Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

AT 30,000 FEET… you are almost 6 miles (9.7 kilometers) above sea level. The human body is not made for these conditions. Temperatures are can plummet to -60F (-51C), the brain is starved for oxygen and each step is a new experience in pure agony. It’s difficult to breathe. It’s difficult to think. It’s difficult to move. And you still have to endure another 444 feet (0.14 kilometers) to get to the peak. So much for the good news.

The rebels are losing the battle against the strider onslaught that keeps growing. To help turn the tide of war you need to destroy the source of the Striders. That source is at the summit of what the rebels call, Strider Mountain. There is only one way to get into the mountain geography and it’s extremely dangerous terrain. The danger proves to be too much and you are forced way off target. Now, you must fight your way through the Combine Mountain Base Camp because it’s the only entry to the mountain. As Gordon Freeman, you must survive the summit and destroy the source of the Striders.

Basic Details
  • Title: Strider Mountain
  • File Name: hl2-sp-strider-mountain-v3.7z
  • Size : 296.10MB
  • Author: Strider Mountain Team
  • Date Released: 13 September 2009
Resources
PlanetPhillip Download Options

Download to your HDD [296MB]

Installation Instructions
  • Copy the Strider_Mountain folder into your SourceMods folder.
  • Restart or start Steam.
  • Strider Mountain should now be listed in your Library tab.
Awards

Strider Mountain is a HALL of FAME entry

Screenshots

Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots contain spoilers.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
57 recommendations, average score: 4.3 (out of 5), standard deviation: 1.47
Total Downloads

Please note: These statistics are valid from December 2010

  • 2,261
    Overall
  • 0
    Today
  • 12
    Last 7 days
  • 47
    Last 30 days
  • 546
    365 days
Meta Review Data
Statistics based on 2 comment(s) with meta review data.

Installed
Using MapTap: 0 Users
Manually: 2 Users

Time Taken
Average: 12 Hours, 36 Mins
Shortest: 11 Hours, 12 Mins by theattackcorgi
Longest: 14 Hours by Bullet Belcher
Total Time Played: 25 Hours, 12 Mins
Published

13th September 2009

Categories
Tags
Mod not working?
An update by Valve to some Source engines has caused a number of mods to stop working properly and give errors. Please visit my Get Mods Working post for more details.
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200 Comments
  1. thanks KingDaniel for your review of SM and i am glad that you liked parts of it. that it could be made better i agree with fully, but we allready worked for so long on it that we needed to end it. it was releasing SM as how it was now, or stop deveoping it.
    that you could play it in 9 hours really does amaze me !!
    its true that i said it will raughly take around 20+ hours to play it, and i do think most people will need that time to finish it. even i who did play it ofcourse many many times till do need at least 6 to 9 hours to compleat it, (without cheating ofcourse). so that you can do so in the same time is really very amazing. over the last weeks i have read severel times how much time people did need to finish SM, and most of them did need around 16 to 20 at least. so considder yourself a real hard core gamer when you can finish SM for the first time in 9 hours, again, that is simply amazing !!!

    leon

  2. Robspace1 191 comments

    20th October 2009

    I agree with Mel. This great mod lacks nothing! If you hit a bug or it freezes up, just noclip through it. For all their work this thing is nearly perfect and I can’t see any mod this big being this close to flawless.
    If this team (of just a couple people) decides to make another game and not a mod, it will take alot of money and many more people to do. Mods are alot easier to make then new games and I really hope that Leon and crew can start their own company and come out with a brand new game. I’m real sure we would all get a discount, eh Leon?
    They have proven they have what it takes to make these games rock and they need to make more. Just too good to stop now! Thanks again for the mod-I’m on the 3rd time around.

  3. Andrew 57 comments

    21st October 2009

    Personal Favourite

    This is one of the very best mods I’ve ever played. For HL2 it’s probably the very best. I had a blast, playing on medium difficulty. No glitches or bugs that disturbed my gameplay. Continuous action and challenges to finding workable tactics throughout. And totally gorgeous maps. I have a 23″ CRT with a fairly high-end video card and the outside scenes looked fabulous. The highlight for me was the final bonus map; really well thought out, and great gameplay.

    I thought the big courtyard fight, when we meet the “small, fast and vicious” strider for the first time, particularly complex and interesting, with many factors influencing the play traded off intelligently. My impression is that this was professional quality level design – i.e. I can’t imagine it having been done that much better. Except for one thing – I wish it hadn’t been so easy for me to defeat this by using the simple ruse of running off back around the corner where we first enter, and where an everlasting rocket supply exists there by the truck parked in the archway. In that way I was able to take out the mini-strider without suffering any attacks at all, at my leisure. The heat in that central shack proved too much for me.

    Kudos to Leon, Baltic and cubedude for an outstanding effort. This should be on store shelves, earning money for you guys. Valve should offer you all jobs. Perhaps neither will happen, but I think them fair nonetheless in a perfect world. Which, of course, it isn’t; but we can dream.

  4. wow, well said Andrew and i am glad you liked it so much. funny how i learn each time something new of these reviews and comments. for instance how you killed the first strider in SM, by going back to the main entrance of that big open place, and used the ammo box there with rockets to kill the strider. never thought someone would do this, never even knew it was possible. personaly i always keep inside the small house in the center, there is enough ammo and health there to stay there untill you have killed each and everyone. but its easier to go back indeed. nice idea !!!

    thanks again Andrew!

    leon

  5. KingDaniel 6411 comments

    26th October 2009

    It may have taken a little more than 9 hours for me to complete Strider Mountain

  6. dougjp 119 comments

    24th November 2009

    Personal Favourite

    This mod is positively brilliant! I had to check the walkthrough once during the normal game (which did help) and also for the bonus map (which didn’t help).

    The only glitch I found was in the bonus map, as I managed somehow not to trigger a strider anywhere, yet got a heli that wouldn’t die despite exhausting all the extra rockets. By that time I’m at what appears to be the end of the map with a closed gate.

    I strongly recommend everybody drop everything and play this!!!

    • Jasper 679 comments

      24th November 2009

      You have not finished dougjp !!
      More glorious combat to follow.
      I think you must be at the gate by the side of the house.
      SPOILER. In the house is an RPG ammo’ box. In the ceiling is a square manhole – go plumbing.
      Finish off the helicopter else you’ll leave the place untidy.
      Strider follows in the last arena.
      Good luck!

  7. SPY-maps 318 comments

    6th January 2010

    for weeks now i see this polish ( ? ) comment above, and asking myself;
    what is he saying ??
    and i get more and more interested by it, does someone else speak polish AND english here?

    leon

    • Jasper 679 comments

      8th January 2010

      I’ve just sent you a PM at your Strider Mountain site about this.
      Yes, in Polish. In short. it just says that Strider Mountain is ready to download and play.
      No, do not speak Polish – had Google do it for me.

  8. jjawinte 115 comments

    6th January 2010

    Personal Favourite

    Without an exhaustive review, I’m content to say that this epically wonderful piece of work has earned a spot in my permanent top 10 !

    It supplied everything I could ask for and more from any developer of a Half Life 2 universe mod and could serve as a fine reference to others.

  9. esswok 23 comments

    17th January 2010

    nothing was broken (did not have to use noclip) it was not short; in game spoiler movie clips are very undesirable

  10. Jike 53 comments

    12th February 2010

    Play It Later

    This mod has an incredible amount of effort put in and that I respect. However, I sometimes had difficulties knowing what to do and knwoing where to go. After finding the first few portal datas without help (after about map 8 ) I had less problems..

    The maps really are very beautiful, but still have a sort of standard quality. Overall it as very similar to Coastline to Atmosphere (except the theme of course). By this I unfortunately also mean, mostly the maps had this very blocky thing about them. And then in the deep part of the mountain I had this feeling, Combine Soldiers don’t belong here…

    The weapon skins I thought were a bit unnecessary, but they were okay. The puzzles were very well thought through and I like that.

    In the end, I was more aiming for finishing the game, than for destroying Strider Mountain and escaping, but I still think this is a must-play mod.

    Good job!

    • Jike 53 comments

      12th February 2010

      Another thing lol:

      I LOVED the bridge and the crane part. Looking down from the mountain and seeing nothing but clouds is very scary and amazingly intense! :D

  11. eeVee 290 comments

    8th March 2010

    Play It Now!

    It’s been awhile since I played this, so I’m sure I’ll leave out some things, but…

    It’s a long mod. If you don’t want to play a long mod now, definitely play it later.

    There were a couple of things I didn’t like about it, the first being the almost constant combat. I never really noticed breaks in combat before, until I got to this mod and found almost none. The other thing was, it seems like they went, “when the player comes up the stairs, they’ll probably be looking in that direction” and made the enemies spawn in the other direction. Okay, maybe not, but it seemed that way.

    I liked the circular maps, and the bonus level was fun, too. And the epic battle–right before you get the buggy–was EPIC. I loved it! (Well, after it was over. :)) The only problem there was that I couldn’t find the second button without the walkthrough. It doesn’t help that blood had splattered the wall and it’s hard to see an unlit red button through blood spatter… (No, don’t light it.)

  12. SPY-maps 318 comments

    14th March 2010

    thank you all for the nice comments, and i am glad that most of you still liked it, even when you had some concerns.

    should you want to play more of the HL2 sp-maps/mods that i made then please check my site, i made a whole lot of other sp-maps in 3 different other sp-mods.

  13. Rikersbeard 261 comments

    23rd March 2010

    I have just finished

  14. tommiezat 117 comments

    30th March 2010

    Personal Favourite

    In My Opinion, this was a superb mod, thank you to the entire Spy team, leon,baltic cube,tb,david and all. playing for an hour here and there i had almost 2 weeks of gameplay. i admit on certain areas i needed god mode the first play thru before i discovered what i needed to do, courtyard battle for one. but on my 2nd play thru i was able to accomplish the task at hand. the enemies were very well placed and with a little thought to each move i found there was enough health and supplies placed in great locations to make it very enjoyable. other posters have used the word “epic” in their descriptions and i certainly agree. the cut scenes were exceptional in both giving me a peek at was was coming and a look at where supplies might be, fantastic! As Phillip and other have noted maybe a little more player testing could have polished up some areas as i too love to explore areas as much as i can and i ended up in places i shouldn’t have but that didn’t take anything away from my enjoyment, “quick save” is truly your friend, i have learned thru the years to use it often, especially when i “think” i may venture to the unknown. I applaud the team in making a mod which they themselves like to play, if i were to invest my time and effort i would do the same. with Leon you know from previous work what to expect in combine battles. There was some very terrific work done here and i look forward to more future releases from this group. Thank You to Spy, Phillip for this site and to all who post about all the mods both positive and negative. it makes my love of the half life series of games that much more enjoyable

  15. TB Biggs 6411 comments

    1st April 2010

    Rikersbeard & tommiezat- thanks for taking the time to post. We appreciate the positive review on SM. Really glad you enjoyed playing it. Now about that cucumber sandwich..!

  16. SPY 318 comments

    8th April 2010

    Rikersbeard and tommiezat, thanks indeed for the nice words !!!
    always good to hear when people like maps exactly like i like to play and make them. and maybe you are interested to hear that a new project (sp-mods) is allready in the making. better said, it is even near completion! it’s called Final Project and should like to read more about it for now then please visit here on PP’s forum;

    http://www.planetphillip.com/forum/showthread.php?tid=1172

    as soon as it is done it will be avaleble on Planet Phillip!!

    leon
    (SPY-maps)

  17. Zekiran 200 comments

    27th April 2010

    Personal Favourite

    Terrific mod. Just nothing more to be said, this is a fun, complete, and well thought out piece of work.

    I think the one thing I’d suggest though, is that the number of times we see the “flashback” discussion with the rebel leader… I’d remove most of them. Once we’re told, generally, we get the picture, and with the text reminder to get data, I don’t really think it’s needed more than once. That and the voice control on the data downloads took *forever* to speak. Not really sure why it was needed at all. It was also a tad unnerving the first couple times I died, seeing the ragdoll flop down ;)

    The ambiance in the snow areas really was amazing. Exiting the inner caverns and seeing and hearing the snowy wind… Gave me chills.

    The driving portions were highly reminiscent of the Coastline in Coastline to Atmosphere, they were both of a great caliber.

    I’m not certain why the Strider facility needed to *make* a strider… since it seems to me they’re organic with a touch of weapon. But hey. :) I want a baby strider. And, it occurred to me that the little one we see might not be a ‘baby’ so much as a ‘prototype’?

    Anyway – great mod. Excellent work on all the maps, good balance of action and thought. Clever, new puzzles (the steam vents were good). All in all, I’m probably going to play it again (played twice already), so … fun!

  18. scraps 31 comments

    22nd May 2010

    Personal Favourite

    I needed to compare this with Offshore.
    The combat in both was equally brilliant. I had no problems with Offshore but did see the occasional oddness in Strider Mountain.
    For replayability, Strider Mountain shades it.
    Which one’s best? I can’t pick so equal first.
    Splendid.
    I’ve played twice before. I’ll play again someday.

  19. s.anchev 230 comments

    14th June 2010

    Think Twice.
    Think really twice about playing more than 20 hours in 17 chapters with the same problems as Coastline to the Atmosphere…
    The mapping is really great, the cutscenes are good, overall I think Leon and his team are masters of mapping…. However, not of gameplay…

    1) Boring and veryyyy slow sequences of vehicles…
    2) The always bizarre system of waythrough, with rush of combine every time when a door open.
    3) Countless rush of manhacks…

    Etc. etc… This is really beautiful first, but when I advanced, it became more and more boring, more and more Coastline-like…

    Definitly not my type of mod, sorry…

  20. s.anchev 230 comments

    28th June 2010

    Personal Favourite

    Well, it is curious to pass from “think twice” to a PF…

    Well, let me explain…

    From “off course” to “garrison”, it was like Coastline to Atmosphere, TOO MUCH… The system of “you go back, and oh! Combine open the door”, the countless waves of manhacks, the countless rush of combine, and also, a poor, so poor vehicle sequence (like in Coastline…).

    And then, from “garrison” included, it was better and better!
    Garrison got good fights, good battles, and enough health/energy/ammo everywhere… The challenge with getting all the datas for the bonus map was interesting, too!

    Ascent got FINALLY what I’ve stopped to hope : a GOOD vehicle sequence, yes, with not too many combine barrages, but also simple, like I’m fond of, driving sequences on the road, some good scripted sequences (the falling, meh!), it was good…

    The summit was a masterpiece, the map was beautiful and the exteriors with the clouds, magnificent, and also a good idea to put the crane at this place… There were also some good fights.

    from summit to source, I like the mini-train sequence, it was really dynamic, a new challenge…
    And the source was also a masterpiece, a good challenge but again, not too difficult (for example, in Coastline, the fight to destroy the reactor was nearly impossible…), epic cutscenes, and epic destruction sequence…

    After that, the maps were pretty, some fights against Combine and Zombie, until the end, where I think you should have used the cloaked Elite earlier in the mod…. This was some interesting and difficult enemies…

    After that, the bonus map was more difficult than I thought… But the map with the castle was beautiful, and the final fight was great!!! Difficult but, again, not impossible.

    You really get some maturity since Coastline, less manhacks, less difficult fights, using custom voice acting, using cutscene, using new content of gameplay, or using content not many used in mods (like the Crane)…

    Well, after all, a magnificent mod, maybe TOO long… but there is enough entertainment in each map (once passed “garrison”), to go to the end, without getting bored.

  21. john 139 comments

    26th July 2010

    Personal Favourite

    what can i say… wow.. i came to the mountain, destroyed it. and left. i look forward to the next installment from leon and baltic.
    4 gold crowbars for this one. man mod was hard, great game play, fun puzzles, awesome scenic views. thanks again.
    ok, now…. whats next. hehe.

  22. beachside777 3 comments

    31st July 2010

    The most impressive mod I’ve ever played. Longer and better than many $50 games. Since I’ve played all the Half Life games multiple times, I played this mod on “Hard” difficulty. I ended up eating it many times. It probably took me 20 hours to complete (I didn’t keep track). Highly recommended for fans of the Half Life series.

  23. Dusty_Lions 251 comments

    2nd September 2010

    and play it NOW!.. This one is a real hair puller. I’ve tried to beat it 8 times now and haven’t yet. Always missing one of them stupid downloads you’re supposed to pick up along the way.lol
    But FUN?
    This game is a HOOT… Well made, no bugs that I’ve encountered and for you buggy lovers, “it’s a long way to the top if you wanna rock-n-roll” Strider Mtn is one of those games you save and walk away from now and then..lol.. But it’s hellafun.
    Down load it. If you don’t like it..go to the the SourceMods folder ( I have a shortcut to my sourcemods folder) select and pluck into the recycle bin.

    If you play it try not to drive off a cliff on the way up…there’s lots of places you can fork yourself but good!.SPLAT! .lol

  24. SPY 318 comments

    28th September 2010

    many many thanks to all the kind words that have been said after my last visit and comment here. and for those who didn’t liked it, and did find it and found the gameplay to much as the mod we released before this one, Coastline to Atmosphere. i can only say that it is a shame you didn’t liked it, but i just like maps and mods like this myself, and that is why i make them like this. and i am very glad that most people do seem to share this kind of game taste as i have.

    and i can tell you the good news that i haven’t stopped mapping after this huge mod, in fact, the new HL2 (ep2) sp-mod is already finished. its called Final Project and has 10 large maps that will be good for 10 hours of gameplay.

    good news for those who thought that my previous mods where to hard, this new mod that very soon will be released (here on PP!) will be just as hard, and…. easier!!
    i implemented a system in this new mod where you can choose between just a few enemies, or many, just a little bit of health and batteries, and much.

    but, just read more about that in the Final Project page …

    leon

  25. Personal Favourite

    I’ve borrowed a term from Phillip and named a mod folder : ” Hall of fame”.

    Strider mountain is well inside that folder among Rock 24, Minerva Metastasis, Mission Improbable and a few more…

    SPY is my favourite mapper as you’ve already figured out.

    Strider Mountain is, in my eyes, a great step forward compared to Coastline to Atmosphere.
    The mod is floating smooth as guacamole and I’m never bored.
    Scripted scenes are outstanding.

    Only drawback is quite a lot of misaligned textures. But what the heck; This is a massive mod and if every little detail should have been ironed out it would have taken ages.

    I can’t wait for Leons next release…

  26. Personal Favourite

    Strider Mountain is a royal pain in the arse!.. I love this game. It by far is the most challenging mods I have ever encountered! I still haven’t beat it. If you truly want a challenge this is your mod!.. Get it today and good luck soldier!..

  27. SPY 318 comments

    8th October 2010

    thanks guys, for all the nice words again. even when this mod is already getting a little bit old (in my eyes that is), it still pleases me a whole lot when people do like this one so much.

  28. Hec 967 comments

    15th November 2010

    Personal Favourite

    I don’t remember if i have alredy put a recomendation review on this mod, but i could say this is surely on my list of “counted with my hand fingers” personal favourites mods!,

    So im goin to be brief, this is the top of the top achieve in Leon’s carrer as a mod designer, so is good you won’t regret, i loved new weaponery just amazing i love mods with new weapons, is inovative original and very creative, altough could be kind of annoying for some hard-to-please players, but it was so good for me!.

    Amazing and lovely views great and amazing hights too!, wow, and it’s been like almost 2 years that i played this mod and i still remember, many parts of it! so that means is good, altough i wouldn’t play it agian cause like phillip i never replay mods.

    so finally waht makes this mod brilliant is that 1.- is set into the HL universe related to strikers, 2.-simple and brillliant path way, sart at the bottom of a factory-mountain, go to the top, descent in the deeps, and geta heck outta there boy!!!!, in the way find some info to collect and kill those hated CMB on the way, wow so good!; i love to see hunter mountain or something like that, but well hope that leon conssider it in the future if he returns to the HL mods, so anyway, this is one of my bests personal favourites for sure so hope u won’t regret playing it!!!!

  29. OG Loc 66 comments

    20th January 2011

    Personal Favourite

    This mod is one of the funnest mods I’ve ever played! But I have some complains. You fight Combine Soldiers WAAAAY to much. How about a break from those guys? Wasn’t enough Striders to fight, there were only like 4-6 Striders we’re fighting. I thought in Strider Mountain, we’d fight over 15 Striders! Great mod though, and I still love using music from other video games into your mods, way more mods should do that! I’m tired of Half-Life music already. Why do people use HL Music in their mods, when they can use some in other games? Weapon reskins were alright, and the new Snow Combine was pretty awesome.

  30. DirkKnight 8 comments

    15th March 2011

    Personal Favourite

    I give this one a “Personal Favourite“, because,…well,…it is. I really enjoyed it.

    This does not mean it does not have faults, which it does. Just read the previous three pages of comments from people who gave it a “Avoid It” or “Think Twice” rating. The consistent reasons among their reviews were; “it felt rushed” and “the weapons were not done well”. I felt the same way. (I even have a screenshot of a Combine soldier suspended in mid air,…about 100ft above the “crane”. He was the last one left still shooting at me,…I was puzzled at first as to where the heck those shot were coming from, when I happened to look up,…and there he was, just hovering there. A couple of well placed pistol shots and he fell to earth with a satisfying “thud”. hmm,… Interesting “tactical” position.)

    BUT. It was still fun to play. I liked the story, even with a couple of inconsistencies. (baby striders?, and Gorden Freeman talks?) I could see that a lot of work was put into this mod. C’mon, 2 years is a lot of time to work on a single project as a hobby.

    Was it polished to a commercial shine? No, it wasn’t. Then again, the team didn’t get a dime for their hard work and effort either. They just wanted to make a fun to play mod, and they succeeded.

    I really liked the soundtrack even though bits of it came from elsewhere. I didn’t care. It fit the mood very well and the music at the end of the bonus map made me feel like I kicked Strider Butt. (I really hate Striders and I was happy to destroy a source of those evil things.)

    I did get through all 14 data nodes and played the bonus map,…three times. So, for me, because of it’s high “re-playability” factor, it’s one of my personal favourites.

  31. Old Scratch 165 comments

    21st March 2011

    Personal Favourite

    Well, FINALLY.

    I finished it.

    Hell, I PLAYED it!

    I got it when the first 6 chapters were released, and I liked it, tho I wanted to run thru it like an utter madman, and couldn’t figure out how to slow myself down! And when done with that first 6, I wanted the rest so badly I nearly lost my mind!

    That was in 2009.

    Today (well, couple months ago), I lost my OS, and had to do a complete wipe/reimage, and reinstall of all the HL2/Steam stuff, including all my mods. I replayed HL2:Ep2, and liked it again, tho it was just TOO SHORT (and the damned Strider swarm at the end was just IMPOSSIBLE, I can NEVER find a good strategy to kill them!).

    Then SM.

    Oh. Em. Efffffff. Gee!!!

    BEST MOD EVAR!!1!

    Damn skippy, and for all the reasons listed before, and on “Final Project”: these boys are good!

    I never had any real issues, except for some lag with the HUGE spaces and massive amounts of just sheer scenery to render, but dialing back on the AA/AF took care of that.

    Gameplay was excellent, with a few oddities in there, but nothing was really beyond what one could expect of an army pretty much stranded on the planet trying to stop the rebels any way they can. I think the computer scenes could have been done better, with a PDA instead of a laptop (or, better yet, the suit itself, since it IS a computing device all on its own), and maybe a niggling nit or two as well; but overall the mod was excellent.

    I’ll replay this one a few times, for sure!

  32. Reuben 33 comments

    17th February 2012

    Maybe?

    Hmm, I don’t really know what to say about this mod. Most of it was fun to play but there wasn’t really anything special about it. The cutscenes looked awful, like something a kid would make on gmod, and the text over the screen often looked unprofessional as well, and the poor English didn’t help. Also, you’re provided with plenty of ammo for the best gun pretty much from the start of the map, which ruins the great variety of having to use different weapons, which HL2 is known for. I also found that the map was drawn out a lot and perhaps only the best bits were needed; I’m always in favour of quality over quantity. I would have liked a greater sense that I was climbing a great mountain also; in the first few maps, it could be something in a distance in the skybox, which would get bigger as maps progress until you’re on it, and you always feel like you’re going up, like you’re accomplishing something big. I feel like this opportunity was missed, unfortunately.

    Having said all this though, the mod was certainly fun, and it is considered by some to be a classic, so by all means, give it a go, but don’t expect it to be the best mod ever.

    • Sparks 280 comments

      23rd September 2013

      Best. Mod. Ever.

      You are being quite unfair, the cutscenes weren’t childish – in fact some of them were excellent! Ok text on screen is what it is – it’s never a thing of beauty, but I for one am grateful that Leon speaks English as well as his native Dutch (presumably) because if the mod was all it Dutch it would be a significant problem for many. I think you should make allowances for second-language anomalies in the text; it was all perfectly comprehensible.
      Yes, it could have been condensed a bit, that’s the only point I agree with.

      ReplyEdited at 5:07 AM, 23rd September 2013
  33. Bullet Belcher 2 comments

    19th August 2013

    Play It Now!

    Excellent professional quality Mod.

  34. theattackcorgi 2 comments

    22nd September 2013

    Play It Later

    It was a nice mod but it could have been better in some ways. It was long(almost as long as hl2 in my opinion).

    Pros: Nice and lovely music. Good level design. Ok voice acting. Long mod. Custom weapons.

    Cons. First of all in a lot of places its hard to tell where to go. I’m mostly speaking in the strider factory and in the antlion puzzle room. Also a lot of times on map changes i will be stuck in a wall witch requires for me to cheat my way out.

    Also the map says you need 15 portal datas. I got all but one and then the 16th one, so shouldn’t that count? Also i had the problem of dying a lot. I feel like you have too many enemies in your map. I also see floating guns of when enemies should be spawning but don’t.

    Improvements: if you fail the 15 datas let the people still play the bonus. Fix glitches and broken areas. Make more maps

    Overall A nice and well done map.

    • Sparks 280 comments

      23rd September 2013

      Strider Mountain is one of my all time favourites, I have replayed it many times and I think it holds its place as a true classic, it has everything a perfect mod should have, excellent mapping, a smashing custom score, hard combat, a decent storyline, puzzles (ish) and linear progression.

      It is full of hard combat, but that’s to be expected from Leon, but so long as you don’t try and rush it it’s easy enough – if you’re dying too often try leading them on into tight spots & picking them off, as headlong-piling in will fail often as not.

      No, if you don’t get the downloads, you shouldn’t get the bonus. Otherwise what’s the point? It’s not a bonus if you don’t work for it, and the downloads are easy enough to find – Leon even tells you if you have forgotten to find it!

      I last played Strider Mountain before valve’s evil steampipe was forced upon us, and at that time I had none of the problems you mention, it all worked perfectly, no no-clip required. However immediately after steampipe, floating guns and non-spawning Combine were a regular problem in my mods, so it’s not Leon’s fault that those duffers at vlavle have broken his mod, and sadly I think it unlikely that it will be remade now.

  35. Andrew 57 comments

    17th October 2013

    What has Steam/Valve done? – I can’t play Strider Mountain anymore. Are there any fixes out there? When I try and launch it, I get an error saying that the registry is already in use.

  1. [...] Od wczoraj można już pobrać finalną wersję długo oczekiwanego dodatku Strider Mountain. Szczegóły na stronie domowej projektu oraz na Planet Phillip. [...]

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