Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

The Combine have some new secret and powerful weapon.

It’s being stored and tested in the sewers under City 17.

You’ve been sent down to destroy it.

There’s an escape portal if you manage to do it.

Basic Details
  • Title: Sewer Sickness
  • File Name: hl2-sp-sewer-sickness.7z
  • Size : 2.66MB
  • Author: Foofinoo
  • Date Released: 07 June 2014
MapTap Users

Download directly into MapTap [2.66MB]

You MUST have MapTap installed before using this link.

PlanetPhillip Download Options

Download to your HDD [2.66MB]
You can still use it with MapTap once you have downloaded it.

Manual Installation Instructions
  • Copy Sewer_Sickness.bsp into your C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\hl2\maps folder.
  • Launch Half-Life 2.
  • Open the console and type map Sewer_Sickness and press ENTER.

If you require more help, please visit the How To.. page.

Videos

The playthrough/walkthrough below is provided by PlanetPhillip. See more of my playthroughs on this site: VP: PlanetPhillip.

Screenshots

Click on the tabs below to select the size of screenshot you would like.
All sizes are the same screenshots, just in different resolutions.
WARNING: The screenshots contain spoilers.

VIEW THE SCREENSHOTS IN 1024 X 576 RESOLUTION

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

VIEW THE SCREENSHOTS IN 1366 X 768 RESOLUTION

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

VIEW THE SCREENSHOTS IN 1600 X 900 RESOLUTION

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Reader Recommendations
6 recommendations, average score: 3.33 (out of 5), standard deviation: 0.22
Total Downloads
  • 266
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Meta Review Data
Statistics based on 5 comment(s) with meta review data.

Installed
Using MapTap: 4 Users
Manually: 1 Users

Time Taken
Average: 0 Hours, 16 Mins
Shortest: 0 Hours, 13 Mins by JG
Longest: 0 Hours, 18 Mins by CK_The_Boss
Total Time Played: 1 Hours, 19 Mins
Published

28th July 2014

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Phillip says MaybeMaybe?Maybe?Play It LaterPlay It LaterMaybe?
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11 Comments
  1. Phillip says Maybe

    Well, I quite enjoyed this and but there’s a few things wrong with it. Some of the transitions between rooms seem a little strange, the finale is very badly designed and general idea is week.

    If you looked at some of the individual sections they are fairly well done, but it just doesn’t flow.

    With regard to the finale, having 6 or 7 Combine soldiers rush into a room via a narrow little corridor is just unacceptable. It’s like shooting fish in a barrel.

    Still, it was fun for a while.

  2. JG 358 comments

    28th July 2014

    Maybe?

    Despite earning the same Maybe rating, it’s a definite improvement over the author’s previous work, Save the Colonel. There’s quite a bit happening in this single map and the scripting is competent. Visually, it’s not awful, although it seems like the author gave up during the Airboat chase sequence.

    The problem really comes from balance. On Normal, there’s far too little ammo in the map. I could picture this map being nearly impossible on Hard. Additionally, Combine Soldiers are still used in a reckless manner with Shotgun Combine placement being especially brutal.

  3. Maybe?

    A very big improvement in the authors mapping skills, but still needs to design more gameplay in mind sections.

    The amount of ammo was ok for me, as long as you remember you have a SMG at the start. The barnacles were placed a bit too high, as well as the SMG cops on the roof in the first area. After that enermies were in much better positions than his previous map, but still cramped in rooms. The poison zombie should of been place in a bigger room with ammo (people say poison headcrabs can’t kill you. True, but poison zombies meele damage can). The boat section could of been done without the mounted gun, and in truth I don’t see anyone wasting time to stop and blow up a CP car with a rocket launcher.

    The area with the soldiers was just not gameplay in mind. The area was too small for options, and it felt “first time die second time win” again. The rollermine finding I found dull and the end battle was like cutting soft butter with a laser.

    The author should really needs to use AI pathing by now. The article on the Valve Development Community, in the “category:level design” page should help him a lot.

  4. Play It Later

    not too bad but not good enough for a PIN …. pretty much run of the mill hl2 map … a few zombies and a nice mixture of metro cops and combine soldiers,and thats what seems to be the problem
    as i stated its “run of the mill ” and does not offer anything thats not seen before … however it was fun to play and thats why i awarded “play it later ”
    that said im sure the author,s work will improve over time … he knows how to create maps but now it needs some fine tuning and im sure over time his maps will only get better
    in regards to the map i especially like the open area of the sewer were instead of shooting the metro cop on the bridge its easier to hit the explosive barrel next to him and take everything on the bridge in one swoop
    i also enjoyed the finalle and it took a few minutes to find the third roller mine ….. and it was a bit frantic fighting off the continuous barrage of combine …. some have critisized the amount of npc,s however i had no problems seeing them off ( but maybe change the weapon of choice or give some smg,s and the others a shotgun )
    overall a decent map but nothing more !

  5. It says drop the .bsp file into hl2 common or something….but all I get is an .ain file. And when I drop that in there instead, I drop the console and nothing I type brings the game on…oh forget it. *skips*

    Word to the wise modders: In this day and age there is no excuse for mods not having the ability to start from the source mods folder. Having to install the maps seems…1998-ish. People (like me) will skip them (although Drainge is an exception ;))

    ReplyEdited at 7:03 AM, 30th July 2014
    • Just checked the file and there is a folder called maps. Inside that folder is the BSP and another folder called graphs and in that folder is the AIN file. That’s exactly how it should be. I don’t know if you file got corrupted or not, but you could try downloading it again.

      I feel I need to defend modders here. Creating a mod package for just a map is quite hard work. It would take about 30 minutes and if a modder has never done this before then the learning curve makes it probably an hour. There’s nothing wrong in copying a file across (the AIN is optional – it just stops the “Node graph” message at the beginning) from one location to another. If you do it regularly then you probably have a shortcut on your desktop.

      However, I understand you feeling which is why I created MapTap. It solves all those issues and is actually even easier than copying a folder into the source mods. You should try it.

    • JG 358 comments

      30th July 2014

      There is definitely a .bsp file in Phillip’s download. Maybe you missed it, or you somehow got a corrupted download.

      Additionally, for single maps like these, I think a standalone .bsp is acceptable. It’s not a very long map, it doesn’t require any additional files and you’re not likely to play it over and over again. There’s no point in having it take up space in the Steam library, in my opinion.

  6. Hec 1045 comments

    1st August 2014

    Play It Later

    Perfect to play it later. And although it seems it has some issues about the mapping and quite bad transitions in general, it feels you can enjoy it.

    Although it’s not the best map you’ll ever play neither. My favorite part is definitely the airboat and that G-Man Sight was a nice touch at the end. Tough I felt the escape was quite silly, specially to escape via the teleporter, right next to the weapon you just have already destroyed.

  7. Maybe?

    I had mixed feelings about this mod. Even though it’s a basic HL2-sewer level, it tried to add some touches to make it feel different, but it didn’t do well.

    Combat was acceptable. Even though you have a lot of weapons available, the enemies are very oddly placed which has a very strange feeling.

    The ending was really poor. That “Super Ball’ puzzle was actually quite a challenge for me, but later, when there is a “defence” sequence, you are supposed to kill incoming enemies, which is just too EASY. After I killed them, I had to wait for the teleporter to become active.

    Overall, this map is just mediocre at best.

  8. At the end I couldn’t find the third energy ball so I threw a grenade in and it worked!

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