Basic Details
- Title: Sweet Hal-Life SP Pack
- File Name: shl_release_10.zip
- Size : 24.1Mb
- Author: M Ellis, K Satou, & SHL Team
- Date Released: 31 August 2001
- Download: PlanetPhillip Filecloud Server
Screenshots
Click on the thumbnails below to open a medium size image.
Reader Recommendations
25 recommendations, average score: 3.8 (out of 5), standard deviation: 2.08









08 January 2008 at 12:17 pm
This mod is HUGELY flawed, I was at it for a couple of hours and ran into at least four sequences of play where if things don’t happen in a certain, obscure order, you can’t progress through the game.
SPOILER COMING:
I’ll describe one example. At one point a marine is fleeing an alien. Both are coming toward you. You, of course, shoot the marine before he can kill you. The problem is, if you do that, the alien then doesn’t perform an unlikely action that allows you to proceed through the mod. There’s no reason for you to think the marine has to live (only to be killed by the alien) for the mod to continue. So you wind up running around for 15 minutes trying to figure out how to get to the next section.
As I noted, this happens way too often. Also, the AI is poor by HL standards. Several times enemies stand around waiting to be shot; even the sniper babes will wait to be taken down.
I appreciate the effort the designers put into this–they obviously worked hard. It’s too bad (as with so many mods) they didn’t do just a little more testing and tweaking.
31 January 2008 at 10:01 am
Great effect, Great bug
20 March 2008 at 9:48 pm
This is so cool and in this mod you have scientist with HEV on them and they can carry a weapon the best part is that they can’t be killed so easy
28 March 2008 at 12:46 am
Without any doubt one of the ten best SP-Mods for any shooter i ever played.
Some tricky parts,brains needed now and then. The mod must be played twice
to play it all. It starts easy but it gets hard later.
04 April 2008 at 12:40 am
A top quality game with lots of unique and new stuff plus a good balance of gameplay, however, it lacked a buzz for me . It’s still one that you should go download and play it may buzz better for you.
03 July 2008 at 11:55 pm
ok mod, somwhat fun with some cool and funny parts in there but overall pretty boring.
PS NOT A BIG FAN OF THE VOICE ACTING. GOOD THING YOU ONLY HEARD THE BAD VOICES LIKE TWICE.
31 July 2008 at 7:02 pm
Definitely worth playing for the story and “different-ness” of it. I found it very puzzling and frustrating at times… and I’m actually still playing it.. Right now I’m stuck in the part with the tall pedestal and the ship that flies around blasting you with blue/red scanning lights. I’m sure I’ll figure it out eventually. The hints page is nice, but it would be cool to have a walkthrough, not all things are covered by the hints. e.g. the hints say to get the “long jump” thing, but what is it, how is it used, etc? If anyone has any hints for that red/blue blasting ship, I’m all ears.
31 July 2008 at 10:27 pm
OK, it wasn’t that hard… just shoot for the two engines… after this point, the game is essentially over… some really cool scripted sequences follow. Apparently there’s an alternate ending… in the hints page here: http://www2d.biglobe.ne.jp/~ks_wca/shlhtm/shl_fm_e.htm I didn’t see several of those, so I must have taken route B. Guess I’ll have to go back and figure out what route A was.
Overall, a very good mod, worth playing for sure. I can’t believe it’s now 2008 and there are still good mods out there for HL1 that I haven’t played yet.
29 November 2008 at 5:57 am
This mod would be great, but it has a flaw in it. When one gets to the scientist that needs to be rescued, the one behind the table, he fails to follow or otherwise move from his spot. I found this particularly frustrating. If anyone has any ideas about how to remedy the situation. I’d be interested.
24 June 2009 at 10:30 am
You have the high definition models installed?If so, then the scientist is missing a jump over table animation, therefore making him stuck. The same thing happens with a marine earlier in the game, but since he’s killable it doesn’t matter.
29 November 2008 at 10:35 am
I take it you know the trick of reverting to an earlier savegame and thereby re-enter the level and hope to trigger the scientist that way? Other than that, can’t think of anything…
14 February 2009 at 10:42 am
Great effect, Great bug
14 April 2009 at 9:06 am
I can´t go ahead on map SHL09…after explosion helicopter…no exit…anybody can help?? thanks
14 April 2009 at 3:13 pm
After you get off the train go up on the platform to where the section is boarded/fenced off.Eventually the guy in the hev suit will blow up the barrier.Its a pretty long wait.One of the few things I didn’t like about the mod.
14 April 2009 at 8:57 pm
sorry…is about the second explosion (helicopter falling down)…on the hall of torture..barney is killed for marines
after kill all…im back and no exit…thanks
15 April 2009 at 4:02 am
Go back the way you came in.get back out to the main hall and go towards the guarg and a hev guy will kill him.Then follow the hev guy.He goes in a portal that goes away but the grate there is breakable so you can move on.
15 April 2009 at 6:57 pm
ok..thank you Andyb….but there any bug on this map?? and if the hev guy dont come?? thanks.
15 April 2009 at 9:15 pm
No bugs that I have seen.It takes awhile for the guy to show up thou.
16 April 2009 at 7:13 pm
ok…thanks.
14 August 2009 at 2:03 am
I got a problem with this mod. I get stuck right at the beginning, right after the “g-man machine” scene, there is a bunch of letters coming out of a wall, and then nothing, just a black screen….
19 October 2009 at 5:39 am
You can load the next map manually by typing “map shl1″ in the console.
20 December 2009 at 7:17 pm
how could this get a gold rating on tenfourmaps.
boring and ugly. avoid liek the plauge.
12 January 2010 at 11:48 pm
I’m very dual minded on this mod. This is almost certainly a case where the author pushed their modding abilities to their very limit, there are numerous cases where scripted sequences might go bad and result in something that needed to happen to progress in the game not happening, but when the scripted sequences do work, they work brilliantly. This mod actually has a divergent path, so you’ll want to play the game twice (or at least one and a half times, if you leave a save point to backtrack to at the proper point. Hint: Gonarch)
There are also places that have bad voice acting, at least one npc model that doesn’t fit the HL1 style AT ALL, and it doesn’t protect you from getting into areas that you can get trapped in at all, but I think the various amusing skits and classical sci fi references along the way make the game well worth putting up with the few minor niggling details.
One point of note is that the beginning has a sequence where you have to protect a scientist from a Garg without any weapons at all, however the game doesn’t give you any hints at all that you need to protect the scientist except by possibly shutting down the game when he dies and saying “game over” (it doesn’t even give you a “failed to preserve mission critical personnel”) Knowing this in advance should help make that sequence far less frustrating.
Keep a running list of backup saves so that you don’t have to start over completely if you end up with a futzed up scripted sequence. It’s heavily flawed, but also heavily epic when you managed to get around those flaws, and I’m not one to use the term “epic” lightly.