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	<title>Comments on: Shooting Range &#8211; Half-Life 2</title>
	<atom:link href="http://www.planetphillip.com/posts/shooting-range-half-life-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/shooting-range-half-life-2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/shooting-range-half-life-2/comment-page-1/#comment-232045</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Fri, 05 Nov 2010 14:54:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/shooting-range-half-life-2-2/#comment-232045</guid>
		<description>So boring.
If I were you, I&#039;d give it miss.

You&#039;re a masochist!?! Go play and enjoy then.</description>
		<content:encoded><![CDATA[<p>So boring.<br />
If I were you, I&#8217;d give it miss.</p>
<p>You&#8217;re a masochist!?! Go play and enjoy then.
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/shooting-range-half-life-2/comment-page-1/#comment-219671</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Sat, 03 Apr 2010 20:27:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/shooting-range-half-life-2-2/#comment-219671</guid>
		<description>If you want to play with iron sights, play this mod.  You can&#039;t use them for the shotgun, though, which was most of the ammo in the second level that I found.

I&#039;ve found I don&#039;t care for them (this isn&#039;t real life, it&#039;s a game--I can prefer cross-hairs).  The second map was extremely laggy for me, so I turned on notarget and pretty much just explored.</description>
		<content:encoded><![CDATA[<p>If you want to play with iron sights, play this mod.  You can&#8217;t use them for the shotgun, though, which was most of the ammo in the second level that I found.</p>
<p>I&#8217;ve found I don&#8217;t care for them (this isn&#8217;t real life, it&#8217;s a game&#8211;I can prefer cross-hairs).  The second map was extremely laggy for me, so I turned on notarget and pretty much just explored.
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		<title>By: freredarme</title>
		<link>http://www.planetphillip.com/posts/shooting-range-half-life-2/comment-page-1/#comment-154529</link>
		<dc:creator>freredarme</dc:creator>
		<pubDate>Mon, 14 Apr 2008 08:39:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/shooting-range-half-life-2-2/#comment-154529</guid>
		<description>

Shooting Range is a short mod, not a big mod for Half-Life², he don&#039;t have story.
Play for fun!</description>
		<content:encoded><![CDATA[<p>Shooting Range is a short mod, not a big mod for Half-Life², he don&#8217;t have story.<br />
Play for fun!
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		<title>By: AI</title>
		<link>http://www.planetphillip.com/posts/shooting-range-half-life-2/comment-page-1/#comment-154379</link>
		<dc:creator>AI</dc:creator>
		<pubDate>Sat, 12 Apr 2008 22:23:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/shooting-range-half-life-2-2/#comment-154379</guid>
		<description>
I didn&#039;t realy care for either map, why? Well the first map there was nothing to do except shoot at targets that don&#039;t move!  The second map, a DM map? Too many respawning zombies, very boring!  Finaly I got a bunch of zombies to come after me, and blew them (and myself) all up and ended this runaround!!   :-(</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t realy care for either map, why? Well the first map there was nothing to do except shoot at targets that don&#8217;t move!  The second map, a DM map? Too many respawning zombies, very boring!  Finaly I got a bunch of zombies to come after me, and blew them (and myself) all up and ended this runaround!!   <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' />
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		<title>By: Anonymous</title>
		<link>http://www.planetphillip.com/posts/shooting-range-half-life-2/comment-page-1/#comment-154316</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 12 Apr 2008 04:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/shooting-range-half-life-2-2/#comment-154316</guid>
		<description>
Of course the second map of the mod was brilliant! It was ripped off from HL2!! Deathmatch to be more specific, but I guess that&#039;s not the point...

To be honest, I don&#039;t understand the point of this mod. The weapon&#039;s modelling was rather well done, but the models weren&#039;t designed for the iron sight embedded in the mod. The first map didn&#039;t have its cubemaps built (nerdy complaint, I know), but it still had the cubemaps in the map.

I got bored quickly, and a little insulted because a map was ripped off. I don&#039;t understand the purpose really.

For pretty models and ironsight, but no gameplay whatsoever.</description>
		<content:encoded><![CDATA[<p>Of course the second map of the mod was brilliant! It was ripped off from HL2!! Deathmatch to be more specific, but I guess that&#8217;s not the point&#8230;</p>
<p>To be honest, I don&#8217;t understand the point of this mod. The weapon&#8217;s modelling was rather well done, but the models weren&#8217;t designed for the iron sight embedded in the mod. The first map didn&#8217;t have its cubemaps built (nerdy complaint, I know), but it still had the cubemaps in the map.</p>
<p>I got bored quickly, and a little insulted because a map was ripped off. I don&#8217;t understand the purpose really.</p>
<p>For pretty models and ironsight, but no gameplay whatsoever.
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		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/shooting-range-half-life-2/comment-page-1/#comment-154266</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Fri, 11 Apr 2008 20:12:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/shooting-range-half-life-2-2/#comment-154266</guid>
		<description>Phillip, you did not rank this mod.</description>
		<content:encoded><![CDATA[<p>Phillip, you did not rank this mod.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/shooting-range-half-life-2/comment-page-1/#comment-154263</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Fri, 11 Apr 2008 19:03:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/shooting-range-half-life-2-2/#comment-154263</guid>
		<description>
It&#039;s a pity that there isn&#039;t an automatic change between the chapters but that&#039;s just one of those things.  The first level is very plain but well built and the new weapons seem very good to me, although I&#039;m not a great weapon fan.

The second is almost brilliant.  I say almost because it has respawning enemies and that is a shame because if this level were part of a story-led SP mod I would rate it very highly.  It&#039;s almost as if the author made a DM map and then adapted it.

I didn&#039;t rate it &lt;em&gt;Play It Now!&lt;/em&gt; purely because of the style of mod it is.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a pity that there isn&#8217;t an automatic change between the chapters but that&#8217;s just one of those things.  The first level is very plain but well built and the new weapons seem very good to me, although I&#8217;m not a great weapon fan.</p>
<p>The second is almost brilliant.  I say almost because it has respawning enemies and that is a shame because if this level were part of a story-led SP mod I would rate it very highly.  It&#8217;s almost as if the author made a DM map and then adapted it.</p>
<p>I didn&#8217;t rate it <em>Play It Now!</em> purely because of the style of mod it is.
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