leon

    • Clunkfish 90 comments

      25th February 2011

      i do want to answer to those who want to play the 3th map of the 2 maps i did sent in, and i can tell you that i have decided to make a mini mod out of it, that has a total of 5 to 6 maps. map 3 is already done and map 4 is almost complete.

      That is brilliant news – I love your maps :-)

    • Hec 1002 comments

      27th February 2011

      Great Leon many thanks!

  27. Radu IceMan 6348 comments

    25th February 2011

    I would like to thank you all for the reviews and feedback on my map. From what I read, many people were impressed by the beginning but let down at the end due to the shitty boss and lack of rooftop action and detail (after the combine consoles).

    I simply did not have enough time to make it longer or to finish it. I entered the contest in January and had little time to work on it due to all my school projects. Overall, I’m quite pleased with the results under those circumstances.

    I’m looking forward to the next competition and this time I will not fail you :D

  28. rikersbeard 268 comments

    26th February 2011

    Zenith by Matt Hoskin 4/10
    Errrrrrrrrrrrmmmmmmmmmmm! I think I played this map. I remember running, climbing, some shooting, a lever, a helicopter, running back to the start and title screen! It was all over in a trice, just as I was thinking this could be a tough one.
    Nice atmosphere but far too short. I mean, wow!
    I

  29. Pedro The Swift 45 comments

    27th February 2011

    Thanks! Thanks! Thanks! Leon,,
    Dont Stop!

    Why someone is not paying you to do this is beyond me–

    as normal,
    All new retail quality HL2. :)

  30. Wesp5 53 comments

    27th February 2011

    I have only played the first two maps of this compilation yet, but I wanted to make Phillip aware of two general issues with this otherwise great pack of missions:

    - The title doesn’t fit on the screen for resolutions lower than 1280×1024. Yes, people still use them ;), so please don’t choose such a big font for the next revision or pack you create.

    - It’s not good style for a mod to include your personal control.cfg. Yes, it’s cool to see what keys you use, but it’s very annoying to have to reconfigure the game to my own settings.

    • Sorry about that. I’ll make sure the next one is smaller.

      The inclusion of the CFG was an oversight. It wasn’t picked up by the beta testers either. Again, sorry.

  31. jjawinte 115 comments

    28th February 2011

    Play It Now!

    Always late to the party – life is such a busy little place.

    First off, I’ll just state that I love heights ! The higher the better…it’s just one of my things. Naturally this carries into my playing style and I’m always trying to path-find my way up onto places and areas that likely weren’t intended for my occupation and I just love a map with a good vista ( Strider Mountain i.e. ). So naturally, I was really anticipating this pack of maps. Now that I’ve finally managed to experience all the entries, I’ll toss in my brief two cents as well ( playing on Hard ).

    ” Above the Clouds” – About as high up as you’ll get. Some really decent mapping here with a clear goal and a couple of good problem solving spots. Some good combat ( had a hell of a time getting by those damned Hunters ) here and there with a decent play time. Could have used some accompanying ambient tracks for maintaining added interest.
    6/10

    ‘ Hostile Rooftops ” I had a damned lot of fun with this map right from the start. A nicely put together classic ” use your head and look around a bit ” map, well worth the play. It was just too short for the fun !
    7/10

    ” Imprudent Trek Above the Streets ” – Just plain great mapping all around ! Suited my preference for nice and tight, close quartered spaces and progression paths marvelously. The combat was well balanced for me and that frantic finale was just a “swearing it up” good time ! Marvelous work and congratulations.
    9/10

    ” Overcast_B2 ” – I honestly tried, but I couldn’t get past the bothersome feeling that I’d seen these unpolished barren, drab areas a dozen times. I did not finish it out of lack of interest.
    3/10

    ‘ Senescense ” – I just simply adored this map ! It suited my tastes to a tee. Great visual mapping style ( luckily no lagging ), room for some nice tactical combat, good atmosphere throughout, clever progression paths ( love those external plank paths ! ) – just a great time. I did find the final combat scene just sadistically insanely and I admit I had to back down the difficulty. Loved it ! A true contender.
    9/10

    ” Zenith ” – I have little else to say besides, ” what the hell was this ? ” ( no direct offense intended )
    1/10

    ” Roof1″ – A visually nice, quite decently constructed short map. Good change-up in the beginning, which after a few minutes, staled into little more than a simple forge ahead to the next point shooter. I did enjoy playing it through though.
    6/10

    ” Rooftop Retreat ” – It’s common knowledge that I’m a big fan of his style and always enjoy Leon’s work and this submission was no exception. I agree with Philip in that it technically conceded to the other entries regarding the theme, but I loved it just the same – rushed or not. Always a pleasure to play ( x2 ), but it just wasn’t meant to take the prize home here.
    By the same token, I’m damned glad to hear that he’s continuing on to finish the originally intended 3rd map and expanding the pack all together.
    7/10

    Looks to have been another successful gathering for this competition with some fine maps. I’m glad you host these Philip – I truly enjoy the variety of imaginative creativity which are always ( for the most pat ) a lot of good play. Also, to all those who submit their work, I thank you. Don’t ever stop.

  32. OG Loc 66 comments

    28th February 2011

    Maybe?

    Lots of the maps is highly unlikely to finish! I got stuck in some of the levels. A couple of the maps were good, and the rest were just okay. Make a ScannerVille next!

  33. rikersbeard 268 comments

    28th February 2011

    Roof1 by Radu Iceman. 8/10.
    Another very short map, but this one showed talent.
    The purple colour grading was a nice touch for the urban environment this map was set in.
    I must say the beginning was shear genius! Dropped straight into a firefight, armed and ready for combat with your rebel comrades! The train passing was a nice touch as was the ample cover, giving you a chance to duck and think,

  34. rikersbeard 268 comments

    1st March 2011

    Personal Favourite

    An amazing collection of maps to play, replay and enjoy.
    This has to be a personal favourite!

    Above The Clouds by Sam Petty. 8/10
    Sky-high fun! Lots of combat, some seat-of-the-pants ledge work and plenty of chance to fall great distance!
    The highest of the maps.

    Hostile Rooftops by Lauri Mäkinen. 7/10
    A small action packed roof top map. Add a few big jumps, a gunship and combines galore and you have fun in such a small package!

    Imprudent trek above the streets. (Comp. Winner).
    by Samuli Jääskeläinen. 9/10

    The climb up through a ruined building, while dodging the attention of a strider is a major highlight of this very polished entry. And lots of roof action both combat and spiderman! (Climbing, etc). Richly textured and detailed for that professional look and feel. A winning combo!

    Overcast B2 by Jared Goodroad. 9/10
    A high, misty combat simulator with shocks and surprises galore! Standouts include a dark, creepy flooded laundry room, a swarm of manhacks and a tunnel of death. Glorious combat mapping at its best!

    Senescence by Jacob Heywood. 9/10
    My opinion the best map of all. The dark textures and lighting was rich and beautiful. The combat was varied and there was a vicious sniper section to keep your head down! Mapping excellence let down by an impossible to win ending area! A real shame as this map should be a 10/10 and the winner.

    Zenith by Matt Hoskin 4/10

    • Joepan 17 comments

      5th March 2011

      Me too! “…Ending up facing two very big wotsits with hardly a bullet left…”. On my part, I had no bullets left, i.e. (Rooftop Retreat) I can’t complete it

      • rikersbeard 268 comments

        6th March 2011

        SPOILER AHEAD

        he key to the last section in the mine is to flee past the

        ReplyEdited at 1:35 AM, 6th March 2011
  35. Wesp5 53 comments

    2nd March 2011

    Okay, I played the first four maps now. “Above The Clouds” and “Imprudent trek above the streets” were great, each in it’s own ways. I’m not so sure about “Hostile Rooftops” and “Overcast B2″. Especially the latter suffered heavily from two issues that could stop the player from continueing: 1. If you don’t “awake” and thus kill all zombies in the flooded room the door will not open, it should be unlocked regardless of enemies. 2. The light on the computer keyboard is very inconspicious, the screen should show the door that is affected by it.

    ReplyEdited at 10:04 AM, 2nd March 2011
  36. Filthy McNasty 96 comments

    3rd March 2011

    I’m having problems with “Above The Clouds”. I’m trying to move on the the next bldg. Can’t find any button to deactivate shield or a way to create the bridge needed to get to the next bldg. Can anyone HELP? Everyone is saying that this is a great group of maps trying to find out how great.

  37. Salamancer 88 comments

    9th March 2011

    Just out of interest, did anyone find the Easter Egg on my map ‘Senescence’, where you can shoot the explosive barrels suspended beneath the large wooden bridge at the start?
    Or did I make it too obscure?

    • Jasper 677 comments

      9th March 2011

      Yes, I did. Nothing seemed to appear or happen though.
      What did I miss?

      • Salamancer 88 comments

        9th March 2011

        Thats odd
        It’s meant to make all the barrels explode and the bridge fall down

        How strange

        • Jasper 677 comments

          10th March 2011

          That happened. Just something you would expect rather than an Easter Egg.

          • Salamancer 88 comments

            10th March 2011

            Seems I drastically underestimated the observance of most players.
            I half expected most to run over the bridge as fast as they could without pausing to look

  38. rikersbeard 268 comments

    11th March 2011

    I noticed the gaps on the wooden bridge but I assumed it might collapse so I pegged it across!
    I was too preoccupied looking out for an attack to give the bridge another look. I did wonder about the explosive barrels though when no attack came!
    But I

  39. tommiezat 117 comments

    14th March 2011

    Play It Now!

    First off, thanks to all the authors for some great maps to play. I appreciate all of your efforts in putting these together for the competition.

    Above the clouds….Nice layout, good combat and a good objective, enjoyed playing it but I did get to some areas I shouldn’t have and needed to no clip out. One sure thing about most HL players is if we think we can get somewhere we sure will try. Overall well done.

    Hostile rooftops….Fair amount of combat, plenty of nice explosions and use of propane tanks, that was fun. Again with this map I was able to venture to the street level (some combine down there at first and thought i needed to take them out) i dropped a few health kits from the roof and jumped off the ladder but no way to get back up…F6 is your friend. It took me a few minutes to realize what the red lever switch did.

    Imprudent…..Not my favorite but a good map, I really liked the sniper area that was challenging but IMO it lacked overall gameplay I found the the gunship and strider a little too easy to take out but well done.

    Overcast….good combat but a little confusing to me as to where to go at times, some backtracking. not a bad play through but didn’t seem to fit the rooftop concept and the ending was too abrupt.

    Senescence…..PF this would be my winner. Great combat, stealthy needing to avoid snipers, nice environments, good game play flow and a tough final battle. to me this fit the criteria of the competition. Yes there was a lagging, choppy problem to it but that was explained and covered by the author and didn’t cause so much of a problem that i got frustrated Great Map!

    Zenith…..It certainly had potential and could be expanded but until coming to the reviews I didn’t know if I had really finished it. It made no sense to me. point A to point B back to point A.

    Roof1….This map too started with a great deal of potential but faded out quickly. Wasted a lot of time “trying” to find an end. jumped down balconies, went building to building etc etc…definitely one of my biggest pet peeves when there is No End I would give this entry my lowest score.

    Rooftop Retreat…..As a stand alone map this would for sure be a PF for me, I loved it, But it didn’t fit the criteria to rank in the competition. I’m just so happy that Leon took the time to put this gem together and enter it. I respect Leon’s decision to move on as he has stated previously to do other game mapping but thank him for giving us this.

    ReplyEdited at 2:32 PM, 14th March 2011
  40. Filthy McNasty 96 comments

    15th March 2011

    I think I found a great aid folks. Answers are on Youtube. Use a little imagination.

    ReplyEdited at 11:48 PM, 14th March 2011
  41. slurm23 27 comments

    23rd April 2011

    Think Twice

    A mixed bag of really enjoyable maps (obviously “Imprudent trek above the streets”, “Rooftop Retreat”) and total crap… For me personally single levels don’t work at all and this compilation does only little better… Too bad!

  42. geekofalltrades 58 comments

    25th April 2011

    Maybe?

    Pretty hit-and-miss. I remember HunterVille only having one or two dud maps, whereas this had four, five, or six (depending on how harsh you want me to be). Imprudent Trek was of course great, as was Above the Clouds, and I liked the vibe of some of the other maps, but gameplay-wise, they were lacking. Particularly hostile rooftops: I read above that pressing the red button opened a path on the other side of the building, but it either didn’t work for me, or I got too caught up launching m203s at the gunship to notice it.

    Overall, I’d say this pack is definitely worth the download just for Imprudent Trek and Above the Clouds, but if I’m going to rate the entire package, it’s getting 3 stars.

  43. SPY 318 comments

    12th June 2011

    great to see that people are still playing this slightly older mapping competition, and also that my 2 maps at the end are liked by most.

    i did say back then that there was a 3th map that i couldn’t finish in time but that i was working on it so i could release it as a small 3 sp-maps mappack later on.
    well, hopefully it does please you to hear that i have been working like crazy and that (like always) did project did grow from a 3 maps in to a large full mod like my previous mods did.
    many new maps have been added now and the total amount of this mod will be somewhere around 10 maps. i have about 75% done of this mod and i am aiming on releasing it in 2+ months hopefully.
    (on Moddb you can find screens, movies and info about the mod under the title Rooftop Retreat).

  44. Blue Lightning 196 comments

    1st January 2012

    Hmm, I cant rate it yet because I havent played it yet. When I get some time I look forward to trying it, as it does look very interesting. Hopping around on rooftops is a cool concept that we only got a little of in the beggining of HL2 (as phillip mentioned). I’m surprised we dont see more of this type of mod.

  45. Hi Philip et al
    I got a 404 when trying to download this today.

    • Fixed. Sorry about that. Although there’s no guarantee it wills till work after Valve’s update.

      ReplyEdited at 7:06 PM, 31st July 2013
      • Thanks for that Philip.

        The link below has a post containing a fix for a lot of the mods that stopped working after the Pipe fiasco, with two options for HL2 and EP2 mods. I found it works quite well.

        http://steamcommunity.com/app/420/discussions/0/864971765497379056/#p3

        Something else I meant to mention a while ago, when I click my Profile link, it shows a permissions error:

        “You do not have sufficient permissions to access this page.”

        regards
        BTM

  1. [...] of weeks ago, but could not release it at the time because it was my entry to the PlanetPhilips Rooftopville competition. I recommend to download all competition maps on the single download, it contains my [...]

  2. [...] RooftopVille (EP2) / kompilacja map [...]

  3. [...] – A Disection The long anticipated RooftopVille was posted over at PlanetPhillip the other day and I quickly loaded it up so I could finally take a [...]

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