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	<title>Comments on: Siren &#8211; Half-Life 2: Ep1</title>
	<atom:link href="http://www.planetphillip.com/posts/siren-half-life-2-ep1/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/siren-half-life-2-ep1/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 09 Feb 2012 03:56:49 +0000</lastBuildDate>
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		<title>By: Hec</title>
		<link>http://www.planetphillip.com/posts/siren-half-life-2-ep1/comment-page-1/#comment-345625</link>
		<dc:creator>Hec</dc:creator>
		<pubDate>Wed, 04 Jan 2012 10:50:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7626#comment-345625</guid>
		<description>Siren is a really memorable mod, a must play in ep1 mods, very well laided out great maps and action balance all the maps of this mod, thaere are clever and enjoyable parts. 

Definitely must play this one, i could&#039;nt go deeper on this review because i played this quite long a go, but i remember  well thanks to the screen shoots, i don&#039;t really know why i didn&#039;t review this at the time, but must be the time when i just play and i didn&#039;t make reviews at all, shame on me!, now i review everything it moves and u can play :)</description>
		<content:encoded><![CDATA[<p>Siren is a really memorable mod, a must play in ep1 mods, very well laided out great maps and action balance all the maps of this mod, thaere are clever and enjoyable parts. </p>
<p>Definitely must play this one, i could&#8217;nt go deeper on this review because i played this quite long a go, but i remember  well thanks to the screen shoots, i don&#8217;t really know why i didn&#8217;t review this at the time, but must be the time when i just play and i didn&#8217;t make reviews at all, shame on me!, now i review everything it moves and u can play <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: Blue Lightning</title>
		<link>http://www.planetphillip.com/posts/siren-half-life-2-ep1/comment-page-1/#comment-335771</link>
		<dc:creator>Blue Lightning</dc:creator>
		<pubDate>Wed, 28 Dec 2011 03:21:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7626#comment-335771</guid>
		<description>Too many large plain areas, and backtracking too. It didnt feel pro built. I got bored pretty fast.</description>
		<content:encoded><![CDATA[<p>Too many large plain areas, and backtracking too. It didnt feel pro built. I got bored pretty fast.
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		<title>By: Kyo</title>
		<link>http://www.planetphillip.com/posts/siren-half-life-2-ep1/comment-page-1/#comment-302855</link>
		<dc:creator>Kyo</dc:creator>
		<pubDate>Thu, 24 Nov 2011 20:16:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7626#comment-302855</guid>
		<description>This mod is worth playing for its creepy atmosphere.  It&#039;s never outright scary - we&#039;ve seen these zombies so many times - but it does a good job painting gruesome scenes that make you uncomfortable about moving forward.  The author uses soundscapes and music very well to create an eerie 3-level set.

There were a few memorable scenes.  One that stood out was where you had to swim through a submerged tenement, floating furniture and all.  I liked the scenes with the overgrown ivy and the final combat arena was also cool.  Using Headcrabs as a swarming enemy in great numbers is a neat idea.

I also liked the unusual weapon loadout here emphasizing the Magnum instead of the normal Pistol.  The Magnum definitely has more oomph to it, but naturally ammo is more scarce.  This forces you to play resourcefully.  In particular, exploiting the grenades the Zombines use to clear out dangerous rooms for you.

As others have pointed out, the mod has two main faults.  One, the lack of a real ending (or title graphic and level, for that matter) is disappointing.  Two, there are &lt;em&gt;way&lt;/em&gt; too many locked doors.  The author chose to give almost every door a handle, even if the door is permanently locked, so you wind up trying every door until you find the one that actually opens.  Without the telltale visual clue of a missing door handle, this ends up being tedious in some of the larger rooms.

The &quot;bonus map,&quot; apparently disconnected from the mod itself, is a run-and-gun map through a Combine train platform.  It was a lot of fun and had great momentum, but like the other map, it just &quot;ends&quot; without any fanfare.

Definitely worth playing. :)</description>
		<content:encoded><![CDATA[<p>This mod is worth playing for its creepy atmosphere.  It&#8217;s never outright scary &#8211; we&#8217;ve seen these zombies so many times &#8211; but it does a good job painting gruesome scenes that make you uncomfortable about moving forward.  The author uses soundscapes and music very well to create an eerie 3-level set.</p>
<p>There were a few memorable scenes.  One that stood out was where you had to swim through a submerged tenement, floating furniture and all.  I liked the scenes with the overgrown ivy and the final combat arena was also cool.  Using Headcrabs as a swarming enemy in great numbers is a neat idea.</p>
<p>I also liked the unusual weapon loadout here emphasizing the Magnum instead of the normal Pistol.  The Magnum definitely has more oomph to it, but naturally ammo is more scarce.  This forces you to play resourcefully.  In particular, exploiting the grenades the Zombines use to clear out dangerous rooms for you.</p>
<p>As others have pointed out, the mod has two main faults.  One, the lack of a real ending (or title graphic and level, for that matter) is disappointing.  Two, there are <em>way</em> too many locked doors.  The author chose to give almost every door a handle, even if the door is permanently locked, so you wind up trying every door until you find the one that actually opens.  Without the telltale visual clue of a missing door handle, this ends up being tedious in some of the larger rooms.</p>
<p>The &#8220;bonus map,&#8221; apparently disconnected from the mod itself, is a run-and-gun map through a Combine train platform.  It was a lot of fun and had great momentum, but like the other map, it just &#8220;ends&#8221; without any fanfare.</p>
<p>Definitely worth playing. <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>By: aq_guy</title>
		<link>http://www.planetphillip.com/posts/siren-half-life-2-ep1/comment-page-1/#comment-242674</link>
		<dc:creator>aq_guy</dc:creator>
		<pubDate>Wed, 09 Feb 2011 19:19:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7626#comment-242674</guid>
		<description>Thansk Jasper, that was it, didn&#039;t notice the screen was off.</description>
		<content:encoded><![CDATA[<p>Thansk Jasper, that was it, didn&#8217;t notice the screen was off.
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		<title>By: aq_guy</title>
		<link>http://www.planetphillip.com/posts/siren-half-life-2-ep1/comment-page-1/#comment-242671</link>
		<dc:creator>aq_guy</dc:creator>
		<pubDate>Wed, 09 Feb 2011 18:46:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7626#comment-242671</guid>
		<description>[‘Use’ the bright red light (switch) and a forcefield will drop.]

Thanks Jasper. From  a distance it was not obvious this screen was down.</description>
		<content:encoded><![CDATA[<p>[‘Use’ the bright red light (switch) and a forcefield will drop.]</p>
<p>Thanks Jasper. From  a distance it was not obvious this screen was down.
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		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/siren-half-life-2-ep1/comment-page-1/#comment-242664</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Wed, 09 Feb 2011 14:52:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7626#comment-242664</guid>
		<description>@ aq_guy
I can only imagine that you are stuck in one of two places.
See Phillip&#039;s 2nd batch of screenshots (the larger batch).

1. See screenshot #9. You get to this room down a corridor protected by a turret (automated machine gun). &#039;Use&#039; the bright red light (switch) and a forcefield will drop.
or
2. See Screenshot #16 with the red lasers. You can [spoiler]switch off the lasers by shooting the switch with the bright green light[/spoiler] .

If it&#039;s neither of these, find a screenshot at or near where you are and post back here.</description>
		<content:encoded><![CDATA[<p>@ aq_guy<br />
I can only imagine that you are stuck in one of two places.<br />
See Phillip&#8217;s 2nd batch of screenshots (the larger batch).</p>
<p>1. See screenshot #9. You get to this room down a corridor protected by a turret (automated machine gun). &#8216;Use&#8217; the bright red light (switch) and a forcefield will drop.<br />
or<br />
2. See Screenshot #16 with the red lasers. You can </p>
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<th class='easySpoilerTitleB'  style='text-align:right;vertical-align:middle;font-size:100%; white-space:nowrap;'>
<a href='' onclick='wpSpoilerSelect("spoilerDiv694c8001"); return false;' class='easySpoilerButtonOther' style='font-size:100%;color:#000000;background-color:#fcfcfc;background-image:none;border: 1px inset;border-style:solid;border-color:#cccccc;  margin: 3px 0px 3px; padding: 4px; ' align='right'>Select</a><a href='' onclick='wpSpoilerToggle("spoilerDiv694c8001",true,"Show","Hide","fast",false); return false;' id='spoilerDiv694c8001_action' class='easySpoilerButton' value="Show" align='right' style='font-size:100%;color:#000000;background-color:#fcfcfc;background-image:none;border: 1px inset;border-style:solid;border-color:#cccccc; margin: 3px 0px 3px 5px; padding: 4px;"'>Show</a></th>
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switch off the lasers by shooting the switch with the bright green light
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<p> .</p>
<p>If it&#8217;s neither of these, find a screenshot at or near where you are and post back here.
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/siren-half-life-2-ep1/comment-page-1/#comment-242653</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Wed, 09 Feb 2011 09:56:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7626#comment-242653</guid>
		<description>Hmm, it&#039;s been so long since I played it I can&#039;t remember.  I&#039;ll install it tomorrow and have a look around.  Perhaps in the mean time a reader might be more helpful than I have and tell you the exact answer.</description>
		<content:encoded><![CDATA[<p>Hmm, it&#8217;s been so long since I played it I can&#8217;t remember.  I&#8217;ll install it tomorrow and have a look around.  Perhaps in the mean time a reader might be more helpful than I have and tell you the exact answer.
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		<title>By: aq_guy</title>
		<link>http://www.planetphillip.com/posts/siren-half-life-2-ep1/comment-page-1/#comment-242630</link>
		<dc:creator>aq_guy</dc:creator>
		<pubDate>Wed, 09 Feb 2011 03:20:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7626#comment-242630</guid>
		<description>Anyone care to share how to get out of the tunnels where the mod starts?</description>
		<content:encoded><![CDATA[<p>Anyone care to share how to get out of the tunnels where the mod starts?
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		<title>By: Garść informacji&#8230;</title>
		<link>http://www.planetphillip.com/posts/siren-half-life-2-ep1/comment-page-1/#comment-237583</link>
		<dc:creator>Garść informacji&#8230;</dc:creator>
		<pubDate>Mon, 03 Jan 2011 09:11:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7626#comment-237583</guid>
		<description>[...] Siren (EP1) [...]</description>
		<content:encoded><![CDATA[<p>[...] Siren (EP1) [...]
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/siren-half-life-2-ep1/comment-page-1/#comment-235183</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Tue, 14 Dec 2010 15:01:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7626#comment-235183</guid>
		<description>&lt;blockquote&gt;All I want to know is when’s the mod going to be completed and released!&lt;/blockquote&gt;
There will be no release.  This is it.   As I said in my review, the author has decided to move onto a new mod idea.   As you noticed, it&#039;s not finished, but there won&#039;t be any updates.</description>
		<content:encoded><![CDATA[<blockquote><p>All I want to know is when’s the mod going to be completed and released!</p></blockquote>
<p>There will be no release.  This is it.   As I said in my review, the author has decided to move onto a new mod idea.   As you noticed, it&#8217;s not finished, but there won&#8217;t be any updates.
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		<title>By: tobytoolbag</title>
		<link>http://www.planetphillip.com/posts/siren-half-life-2-ep1/comment-page-1/#comment-235182</link>
		<dc:creator>tobytoolbag</dc:creator>
		<pubDate>Tue, 14 Dec 2010 14:57:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7626#comment-235182</guid>
		<description>Played with the premise that this is an incomplete mod, and that the fade-to-blacks in both the main mod and additional map are tools to mark the end of that section, I&#039;d say that this is a pretty good first effort.

All I want to know is when&#039;s the mod going to be completed and released!</description>
		<content:encoded><![CDATA[<p>Played with the premise that this is an incomplete mod, and that the fade-to-blacks in both the main mod and additional map are tools to mark the end of that section, I&#8217;d say that this is a pretty good first effort.</p>
<p>All I want to know is when&#8217;s the mod going to be completed and released!
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		<title>By: denizen50</title>
		<link>http://www.planetphillip.com/posts/siren-half-life-2-ep1/comment-page-1/#comment-222362</link>
		<dc:creator>denizen50</dc:creator>
		<pubDate>Thu, 10 Jun 2010 20:16:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7626#comment-222362</guid>
		<description>Wow,  my kind of level.  
Very creepy,  freestyle gameplay,  balanced difficulty,  polished atmosphere.  I wish more levels were as good as this!!</description>
		<content:encoded><![CDATA[<p>Wow,  my kind of level.<br />
Very creepy,  freestyle gameplay,  balanced difficulty,  polished atmosphere.  I wish more levels were as good as this!!
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		<title>By: s.anchev</title>
		<link>http://www.planetphillip.com/posts/siren-half-life-2-ep1/comment-page-1/#comment-222359</link>
		<dc:creator>s.anchev</dc:creator>
		<pubDate>Thu, 10 Jun 2010 16:27:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7626#comment-222359</guid>
		<description>Interesting mod during the Ep1 events, with a great map design, and a great final battle, with all these headcrab shells falling everywhere... Too bad there is no &quot;real&quot; ending...
And the bonus map is sympathic, also...</description>
		<content:encoded><![CDATA[<p>Interesting mod during the Ep1 events, with a great map design, and a great final battle, with all these headcrab shells falling everywhere&#8230; Too bad there is no &#8220;real&#8221; ending&#8230;<br />
And the bonus map is sympathic, also&#8230;
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/siren-half-life-2-ep1/comment-page-1/#comment-220850</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Mon, 03 May 2010 09:52:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7626#comment-220850</guid>
		<description>&lt;blockquote&gt;To just fade to black is new but rude. I prefer an ending that lets me know I’m done.&lt;/blockquote&gt;
Don&#039;t forget this is an unfinished piece of work and should be judged as such.</description>
		<content:encoded><![CDATA[<blockquote><p>To just fade to black is new but rude. I prefer an ending that lets me know I’m done.</p></blockquote>
<p>Don&#8217;t forget this is an unfinished piece of work and should be judged as such.
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		<title>By: jjawinte</title>
		<link>http://www.planetphillip.com/posts/siren-half-life-2-ep1/comment-page-1/#comment-220843</link>
		<dc:creator>jjawinte</dc:creator>
		<pubDate>Mon, 03 May 2010 04:01:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7626#comment-220843</guid>
		<description>A lovely piece of work ! Plentiful mix of nice open and tight areas, all very well put together and easy on the eyes.( loved the HL1 HEV charger decal ! ). Bonus map was the bomb ! Lauds to you kamie.</description>
		<content:encoded><![CDATA[<p>A lovely piece of work ! Plentiful mix of nice open and tight areas, all very well put together and easy on the eyes.( loved the HL1 HEV charger decal ! ). Bonus map was the bomb ! Lauds to you kamie.
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		<title>By: Robspace1</title>
		<link>http://www.planetphillip.com/posts/siren-half-life-2-ep1/comment-page-1/#comment-220842</link>
		<dc:creator>Robspace1</dc:creator>
		<pubDate>Mon, 03 May 2010 03:52:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7626#comment-220842</guid>
		<description>Even though I liked it, I can&#039;t see a Play It Now rating as the ending in the primary and seconday maps was bad. To just fade to black is new but rude. I prefer an ending that lets me know I&#039;m done. I don&#039;t find it clever to have a player just walk into nothingness. Also, the indoor area got a bit repititious. It would have been nice to be outside at times.</description>
		<content:encoded><![CDATA[<p>Even though I liked it, I can&#8217;t see a Play It Now rating as the ending in the primary and seconday maps was bad. To just fade to black is new but rude. I prefer an ending that lets me know I&#8217;m done. I don&#8217;t find it clever to have a player just walk into nothingness. Also, the indoor area got a bit repititious. It would have been nice to be outside at times.
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		<title>By: Cyo</title>
		<link>http://www.planetphillip.com/posts/siren-half-life-2-ep1/comment-page-1/#comment-220833</link>
		<dc:creator>Cyo</dc:creator>
		<pubDate>Sun, 02 May 2010 21:15:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7626#comment-220833</guid>
		<description>I already gave my review, but I&#039;ll say it again. 

THIS IS HOW YOU DO HORROR. 

God that was creepy. ;.;

Yet epic.</description>
		<content:encoded><![CDATA[<p>I already gave my review, but I&#8217;ll say it again. </p>
<p>THIS IS HOW YOU DO HORROR. </p>
<p>God that was creepy. ;.;</p>
<p>Yet epic.
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		<title>By: scraps</title>
		<link>http://www.planetphillip.com/posts/siren-half-life-2-ep1/comment-page-1/#comment-220825</link>
		<dc:creator>scraps</dc:creator>
		<pubDate>Sun, 02 May 2010 16:23:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7626#comment-220825</guid>
		<description>Terrific. The first maps were right up my street. Zombies, great.
Marvellous maps with the fighting just right.
The bonus map was very good indeed. I like a good fight and you get several of those.
Just a small nitpick, such a pity that the bonus map did not start automatically after running through the dark with Father Grigori.</description>
		<content:encoded><![CDATA[<p>Terrific. The first maps were right up my street. Zombies, great.<br />
Marvellous maps with the fighting just right.<br />
The bonus map was very good indeed. I like a good fight and you get several of those.<br />
Just a small nitpick, such a pity that the bonus map did not start automatically after running through the dark with Father Grigori.
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		<title>By: Grey Acumen</title>
		<link>http://www.planetphillip.com/posts/siren-half-life-2-ep1/comment-page-1/#comment-220754</link>
		<dc:creator>Grey Acumen</dc:creator>
		<pubDate>Sat, 01 May 2010 01:49:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7626#comment-220754</guid>
		<description>I have to say that this was a fun trip the whole way through. The level design made me really feel like I was seriously exploring, and though there were a few places that I had the opportunity to skip past areas, I would have missed out on weapons if I had done so. The non obvious puzzle implementation was also very well realized. 

Of course, as the intelligent tactician that I am, I managed to find a huge exploit that I... thoroughly exploited:[spoiler]When I came across the first turret gun that actually worked, I proceeded to carry it with me through the entire game. Not only was it highly effective against headcrabs, zombies, and zombine, it was also an incredibly effective distraction against the Antlion Guardian. The antlion guardian will immediately ignore you until it has knocked over the tuerret, and if you managed to place the turret into a corner, it will take several headslams from the Antlion guardian to knock it over. This allowed me to take it out unhampered with a few crossbow bolts before it was even able to finish knocking the turret down, after which the turret proved incredibly useful in dealing with the headcrab assault finale.
The only difficulty in implementing this strategy was that in the second chapter, the turret had a tendency to disappear any time it fell over so I had to ensure that it stayed standing at all times. Even having it tip because it bumped against something while I was still holding it could make it disappear.[/spoiler]

There also aren&#039;t nearly enough mods that make effective use of Father Grigori. This was one that managed to pull it off.</description>
		<content:encoded><![CDATA[<p>I have to say that this was a fun trip the whole way through. The level design made me really feel like I was seriously exploring, and though there were a few places that I had the opportunity to skip past areas, I would have missed out on weapons if I had done so. The non obvious puzzle implementation was also very well realized. </p>
<p>Of course, as the intelligent tactician that I am, I managed to find a huge exploit that I&#8230; thoroughly exploited:</p>
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When I came across the first turret gun that actually worked, I proceeded to carry it with me through the entire game. Not only was it highly effective against headcrabs, zombies, and zombine, it was also an incredibly effective distraction against the Antlion Guardian. The antlion guardian will immediately ignore you until it has knocked over the tuerret, and if you managed to place the turret into a corner, it will take several headslams from the Antlion guardian to knock it over. This allowed me to take it out unhampered with a few crossbow bolts before it was even able to finish knocking the turret down, after which the turret proved incredibly useful in dealing with the headcrab assault finale.<br />
The only difficulty in implementing this strategy was that in the second chapter, the turret had a tendency to disappear any time it fell over so I had to ensure that it stayed standing at all times. Even having it tip because it bumped against something while I was still holding it could make it disappear.
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<p>There also aren&#8217;t nearly enough mods that make effective use of Father Grigori. This was one that managed to pull it off.
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		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/siren-half-life-2-ep1/comment-page-1/#comment-220751</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Sat, 01 May 2010 00:20:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7626#comment-220751</guid>
		<description>For a Zombie mod this one is very playable, normally don&#039;t bother to finish such mods but this was well done and kept me interest throughout. The ending marks it down for me, but other then that it had some good sets if limited combat.

I hope the author&#039;s next release opens-up both the gameplay and the settings, would be nice to get above ground.</description>
		<content:encoded><![CDATA[<p>For a Zombie mod this one is very playable, normally don&#8217;t bother to finish such mods but this was well done and kept me interest throughout. The ending marks it down for me, but other then that it had some good sets if limited combat.</p>
<p>I hope the author&#8217;s next release opens-up both the gameplay and the settings, would be nice to get above ground.
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		<title>By: Gypsy_Jim</title>
		<link>http://www.planetphillip.com/posts/siren-half-life-2-ep1/comment-page-1/#comment-220744</link>
		<dc:creator>Gypsy_Jim</dc:creator>
		<pubDate>Fri, 30 Apr 2010 21:59:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7626#comment-220744</guid>
		<description>I&#039;m with the PIN crowd on this one, unfinished or not this is a very nicely produced piece of work. 

Sure there were times you might not have been sure where to go next, but not so many that it spoiled things, and what&#039;s the game without some exploration after all? The whole experience was one of a very polished quality, and I&#039;m sure that the author has enormous potential.

More please!</description>
		<content:encoded><![CDATA[<p>I&#8217;m with the PIN crowd on this one, unfinished or not this is a very nicely produced piece of work. </p>
<p>Sure there were times you might not have been sure where to go next, but not so many that it spoiled things, and what&#8217;s the game without some exploration after all? The whole experience was one of a very polished quality, and I&#8217;m sure that the author has enormous potential.</p>
<p>More please!
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		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/siren-half-life-2-ep1/comment-page-1/#comment-220624</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Thu, 29 Apr 2010 09:43:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7626#comment-220624</guid>
		<description>&lt;blockquote&gt; Fade to black is OK, but add some simple credits.&lt;/blockquote&gt;
Don&#039;t forget this is an unfinished mod.  He would have added stuff like that if he had finished it.</description>
		<content:encoded><![CDATA[<blockquote><p> Fade to black is OK, but add some simple credits.</p></blockquote>
<p>Don&#8217;t forget this is an unfinished mod.  He would have added stuff like that if he had finished it.
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		<title>By: stonewalljack</title>
		<link>http://www.planetphillip.com/posts/siren-half-life-2-ep1/comment-page-1/#comment-220617</link>
		<dc:creator>stonewalljack</dc:creator>
		<pubDate>Thu, 29 Apr 2010 07:49:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7626#comment-220617</guid>
		<description>If your a fan of great ambient sound then play this mod now.  The great sound and atmosphere made this very enjoyable, especially the first map. Gameplay was smooth and weapon/ammo pickups were perfect for this environment (few, far between, and just enough).  The final boss battle could be made very hard or very easy depending on your timing thru the gate.  My only compaint is the ending.  Fade to black is OK, but add some simple credits.</description>
		<content:encoded><![CDATA[<p>If your a fan of great ambient sound then play this mod now.  The great sound and atmosphere made this very enjoyable, especially the first map. Gameplay was smooth and weapon/ammo pickups were perfect for this environment (few, far between, and just enough).  The final boss battle could be made very hard or very easy depending on your timing thru the gate.  My only compaint is the ending.  Fade to black is OK, but add some simple credits.
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		<title>By: The Poopsmith</title>
		<link>http://www.planetphillip.com/posts/siren-half-life-2-ep1/comment-page-1/#comment-220612</link>
		<dc:creator>The Poopsmith</dc:creator>
		<pubDate>Thu, 29 Apr 2010 01:40:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7626#comment-220612</guid>
		<description>The level design and gameplay were pretty unique, but the health packs and ammo were too few and far between.  I had to resort to godmode a couple of times just to get past the hoards of zombines.

I was extremely confused by the ending.  Grigori said to follow him, so I just thought that my flashlight had died and I was supposed to follow the sound of his voice through the darkness. I spent about 20 minutes wandering around waiting about 30 seconds between short bits dialogue  from Grigori and eventually ran into a large group of headcrabs.  I thought, &quot;Ok, maybe he will find the light switch once I kill all of them,&quot; so I randomly thrashed the crowbar around for a while until they were all dead.  At that point I couldn&#039;t find where to go, so I looked here at the reviews only to find that I had apparently reached the end.  It ended up being a very anticlimactic and frustrating ending to an otherwise fun map.

Apart from that, I really liked the dark atmosphere, and the level design was great.  I never got stuck trying to figure out where to go next.  Keep up the good work, and please give the player some sort of indication next time when the game ends.</description>
		<content:encoded><![CDATA[<p>The level design and gameplay were pretty unique, but the health packs and ammo were too few and far between.  I had to resort to godmode a couple of times just to get past the hoards of zombines.</p>
<p>I was extremely confused by the ending.  Grigori said to follow him, so I just thought that my flashlight had died and I was supposed to follow the sound of his voice through the darkness. I spent about 20 minutes wandering around waiting about 30 seconds between short bits dialogue  from Grigori and eventually ran into a large group of headcrabs.  I thought, &#8220;Ok, maybe he will find the light switch once I kill all of them,&#8221; so I randomly thrashed the crowbar around for a while until they were all dead.  At that point I couldn&#8217;t find where to go, so I looked here at the reviews only to find that I had apparently reached the end.  It ended up being a very anticlimactic and frustrating ending to an otherwise fun map.</p>
<p>Apart from that, I really liked the dark atmosphere, and the level design was great.  I never got stuck trying to figure out where to go next.  Keep up the good work, and please give the player some sort of indication next time when the game ends.
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		<title>By: kamie</title>
		<link>http://www.planetphillip.com/posts/siren-half-life-2-ep1/comment-page-1/#comment-220603</link>
		<dc:creator>kamie</dc:creator>
		<pubDate>Wed, 28 Apr 2010 22:14:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7626#comment-220603</guid>
		<description>First Thanks for playing !! 
Im the author of this little mappack and let me say that im happy to hear people liked it even in that condition, which i have to agree, is far from finished.

But i couldn&#039;t finish it for a few reasons, one was being away for a very long time before i actually could do a proper ending or polish it even more, the second was after i began working on it again much changed in the levels that the best were to renew the whole thing. 
So working now on a better &quot;release&quot; i thought, before this goes into trash forever i will let Phillip just release the old one.

Well it was more an experiment and my first try at hammer as well to do &quot;leveldesign&quot; or even building a whole SP experience, so i were more interested in the comments especially what people like and what not which gave me a bit of an idea. Ill say Thanks for that !

That said, hoping to have a new mappack by end of this year, of course with an proper ending and maps that not have to be activated through the 
console.

I&#039;ll maybe post a few screens the next weeks here on PP.</description>
		<content:encoded><![CDATA[<p>First Thanks for playing !!<br />
Im the author of this little mappack and let me say that im happy to hear people liked it even in that condition, which i have to agree, is far from finished.</p>
<p>But i couldn&#8217;t finish it for a few reasons, one was being away for a very long time before i actually could do a proper ending or polish it even more, the second was after i began working on it again much changed in the levels that the best were to renew the whole thing.<br />
So working now on a better &#8220;release&#8221; i thought, before this goes into trash forever i will let Phillip just release the old one.</p>
<p>Well it was more an experiment and my first try at hammer as well to do &#8220;leveldesign&#8221; or even building a whole SP experience, so i were more interested in the comments especially what people like and what not which gave me a bit of an idea. Ill say Thanks for that !</p>
<p>That said, hoping to have a new mappack by end of this year, of course with an proper ending and maps that not have to be activated through the<br />
console.</p>
<p>I&#8217;ll maybe post a few screens the next weeks here on PP.
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		<title>By: eeVee</title>
		<link>http://www.planetphillip.com/posts/siren-half-life-2-ep1/comment-page-1/#comment-220598</link>
		<dc:creator>eeVee</dc:creator>
		<pubDate>Wed, 28 Apr 2010 20:06:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7626#comment-220598</guid>
		<description>Maybe I should give this a PIN, but I&#039;m not.

Very well done.  I guess the antlion guard didn&#039;t really fit, but I&#039;m less picky about such things.  I didn&#039;t get lost or have to backtrack at all, except when I saw the pistol...

The only thing I didn&#039;t like was the end.  If I wanted to listen to everything Grigori has to say, I&#039;d open up GCFScape.  Instead I listened, and listened, and finally came here to see that it was, indeed, the end.

The bonus map was very nice, as well.  A couple of &quot;aaah!&quot; moments that I could replay and deal with differently.</description>
		<content:encoded><![CDATA[<p>Maybe I should give this a PIN, but I&#8217;m not.</p>
<p>Very well done.  I guess the antlion guard didn&#8217;t really fit, but I&#8217;m less picky about such things.  I didn&#8217;t get lost or have to backtrack at all, except when I saw the pistol&#8230;</p>
<p>The only thing I didn&#8217;t like was the end.  If I wanted to listen to everything Grigori has to say, I&#8217;d open up GCFScape.  Instead I listened, and listened, and finally came here to see that it was, indeed, the end.</p>
<p>The bonus map was very nice, as well.  A couple of &#8220;aaah!&#8221; moments that I could replay and deal with differently.
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		<title>By: tommiezat</title>
		<link>http://www.planetphillip.com/posts/siren-half-life-2-ep1/comment-page-1/#comment-220583</link>
		<dc:creator>tommiezat</dc:creator>
		<pubDate>Wed, 28 Apr 2010 15:10:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7626#comment-220583</guid>
		<description>I gave it a PIL because as the reviews above indicate most players will probably enjoy it, I didn&#039;t. it was a little too confusing as to where to go, too many locked doors, and things just didn&#039;t go together smoothly for me. It may be just a personal pet peave of mine but I absolutely hate not having and END to a map/mod. a little text of &quot;the end&quot; &quot;to be continued&quot; &quot;thanks for playing&quot;  anything at all would go along way. I hate that!!!!!!! I&#039;m also not a big fan of needing to backtrack as with (SPOILER)......having to retrieve the gate wheel.   I personally think the bonus map Map-Arrival was far better and much more enjoyable than the actual mod itself, Well Done on that. I liked having to use some tactical thinking to succeed. Overall the author has great talent, no bugs, glitches and the environments where well done, just not my cup of tea i guess.</description>
		<content:encoded><![CDATA[<p>I gave it a PIL because as the reviews above indicate most players will probably enjoy it, I didn&#8217;t. it was a little too confusing as to where to go, too many locked doors, and things just didn&#8217;t go together smoothly for me. It may be just a personal pet peave of mine but I absolutely hate not having and END to a map/mod. a little text of &#8220;the end&#8221; &#8220;to be continued&#8221; &#8220;thanks for playing&#8221;  anything at all would go along way. I hate that!!!!!!! I&#8217;m also not a big fan of needing to backtrack as with (SPOILER)&#8230;&#8230;having to retrieve the gate wheel.   I personally think the bonus map Map-Arrival was far better and much more enjoyable than the actual mod itself, Well Done on that. I liked having to use some tactical thinking to succeed. Overall the author has great talent, no bugs, glitches and the environments where well done, just not my cup of tea i guess.
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		<title>By: HdStalk3r</title>
		<link>http://www.planetphillip.com/posts/siren-half-life-2-ep1/comment-page-1/#comment-220547</link>
		<dc:creator>HdStalk3r</dc:creator>
		<pubDate>Tue, 27 Apr 2010 20:55:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7626#comment-220547</guid>
		<description>here is the recommendation that goes with my quick personnal review that i submitted a little while ago.</description>
		<content:encoded><![CDATA[<p>here is the recommendation that goes with my quick personnal review that i submitted a little while ago.
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		<title>By: Zekiran</title>
		<link>http://www.planetphillip.com/posts/siren-half-life-2-ep1/comment-page-1/#comment-220540</link>
		<dc:creator>Zekiran</dc:creator>
		<pubDate>Tue, 27 Apr 2010 18:16:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7626#comment-220540</guid>
		<description>This was quite good. While it was a little odd having to manually enter the next portion, and I have to say I&#039;d prefer an &quot;ending&quot; to merely fading to black again... (unless I missed something...) It was an enjoyable little mod. 

There were a couple very difficult moments, but on the whole it was pretty easily navigated. The maps themselves were beautiful, very well done. Though I do have to wonder: is EVERY place a prison? :)

More Grigori would have been nice, though given his very limited speeches that may have been a bit hard to pull off.

Good stuff. Keep modding!</description>
		<content:encoded><![CDATA[<p>This was quite good. While it was a little odd having to manually enter the next portion, and I have to say I&#8217;d prefer an &#8220;ending&#8221; to merely fading to black again&#8230; (unless I missed something&#8230;) It was an enjoyable little mod. </p>
<p>There were a couple very difficult moments, but on the whole it was pretty easily navigated. The maps themselves were beautiful, very well done. Though I do have to wonder: is EVERY place a prison? <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>More Grigori would have been nice, though given his very limited speeches that may have been a bit hard to pull off.</p>
<p>Good stuff. Keep modding!
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		<title>By: Phil</title>
		<link>http://www.planetphillip.com/posts/siren-half-life-2-ep1/comment-page-1/#comment-220496</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Mon, 26 Apr 2010 13:38:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=7626#comment-220496</guid>
		<description>Splendid  !!  And replayable too! 
The &quot;bonus&quot; map is also very good.
Funny way to finish though.</description>
		<content:encoded><![CDATA[<p>Splendid  !!  And replayable too!<br />
The &#8220;bonus&#8221; map is also very good.<br />
Funny way to finish though.
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