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About

This mod, along with the second episode is a horror survival mod. The images below are from both this epsiode and the second one. (Thanks to HL Spain).

Basic Details
  • Title: Survive in Catacombs 1
  • File Name: hl1-sp-survive-in-catacombs-1.7z
  • Original File Name: sic1.zip
  • Size : 82.3Mb
  • Author: Roman Rynda jr
  • Date Released: 17 June 2005
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Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Reader Recommendations
4 recommendations, average score: 4.25 (out of 5), standard deviation: 0.69
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Published

23rd September 2005

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An update by Valve to some Source engines has caused a number of mods to stop working properly and give errors. Please visit my Get Mods Working post for more details.
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35 Comments
  1. Aristocrat

    8th January 2006

    Very wonderful mod. but its in checz language. It's similar to they hunger.

    ps. I am stuck in a place and I don't know where to go.I couldn't find a walkthrough please help me.

  2. I can't get out of the meat factory!

  3. How do you get out of the part where you find the sheriff guy in the meat factory? The part where all the zombies break through the door and you have to break the support beam and make the cieling fall. I thought I'd have to go through that place in the floor in the closet but the floor won't open. WHY DO ALL MODS HATE AND TORTURE ME IN SOME WAY!

  4. andyb 934 comments

    5th October 2006

    hehe.i'll give this one a try in a few days when i'm done smod-tactical

  5. Are you done yet? I downloaded Smod tactical about a weak ago and have already beat it.

  6. andyb 934 comments

    17th October 2006

    yea I fished this one and smod.although i'm downoading a new version of tactical right now with new maps etc.its version delta 3 .

    did you manage to get the floor to open in this one?i just stood by it and pressed the use key

  7. hmmm

    i think I tried that but ive been known to foget to use things which makes things much harder than they should. sooo I will try it now.

  8. i beat it! time for the second one!

  9. Earthbound_X

    4th December 2006

    Anyone else have problems with there being no keyboard options? When the game starts all I can do is mouse look and the flashlight for some reason, can't move at all.

    When I go into options, the keyboard part is blank.

    Is it because I'm using steam?
    Only works the old way?

    I would really like to play this mod, please help!

  10. Earthbound_X

    13th December 2006

    I found out the problem, it doesn't work for Steam. Worked fine with Cd.

  11. Can someone please help me? I'm stuck in the first part & seem to be going around in circles through the tunnels & water. Where am I suppose to go?

  12. andyb 934 comments

    23rd February 2007

    Once you break the screen to go to the tunnels there are 2 ways to go.If you go through and break the farthest screen you will see a box/cable wired to a wall to blow up.Go back to the other screen and go through and look for the plunger to fit the box to blow the wall up.

  13. Hey sweet andyb. I'm looking for that box/cable wired to the wall but I can't for the life of me find it. I have the explosives. The farthest grate leads me to an empty area filled with deep water.

  14. andyb 934 comments

    23rd February 2007

    Go to the farthest gate and swim across to the small cave like opening.

  15. Oh-my-God! Do you know how disgusted I am now? Thanks andyb. I've been going around in circles totally not seeing that cave entrance & I've been through that area atleast 30 times by now (& around, & around, & around).

  16. What does it mean when it tells me that it can't load the dll engine?

  17. john 96 comments

    3rd November 2007

    i too am stuck in the meat factory with walker. I have done battle and gotten into the restroom. but I don't think breaking the beam is the way out. oh, some help, hint, clue, anything to help me survive. thanks.

  18. john 96 comments

    3rd November 2007

    i ain't meat no more was very tricky the way out. now I am surviving further along in the catacombs… boohahaha <- spookie laugh. hehe

  19. john 96 comments

    11th November 2007

    Play It Now!

    map 17. does it end? killed all that could be killed. guess thats that. any hints anyone? either way I survived, now off to survive part 2. hehe

  20. poisonheadcrab

    30th December 2007

    Play It Later

    10 13th December 2006 at 3:29 am
    I found out the problem, it doesn't work for Steam. Worked fine with Cd.

    Earthboun

    It worked for steam when I played it, but it would crash once and a wile and I couldn't costimize the controls or else I wouldn't be able to move, which kind of sucked because the mouse sensitivity was low.

    PS good mod but you could atleast have english subtitles to know what's going on.

  21. john 96 comments

    30th December 2007

    i played it via steam. had no troubles. I do use the default keys though.
    i am glad you did survive. hehe.

  22. TheRipper

    8th January 2008

    Hi. I'm stuck in levels sic4/5. It's just after the catacombs. There's an open area with 3 houses. One of them has a coal cellar. There's a gastank, which explodes when you shoot it. But the wooden fence behind it doesn't break. There's also a little tunnel through the rock which leads to sic5. That's a small area with a security door. So how do I go on? Anybody remember?

  23. TheRipper

    9th January 2008

    Disregard this, I have found it.

  24. TheRipper

    10th January 2008

    But now i'm stuck in sic16b. The maze. It's not even that big, but all corridors end in a wall or a closed unbreakable grating. There's a pit, but it's so deep, you can't possibly survive the fall. Is there a switch somewhere, for one of the gates?

  25. Ade 885 comments

    10th January 2008

    Have no fear, the walkthrough lady is here ;))
    Or do you just need a spoiler for it?

  26. TheRipper

    10th January 2008

    All I need is to get out of the maze. This thing is pretty easy most of the time. But I can't find my way out of this maze. Thank you..

  27. Ade 885 comments

    13th January 2008

    If you look at the readme and how the maps are connected, you don;t need 16b, you can get to the next one directly, I think.
    Still, I'll give it a try

  28. Ade 885 comments

    13th January 2008

    Luckily the mod came with some saves so I didn't have to play the entire mod to answer this, hope it's ok.
    I didn't see that deep pit in the maze, all I did was shoot that barrel.. it explodes and makes a hole in the roof. Just use 2 crates, climb up and you're back in map 16 and that explains the readme.

  29. TheRipper

    13th January 2008

    Thanksfor this answer, and the other ones. Success on your exams, and don't let me distract you from them…!

  30. Ade 885 comments

    13th January 2008

    No problem, I just wanted you to know why I didn't answer quickly and to ask you not to give up that easy, you'll have a lot more satisfaction when you get the answer by yourself, trust me :)
    Besides, the next mod I'll be playing is definitely this one, thanks to you!

  31. TheRipper

    14th January 2008

    SPOILERS!!!

    Well, Ade, I have tried to use your answer but I can't see it. There are no vats or crates in my maze. I've even restarted from an autosave on sic16. So are they somewhere else?
    Another thing is that even while you go from 16 to 16b to 16 again, I don't think you can skip 16b. Or even just the maze. You get there through a hole in the floor. You can avoid the hole if you want, but then the ceiling collapse and you can't go on. So you still have to go in the hole, I think…
    The fact that I can't see crates or vats, and you can't see the deep pit makes me think you're talking about another map..
    So let me recuperate. I'm in 16, going through a winding corridor, then map change to 16b. Still in a corridor. I fall through the floor. Even if I don't, the ceiling collapses and the hole is the only way to go on. I fall in a cellar with two bullsquids. There's a door out of the cellar into a maze. Zombies and headcrabs. There's about four closed grated doors, and two or three dead ends, and a deep pit in the maze. You can jump over the pit, but that just leads to another closed door. No crates or vats.

  32. Ade 885 comments

    14th January 2008

    As you exit the cellar with the bullsquids, you pass a closed grate with a crab on the right. Take the next right and just break the wall that looks broken already. This way, I noticed that a grate which was closed before has now opened (somewhere at then end of the hall with the pit) so you can now reach the room I was talking about (with the exploding barrel).
    Good luck!

  33. TheRipper

    14th January 2008

    Play It Now!

    That's it, that's what I missed. The crack in the wall. From there, I finished it. So now I give my opinion. I think it's a good mod. It's original, it plays well, most of the time the puzzles are not too hard. There is no real fighting, just zombieshooting, but okay, it's a horror mod. Architecture, graphics and atmosphere are good. It's a pity there was no translation available. It would have been better with a comprehensible story. But you don't need it to play, it's quite linear. So, no surprise I give it a:

  34. Ade 885 comments

    2nd April 2008

    Maybe?

    well, I got stuck at sic 3, where I'm supposed to detonate some wall, but the detonator doesn't work.. (kinda getting sick of things that don't work the way they're supposed to)
    I just wish there was more action in this zombie world, because once you get the hang of the new enemies, it isn't that scary or original and fun to play any more..
    From what I've played, I liked the architecture the most, but haven't finished it (so I won't be rating it) and probably never will, nothing's calling me back, so, just Consider it.

  35. A rather good Mod. Well thought out assets and puzzles etc.

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