Starting in an underground prison cell, you need to fight your way to the surface.
Once there, you will find a train station and hopefully a train will lead you to your next encounter.
The final challenge is a Combine chopper, that won’t be easy to destroy.
A story based mod that leads you through a variety of interesting environments to your ultimate objective.
“What is this! Gordon Freeman, thank god you are here. Please help us with our major dilemma we just got word from a nearby outpost that combine are coming this way! Stock up on the remaining ammo and take on the incoming combine before they destroy us. This map is all about stationary fighting, you are confined to a building or if your bold the outside of a building. Combine rush in from everywhere and I mean EVERYWHERE. Take your gun and start defending against the Combine Attack”
“You’re sitting in your bedroom playing some half life when you hear an explosion outside your window.
You look outside and see the entire house surrounded by combine (I guess the RIAA finally tracked your mp3 collection down). You should be able to lose them by escaping into the reserve behind your house.”

Escape the prison and join your brother in the fight against the Combine.
A set of corridors that eventually lead outside, assuming you can make it that far!
There doesn’t seem to be a story but the objective is fairly clear. Get the HEV suit, find more batteries and use the elevator.
There are two puzzles and plenty of action, which should leave you wanting more.
Reach the vortigaunt for a mini-speech and the map ends.
CSS SCI FI 3: Hardwired is a single-player modification for Half-Life 2. Waking up to find himself an augmented clone of Gordon Freeman, the player must fight time-travelling Combine forces and other enemies across 42 unique and replayable missions.
Missions are set in 18 retail and 24 custom Counter-Strike: Source maps, which are installed intact to the player’s CS:S game folder. The mod edits the entity data for each map as it is loaded, adding and modifying entities to create a seamless single-player experience. The maps remain unchanged and are fully playable in Counter-Strike: Source. Maps have been contributed by established designers, including Bluestrike, Schuzak and d00ds.com. Combat locations range from a snow-covered country church to a dense pine forest to a sun-baked tropical island.
“This map is set in the Half-Life 2 universe with the player in the role of Gordon Freeman. In this scenario, Gordon must infiltrate an enemy controlled research lab to recover valuable data before it is compromised.
The pack contains Black Mesa style environments, outdoor areas, driving sections and plenty of action. Without giving away any spoilers, the last map contains an innovative use of a trainyard.
A very simple, linear map where you just need to follow the only route available and kill everything you find. 10 minutes worth of playtime.
This mod continues from the end of Pyramid and sets the player in a world where the sea is rising.
You encounter almost all of Half-Life 2’s enemies and a great outdoor area.
There is some interesting backtracking and even a bonus map if you are lucky.

A simple starting scenario: You find yourself in what appears to be an abandoned area. You need to make your way through the map and find the other rebels and help them escape.
This is your chance to play one author’s vision of what Episode Three could contain.
The map starts with a women being guarded by a Combine Soldier. Nothing happens until you kill the gaurd and then all hell breaks loose! You need to protect her, if she dies then the map is over. To be honest I couldn’t finish this map without cheating and even then I died a hundred times.
Author’s Notes: “This is a single player Half Life 2 mod, set entirely outside of City 17. It features 6 levels of action, exploring a range of locations, non-linear level progression, a musical score, some new abstract textures and challenging gameplay. This mod is meant for those who have already completed Half Life 2″

“Ghost In The Machine is an experiment in gameplay scripting that allows the player to modify their environment by “hacking” into the security system of a Combine citadel.”
This mod was concieved as a never ending project. Unfortunately due to other commitments it had to be cancelled. This release is therefore promoted as a “proof of concept”

A demo for a now dead mod that allows you to play part of the second level.
It’s Ours Now takes place shortly after the defeat of the Combine striders at the end of Episode 2.
The level is set in White Forest at a base formerly used as a Combine base of operations.
The player must fight off the Combine that is attempting to retake the base. The objective of this level is to provide the player with a three to four minute transition between one map and another while giving the player a shooting mini-game in the process.
Want to breakout from jail and leave Alyx behind? If so, then this is the mod for you!
A very basic, linear map with a simple objective: escape.
Combine soldiers stand in your way, but don’t let them stop you.
You are tasked with protecting some Combine terminals that contains useful information.
Unfortunately, the Combine now know you have access to these terminals and send in soldiers to destroy them.
Can you survive and protect the terminals until Alyx arrives with re-inforcements?
Neuromancer is a Half-Life 2: Episode Two single player level where the player must travel between cyberspace and reality to of unlock new areas of the physical world.
This is a cinematic portfolio piece. You and Alyx must support Echo Team in their attempt to attack Outpost 16.
Things don’t go quite the way you or they expected.
You have action and some puzzles to deal with, oh and don’t hang around looking at the beautiful view, if you linger you die!
Make your way from Station 23 to Station 25, if you can.
Gordon wakes disorientated and finds Gman talking in his usual mysterious way about consequences??? Looks like another mission for the only man who can make a difference. Bring it on……
“This would take place some ware between Anticitizen one and Follow freeman. The Combine have set up a small lookout post in a building. You have been asked to clear the Combine out so the rebels can get at some weapons they have stored there so they can be used for the assault on the citadel.”
In Rebellion, you play as Mandella, colonel in the Confederation, a powerful military force. At the beginning, you explore the mothership as you’re asked by admiral Spade to attend your briefing.
This is an updated and extended version of Slums.
You are disorientated and lost. You regain full awareness in what looks to be a storage room in an apartment block.
Work your way through a variety of environments to find your way to freedom.
AT 30,000 FEET… you are almost 6 miles (9.7 kilometers) above sea level. The human body is not made for these conditions. Temperatures are can plummet to -60F (-51C), the brain is starved for oxygen and each step is a new experience in pure agony. It’s difficult to breathe. It’s difficult to think. It’s difficult to move. And you still have to endure another 444 feet (0.14 kilometers) to get to the peak. So much for the good news.
Your brother has been taken by combine and your mission to get your brother back.
Your brother is in the Resistance but you prefer a more concilitary approach.
Unfortunately your brother is arrested by the Combine and tortured until he revealed some rebel secrets.
19th December 2009
18 Comments and 6 recommendations, most say "Maybe?"