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	<title>Comments on: Sweet &#8211; Half-Life</title>
	<atom:link href="http://www.planetphillip.com/posts/sweet-half-life/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com/posts/sweet-half-life/</link>
	<description>Finishing Half-Life is just the beginning!</description>
	<lastBuildDate>Wed, 08 Feb 2012 19:57:52 +0000</lastBuildDate>
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		<title>By: TheUnbeholden</title>
		<link>http://www.planetphillip.com/posts/sweet-half-life/comment-page-2/#comment-362632</link>
		<dc:creator>TheUnbeholden</dc:creator>
		<pubDate>Sat, 21 Jan 2012 20:50:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/sweet-hal-life-sp-pack-half-life/#comment-362632</guid>
		<description>The story is a bit more in depth then half-life, but while the gameplay can consistently be engaging I felt that the level design was uninspiring to say the least.
But the length is good, longer then I expected and it has some new weapons which are &quot;sweet&quot; (Pun intended :D). It has scripted sequence and some voice acting (though the scripted sequences can break the game if you make some mistakes so make sure to keep a save or 2 handy).
My smaller nitpick is the last part of the mod.
The part on the alien spaceship is laughable, to have those aliens we imagined in the 60&#039;s horror films... I never expected that from half-life and just like I wouldn&#039;t imagine it in Deus Ex. The spaceship has the worst level design I&#039;ve ever seen though I haven&#039;t played that many mods.
The end boss was way to tough but I did enjoy it for the challenge.
The ending left me sort of.. a wtf moment.
Though there is a alternate ending.</description>
		<content:encoded><![CDATA[<p>The story is a bit more in depth then half-life, but while the gameplay can consistently be engaging I felt that the level design was uninspiring to say the least.<br />
But the length is good, longer then I expected and it has some new weapons which are &#8220;sweet&#8221; (Pun intended <img src='http://www.planetphillip.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> ). It has scripted sequence and some voice acting (though the scripted sequences can break the game if you make some mistakes so make sure to keep a save or 2 handy).<br />
My smaller nitpick is the last part of the mod.<br />
The part on the alien spaceship is laughable, to have those aliens we imagined in the 60&#8242;s horror films&#8230; I never expected that from half-life and just like I wouldn&#8217;t imagine it in Deus Ex. The spaceship has the worst level design I&#8217;ve ever seen though I haven&#8217;t played that many mods.<br />
The end boss was way to tough but I did enjoy it for the challenge.<br />
The ending left me sort of.. a wtf moment.<br />
Though there is a alternate ending.
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		<title>By: Technic</title>
		<link>http://www.planetphillip.com/posts/sweet-half-life/comment-page-2/#comment-309312</link>
		<dc:creator>Technic</dc:creator>
		<pubDate>Sat, 03 Dec 2011 21:48:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/sweet-hal-life-sp-pack-half-life/#comment-309312</guid>
		<description>Don&#039;t get confused by the name of this mod, it&#039;s really sweet - cause it was made with love, well-mapped and contains plenty amounts of action etc. etc.!

Pro&#039;s:

-Long playtime
-Amazing design and gameplay
-Tons of action, guaranteed!
-Pretty neat ideas (won&#039;t tell now!)
-Different ways after chooseable after some playtime (yes, means 2 different endings)
-New weapons, sounds, enemies etc.
-Very nice scripted sequences, surprising!


Con&#039;s:

-Some bugs (scripts, clipping, crashes)
-Partly huge areas, a bit long walktime
-Sometimes boring-looking levelpipes, not much detail
-Minor performance issues (Xen) EDIT: okay, I accidently played in GL not D3D O:)</description>
		<content:encoded><![CDATA[<p>Don&#8217;t get confused by the name of this mod, it&#8217;s really sweet &#8211; cause it was made with love, well-mapped and contains plenty amounts of action etc. etc.!</p>
<p>Pro&#8217;s:</p>
<p>-Long playtime<br />
-Amazing design and gameplay<br />
-Tons of action, guaranteed!<br />
-Pretty neat ideas (won&#8217;t tell now!)<br />
-Different ways after chooseable after some playtime (yes, means 2 different endings)<br />
-New weapons, sounds, enemies etc.<br />
-Very nice scripted sequences, surprising!</p>
<p>Con&#8217;s:</p>
<p>-Some bugs (scripts, clipping, crashes)<br />
-Partly huge areas, a bit long walktime<br />
-Sometimes boring-looking levelpipes, not much detail<br />
-Minor performance issues (Xen) EDIT: okay, I accidently played in GL not D3D O:)
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		<title>By: Reuben</title>
		<link>http://www.planetphillip.com/posts/sweet-half-life/comment-page-2/#comment-271900</link>
		<dc:creator>Reuben</dc:creator>
		<pubDate>Tue, 23 Aug 2011 12:27:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/sweet-hal-life-sp-pack-half-life/#comment-271900</guid>
		<description>This mod is really if you like everything over the top.  Lots and lots of enemies at once, with plenty of ammo for the powerful weapons.  However, in my opinion, just throwing 3 gargantuas at me at once does not make for a fun experience.  The level design is poor and it is terribly unclear what you have to do at times.  Also, the way things were presented, like the cutscenes, and the Half-life dialogue used when it didn&#039;t really make any sense, just left me with a feeling of a really unprofessional and poorly done mod.</description>
		<content:encoded><![CDATA[<p>This mod is really if you like everything over the top.  Lots and lots of enemies at once, with plenty of ammo for the powerful weapons.  However, in my opinion, just throwing 3 gargantuas at me at once does not make for a fun experience.  The level design is poor and it is terribly unclear what you have to do at times.  Also, the way things were presented, like the cutscenes, and the Half-life dialogue used when it didn&#8217;t really make any sense, just left me with a feeling of a really unprofessional and poorly done mod.
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		<title>By: Hec</title>
		<link>http://www.planetphillip.com/posts/sweet-half-life/comment-page-2/#comment-239403</link>
		<dc:creator>Hec</dc:creator>
		<pubDate>Fri, 21 Jan 2011 00:06:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/sweet-hal-life-sp-pack-half-life/#comment-239403</guid>
		<description>Oh weell just as it&#039;s name says, this mod is sweet is great, defenetly one of the best HL1 mods ever, also i played with the steam fix verssion which is available, on mod DB, and is highly recomended, i had no bugs at all, and is a really cool verssion, you only need to have the steam HL1, and forget about bugs, well only for little strandings in some elevators, but in spite of that this is a great mod, like those like they don&#039;t do any more in this days, with altern paths and new weapons and ennemys, really koumei satou is a must play in the HL universe, the UFO robot at the end reminds me it&#039;s mistake of pytagoras HL2 mod, also a good one!, 

play it now!, remember to downlad the stem fix and that&#039;s it buddys!</description>
		<content:encoded><![CDATA[<p>Oh weell just as it&#8217;s name says, this mod is sweet is great, defenetly one of the best HL1 mods ever, also i played with the steam fix verssion which is available, on mod DB, and is highly recomended, i had no bugs at all, and is a really cool verssion, you only need to have the steam HL1, and forget about bugs, well only for little strandings in some elevators, but in spite of that this is a great mod, like those like they don&#8217;t do any more in this days, with altern paths and new weapons and ennemys, really koumei satou is a must play in the HL universe, the UFO robot at the end reminds me it&#8217;s mistake of pytagoras HL2 mod, also a good one!, </p>
<p>play it now!, remember to downlad the stem fix and that&#8217;s it buddys!
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		<title>By: YOO</title>
		<link>http://www.planetphillip.com/posts/sweet-half-life/comment-page-2/#comment-224304</link>
		<dc:creator>YOO</dc:creator>
		<pubDate>Wed, 14 Jul 2010 12:21:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/sweet-hal-life-sp-pack-half-life/#comment-224304</guid>
		<description>what, this is one of the greatest hl mods out there.
Check this out, now thats some amazing stuff:

http://www.youtube.com/watch?v=KykAeuuxdlU</description>
		<content:encoded><![CDATA[<p>what, this is one of the greatest hl mods out there.<br />
Check this out, now thats some amazing stuff:</p>
<p><a href="http://www.youtube.com/watch?v=KykAeuuxdlU" rel="nofollow">http://www.youtube.com/watch?v=KykAeuuxdlU</a>
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		<title>By: crpl.shepered</title>
		<link>http://www.planetphillip.com/posts/sweet-half-life/comment-page-2/#comment-221126</link>
		<dc:creator>crpl.shepered</dc:creator>
		<pubDate>Sun, 09 May 2010 12:46:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/sweet-hal-life-sp-pack-half-life/#comment-221126</guid>
		<description>how do you find the power station in the place you meet the seconed gargantuin thing</description>
		<content:encoded><![CDATA[<p>how do you find the power station in the place you meet the seconed gargantuin thing
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		<title>By: Grey Acumen</title>
		<link>http://www.planetphillip.com/posts/sweet-half-life/comment-page-2/#comment-215978</link>
		<dc:creator>Grey Acumen</dc:creator>
		<pubDate>Tue, 12 Jan 2010 21:48:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/sweet-hal-life-sp-pack-half-life/#comment-215978</guid>
		<description>I&#039;m very dual minded on this mod. This is almost certainly a case where the author pushed their modding abilities to their very limit, there are numerous cases where scripted sequences might go bad and result in something that needed to happen to progress in the game not happening, but when the scripted sequences do work, they work brilliantly. This mod actually has a divergent path, so you&#039;ll want to play the game twice (or at least one and a half times, if you leave a save point to backtrack to at the proper point. Hint: Gonarch)
There are also places that have bad voice acting, at least one npc model that doesn&#039;t fit the HL1 style AT ALL, and it doesn&#039;t protect you from getting into areas that you can get trapped in at all, but I think the various amusing skits and classical sci fi references along the way make the game well worth putting up with the few minor niggling details.
One point of note is that the beginning has a sequence where you have to protect a scientist from a Garg without any weapons at all, however the game doesn&#039;t give you any hints at all that you need to protect the scientist except by possibly shutting down the game when he dies and saying &quot;game over&quot; (it doesn&#039;t even give you a &quot;failed to preserve mission critical personnel&quot;) Knowing this in advance should help make that sequence far less frustrating.

Keep a running list of backup saves so that you don&#039;t have to start over completely if you end up with a futzed up scripted sequence. It&#039;s heavily flawed, but also heavily epic when you managed to get around those flaws, and I&#039;m not one to use the term &quot;epic&quot; lightly.</description>
		<content:encoded><![CDATA[<p>I&#8217;m very dual minded on this mod. This is almost certainly a case where the author pushed their modding abilities to their very limit, there are numerous cases where scripted sequences might go bad and result in something that needed to happen to progress in the game not happening, but when the scripted sequences do work, they work brilliantly. This mod actually has a divergent path, so you&#8217;ll want to play the game twice (or at least one and a half times, if you leave a save point to backtrack to at the proper point. Hint: Gonarch)<br />
There are also places that have bad voice acting, at least one npc model that doesn&#8217;t fit the HL1 style AT ALL, and it doesn&#8217;t protect you from getting into areas that you can get trapped in at all, but I think the various amusing skits and classical sci fi references along the way make the game well worth putting up with the few minor niggling details.<br />
One point of note is that the beginning has a sequence where you have to protect a scientist from a Garg without any weapons at all, however the game doesn&#8217;t give you any hints at all that you need to protect the scientist except by possibly shutting down the game when he dies and saying &#8220;game over&#8221; (it doesn&#8217;t even give you a &#8220;failed to preserve mission critical personnel&#8221;) Knowing this in advance should help make that sequence far less frustrating.</p>
<p>Keep a running list of backup saves so that you don&#8217;t have to start over completely if you end up with a futzed up scripted sequence. It&#8217;s heavily flawed, but also heavily epic when you managed to get around those flaws, and I&#8217;m not one to use the term &#8220;epic&#8221; lightly.
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		<title>By: Stefan</title>
		<link>http://www.planetphillip.com/posts/sweet-half-life/comment-page-2/#comment-214670</link>
		<dc:creator>Stefan</dc:creator>
		<pubDate>Sun, 20 Dec 2009 17:17:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/sweet-hal-life-sp-pack-half-life/#comment-214670</guid>
		<description>how could this get a gold rating on tenfourmaps.

boring and ugly. avoid liek the plauge.</description>
		<content:encoded><![CDATA[<p>how could this get a gold rating on tenfourmaps.</p>
<p>boring and ugly. avoid liek the plauge.
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		<title>By: Gilfrarry</title>
		<link>http://www.planetphillip.com/posts/sweet-half-life/comment-page-2/#comment-211621</link>
		<dc:creator>Gilfrarry</dc:creator>
		<pubDate>Mon, 19 Oct 2009 03:39:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/sweet-hal-life-sp-pack-half-life/#comment-211621</guid>
		<description>You can load the next map manually by typing &quot;map shl1&quot; in the console.</description>
		<content:encoded><![CDATA[<p>You can load the next map manually by typing &#8220;map shl1&#8243; in the console.
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		<title>By: megaman951</title>
		<link>http://www.planetphillip.com/posts/sweet-half-life/comment-page-2/#comment-208767</link>
		<dc:creator>megaman951</dc:creator>
		<pubDate>Fri, 14 Aug 2009 00:03:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/sweet-hal-life-sp-pack-half-life/#comment-208767</guid>
		<description>I got a problem with this mod.  I get stuck right at the beginning, right after the &quot;g-man machine&quot; scene, there is a bunch of letters coming out of a wall, and then nothing, just a black screen....</description>
		<content:encoded><![CDATA[<p>I got a problem with this mod.  I get stuck right at the beginning, right after the &#8220;g-man machine&#8221; scene, there is a bunch of letters coming out of a wall, and then nothing, just a black screen&#8230;.
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		<title>By: intooblivion</title>
		<link>http://www.planetphillip.com/posts/sweet-half-life/comment-page-2/#comment-206077</link>
		<dc:creator>intooblivion</dc:creator>
		<pubDate>Wed, 24 Jun 2009 08:30:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/sweet-hal-life-sp-pack-half-life/#comment-206077</guid>
		<description>
You have the high definition models installed?If so, then the scientist is missing a jump over table animation, therefore making him stuck. The same thing happens with a marine earlier in the game, but since he&#039;s killable it doesn&#039;t matter.</description>
		<content:encoded><![CDATA[<p>You have the high definition models installed?If so, then the scientist is missing a jump over table animation, therefore making him stuck. The same thing happens with a marine earlier in the game, but since he&#8217;s killable it doesn&#8217;t matter.
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		<title>By: rafar</title>
		<link>http://www.planetphillip.com/posts/sweet-half-life/comment-page-2/#comment-202686</link>
		<dc:creator>rafar</dc:creator>
		<pubDate>Thu, 16 Apr 2009 17:13:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/sweet-hal-life-sp-pack-half-life/#comment-202686</guid>
		<description>

ok...thanks.</description>
		<content:encoded><![CDATA[<p>ok&#8230;thanks.
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		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/sweet-half-life/comment-page-2/#comment-202633</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Wed, 15 Apr 2009 19:15:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/sweet-hal-life-sp-pack-half-life/#comment-202633</guid>
		<description>No bugs that I have seen.It takes awhile for the guy to show up thou.</description>
		<content:encoded><![CDATA[<p>No bugs that I have seen.It takes awhile for the guy to show up thou.
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		<title>By: rafar</title>
		<link>http://www.planetphillip.com/posts/sweet-half-life/comment-page-2/#comment-202630</link>
		<dc:creator>rafar</dc:creator>
		<pubDate>Wed, 15 Apr 2009 16:57:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/sweet-hal-life-sp-pack-half-life/#comment-202630</guid>
		<description>ok..thank you Andyb....but there any bug on this map?? and if the hev guy dont come?? thanks.</description>
		<content:encoded><![CDATA[<p>ok..thank you Andyb&#8230;.but there any bug on this map?? and if the hev guy dont come?? thanks.
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		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/sweet-half-life/comment-page-2/#comment-202591</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Wed, 15 Apr 2009 02:02:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/sweet-hal-life-sp-pack-half-life/#comment-202591</guid>
		<description>
Go back the way you came in.get back out to the main hall and go towards the guarg and a hev guy will kill him.Then follow the hev guy.He goes in a portal  that goes away but the grate there is breakable so you can move on.</description>
		<content:encoded><![CDATA[<p>Go back the way you came in.get back out to the main hall and go towards the guarg and a hev guy will kill him.Then follow the hev guy.He goes in a portal  that goes away but the grate there is breakable so you can move on.
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		<title>By: rafar</title>
		<link>http://www.planetphillip.com/posts/sweet-half-life/comment-page-2/#comment-202578</link>
		<dc:creator>rafar</dc:creator>
		<pubDate>Tue, 14 Apr 2009 18:57:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/sweet-hal-life-sp-pack-half-life/#comment-202578</guid>
		<description>sorry...is about the second explosion (helicopter falling down)...on the hall of torture..barney is killed for marines
after kill all...im back and no exit...thanks</description>
		<content:encoded><![CDATA[<p>sorry&#8230;is about the second explosion (helicopter falling down)&#8230;on the hall of torture..barney is killed for marines<br />
after kill all&#8230;im back and no exit&#8230;thanks
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		<title>By: andyb</title>
		<link>http://www.planetphillip.com/posts/sweet-half-life/comment-page-2/#comment-202567</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Tue, 14 Apr 2009 13:13:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/sweet-hal-life-sp-pack-half-life/#comment-202567</guid>
		<description>After you get off the train go up on the platform to where the section is boarded/fenced off.Eventually the guy in the hev suit will blow up the barrier.Its a pretty long wait.One of the few things I didn&#039;t like about the mod.</description>
		<content:encoded><![CDATA[<p>After you get off the train go up on the platform to where the section is boarded/fenced off.Eventually the guy in the hev suit will blow up the barrier.Its a pretty long wait.One of the few things I didn&#8217;t like about the mod.
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		<title>By: rafar</title>
		<link>http://www.planetphillip.com/posts/sweet-half-life/comment-page-2/#comment-202556</link>
		<dc:creator>rafar</dc:creator>
		<pubDate>Tue, 14 Apr 2009 07:06:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/sweet-hal-life-sp-pack-half-life/#comment-202556</guid>
		<description>I can´t go ahead on map SHL09...after explosion helicopter...no exit...anybody can help?? thanks</description>
		<content:encoded><![CDATA[<p>I can´t go ahead on map SHL09&#8230;after explosion helicopter&#8230;no exit&#8230;anybody can help?? thanks
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		<title>By: anonymous</title>
		<link>http://www.planetphillip.com/posts/sweet-half-life/comment-page-2/#comment-197616</link>
		<dc:creator>anonymous</dc:creator>
		<pubDate>Sat, 14 Feb 2009 08:42:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/sweet-hal-life-sp-pack-half-life/#comment-197616</guid>
		<description>Great effect, Great bug</description>
		<content:encoded><![CDATA[<p>Great effect, Great bug
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		<title>By: Anonymous</title>
		<link>http://www.planetphillip.com/posts/sweet-half-life/comment-page-2/#comment-188927</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 29 Nov 2008 08:35:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/sweet-hal-life-sp-pack-half-life/#comment-188927</guid>
		<description>I take it you know the trick of reverting to an earlier savegame and thereby re-enter the level and hope to trigger the scientist that way? Other than that, can&#039;t think of anything...</description>
		<content:encoded><![CDATA[<p>I take it you know the trick of reverting to an earlier savegame and thereby re-enter the level and hope to trigger the scientist that way? Other than that, can&#8217;t think of anything&#8230;
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		<title>By: Henutmire</title>
		<link>http://www.planetphillip.com/posts/sweet-half-life/comment-page-2/#comment-188889</link>
		<dc:creator>Henutmire</dc:creator>
		<pubDate>Sat, 29 Nov 2008 03:57:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/sweet-hal-life-sp-pack-half-life/#comment-188889</guid>
		<description>This mod would be great, but it has a flaw in it.  When one gets to the scientist that needs to be rescued, the one behind the table, he fails to follow or otherwise move from his spot.  I found this particularly frustrating.  If anyone has any ideas about how to remedy the situation. I&#039;d be interested.</description>
		<content:encoded><![CDATA[<p>This mod would be great, but it has a flaw in it.  When one gets to the scientist that needs to be rescued, the one behind the table, he fails to follow or otherwise move from his spot.  I found this particularly frustrating.  If anyone has any ideas about how to remedy the situation. I&#8217;d be interested.
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		<title>By: SuperFlyTNT</title>
		<link>http://www.planetphillip.com/posts/sweet-half-life/comment-page-2/#comment-170503</link>
		<dc:creator>SuperFlyTNT</dc:creator>
		<pubDate>Thu, 31 Jul 2008 20:27:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/sweet-hal-life-sp-pack-half-life/#comment-170503</guid>
		<description>OK, it wasn&#039;t that hard... just shoot for the two engines... after this point, the game is essentially over... some really cool scripted sequences follow.   Apparently there&#039;s an alternate ending... in the hints page here:  http://www2d.biglobe.ne.jp/~ks_wca/shlhtm/shl_fm_e.htm  I didn&#039;t see several of those, so I must have taken route B.  Guess I&#039;ll have to go back and figure out what route A was.  

Overall, a very good mod, worth playing for sure.  I can&#039;t believe it&#039;s now 2008 and there are still good mods out there for HL1 that I haven&#039;t played yet.</description>
		<content:encoded><![CDATA[<p>OK, it wasn&#8217;t that hard&#8230; just shoot for the two engines&#8230; after this point, the game is essentially over&#8230; some really cool scripted sequences follow.   Apparently there&#8217;s an alternate ending&#8230; in the hints page here:  <a href="http://www2d.biglobe.ne.jp/~ks_wca/shlhtm/shl_fm_e.htm" rel="nofollow">http://www2d.biglobe.ne.jp/~ks_wca/shlhtm/shl_fm_e.htm</a>  I didn&#8217;t see several of those, so I must have taken route B.  Guess I&#8217;ll have to go back and figure out what route A was.  </p>
<p>Overall, a very good mod, worth playing for sure.  I can&#8217;t believe it&#8217;s now 2008 and there are still good mods out there for HL1 that I haven&#8217;t played yet.
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		<title>By: SuperFlyTNT</title>
		<link>http://www.planetphillip.com/posts/sweet-half-life/comment-page-2/#comment-170476</link>
		<dc:creator>SuperFlyTNT</dc:creator>
		<pubDate>Thu, 31 Jul 2008 17:02:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/sweet-hal-life-sp-pack-half-life/#comment-170476</guid>
		<description>

Definitely worth playing for the story and &quot;different-ness&quot; of it.  I found it very puzzling and frustrating at times... and I&#039;m actually still playing it.. Right now I&#039;m stuck in the part with the tall pedestal and the ship that flies around blasting you with blue/red scanning lights.  I&#039;m sure I&#039;ll figure it out eventually.  The hints page is nice, but it would be cool to have a walkthrough, not all things are covered by the hints.  e.g. the hints say to get the &quot;long jump&quot; thing, but what is it, how is it used, etc?  If anyone has any hints for that red/blue blasting ship, I&#039;m all ears.</description>
		<content:encoded><![CDATA[<p>Definitely worth playing for the story and &#8220;different-ness&#8221; of it.  I found it very puzzling and frustrating at times&#8230; and I&#8217;m actually still playing it.. Right now I&#8217;m stuck in the part with the tall pedestal and the ship that flies around blasting you with blue/red scanning lights.  I&#8217;m sure I&#8217;ll figure it out eventually.  The hints page is nice, but it would be cool to have a walkthrough, not all things are covered by the hints.  e.g. the hints say to get the &#8220;long jump&#8221; thing, but what is it, how is it used, etc?  If anyone has any hints for that red/blue blasting ship, I&#8217;m all ears.
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		<title>By: Poisonheadcrab</title>
		<link>http://www.planetphillip.com/posts/sweet-half-life/comment-page-2/#comment-166005</link>
		<dc:creator>Poisonheadcrab</dc:creator>
		<pubDate>Thu, 03 Jul 2008 21:55:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/sweet-hal-life-sp-pack-half-life/#comment-166005</guid>
		<description>
ok mod, somwhat fun with some cool and funny parts in there but overall pretty boring.

PS NOT A BIG FAN OF THE VOICE ACTING.  GOOD THING YOU ONLY HEARD THE BAD VOICES LIKE TWICE.</description>
		<content:encoded><![CDATA[<p>ok mod, somwhat fun with some cool and funny parts in there but overall pretty boring.</p>
<p>PS NOT A BIG FAN OF THE VOICE ACTING.  GOOD THING YOU ONLY HEARD THE BAD VOICES LIKE TWICE.
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		<title>By: mel</title>
		<link>http://www.planetphillip.com/posts/sweet-half-life/comment-page-2/#comment-153508</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Thu, 03 Apr 2008 22:40:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/sweet-hal-life-sp-pack-half-life/#comment-153508</guid>
		<description>
A top quality game with lots of unique and new stuff plus a good balance of gameplay, however, it lacked a buzz for me . It&#039;s still one that you should go download and play it may buzz better for you.</description>
		<content:encoded><![CDATA[<p>A top quality game with lots of unique and new stuff plus a good balance of gameplay, however, it lacked a buzz for me . It&#8217;s still one that you should go download and play it may buzz better for you.
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		<title>By: zockopa</title>
		<link>http://www.planetphillip.com/posts/sweet-half-life/comment-page-2/#comment-152505</link>
		<dc:creator>zockopa</dc:creator>
		<pubDate>Thu, 27 Mar 2008 22:46:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/sweet-hal-life-sp-pack-half-life/#comment-152505</guid>
		<description>Without any doubt one of the ten best SP-Mods for any shooter i ever played.
Some tricky parts,brains needed now and then. The mod must be played twice 
to play it all. It starts easy but it gets hard later.</description>
		<content:encoded><![CDATA[<p>Without any doubt one of the ten best SP-Mods for any shooter i ever played.<br />
Some tricky parts,brains needed now and then. The mod must be played twice<br />
to play it all. It starts easy but it gets hard later.
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		<title>By: Vlad</title>
		<link>http://www.planetphillip.com/posts/sweet-half-life/comment-page-2/#comment-151785</link>
		<dc:creator>Vlad</dc:creator>
		<pubDate>Thu, 20 Mar 2008 19:48:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/sweet-hal-life-sp-pack-half-life/#comment-151785</guid>
		<description>This is so cool and in this mod you have scientist with HEV on them and they can carry a weapon the best part is that they can&#039;t be killed so easy</description>
		<content:encoded><![CDATA[<p>This is so cool and in this mod you have scientist with HEV on them and they can carry a weapon the best part is that they can&#8217;t be killed so easy
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		<title>By: tox (dev)</title>
		<link>http://www.planetphillip.com/posts/sweet-half-life/comment-page-2/#comment-145099</link>
		<dc:creator>tox (dev)</dc:creator>
		<pubDate>Thu, 31 Jan 2008 08:01:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/sweet-hal-life-sp-pack-half-life/#comment-145099</guid>
		<description> Great effect, Great bug

 </description>
		<content:encoded><![CDATA[<p>Great effect, Great bug
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		<title>By: shawn</title>
		<link>http://www.planetphillip.com/posts/sweet-half-life/comment-page-1/#comment-140570</link>
		<dc:creator>shawn</dc:creator>
		<pubDate>Tue, 08 Jan 2008 10:17:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/sweet-hal-life-sp-pack-half-life/#comment-140570</guid>
		<description> This mod is HUGELY flawed, I was at it for a couple of hours and ran into at least four sequences of play where if things don&#039;t happen in a certain, obscure order, you can&#039;t progress through the game.

SPOILER COMING:
I&#039;ll describe one example. At one point a marine is fleeing an alien. Both are coming toward you. You, of course, shoot the marine before he can kill you. The problem is, if you do that, the alien then doesn&#039;t perform an unlikely action that allows you to proceed through the mod. There&#039;s no reason for you to think the marine has to live (only to be killed by the alien) for the mod to continue. So you wind up running around for 15 minutes trying to figure out how to get to the next section. 

As I noted, this happens way too often. Also, the AI is poor by HL standards. Several times enemies stand around waiting to be shot; even the sniper babes will wait to be taken down.

I appreciate the effort the designers put into this--they obviously worked hard. It&#039;s too bad (as with so many mods) they didn&#039;t do just a little more testing and tweaking. 


 </description>
		<content:encoded><![CDATA[<p>This mod is HUGELY flawed, I was at it for a couple of hours and ran into at least four sequences of play where if things don&#8217;t happen in a certain, obscure order, you can&#8217;t progress through the game.</p>
<p>SPOILER COMING:<br />
I&#8217;ll describe one example. At one point a marine is fleeing an alien. Both are coming toward you. You, of course, shoot the marine before he can kill you. The problem is, if you do that, the alien then doesn&#8217;t perform an unlikely action that allows you to proceed through the mod. There&#8217;s no reason for you to think the marine has to live (only to be killed by the alien) for the mod to continue. So you wind up running around for 15 minutes trying to figure out how to get to the next section. </p>
<p>As I noted, this happens way too often. Also, the AI is poor by HL standards. Several times enemies stand around waiting to be shot; even the sniper babes will wait to be taken down.</p>
<p>I appreciate the effort the designers put into this&#8211;they obviously worked hard. It&#8217;s too bad (as with so many mods) they didn&#8217;t do just a little more testing and tweaking.
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		<title>By: wlodi</title>
		<link>http://www.planetphillip.com/posts/sweet-half-life/comment-page-1/#comment-137246</link>
		<dc:creator>wlodi</dc:creator>
		<pubDate>Mon, 24 Dec 2007 14:51:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.planetphillip.com/posts/sweet-hal-life-sp-pack-half-life/#comment-137246</guid>
		<description> THANKS IT` WORK I finished this mod and i think is really good!
 </description>
		<content:encoded><![CDATA[<p>THANKS IT` WORK I finished this mod and i think is really good!
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