The Story
After the incidents at Black Mesa three years ago, Gordon Freeman was recruited by a curious FBI Agent, known simply by the common nickname given to his kind, ‘G-Man’. Now working as a highly-trained special operative, Gordon Freeman is the only man the US Government fully trusts in highly hostile situations.
The best in his business, Gordon Freeman is sent to investigate some disturbances at a local abandoned mine. Terrorist activity is suspected. However, Gordon’s past experiences and extensive training could not have prepared him for the full on war against terrorism that he is about to face…
Basic Details
- Title: Solo Operations
- File Name: solooperations.zip
- Size : 11.00Mb
- Author: The Solo Operations Team (Zerodev)
- Date Released: 28 May 2003
- Download: PlanetPhillip Filecloud Server




15 October 2006 at 11:05 am
Rating: 3/5
Good: New models and HUD; tasked with objectives.
Bad: Textures not well laid out; models are old originals (not hi-poly); couldn’t figure out what to do.
Review:
I though this was going to be a good mod, but it wasn’t. To put it bluntly. It had potential, but just didn’t quite measure up to the standards that most of the other, longer, single-player campaigns are at. The deal is that you are Gordon still, but the G-Man is an FBI exec, and you are an agent now. You are sent to an ‘abandoned’ mine to gain intel on weird stuff that has been going on. There are no aliens. Just a lot of grunts, aka Terrorists. Also, the campaign ends rather abruptly, kinda just leaving you wondering, is there more? Anyway, the moddb website for this is the only website that I could find for the modification, and the promo screenies on there paint a good picture of what the mod could’ve been. The rating on there of ‘6/10′ is about right.
09 May 2007 at 9:02 pm
Filefront download link here.
04 April 2008 at 12:05 am
Improved with depth of play after a very weak and non-event start but does not aspirer to any great hieght and coupled with the non-structured ending, all conspire to mark it down.
06 April 2008 at 5:19 am
After wandering around for ten extraordinarily uneventful minutes, I stopped playing. It’s always a mistake to start a mod like this, before establishing that you, the modmaker, actually know what you’re doing.
12 September 2008 at 1:51 am
I got stuck in the outdoor market (the stalls with the 3 explosive charges near them), and an underground
room with health & ammo, and a gate that won’t open. I shot the helicopter down, but there is no
apparent way out of the market area.
Did anyone get past it ?
12 September 2008 at 7:38 pm
Thats the end.There is a bug in it that prevents it from fading to black with a message mission complete
20 February 2010 at 12:48 am
hey, not to bad, and not to good.