You start in a small town and have to work your way through the tunnels. You meet Father Grigori but are blocked from reaching him and from then on your objective is to join him.
- Title: Siren
- File Name: hl2-sp-siren.7z
- Size : 42.08Mb
- Author: LuE.Kami
- Date Released: 25 April 2010
- PlanetPhillip.Com
- FileFront.Com
- Copy the Siren folder into your SourceMods folder.
- Restart or start Steam.
- Siren should now be listed in your Games tab.
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Please Note: Panoramic images only are available in full screen mode. You can either open one by clicking the image link above or by saving it to your computer and then opening it locally.
How to use: Once the image is open and your cursor is on the image, press and hold your left mouse button and move around the image. Use your mouse wheel to scroll in and out of the panoramic image.
There is a map included in the download that is not accessed via the levels themselves. You need to open the console and type map map_arrival. It has more action than the mod itself.
WARNING: The screenshots contain spoilers.
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Click on the thumbnails below to open a 800 pixel wide image.
WARNING: The screenshots contain spoilers.
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25th April 2010
Half-Life 2: Ep1, Single Player Mods and Maps
If this post has more than 50 comments they are separated into pages of 50 comments











































































25th April 2010
I’ve had this mod for well over a year now and the author has been working on updating it. A few days ago he gave me permission to release it because he feels that his current work is much better and releasing a new mod is a better idea.
I and you will be glad he did because this is a great piece of work.
It’s very atmospheric, which to my mind is much better than plain scary. Kaami does a great job of making the tunnels and halls interesting and the limited variety of the enemies is not so important.
The lighting and ambient sound is used very well and the set pieces are done well.
Overall, I really enjoyed this mod and will be surprised if most of you don’t give it some sort of Play recommendation.
5 Words Or Less Review
Kept me wondering what’s next
25th April 2010
I’ve just added a panoramic image.
25th April 2010
Great great great mod!
I can’t really say anything bad about this map. Sounds, lights, everything. It just works. There were couple of times when I didn’t know where to go, but none of the places were too hard to go finish.
However I got one nasty bug on the map. (http://dl.dropbox.com/u/223731/map-10005.jpg) When I tried to drop from the vent, it moved me above the vent block. But I am not able to reproduct this bug…
And where the crossbow was? I couldn’t find it…
Only the ammo.
25th April 2010
Image 37, far left corner.
25th April 2010
All in all not a bad little Mod. I’m not sure if I’ve finished it though, I followed Father Grigori and then things just went black, he was still talking on and off. If the objective is to join him then I must have finished it, but without any indication of ‘game over’ I’m not certain I did!
The mod is around an hours worth of play and although headcrabs and various types of zombies are the main enemies they are not overused. The only enemy that seemed out of place was the solitary Antlion Guard, if antlions had been present in other parts of the mod then fine.
So far this year, mods/maps have been lacking in quality (with a few exceptions) but (not without a few faults) this one has piqued my interest. This should have been part of a much larger mod with a storyline, as it seems to be a chapter from a story (as yet untold).
One thing, slightly off topic, am I the only person to wonder how a Spas 12 can fire BOTH barrels with alt-fire?
25th April 2010
Yes, kinda. Please see my Map Arrival Update in the main post.
25th April 2010
There is another map as part of the download that is playable. Please see the main post for an update, just under the panoramic image section. Enjoy!
25th April 2010
Correction needed.This is an EP1 mod.Not sure how that would work as the gameinfo.txt lists this page.Repack?
25th April 2010
I’ve updated the name and category. I’ll change the filename tomorrow. No need to repack, WordPress automatically redirects when a post is renamed.
25th April 2010
Yes definitely an EP1 mod because EP1 is the only retail game where I have to type in the complete map name manually. I needed to do this for the bonus map.
Ah, yes, the readme.txt confirms.
No matter, it ran perfectly – no bugs at all.
The mod. Loved it. Very well developed indeed, I think, and the combat nicely paced.
The bonus map. Magnificent! Very hard and engaging your tactical mind strongly recommended. There’s loads of action against the combine.
Overall. Great and very enjoyable. If the mod had run into the bonus map, as it could have done, a PF would have been very tempting indeed.
There’s replay value with this and I shall be playing again.
If you think you can do better than this LuE.Kami, I’m really looking forward to your next release.
25th April 2010
Nice environment work.Lots of things to explore.Too many locked doors thou.Ending a bit weird unless its leading to another map or a version 2,but still shoulda had some kinda indicator.Fair amount of combat so its not hard but not easy.Very enjoyable
25th April 2010
Please, how I install that map? Open the console in that mod or any HL game? Thanks..
25th April 2010
Install the folder in your SourceMods folder and then open the console after your have launched the mod. It won’t work unless it’s within that mod.
25th April 2010
great maps. enjoyed them very much. for the zombie lovers and great atmosphere!!! Good job.
25th April 2010
Highly recommend this one.
I just wish the you used a different model for the AntGuard, it just looks too out of place.
Otherwise, damn good job my friend. Wonderful little horror mod. Gradually gained weapons with just, and I mean JUST enough ammo and health to survive. Still paranoid as heck throughout it, though. ^^;
26th April 2010
Excellent mod. very very good use of space that lead to rewarding exploration without the use of conventional rewards like extra ammo or health.
And as Phillip said, it’s very atmospheric. Would recommend to anyone
26th April 2010
Okay, haven’t tried it yet, but read the readme.txt and… It says hopefully it’ll be finished by 08. Ehh, way off. Haha
26th April 2010
It’s quite enjoyable.
The game makes good use of it’s limited variation in enemies. There is a great atmosphere (especially at the start).
The mod however lacks any sense of direction. Girgori has to few cameos to really convey the sense that you are supposed to meet up with him.
Overall an enjoyable experience, but with little that would warrant you dropping what you are doing to try.
26th April 2010
It’s a nice, little campaign. You can make it work with Episode Two by changing SteamAppId 380 to 420 in its gameinfo.txt.
26th April 2010
Splendid !! And replayable too!
The “bonus” map is also very good.
Funny way to finish though.
27th April 2010
This was quite good. While it was a little odd having to manually enter the next portion, and I have to say I’d prefer an “ending” to merely fading to black again… (unless I missed something…) It was an enjoyable little mod.
There were a couple very difficult moments, but on the whole it was pretty easily navigated. The maps themselves were beautiful, very well done. Though I do have to wonder: is EVERY place a prison?
More Grigori would have been nice, though given his very limited speeches that may have been a bit hard to pull off.
Good stuff. Keep modding!
27th April 2010
here is the recommendation that goes with my quick personnal review that i submitted a little while ago.
28th April 2010
I gave it a PIL because as the reviews above indicate most players will probably enjoy it, I didn’t. it was a little too confusing as to where to go, too many locked doors, and things just didn’t go together smoothly for me. It may be just a personal pet peave of mine but I absolutely hate not having and END to a map/mod. a little text of “the end” “to be continued” “thanks for playing” anything at all would go along way. I hate that!!!!!!! I’m also not a big fan of needing to backtrack as with (SPOILER)……having to retrieve the gate wheel. I personally think the bonus map Map-Arrival was far better and much more enjoyable than the actual mod itself, Well Done on that. I liked having to use some tactical thinking to succeed. Overall the author has great talent, no bugs, glitches and the environments where well done, just not my cup of tea i guess.
28th April 2010
Maybe I should give this a PIN, but I’m not.
Very well done. I guess the antlion guard didn’t really fit, but I’m less picky about such things. I didn’t get lost or have to backtrack at all, except when I saw the pistol…
The only thing I didn’t like was the end. If I wanted to listen to everything Grigori has to say, I’d open up GCFScape. Instead I listened, and listened, and finally came here to see that it was, indeed, the end.
The bonus map was very nice, as well. A couple of “aaah!” moments that I could replay and deal with differently.
29th April 2010
First Thanks for playing !!
Im the author of this little mappack and let me say that im happy to hear people liked it even in that condition, which i have to agree, is far from finished.
But i couldn’t finish it for a few reasons, one was being away for a very long time before i actually could do a proper ending or polish it even more, the second was after i began working on it again much changed in the levels that the best were to renew the whole thing.
So working now on a better “release” i thought, before this goes into trash forever i will let Phillip just release the old one.
Well it was more an experiment and my first try at hammer as well to do “leveldesign” or even building a whole SP experience, so i were more interested in the comments especially what people like and what not which gave me a bit of an idea. Ill say Thanks for that !
That said, hoping to have a new mappack by end of this year, of course with an proper ending and maps that not have to be activated through the
console.
I’ll maybe post a few screens the next weeks here on PP.
29th April 2010
The level design and gameplay were pretty unique, but the health packs and ammo were too few and far between. I had to resort to godmode a couple of times just to get past the hoards of zombines.
I was extremely confused by the ending. Grigori said to follow him, so I just thought that my flashlight had died and I was supposed to follow the sound of his voice through the darkness. I spent about 20 minutes wandering around waiting about 30 seconds between short bits dialogue from Grigori and eventually ran into a large group of headcrabs. I thought, “Ok, maybe he will find the light switch once I kill all of them,” so I randomly thrashed the crowbar around for a while until they were all dead. At that point I couldn’t find where to go, so I looked here at the reviews only to find that I had apparently reached the end. It ended up being a very anticlimactic and frustrating ending to an otherwise fun map.
Apart from that, I really liked the dark atmosphere, and the level design was great. I never got stuck trying to figure out where to go next. Keep up the good work, and please give the player some sort of indication next time when the game ends.
29th April 2010
If your a fan of great ambient sound then play this mod now. The great sound and atmosphere made this very enjoyable, especially the first map. Gameplay was smooth and weapon/ammo pickups were perfect for this environment (few, far between, and just enough). The final boss battle could be made very hard or very easy depending on your timing thru the gate. My only compaint is the ending. Fade to black is OK, but add some simple credits.
29th April 2010
Don’t forget this is an unfinished mod. He would have added stuff like that if he had finished it.
30th April 2010
I’m with the PIN crowd on this one, unfinished or not this is a very nicely produced piece of work.
Sure there were times you might not have been sure where to go next, but not so many that it spoiled things, and what’s the game without some exploration after all? The whole experience was one of a very polished quality, and I’m sure that the author has enormous potential.
More please!
1st May 2010
For a Zombie mod this one is very playable, normally don’t bother to finish such mods but this was well done and kept me interest throughout. The ending marks it down for me, but other then that it had some good sets if limited combat.
I hope the author’s next release opens-up both the gameplay and the settings, would be nice to get above ground.
1st May 2010
I have to say that this was a fun trip the whole way through. The level design made me really feel like I was seriously exploring, and though there were a few places that I had the opportunity to skip past areas, I would have missed out on weapons if I had done so. The non obvious puzzle implementation was also very well realized.
Of course, as the intelligent tactician that I am, I managed to find a huge exploit that I… thoroughly exploited:
There also aren’t nearly enough mods that make effective use of Father Grigori. This was one that managed to pull it off.
2nd May 2010
Terrific. The first maps were right up my street. Zombies, great.
Marvellous maps with the fighting just right.
The bonus map was very good indeed. I like a good fight and you get several of those.
Just a small nitpick, such a pity that the bonus map did not start automatically after running through the dark with Father Grigori.
2nd May 2010
I already gave my review, but I’ll say it again.
THIS IS HOW YOU DO HORROR.
God that was creepy. ;.;
Yet epic.
3rd May 2010
Even though I liked it, I can’t see a Play It Now rating as the ending in the primary and seconday maps was bad. To just fade to black is new but rude. I prefer an ending that lets me know I’m done. I don’t find it clever to have a player just walk into nothingness. Also, the indoor area got a bit repititious. It would have been nice to be outside at times.
3rd May 2010
Don’t forget this is an unfinished piece of work and should be judged as such.
3rd May 2010
A lovely piece of work ! Plentiful mix of nice open and tight areas, all very well put together and easy on the eyes.( loved the HL1 HEV charger decal ! ). Bonus map was the bomb ! Lauds to you kamie.
10th June 2010
Interesting mod during the Ep1 events, with a great map design, and a great final battle, with all these headcrab shells falling everywhere… Too bad there is no “real” ending…
And the bonus map is sympathic, also…
10th June 2010
Wow, my kind of level.
Very creepy, freestyle gameplay, balanced difficulty, polished atmosphere. I wish more levels were as good as this!!