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	<title>Comments on: Sector 9 &#8211; Half-Life 2</title>
	<atom:link href="http://www.planetphillip.com/posts/sector-9-half-life-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/sector-9-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/sector-9-half-life-2/comment-page-1/#comment-219013</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Thu, 18 Mar 2010 17:24:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4229#comment-219013</guid>
		<description>I liked the map, though it was very short.

I didn&#039;t like having to use the shotgun to open the padlock, but I can understand the author wanting to limit access to that area until you had something besides the crowbar.  And it&#039;s not like I was ever in danger of running out of ammo, either (don&#039;t know about for you Hard folks).

And, gee, at the end--all the zombies were dead (well, a few more did show up) but the guards wouldn&#039;t open the gate.  That was fine, I was just impatient and looking for other ways through/over the gate when they finally let me through (after ALL the zombies were dead and no more were going to spawn).</description>
		<content:encoded><![CDATA[<p>I liked the map, though it was very short.</p>
<p>I didn&#8217;t like having to use the shotgun to open the padlock, but I can understand the author wanting to limit access to that area until you had something besides the crowbar.  And it&#8217;s not like I was ever in danger of running out of ammo, either (don&#8217;t know about for you Hard folks).</p>
<p>And, gee, at the end&#8211;all the zombies were dead (well, a few more did show up) but the guards wouldn&#8217;t open the gate.  That was fine, I was just impatient and looking for other ways through/over the gate when they finally let me through (after ALL the zombies were dead and no more were going to spawn).
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/sector-9-half-life-2/comment-page-1/#comment-219012</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Thu, 18 Mar 2010 17:18:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4229#comment-219012</guid>
		<description>You may know by now, but to re-enable the AI, open the console and type in ai_disable</description>
		<content:encoded><![CDATA[<p>You may know by now, but to re-enable the AI, open the console and type in ai_disable
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		<title>By: ollo83</title>
		<link>http://www.planetphillip.com/posts/sector-9-half-life-2/comment-page-1/#comment-199603</link>
		<dc:creator>ollo83</dc:creator>
		<pubDate>Sat, 07 Mar 2009 13:57:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4229#comment-199603</guid>
		<description>

wow, another high quality release. although it is very short it keeps you entertained for the time it lasted. it has an interesting storyline that i would love to see continued...hopefully there will be more!</description>
		<content:encoded><![CDATA[<p>wow, another high quality release. although it is very short it keeps you entertained for the time it lasted. it has an interesting storyline that i would love to see continued&#8230;hopefully there will be more!
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		<title>By: dougjp</title>
		<link>http://www.planetphillip.com/posts/sector-9-half-life-2/comment-page-1/#comment-198168</link>
		<dc:creator>dougjp</dc:creator>
		<pubDate>Thu, 19 Feb 2009 03:19:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4229#comment-198168</guid>
		<description>

I also got a nice bit of enjoyment out of it, and like this kind of map. Alas, WAY too short. Oh well, can&#039;t have everything!</description>
		<content:encoded><![CDATA[<p>I also got a nice bit of enjoyment out of it, and like this kind of map. Alas, WAY too short. Oh well, can&#8217;t have everything!
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		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/sector-9-half-life-2/comment-page-1/#comment-198093</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Wed, 18 Feb 2009 05:15:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4229#comment-198093</guid>
		<description>
Ok as far as it went. A bit on the short side but what there was is well designed and scripted, plenty of incidental content giving the whole map a stressed-out and abandoned feel. Somewhat short on gameplay with only zombies to deal with plus a few climbing routines. Although the map never ascends to any great level of achievement, it nevertheless is worth a play-through, being one of the better short map/mods posted in recent weeks.</description>
		<content:encoded><![CDATA[<p>Ok as far as it went. A bit on the short side but what there was is well designed and scripted, plenty of incidental content giving the whole map a stressed-out and abandoned feel. Somewhat short on gameplay with only zombies to deal with plus a few climbing routines. Although the map never ascends to any great level of achievement, it nevertheless is worth a play-through, being one of the better short map/mods posted in recent weeks.
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		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/sector-9-half-life-2/comment-page-1/#comment-198092</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Wed, 18 Feb 2009 05:05:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4229#comment-198092</guid>
		<description>Ok as far as it went. A bit on the short side but what there was is well designed and scripted, plenty of incidental content giving the whole map a stressed-outabanding feel</description>
		<content:encoded><![CDATA[<p>Ok as far as it went. A bit on the short side but what there was is well designed and scripted, plenty of incidental content giving the whole map a stressed-outabanding feel
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		<title>By: J-Man</title>
		<link>http://www.planetphillip.com/posts/sector-9-half-life-2/comment-page-1/#comment-197620</link>
		<dc:creator>J-Man</dc:creator>
		<pubDate>Sat, 14 Feb 2009 09:20:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4229#comment-197620</guid>
		<description>
Cool, short MOD, I had no prob&#039;s with it at all., urban fighting was descent, textures and models looked good, ( very high frame rates ) ( screen text, a big no, no !  in my book ) the author could have edited a better ending.. other than that it&#039;s has a descent feel, atmosphere and story to it.. worth 30 minutes of play time.. maybe more, can remember how long it took, but it was short..</description>
		<content:encoded><![CDATA[<p>Cool, short MOD, I had no prob&#8217;s with it at all., urban fighting was descent, textures and models looked good, ( very high frame rates ) ( screen text, a big no, no !  in my book ) the author could have edited a better ending.. other than that it&#8217;s has a descent feel, atmosphere and story to it.. worth 30 minutes of play time.. maybe more, can remember how long it took, but it was short..
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		<title>By: Podcast 17 &#183; Providing truth to Citizens!</title>
		<link>http://www.planetphillip.com/posts/sector-9-half-life-2/comment-page-1/#comment-197069</link>
		<dc:creator>Podcast 17 &#183; Providing truth to Citizens!</dc:creator>
		<pubDate>Tue, 10 Feb 2009 01:48:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4229#comment-197069</guid>
		<description>[...] Sector 9 (HL2) [...]</description>
		<content:encoded><![CDATA[<p>[...] Sector 9 (HL2) [...]
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		<title>By: Jeff</title>
		<link>http://www.planetphillip.com/posts/sector-9-half-life-2/comment-page-1/#comment-196548</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Wed, 04 Feb 2009 23:25:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4229#comment-196548</guid>
		<description>
It&#039;s a good little story, plenty of atmosphere. I will say I&#039;m getting tired of text on the screen substituting for spoken dialog. Bad voice acting would be better.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a good little story, plenty of atmosphere. I will say I&#8217;m getting tired of text on the screen substituting for spoken dialog. Bad voice acting would be better.
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		<title>By: Raven</title>
		<link>http://www.planetphillip.com/posts/sector-9-half-life-2/comment-page-1/#comment-196515</link>
		<dc:creator>Raven</dc:creator>
		<pubDate>Wed, 04 Feb 2009 13:35:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4229#comment-196515</guid>
		<description>
Yeah, it was an ok lil map, just a bit short.  At least it didn&#039;t crash or freeze or shut off the AI like some ohers I&#039;ve played.  Some day I&#039;ll find out what the command is to restore the AI when that happens  and then it won&#039;t be such a major crisis.

Off topic -- Anyone heard a good word for the release date of Black Mesa?  I was under the impression it was due out in Jan 09?

Dying to play Strider Mountain and Citizen 2 also, but those probably won&#039;t be out for a long while yet.  Someone please tell me I&#039;m wrong  :)</description>
		<content:encoded><![CDATA[<p>Yeah, it was an ok lil map, just a bit short.  At least it didn&#8217;t crash or freeze or shut off the AI like some ohers I&#8217;ve played.  Some day I&#8217;ll find out what the command is to restore the AI when that happens  and then it won&#8217;t be such a major crisis.</p>
<p>Off topic &#8212; Anyone heard a good word for the release date of Black Mesa?  I was under the impression it was due out in Jan 09?</p>
<p>Dying to play Strider Mountain and Citizen 2 also, but those probably won&#8217;t be out for a long while yet.  Someone please tell me I&#8217;m wrong  <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: Robspace1</title>
		<link>http://www.planetphillip.com/posts/sector-9-half-life-2/comment-page-1/#comment-196453</link>
		<dc:creator>Robspace1</dc:creator>
		<pubDate>Tue, 03 Feb 2009 09:04:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4229#comment-196453</guid>
		<description>
I liked it. It was short but without any errors or bugs except I had no map when preesing M. The mod is fun, could use more action but it was good, worth the download. Hoping for a much longer one.</description>
		<content:encoded><![CDATA[<p>I liked it. It was short but without any errors or bugs except I had no map when preesing M. The mod is fun, could use more action but it was good, worth the download. Hoping for a much longer one.
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		<title>By: Gypsy Jim</title>
		<link>http://www.planetphillip.com/posts/sector-9-half-life-2/comment-page-1/#comment-196381</link>
		<dc:creator>Gypsy Jim</dc:creator>
		<pubDate>Sun, 01 Feb 2009 23:38:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4229#comment-196381</guid>
		<description>
Apart from an odd moment in one or two of the roof-settings when you can walk through the satellite dishes, &amp; other supposedly solid items, and the already mentioned unbreakable padlock, minor points, I really liked this map.

There were challenging moments, though perhaps not enough, but the layout &amp; general design worked ok for me, and I was genuinely disappointed when it suddenly ended. That doesn&#039;t happen all that often just lately for some reason....I wanted more, but seeing as how it&#039;s a college project I doubt it will ever have any more, but credit to the author.:)

The map thing didn&#039;t really work to be honest, as apart from one update it only ever showed the one &quot;You are here&quot; place, but the idea is definitely one that could be used again, if implemented a bit better....

Still, PIN.</description>
		<content:encoded><![CDATA[<p>Apart from an odd moment in one or two of the roof-settings when you can walk through the satellite dishes, &#038; other supposedly solid items, and the already mentioned unbreakable padlock, minor points, I really liked this map.</p>
<p>There were challenging moments, though perhaps not enough, but the layout &#038; general design worked ok for me, and I was genuinely disappointed when it suddenly ended. That doesn&#8217;t happen all that often just lately for some reason&#8230;.I wanted more, but seeing as how it&#8217;s a college project I doubt it will ever have any more, but credit to the author.:)</p>
<p>The map thing didn&#8217;t really work to be honest, as apart from one update it only ever showed the one &#8220;You are here&#8221; place, but the idea is definitely one that could be used again, if implemented a bit better&#8230;.</p>
<p>Still, PIN.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/sector-9-half-life-2/comment-page-1/#comment-196375</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 01 Feb 2009 19:48:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4229#comment-196375</guid>
		<description>I did say you will need the shotgun to proceed.</description>
		<content:encoded><![CDATA[<p>I did say you will need the shotgun to proceed.
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		<title>By: Anonymous</title>
		<link>http://www.planetphillip.com/posts/sector-9-half-life-2/comment-page-1/#comment-196373</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 01 Feb 2009 19:37:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4229#comment-196373</guid>
		<description>I figured it out - seem that hitting the padlock with the crowbar doesn&#039;t work for some reaosn....a shotgun blast did the trick</description>
		<content:encoded><![CDATA[<p>I figured it out &#8211; seem that hitting the padlock with the crowbar doesn&#8217;t work for some reaosn&#8230;.a shotgun blast did the trick
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/sector-9-half-life-2/comment-page-1/#comment-196372</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 01 Feb 2009 19:19:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4229#comment-196372</guid>
		<description>It&#039;s in the apartment block.  Use you map to get a rough idea as to its location.  You will need the shotgun to proceed and find a way onto the roofs.</description>
		<content:encoded><![CDATA[<p>It&#8217;s in the apartment block.  Use you map to get a rough idea as to its location.  You will need the shotgun to proceed and find a way onto the roofs.
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		<title>By: Anonymous</title>
		<link>http://www.planetphillip.com/posts/sector-9-half-life-2/comment-page-1/#comment-196371</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 01 Feb 2009 18:45:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4229#comment-196371</guid>
		<description>where&#039;s the &quot;backup data&quot; ?  I&#039;ve been wondering around for like 30 min. trying to find it....</description>
		<content:encoded><![CDATA[<p>where&#8217;s the &#8220;backup data&#8221; ?  I&#8217;ve been wondering around for like 30 min. trying to find it&#8230;.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/sector-9-half-life-2/comment-page-1/#comment-196358</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 01 Feb 2009 12:34:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=4229#comment-196358</guid>
		<description>
This is a great piece of work and the player is taken around the level but doesn&#039;t get the feeling of back tracking.  The author managed to control herlsef and put in the right amount of enemies.

Image 19 shows an area that required more beta testing but that&#039;s often the case with Guildhall releases, I think they don&#039;t get enough outside feedback.

There is enough action and exploring to keep you busy for  about 20 minutes, depending on your palying style.

It&#039;s nice to see a story woven into the gameplay and the addition of a fiesty Judith is also a nice touch.

Visually I felt it was a little too orange but clearly the author was going for the twilight effect.

All in all a great release and possibly the first Hall of Fame for 2009.</description>
		<content:encoded><![CDATA[<p>This is a great piece of work and the player is taken around the level but doesn&#8217;t get the feeling of back tracking.  The author managed to control herlsef and put in the right amount of enemies.</p>
<p>Image 19 shows an area that required more beta testing but that&#8217;s often the case with Guildhall releases, I think they don&#8217;t get enough outside feedback.</p>
<p>There is enough action and exploring to keep you busy for  about 20 minutes, depending on your palying style.</p>
<p>It&#8217;s nice to see a story woven into the gameplay and the addition of a fiesty Judith is also a nice touch.</p>
<p>Visually I felt it was a little too orange but clearly the author was going for the twilight effect.</p>
<p>All in all a great release and possibly the first Hall of Fame for 2009.
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