<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
	>
<channel>
	<title>Comments on: Slums 2 &#8211; Half-Life 2: Ep2</title>
	<atom:link href="http://www.planetphillip.com/posts/slums-2-half-life-2-ep2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/slums-2-half-life-2-ep2/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Thu, 09 Feb 2012 05:57:20 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Slums 2 Extended &#171; Half-Life 2 Моды</title>
		<link>http://www.planetphillip.com/posts/slums-2-half-life-2-ep2/comment-page-1/#comment-236948</link>
		<dc:creator>Slums 2 Extended &#171; Half-Life 2 Моды</dc:creator>
		<pubDate>Tue, 28 Dec 2010 13:18:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6454#comment-236948</guid>
		<description>[...] PlanetPhillip Review [...]</description>
		<content:encoded><![CDATA[<p>[...] PlanetPhillip Review [...]
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Will</title>
		<link>http://www.planetphillip.com/posts/slums-2-half-life-2-ep2/comment-page-1/#comment-223894</link>
		<dc:creator>Will</dc:creator>
		<pubDate>Fri, 09 Jul 2010 06:36:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6454#comment-223894</guid>
		<description>Play it, play it now: 

I have a question for the developers of this mod...

&lt;strong&gt;!WARNING! !CONTAINS SPOILERS! [/spoiler]&lt;/strong&gt;

After you pass the door with the skull and crossbones on it and then go outside to the two (2) Combine talking over the barrel fire, then you go into the control room and activate the button, what do you do next? I&#039;m completely stuck. I&#039;ve tried going through the unlocked door, but I can&#039;t find anything in there to do. Please help!

Other than that I absoloutley love the mod and I personally didn&#039;t even notice the lack of a story. It is one of the rare cases in a game when you don&#039;t need one, and I say congratulations for that, that is not an easy task to pull off. Oh, and one last thing, have you ever thought of applying to make your mods for Valve officially? Kind of like Lost Coast, I think you could do it. 
 

Yours Sincerely,
Rivenscry The Halfian.</description>
		<content:encoded><![CDATA[<p>Play it, play it now: </p>
<p>I have a question for the developers of this mod&#8230;</p>
<p><strong>!WARNING! !CONTAINS SPOILERS! [/spoiler]</strong></p>
<p>After you pass the door with the skull and crossbones on it and then go outside to the two (2) Combine talking over the barrel fire, then you go into the control room and activate the button, what do you do next? I&#8217;m completely stuck. I&#8217;ve tried going through the unlocked door, but I can&#8217;t find anything in there to do. Please help!</p>
<p>Other than that I absoloutley love the mod and I personally didn&#8217;t even notice the lack of a story. It is one of the rare cases in a game when you don&#8217;t need one, and I say congratulations for that, that is not an easy task to pull off. Oh, and one last thing, have you ever thought of applying to make your mods for Valve officially? Kind of like Lost Coast, I think you could do it. </p>
<p>Yours Sincerely,<br />
Rivenscry The Halfian.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: tommiezat</title>
		<link>http://www.planetphillip.com/posts/slums-2-half-life-2-ep2/comment-page-1/#comment-220112</link>
		<dc:creator>tommiezat</dc:creator>
		<pubDate>Fri, 16 Apr 2010 17:50:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6454#comment-220112</guid>
		<description>no question the author has a great deal of talent. While i like long mods this one was too long only because of the repetitive nature of it. The gameplay in general was very good, there is alot here to offer with combat and some puzzles to get force-fields disabled etc. I just got bored. This is definately worth playing but it would have held my interest more if there was a story line linked to it. I can understand the &quot;mood&quot; in certain areas but the lighting was bad in alot of areas, just too dark which had me using the flashlight for long periods of time until it burned out and made me wait for it to recharge, just messed up any flow of the game. Credit to the author for his talent I had no gamplay issues, bugs or crashes within this large mod.</description>
		<content:encoded><![CDATA[<p>no question the author has a great deal of talent. While i like long mods this one was too long only because of the repetitive nature of it. The gameplay in general was very good, there is alot here to offer with combat and some puzzles to get force-fields disabled etc. I just got bored. This is definately worth playing but it would have held my interest more if there was a story line linked to it. I can understand the &#8220;mood&#8221; in certain areas but the lighting was bad in alot of areas, just too dark which had me using the flashlight for long periods of time until it burned out and made me wait for it to recharge, just messed up any flow of the game. Credit to the author for his talent I had no gamplay issues, bugs or crashes within this large mod.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: d3t9l</title>
		<link>http://www.planetphillip.com/posts/slums-2-half-life-2-ep2/comment-page-1/#comment-220084</link>
		<dc:creator>d3t9l</dc:creator>
		<pubDate>Thu, 15 Apr 2010 22:52:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6454#comment-220084</guid>
		<description>Unless you like painful redundancy, keep away. The mod just seems to be a repeat of itself at every corner. The game-play is pretty much just constant shootouts in uninteresting, and usually confusing conditions. Chances are, if you die it was enragingly cheap. The mapping is well done, but this doesn&#039;t make up for the MASSIVE disappointment factor(s). The biggest problem is that you expect something completely different from half life 2. You expect gang-like conditions and such, but you end up with antlion guards, zombies, and just another combine invasion. There is also- NO. STORYLINE. You have a nightmare of some...train...hitting you for some reason. You wake up, kill everything, and return to the dream with OMFG 100% MORE DEAD BODIES, but this time...you guessed it, a stalker kills you. Why? Just why? What caused that to happen? The best part of the game was when I killed 2 zombies in one AR2 pulse, note that the PLAYER had to make that happen, not the game.---And one small note, if you use weapon reskins and redesigns ( IE The AR2 M4M203 Reskin ) AVOID THIS EVEN MORE. I installed all of my downloaded reskins correctly, and no enemies dropped weapons, meaning that I had to go through 3/4 of the game with little or no ammo in at least one weapon, and the last quarter Impulse101&#039;ing.---Deceiving with its grunge fonts and slums concept, its &lt;em&gt;just another&lt;/em&gt; half life mod. &lt;strong&gt;No&lt;/strong&gt; replay value, &lt;strong&gt;No&lt;/strong&gt; first play value, and a &lt;em&gt;giant&lt;/em&gt; waste of time.</description>
		<content:encoded><![CDATA[<p>Unless you like painful redundancy, keep away. The mod just seems to be a repeat of itself at every corner. The game-play is pretty much just constant shootouts in uninteresting, and usually confusing conditions. Chances are, if you die it was enragingly cheap. The mapping is well done, but this doesn&#8217;t make up for the MASSIVE disappointment factor(s). The biggest problem is that you expect something completely different from half life 2. You expect gang-like conditions and such, but you end up with antlion guards, zombies, and just another combine invasion. There is also- NO. STORYLINE. You have a nightmare of some&#8230;train&#8230;hitting you for some reason. You wake up, kill everything, and return to the dream with OMFG 100% MORE DEAD BODIES, but this time&#8230;you guessed it, a stalker kills you. Why? Just why? What caused that to happen? The best part of the game was when I killed 2 zombies in one AR2 pulse, note that the PLAYER had to make that happen, not the game.&#8212;And one small note, if you use weapon reskins and redesigns ( IE The AR2 M4M203 Reskin ) AVOID THIS EVEN MORE. I installed all of my downloaded reskins correctly, and no enemies dropped weapons, meaning that I had to go through 3/4 of the game with little or no ammo in at least one weapon, and the last quarter Impulse101&#8242;ing.&#8212;Deceiving with its grunge fonts and slums concept, its <em>just another</em> half life mod. <strong>No</strong> replay value, <strong>No</strong> first play value, and a <em>giant</em> waste of time.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: DatGuyKirt</title>
		<link>http://www.planetphillip.com/posts/slums-2-half-life-2-ep2/comment-page-1/#comment-219820</link>
		<dc:creator>DatGuyKirt</dc:creator>
		<pubDate>Fri, 09 Apr 2010 02:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6454#comment-219820</guid>
		<description>EXCELLENT MOD!
I thoroughly enjoyed every minute of it.  Lot&#039;s of thought and detail went into this.  My only complaint...and it&#039;s a small one...is that there did not seem to be enough of the med kits.  But that might have been because I may have been less skillful than I needed to be.  Thanks so much for contributing.</description>
		<content:encoded><![CDATA[<p>EXCELLENT MOD!<br />
I thoroughly enjoyed every minute of it.  Lot&#8217;s of thought and detail went into this.  My only complaint&#8230;and it&#8217;s a small one&#8230;is that there did not seem to be enough of the med kits.  But that might have been because I may have been less skillful than I needed to be.  Thanks so much for contributing.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: esswok</title>
		<link>http://www.planetphillip.com/posts/slums-2-half-life-2-ep2/comment-page-1/#comment-217315</link>
		<dc:creator>esswok</dc:creator>
		<pubDate>Sat, 06 Feb 2010 01:18:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6454#comment-217315</guid>
		<description>it&#039;s good.

the game was just fine and fun to play;</description>
		<content:encoded><![CDATA[<p>it&#8217;s good.</p>
<p>the game was just fine and fun to play;
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robert Bart</title>
		<link>http://www.planetphillip.com/posts/slums-2-half-life-2-ep2/comment-page-1/#comment-217096</link>
		<dc:creator>Robert Bart</dc:creator>
		<pubDate>Sun, 31 Jan 2010 18:17:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6454#comment-217096</guid>
		<description>I am voting for the mod Slums 2. It wasn’t on the list, but I wanted you to know that it gave me the most satisfaction because I really like large maps, and there were many. I may be somewhat claustrophobic, and large places make me feel more “free”. Thanks, Diolator, for a very enjoyable experience… and to PP for hosting it.  :D</description>
		<content:encoded><![CDATA[<p>I am voting for the mod Slums 2. It wasn’t on the list, but I wanted you to know that it gave me the most satisfaction because I really like large maps, and there were many. I may be somewhat claustrophobic, and large places make me feel more “free”. Thanks, Diolator, for a very enjoyable experience… and to PP for hosting it.  <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: dougjp</title>
		<link>http://www.planetphillip.com/posts/slums-2-half-life-2-ep2/comment-page-1/#comment-211032</link>
		<dc:creator>dougjp</dc:creator>
		<pubDate>Mon, 05 Oct 2009 00:36:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6454#comment-211032</guid>
		<description>

Not much to add to the previous comments. Gave it an 8 out of 10. Lots of gameplay, sure it was repetitious however not bad. The antlion concept didn&#039;t work in practice because of a design problem. I was allowed, before leaving the tunnel, to kill all the things they would otherwise have been distracted by. Switched to easy which finally allowed me to proceed. Eventually. Lots of swearing at the mod and nearly quit there.</description>
		<content:encoded><![CDATA[<p>Not much to add to the previous comments. Gave it an 8 out of 10. Lots of gameplay, sure it was repetitious however not bad. The antlion concept didn&#8217;t work in practice because of a design problem. I was allowed, before leaving the tunnel, to kill all the things they would otherwise have been distracted by. Switched to easy which finally allowed me to proceed. Eventually. Lots of swearing at the mod and nearly quit there.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: jjawin118</title>
		<link>http://www.planetphillip.com/posts/slums-2-half-life-2-ep2/comment-page-1/#comment-209349</link>
		<dc:creator>jjawin118</dc:creator>
		<pubDate>Sun, 30 Aug 2009 22:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6454#comment-209349</guid>
		<description>
 Had a blast! Good bug free game play all around (keep in mind though that HL2 Episodes 1 and 2 are more  demanding on resources and if you&#039;re running an older
or lower end system ,the game can crash often unless you&#039;re running it bare bones).This mod runs pretty solid on it&#039;s own though.
A lot of hard work went into this mod and it showed.
Aside from a so-so story line ,the  level designs,  mapping,textures and lighting were all great.The atmosphere was held well by the overall rundown feel of everything( scum covered floors,walls and plenty
of garbage all over do the job.The great lighting really
finishes it).
The combat was well balanced in that it wasn&#039;t so difficult that I couldn&#039;t defeat enemies,but I did get my ass kicked plenty.A decent sound track helped too.Given the length of the mod,there was ample opportunity to practice &quot;tried and true&quot; and try out some new tactics.
Although it would have done well as a shorter mod,it was still a great play with plenty of great looking action 
and plenty of asses to kick.Had good time and would recommend that anyone else load this up and do the same.
Kudos to Diolator and IceFox.What have you got coming next?</description>
		<content:encoded><![CDATA[<p>Had a blast! Good bug free game play all around (keep in mind though that HL2 Episodes 1 and 2 are more  demanding on resources and if you&#8217;re running an older<br />
or lower end system ,the game can crash often unless you&#8217;re running it bare bones).This mod runs pretty solid on it&#8217;s own though.<br />
A lot of hard work went into this mod and it showed.<br />
Aside from a so-so story line ,the  level designs,  mapping,textures and lighting were all great.The atmosphere was held well by the overall rundown feel of everything( scum covered floors,walls and plenty<br />
of garbage all over do the job.The great lighting really<br />
finishes it).<br />
The combat was well balanced in that it wasn&#8217;t so difficult that I couldn&#8217;t defeat enemies,but I did get my ass kicked plenty.A decent sound track helped too.Given the length of the mod,there was ample opportunity to practice &#8220;tried and true&#8221; and try out some new tactics.<br />
Although it would have done well as a shorter mod,it was still a great play with plenty of great looking action<br />
and plenty of asses to kick.Had good time and would recommend that anyone else load this up and do the same.<br />
Kudos to Diolator and IceFox.What have you got coming next?
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.planetphillip.com/posts/slums-2-half-life-2-ep2/comment-page-1/#comment-209267</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 27 Aug 2009 21:59:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6454#comment-209267</guid>
		<description>
If you liked slums 1,  You&#039;ll love this mod!
It&#039;s intense,  creepy,  immersive.  There is too little ammunition on hard imho.  Despite that,  it&#039;s a must play.
Congrats to the author!</description>
		<content:encoded><![CDATA[<p>If you liked slums 1,  You&#8217;ll love this mod!<br />
It&#8217;s intense,  creepy,  immersive.  There is too little ammunition on hard imho.  Despite that,  it&#8217;s a must play.<br />
Congrats to the author!
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mel</title>
		<link>http://www.planetphillip.com/posts/slums-2-half-life-2-ep2/comment-page-1/#comment-208721</link>
		<dc:creator>Mel</dc:creator>
		<pubDate>Wed, 12 Aug 2009 16:45:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6454#comment-208721</guid>
		<description>
The following comments may contain Spoilers; however I will keep these to a minimum.

If you are looking for a story based mod with unique settings and plenty of new stuff then you should start looking else where. If you prefer tons of encounters with hard hitting Combine set amidst the apartments and streets of a ravage City 17, then this one is for you.

Personally I am ok with either providing they are well constructed, what we have with Slums 2 is a hard hitting in your face mod without any sense of purpose, hence the lack of story line. This in its self need not be a drawback, most of us like a bit of pointless mayhem, but this on the long side mod, relies too much on a sole element with much of it content set within confound surrounds of small rooms and passage ways. 

Without any new structures, textures, innovation or variable gameplay the mod begins to falter with duration; here the chosen format is better suited to a smaller length mod. 

What the mod lack in uniqueness it sure makes up with in the combat department, much of which is on the tough side needing  constant awareness of both health and ammo count and a requirement to seek out all available stores.

 I enjoyed this mod to a points, however it did pass it’s sell by date and I believe that many players are now looking for more then just the old formula of plenty of Combine, zombies and headcrabs in your face.

I have no trouble in recommend you play this mod, it will not suit the mappers among us, nor those that dislike longish mods, but that still leaves the big majority of HL2 FPS fans who will have fun with this one. 

I hope the author having given us what in many respects is a faultless if uninspiring mod turns their mapping skills to something more unique and ambitious.</description>
		<content:encoded><![CDATA[<p>The following comments may contain Spoilers; however I will keep these to a minimum.</p>
<p>If you are looking for a story based mod with unique settings and plenty of new stuff then you should start looking else where. If you prefer tons of encounters with hard hitting Combine set amidst the apartments and streets of a ravage City 17, then this one is for you.</p>
<p>Personally I am ok with either providing they are well constructed, what we have with Slums 2 is a hard hitting in your face mod without any sense of purpose, hence the lack of story line. This in its self need not be a drawback, most of us like a bit of pointless mayhem, but this on the long side mod, relies too much on a sole element with much of it content set within confound surrounds of small rooms and passage ways. </p>
<p>Without any new structures, textures, innovation or variable gameplay the mod begins to falter with duration; here the chosen format is better suited to a smaller length mod. </p>
<p>What the mod lack in uniqueness it sure makes up with in the combat department, much of which is on the tough side needing  constant awareness of both health and ammo count and a requirement to seek out all available stores.</p>
<p> I enjoyed this mod to a points, however it did pass it’s sell by date and I believe that many players are now looking for more then just the old formula of plenty of Combine, zombies and headcrabs in your face.</p>
<p>I have no trouble in recommend you play this mod, it will not suit the mappers among us, nor those that dislike longish mods, but that still leaves the big majority of HL2 FPS fans who will have fun with this one. </p>
<p>I hope the author having given us what in many respects is a faultless if uninspiring mod turns their mapping skills to something more unique and ambitious.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: C:15761 &#187; Podcast 17</title>
		<link>http://www.planetphillip.com/posts/slums-2-half-life-2-ep2/comment-page-1/#comment-208665</link>
		<dc:creator>C:15761 &#187; Podcast 17</dc:creator>
		<pubDate>Tue, 11 Aug 2009 03:23:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6454#comment-208665</guid>
		<description>[...] Slums 2 [...]</description>
		<content:encoded><![CDATA[<p>[...] Slums 2 [...]
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: SolidFake</title>
		<link>http://www.planetphillip.com/posts/slums-2-half-life-2-ep2/comment-page-1/#comment-208650</link>
		<dc:creator>SolidFake</dc:creator>
		<pubDate>Mon, 10 Aug 2009 20:45:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6454#comment-208650</guid>
		<description>

As I started this mod, I was quite excited about it, from the name Slums, as I ever wanted to see more rodden parts of City 17. As much dissappointed was I when I played the mod, it should better be called Underground or something. Because I simply didn&#039;t felt like I was walking through slums. Yes, yes, it looks all like a dump and so on, but you are walking far more in rooms or in canals than in Slums. I wanted more of the part were you are walking between the streets, not only rooms and rooms and rooms. Also I didn&#039;t like that there were so less humans, wtf, we are in the slums! Normally there should be the biggest amount of humans, and combines sure would do hard by searching the slums and so, people would do easy by hiding there. That two pars were the biggest problems and made the mod sometimes quite boring.

Now to the positive things:
Tactical combat!
Yes, most of the combines ambush you as soon as you open a door, but the simple but yet good connectivity betweent he rooms makes nice fights.
There was also a good difference between zombie and combine fights.
The antlion fight was really awesome, the music fit perfectly and gave me a bunch of adrenaline, so I could kick the ass of those suckers with a lot o joy!
Also I liked the difficult of the mod, I was nearly never at 100 health, but also died not that much, it was good playable but still challenging.
The story was pretty senseless, but the dream at the beginning an the end were nicely made.
Also the rooms were quite well made, the lightning is sometimes really awesome! Only at the beginning the rooms were all looking like the same.

Conclusion: A download worth, but next time I read slums, I also wanna have real slums!</description>
		<content:encoded><![CDATA[<p>As I started this mod, I was quite excited about it, from the name Slums, as I ever wanted to see more rodden parts of City 17. As much dissappointed was I when I played the mod, it should better be called Underground or something. Because I simply didn&#8217;t felt like I was walking through slums. Yes, yes, it looks all like a dump and so on, but you are walking far more in rooms or in canals than in Slums. I wanted more of the part were you are walking between the streets, not only rooms and rooms and rooms. Also I didn&#8217;t like that there were so less humans, wtf, we are in the slums! Normally there should be the biggest amount of humans, and combines sure would do hard by searching the slums and so, people would do easy by hiding there. That two pars were the biggest problems and made the mod sometimes quite boring.</p>
<p>Now to the positive things:<br />
Tactical combat!<br />
Yes, most of the combines ambush you as soon as you open a door, but the simple but yet good connectivity betweent he rooms makes nice fights.<br />
There was also a good difference between zombie and combine fights.<br />
The antlion fight was really awesome, the music fit perfectly and gave me a bunch of adrenaline, so I could kick the ass of those suckers with a lot o joy!<br />
Also I liked the difficult of the mod, I was nearly never at 100 health, but also died not that much, it was good playable but still challenging.<br />
The story was pretty senseless, but the dream at the beginning an the end were nicely made.<br />
Also the rooms were quite well made, the lightning is sometimes really awesome! Only at the beginning the rooms were all looking like the same.</p>
<p>Conclusion: A download worth, but next time I read slums, I also wanna have real slums!
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Barnz</title>
		<link>http://www.planetphillip.com/posts/slums-2-half-life-2-ep2/comment-page-1/#comment-208637</link>
		<dc:creator>Barnz</dc:creator>
		<pubDate>Mon, 10 Aug 2009 13:35:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6454#comment-208637</guid>
		<description>
Bland maps, no gameplay/story. This is probably the worst SP experience I&#039;ve been through since Rock 24 (which was awful).</description>
		<content:encoded><![CDATA[<p>Bland maps, no gameplay/story. This is probably the worst SP experience I&#8217;ve been through since Rock 24 (which was awful).
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: desertalienz</title>
		<link>http://www.planetphillip.com/posts/slums-2-half-life-2-ep2/comment-page-1/#comment-208634</link>
		<dc:creator>desertalienz</dc:creator>
		<pubDate>Mon, 10 Aug 2009 12:58:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6454#comment-208634</guid>
		<description>
I liked it at first, but then it became way to repetitive!  And most of the map I needed the flash light.  Not enough action and way to dark...</description>
		<content:encoded><![CDATA[<p>I liked it at first, but then it became way to repetitive!  And most of the map I needed the flash light.  Not enough action and way to dark&#8230;
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: HL2 &#38; HL1 SP Maps &#38; Mods - polska baza map i modyfikacjii single player dla Half-Life 2 &#38; Half-Life 1 &#187; Garść informacji&#8230;</title>
		<link>http://www.planetphillip.com/posts/slums-2-half-life-2-ep2/comment-page-1/#comment-208617</link>
		<dc:creator>HL2 &#38; HL1 SP Maps &#38; Mods - polska baza map i modyfikacjii single player dla Half-Life 2 &#38; Half-Life 1 &#187; Garść informacji&#8230;</dc:creator>
		<pubDate>Mon, 10 Aug 2009 07:13:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6454#comment-208617</guid>
		<description>[...] Slums 2 (EP2) [...]</description>
		<content:encoded><![CDATA[<p>[...] Slums 2 (EP2) [...]
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/slums-2-half-life-2-ep2/comment-page-1/#comment-208590</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 09 Aug 2009 14:55:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6454#comment-208590</guid>
		<description>Version 2.1 is now available</description>
		<content:encoded><![CDATA[<p>Version 2.1 is now available
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: planetphillip</title>
		<link>http://www.planetphillip.com/posts/slums-2-half-life-2-ep2/comment-page-1/#comment-208581</link>
		<dc:creator>planetphillip</dc:creator>
		<pubDate>Sun, 09 Aug 2009 12:19:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6454#comment-208581</guid>
		<description>You only need to play Slums 2; it contains slums 1 already but in an updated form.</description>
		<content:encoded><![CDATA[<p>You only need to play Slums 2; it contains slums 1 already but in an updated form.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: SolidFake</title>
		<link>http://www.planetphillip.com/posts/slums-2-half-life-2-ep2/comment-page-1/#comment-208579</link>
		<dc:creator>SolidFake</dc:creator>
		<pubDate>Sun, 09 Aug 2009 11:55:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6454#comment-208579</guid>
		<description>hmm, never played slums, but I downloaded both now.
What should I play first, slums or slums2?
Is slums even worthable to play when I already have slums2?</description>
		<content:encoded><![CDATA[<p>hmm, never played slums, but I downloaded both now.<br />
What should I play first, slums or slums2?<br />
Is slums even worthable to play when I already have slums2?
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bluncheonmeat</title>
		<link>http://www.planetphillip.com/posts/slums-2-half-life-2-ep2/comment-page-1/#comment-208388</link>
		<dc:creator>Bluncheonmeat</dc:creator>
		<pubDate>Fri, 07 Aug 2009 01:53:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6454#comment-208388</guid>
		<description>

It&#039;s an ok mod. Game play wise, it&#039;s the average hl2-esqe shooter. Rather bland and nothing too special. Level design was good in some parts, but there were also some parts with minor (but glaring)  flaws or just general bad design. Worth a try if you&#039;re just bored enough or you actually like the same old hl2 stuff.</description>
		<content:encoded><![CDATA[<p>It&#8217;s an ok mod. Game play wise, it&#8217;s the average hl2-esqe shooter. Rather bland and nothing too special. Level design was good in some parts, but there were also some parts with minor (but glaring)  flaws or just general bad design. Worth a try if you&#8217;re just bored enough or you actually like the same old hl2 stuff.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robspace1</title>
		<link>http://www.planetphillip.com/posts/slums-2-half-life-2-ep2/comment-page-1/#comment-208312</link>
		<dc:creator>Robspace1</dc:creator>
		<pubDate>Wed, 05 Aug 2009 23:31:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6454#comment-208312</guid>
		<description>O-I did have to add more ammo to beat those nasty antlions. Also, if you cross the room and stand on the pile of metal bars or whatever they were, the antlions won&#039;t get you. They stop there. Error? Score 1 for the player!</description>
		<content:encoded><![CDATA[<p>O-I did have to add more ammo to beat those nasty antlions. Also, if you cross the room and stand on the pile of metal bars or whatever they were, the antlions won&#8217;t get you. They stop there. Error? Score 1 for the player!
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/slums-2-half-life-2-ep2/comment-page-1/#comment-208311</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Wed, 05 Aug 2009 23:25:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6454#comment-208311</guid>
		<description>Probably just to many so it overwhelms the pc.Some take it and some dont.Just use the notarget cheat and kill some and then tuen it back on.</description>
		<content:encoded><![CDATA[<p>Probably just to many so it overwhelms the pc.Some take it and some dont.Just use the notarget cheat and kill some and then tuen it back on.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: bikerdude</title>
		<link>http://www.planetphillip.com/posts/slums-2-half-life-2-ep2/comment-page-1/#comment-208299</link>
		<dc:creator>bikerdude</dc:creator>
		<pubDate>Wed, 05 Aug 2009 18:48:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6454#comment-208299</guid>
		<description>I had no choice, as sson as the rebeles engaged the combine and got to that same point the mod would crash....</description>
		<content:encoded><![CDATA[<p>I had no choice, as sson as the rebeles engaged the combine and got to that same point the mod would crash&#8230;.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: diolator</title>
		<link>http://www.planetphillip.com/posts/slums-2-half-life-2-ep2/comment-page-1/#comment-208253</link>
		<dc:creator>diolator</dc:creator>
		<pubDate>Tue, 04 Aug 2009 23:04:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6454#comment-208253</guid>
		<description>bikerdude, you should just go upstairs of building and unplug a cable, so the energy wall will open and kill a sniper if nessesary. Cheats are sucks.</description>
		<content:encoded><![CDATA[<p>bikerdude, you should just go upstairs of building and unplug a cable, so the energy wall will open and kill a sniper if nessesary. Cheats are sucks.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: bikerdude</title>
		<link>http://www.planetphillip.com/posts/slums-2-half-life-2-ep2/comment-page-1/#comment-208252</link>
		<dc:creator>bikerdude</dc:creator>
		<pubDate>Tue, 04 Aug 2009 22:55:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6454#comment-208252</guid>
		<description>well i found a work around of sorts... I nocliped around the back and turned the forcefield off and killed all the combine.... The rebels didnt come out either and the mod continued as normal...</description>
		<content:encoded><![CDATA[<p>well i found a work around of sorts&#8230; I nocliped around the back and turned the forcefield off and killed all the combine&#8230;. The rebels didnt come out either and the mod continued as normal&#8230;
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: diolator</title>
		<link>http://www.planetphillip.com/posts/slums-2-half-life-2-ep2/comment-page-1/#comment-208242</link>
		<dc:creator>diolator</dc:creator>
		<pubDate>Tue, 04 Aug 2009 18:49:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6454#comment-208242</guid>
		<description>Nice try, h2-fan! those who think not much will fight with Antlions and those who think better will avoid it just like that. It was added to mod specially. I`m glad that you found that.</description>
		<content:encoded><![CDATA[<p>Nice try, h2-fan! those who think not much will fight with Antlions and those who think better will avoid it just like that. It was added to mod specially. I`m glad that you found that.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: hl2-fan</title>
		<link>http://www.planetphillip.com/posts/slums-2-half-life-2-ep2/comment-page-1/#comment-208241</link>
		<dc:creator>hl2-fan</dc:creator>
		<pubDate>Tue, 04 Aug 2009 18:25:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6454#comment-208241</guid>
		<description>You don&#039;t have to fight the antguards at all. In the doorway of the big room, run quickly (fast) past the 2 zombies directly to the turning handle, crouch and start turning until open. The guards will be busy killing the 2 zombies first - just enough time for you to get out of the room.</description>
		<content:encoded><![CDATA[<p>You don&#8217;t have to fight the antguards at all. In the doorway of the big room, run quickly (fast) past the 2 zombies directly to the turning handle, crouch and start turning until open. The guards will be busy killing the 2 zombies first &#8211; just enough time for you to get out of the room.
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: bikerdude</title>
		<link>http://www.planetphillip.com/posts/slums-2-half-life-2-ep2/comment-page-1/#comment-208234</link>
		<dc:creator>bikerdude</dc:creator>
		<pubDate>Tue, 04 Aug 2009 16:10:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6454#comment-208234</guid>
		<description>&quot;( my system smokes his ) I know you worked hard on this project, but the area(s)that I’m talking about has issues, it seems to be for the most part, out door’s ( street’s &amp; court yards )

LOL smokes mine huh...this is just my backup machine, my main machine is a C2Q9650-oc, GTX280-oc, DDR2-1066, 1.28Tb raid-0, XFi - but its out of action because the PSU died :-(

Regarding the outside areas, is there a work around for this, that you can think off...?</description>
		<content:encoded><![CDATA[<p>&#8220;( my system smokes his ) I know you worked hard on this project, but the area(s)that I’m talking about has issues, it seems to be for the most part, out door’s ( street’s &amp; court yards )</p>
<p>LOL smokes mine huh&#8230;this is just my backup machine, my main machine is a C2Q9650-oc, GTX280-oc, DDR2-1066, 1.28Tb raid-0, XFi &#8211; but its out of action because the PSU died <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /> </p>
<p>Regarding the outside areas, is there a work around for this, that you can think off&#8230;?
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Black Dog</title>
		<link>http://www.planetphillip.com/posts/slums-2-half-life-2-ep2/comment-page-1/#comment-208232</link>
		<dc:creator>Black Dog</dc:creator>
		<pubDate>Tue, 04 Aug 2009 16:00:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6454#comment-208232</guid>
		<description>
The only trouble I had was with the 2 antlion guards. I had to go from regular play to easy. It is always stressful when there&#039;s no ammo and you are running low.
I enjoyed this mod very much!</description>
		<content:encoded><![CDATA[<p>The only trouble I had was with the 2 antlion guards. I had to go from regular play to easy. It is always stressful when there&#8217;s no ammo and you are running low.<br />
I enjoyed this mod very much!
<div class="clear"></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jasper</title>
		<link>http://www.planetphillip.com/posts/slums-2-half-life-2-ep2/comment-page-1/#comment-208206</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Tue, 04 Aug 2009 04:45:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/?p=6454#comment-208206</guid>
		<description>On second play, the hitch with slums 4 has gone! I do not know why.
No bugs, no crashes. Great.</description>
		<content:encoded><![CDATA[<p>On second play, the hitch with slums 4 has gone! I do not know why.<br />
No bugs, no crashes. Great.
<div class="clear"></div>
]]></content:encoded>
	</item>
</channel>
</rss>

