Maps and mods that contain a significant number of Combine Soldiers.
Starting in an underground prison cell, you need to fight your way to the surface.
Once there, you will find a train station and hopefully a train will lead you to your next encounter.
The final challenge is a Combine chopper, that won’t be easy to destroy.
This is a PlanetPhillip exclusive! This mod contains two maps that were built as proof of concept maps for the 99 Bolts: Chasing Winona mod.
Your main weapon, as the name suggests, is the crossbow, although you do collect other weapons on the way.
The first map is an open area with irradiated areas that you must avoid, it also contains friendly and enemy rebels. The second is a labyrinthine collection of corridors that you must traverse to get some grenades that allow your rebel friends to enter in the city.
A short single player map, where Gordon is separated from his rebel teammates and has to fight his way through a Combine controlled apartment complex.
You encounter a variety of enemies and have to be careful of any open areas.
The player is a Resistance agent sent to investigate the status of a previously overrun base. Upon entry, he finds lingering Combine forces that spring a trap, forcing him to blast his way back out of the base.
The first part in a series of short episodes.
Simply, follow the route and get to and then into the van.
Everything is included in one BSP file.
Good luck solider!
Starting out with the Jalopy and Alyx, you progress through the mountain terrain, be careful, the road is not exactly smooth.
Unfortunately, your way is block (did you expect otherwise?) and you must open the gate.
Don’t relax too soon as the Combine and its friends appear to do their best to stop you.
A story based mod that leads you through a variety of interesting environments to your ultimate objective.
Camp Trip combines the gameplay of a first person shooter with the structure of a role-playing game. Players find and receive quests, exploring a story-rich environment and battling the combine.
Tired of hearing about mods that claim they are going to re-create the HL2 leaked beta? NO? Then is mod is absolutely, definitely, probably, maybe, possibly for you or maybe somebody you know, or a friend of somebody you know.
The first thing you need to realize about this mod is DON’T TAKE IT SERIOUSLY! It’s laughing at other mods, so sit back, get a cool drink, a pair of very dark sunglasses and play until you drop.
“What is this! Gordon Freeman, thank god you are here. Please help us with our major dilemma we just got word from a nearby outpost that combine are coming this way! Stock up on the remaining ammo and take on the incoming combine before they destroy us. This map is all about stationary fighting, you are confined to a building or if your bold the outside of a building. Combine rush in from everywhere and I mean EVERYWHERE. Take your gun and start defending against the Combine Attack”
Starting in a prison cell, you need to make you way to the surface.
Once there, things get a little more interesting, in fact, your whole world is about to change.
Combine Mountain Complex is a fun and challenging first release.
“You’re sitting in your bedroom playing some half life when you hear an explosion outside your window.
You look outside and see the entire house surrounded by combine (I guess the RIAA finally tracked your mp3 collection down). You should be able to lose them by escaping into the reserve behind your house.”
Escape from Prison. A small linear map that provides some combat but no puzzles.
A puzzle and action map from miigga. This one is a little longer than his other releases.
The players starts in a room after dropping through a drain cover (nice touch).
Work your way through the indoor areas until you reach the….
What? You thought I was going to spoil it for you?
This map is a 97% puzzle map.
You simply need to solve the puzzles to progress.
Set mostly indoors, you will find most puzzles straight forward but some may have you scratching your head.
Here is another short map from Miigga.
It’s no different from the others posted so far; keep going until you find the end.
No story, no clear objective, bu fun nevertheless.
Plenty of action in this one.
A set of corridors that eventually lead outside, assuming you can make it that far!
You find yourself on a ship heading towards a small dock.
A Combine Gunship is shadowing your every move and the only thing to do is enter the barrel facility and escape using whatever means you can (conveniently) find.
A simple puzzle mod, with a little action and a brand new gameplay mechanic.
CSS SCI FI 3: Hardwired is a single-player modification for Half-Life 2. Waking up to find himself an augmented clone of Gordon Freeman, the player must fight time-travelling Combine forces and other enemies across 42 unique and replayable missions.
Missions are set in 18 retail and 24 custom Counter-Strike: Source maps, which are installed intact to the player’s CS:S game folder. The mod edits the entity data for each map as it is loaded, adding and modifying entities to create a seamless single-player experience. The maps remain unchanged and are fully playable in Counter-Strike: Source. Maps have been contributed by established designers, including Bluestrike, Schuzak and d00ds.com. Combat locations range from a snow-covered country church to a dense pine forest to a sun-baked tropical island.
The pack contains Black Mesa style environments, outdoor areas, driving sections and plenty of action. Without giving away any spoilers, the last map contains an innovative use of a trainyard.
This mod continues from the end of Pyramid and sets the player in a world where the sea is rising.
You encounter almost all of Half-Life 2’s enemies and a great outdoor area.
There is some interesting backtracking and even a bonus map if you are lucky.
This little map is the result of a challenge I gave Dylan when he said he was bored. It’s amazing what you can do with two hours!
You start in a prison cell and have to escape. Make your way to the train and get ready for at least one stop along the way.

A demo for a now dead mod that allows you to play part of the second level.
It’s Ours Now takes place shortly after the defeat of the Combine striders at the end of Episode 2.
The level is set in White Forest at a base formerly used as a Combine base of operations.
The player must fight off the Combine that is attempting to retake the base. The objective of this level is to provide the player with a three to four minute transition between one map and another while giving the player a shooting mini-game in the process.
Want to breakout from jail and leave Alyx behind? If so, then this is the mod for you!
A very basic, linear map with a simple objective: escape.
Combine soldiers stand in your way, but don’t let them stop you.
You play the role of one of thousands of citizens who gave their lives on the day of the 7 hour war, the day the Combine brought the world to its knees in a mere 7 hours.
You are stranded in a Ravenholm-style village.
Find a radio and call for help, that is if you can survive long enough.
The streets are wider than Ravenholm but don’t expect an easy stroll through the town!
Work your way from the train station to a huge Combine Facility and don’t leave until you have destroyed it!
A Resistance listening post suddenly goes off-air and you are sent in to find out what happened to the original support crew and get the station back online. Your journey begins as a rowing boat coasts towards the landing point. Who knows what you will encounter, both on the way up to the tower and on your way down.

Jump into the portal and reach the 3 fighting Striders. What else can I tell you? The first and only speech is in Russian but you don’t really need to know what he says. Just run, think, shoot and kill!
A curfew locks down the city, but Gordon must go through a Combine Security building in order to get across town. Because the route Gordon must take takes him through a building controlled by the Combine, the mission does not go smoothly.
A beta release, where you need to escape from a prison surrounded by ice and snow.
This modification offers a multi-level side story of Gordon Freeman while en-route to City 17 via Highway 17 in the infamous buggy.
Tired of Half-Life 2 environments? Well now you can fight the Combine in a Japanese setting. Play in 18 levels, all with new textures. The gameplay is Old School hence the name. The gameplay consists of killing the enemy and finding keys to open the door to the next area. Simple and fun.
This is a cinematic portfolio piece. You and Alyx must support Echo Team in their attempt to attack Outpost 16.
Things don’t go quite the way you or they expected.
You have action and some puzzles to deal with, oh and don’t hang around looking at the beautiful view, if you linger you die!
The author describes this map as a “strange and hostile world where survival means fighting, fleeing, or both. Preferably onto a train.”
The map contains M.C.Escher designs and is not called Abstract for nothing. Expect to jump between various locations with no rhyme or reason.
Provenance is a short singleplayer mod for Half-Life 2 where the player explores a section of the lab (known as Sector B) as Gordon Freeman. It’s purpose is more of a portfolio mod.
So says the author. I just wish all portfolio pieces were this good!

With the Gravity Gun, a clever and resourceful rebel and your intelligence, is it possible to escape from the Combine?
Follow the text instructions and enetr the research facility and help those inside. Simply? Of course not. Get to it Freeman!
In Rebellion, you play as Mandella, colonel in the Confederation, a powerful military force. At the beginning, you explore the mothership as you’re asked by admiral Spade to attend your briefing.
Starting out in some form of storage or industrial area, you need to make you way to the central shaft.
There, you may be able to effect your escape.
A small to medium mod with the player in the role of a Metrocop. Your objective? Escape from the base after all the Combine turn against you. You start with a four-person squad and face mostly other Metrocops.
A playable map that is part of Robert Gee’s thesis project entitled The Right Way is the Wrong Way: Dead-End Theory in Level Design, which explores dead ends in games.
A simple orange textured room with spawning enemies and your own spawn control centre.
This never-ending map allows you to spawn a few types of enemies and plenty of ammo and allies
Spawn the crates to build a tower to reach the top room and make life really hard!
A simple, linear map, it has some strange texture combinations but it’s quite fun to play.
A collection of three maps, where the player is seemily set for execution. Fortunately help arrives and events take a turn for the better, or do they?
This is an updated and extended version of Slums.
You are disorientated and lost. You regain full awareness in what looks to be a storage room in an apartment block.
Work your way through a variety of environments to find your way to freedom.
A straightforward map where you objective is to clear the enemies. Plenty of exploding barrels and enough Combine to keep you busy for a while.
Here is a medium length map that was submitted to a Snarkpit competition. You play as Gordon Freeman on your way to what looks to be certain death.
AT 30,000 FEET… you are almost 6 miles (9.7 kilometers) above sea level. The human body is not made for these conditions. Temperatures are can plummet to -60F (-51C), the brain is starved for oxygen and each step is a new experience in pure agony. It’s difficult to breathe. It’s difficult to think. It’s difficult to move. And you still have to endure another 444 feet (0.14 kilometers) to get to the peak. So much for the good news.
“Krieger starts at the military compound and must retrieve the stolen technology from this militant faction and get back to the point of extraction before enemy soldiers capture him.”
Reader Recommendations12 recommendations, average score: 2.75 (out of 5), standard deviation: 2.02
Starting in a dead end of a square, you need to follow the path to some rebels being held captive.
Of course, there are lots of Combine trying to stop you, so relax, the day is just starting.
The level features non-standard HL2 weapons but no new enemies.
Starting in a small room, you need to work your way to the extraction point on the roof.
You will encounter plenty of Combine soldiers, and a few dropdown turrets, a hidden panel and one zombie.
Don’t worry about the screaming girl; you can’t reach her – or can you?
You find yourself arriving at some sort of Combine facility. You are taken to a room where you are attacked. Next thing you know you wake up in a bin, presumably assumed dead.
Wasting no time, you begin to explore and you find two identical rebel twins who tell you exactly what you need to do, it’s just they tell you in Russian!
As in most mods, you don’t really need to hear what they say, just do what you do best; find and kill Combine. And so, starts your journey to Abyss!
Your brother has been taken by combine and your mission to get your brother back.
Your brother is in the Resistance but you prefer a more concilitary approach.
Unfortunately your brother is arrested by the Combine and tortured until he revealed some rebel secrets.
Just a simple battle between you, fast zombies and some Combine soldiers around some buildings.
Alright Gordon, the Combine may not rule our planet any more, but they still dwell in many areas. We have confirmed the location of a militia that is taking hostages. They are in a warehouse in a war torn city. They aren’t demanding anything so we better just move in…..
Another Doom/Quake style, no story, room-to-room map from Ritosito. The first 3 maps can be found here: Zay 1, 2 and 3. There is one jumping puzzle that is nicely done and plenty of action.
Reader Recommendations16 recommendations, average score: 3.81 (out of 5), standard deviation: 1.65
This mod allows you to play four short scenarios, all with a variety of enemies and weapons.
Some require looking for keycards, others require run and gun, but all are interesting.
19th December 2009
18 Comments and 6 recommendations, most say "Maybe?"