The map takes up the story after Gordon Freeman refuses the G-man’s offer. The rest should be explained to you as you go along.
- Title: Sub Humanity
- File Name: hl1-sp-sub-humanity.7z
- Original File Name: sub.zip
- Size : 3.03Mb
- Author: Jim Silva
- Date Released: 31 October 1999
Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots may contain spoilers.
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21st May 2006
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4th June 2006
One of the larger – i guess 15 Maps or so – and better appacks,made in the high times of HL1. Sadly Silva made no second effort in mapping a pack. The scene lost a talented mapper with a disposition for offside ideas.
4th April 2008
This would have been a very good mod if cleaned-up before release or escaping, either way it could not have been beta tested when I played way back. My records start that Level 3 is missing and other levels do not auto load, however, I add that it is still a good game with a nice balance of gameplay containing some hard and testing puzzle sequences, I also rated 7/10 so it cant be all that bad, give it a go and see what you think.
17th May 2008
Things you’ll need: Working Half-Life “WON” copy (non-steam, no bootleg too, don’t misunderstand things). Grab your old Half-Life CD and install it. Rating: This mod tells the story when Gordon Freeman get’s stuck in Xen. He manages to survive, pass many days there and can go back back to Earth after a while. Cool things: There is a car scene, where you ride some yellow thing and see some soldiers get busted.100% good. Classic map. From the golden age of Half-Life 1, this is something you should see. Also, the boss is not that hard to beat, just don’t be afraid to shot, shot, shot.
TO PHILLIP!! Please contact me I have took screenshots and if you wish I can send you.
Mail-me to email removed or else also i sent u ss so if u wanna to host em fine. just credit hoyy
13th June 2008
Too buggy. I played it and it crashed on me and it was also REALLY REALLY CONFUSING! I’m very sorry and I know the author probably put a good amount of effort into his/her mod , but it was VERY BUGGY for me. Again, my sincere apologies for the rating but it was buggy for me.
31st August 2008
I’ve added 6 screenshots kindly supplied by Hoyy.
1st October 2008
It crashed on me, too. How do you get to that vent up there in map 7 with all the big mommas? I don’t see any way out of there and going back is pointless.
1st October 2008
Look up, above the vent.
1st October 2008
Thanks, I actually did shoot a few times at those things but nothing happened so I just gave up. But you just have to shoot a couple of more times. Frankly, that part was unrealistic, everything fell into place a little too convenient.
Other than that, I loved it! The ideas were very well materialized, at the cost of a little buggyness/laggyness, of course.
It makes a good impression right from the start, with a very nice intro. There’s quite a story there and some funny speech. The action takes place in a submarine, which is pretty impressive, too bad that idea wasn’t reminded to us very often throughout the mod.
Next, huge splats and nice effect with the rocking boat. These huge blood splatters, which cover a big part of the screen and slow down the pc, bothered me all through the mod, sadly enough.
Other beginner mistakes are noticed. It’s hard at first, there’s lots of quicksaving and this can put people off. The sizing is odd and there’s this platform that gets stuck, again, because of dead body on it… the author needs more experience, I said to myself, but from what comes up ahead, he gained that pretty quickly!
He’s an ambitious bright modder (with skills, I might add – there’s some stuff in there I’d like to know how was made) that doesn’t fail to deliver. And who’s obsessed with crabs..
Too bad for those 2 crashes, NO AUTOSAVES and small bugs like an invisible wall in the warehouse with lots of grunts – hard scene – and some enemies that kept deja-vu-ing when falling and dying. And a stressful long jump in the huge room, btw, has anyone managed to make that jump?
But nice cutscene with gman in it’s deadly… self! And plenty of other cool stuff, like a motorcycle and that yellow car, plenty of well thought triggers, enjoyable puzzles and lots and lots and you’ll just have to play and see.
I might add he knew how to use the textures so that in a certain area they would be slightly different and asymmetrical so you would know your way around (I was confused only once), but different from other areas so it would look more realistic and not too repetitive.
The mapping almost got me convinced that was a Black Mesa submarine and the gameplay is sheer fun.
It lacked a proper ending, but you can easily get it.
I, too, am sorry the author didn’t release anything else. This one well deserves a Play it now!
Quick note to the Anonymous poster: it sure wasn’t buggy enough for me to stop playing, not by a mile. Are you sure you didn’t just get stuck somewhere in front of a door that you thought won’t open or something, but in fact the answer was a little harder to find? For example, the first door after the motorcycle doesn’t open at all, you just have to spend a little more time around that bike, if you know what I mean. Or that place where I got stuck, I thought a trigger won’t trig.. My point is: do give it another go, with some patience for the bugs and lags, and you won’t regret it!
2nd December 2010
it crashed for me only in WON (when I had to leave the submarine) but on steam it worked. what a surprise.