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After waking up in a dentist’s chair in the middle of nowhere there’s only one appropriate course of action to take: escape. This is the surreal dream-world of Insomnia. Will you survive this neverending night in the face of desperate refugees from more well-ordered realms of time and space? Or will you be trapped forever in the Red Room or perhaps the winding streets of Paranoia City?
Here is a Work In Progress that I have decided to post (I normally only post finished maps and mods) because it’s unlikely that this will be finished in the near future.
It features a simple prison setting, followed by a street setting. Expect some missing sections, but it still play okay.
This is an unfinished map that was released because it will never be finished. This was originally released as a HL2 map and had missing textures. The file has been updated and changed to Ep2. It plays okay, so I thought you might want to try it.
You find yourself in a barn, with the objective of getting some Combine plans and then getting back again. “Easy in, Easy out”, as people like to say. But of course, it’s never that way. “Difficult In, even more difficult out”.
Good luck and be sure to really explore, you may find some hidden weapon caches!
Starting in one of the Combine pods, you suddenly find yourself dropped and free. Don’t hang around too long though otherwise you’ll get caught again.
You best bet is to keep running and kill everything in your path. There’s talk of a working Jalopy on the other side of the train station.
Call In takes place a few hours after the citadel was destroyed by Gordon Freeman.
You take the role of a rebel soldier on a mission to retrieve information regarding the super portal to aid in the building of Dr. Magnusson’s rocket.
Starting in a corridor, make your way through the facility until you find your squad.
They seem pretty pleased to see you, so they are either really lonely or you are a hero for killing all those Combine soldiers and zombies!
Either way, don’t expect a quick run through the place without encountering some resistance. Good Luck!
Alyx Vance has been captured by the Combine and is being held on an off-shore oil rig.
Gordon Freeman, with the help of a pulse cannon and helicopter, must attack the rig and save Alyx with “brute force”!
Where would you be without Barney? That Beer Buddy just keeps coming to your rescue.
You start in a calm city square, but things turn a little more action packed within a few moments.
Listen to Barney, he knows what to do.