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Black Death is a single-player Half-Life 2: Episode Two level that deviates from the original gameplay.
In the post-apocalyptic future, Gordon Freeman must escape from a zombie-infested medieval tourist town outside of City 17 with no allies and only two tools at his disposal – his trusty crowbar and a confusion crossbow.
The new crossbow confuses enemies into attacking the victims rather than killing them. Outmanned, he must adapt to his new environment and find the balance between crowbar and crossbow.
Total Downloads: 56615th January 2012
10 Comments and 10 recommendations, most say "Play It Now!"
Play as a Combine soldier who has some “enhanced” abilities.
Follow your commanding officer and do as he tells you.
Then defend the position as long as you are instructed to.
Total Downloads: 16110th January 2012
6 Comments and 4 recommendations with no significant bias
Gordon Freeman must fight his way into the remote arctic prison, Angel Mogila. The level is a small area of roughly the same scope as a single area in a larger Half-Life 2 level. Consequently the module is a slice of what would be a larger level. This level features stealth gameplay using a custom designed night vision effect and custom AI controllers to enable stealth gameplay. The player can elect to rush the level at a higher margin of difficulty. Power Outage also features destroyable power transformers that knock out the lights in each section of the level.
Total Downloads: 3279th January 2012
14 Comments and 9 recommendations with no significant bias
Okay, listen up soldier! Your task is to defend the facility from zombies. There are hundreds over the hill advancing towards the base.
We have built you a barrel mortar to help you. Use it wisely.
Survive two waves of zombies and you’ll get a medal!
Total Downloads: 1232nd October 2011
4 Comments and 4 recommendations, 2 say "Play It Later"
The rebels have set up a special base within some canyons, hoping the Combine will come rushing through.
The objective of the base is to stop as many Combine soldiers from passing as possible.
If more than 10 pass then you have failed.
Total Downloads: 27017th July 2011
6 Comments and 5 recommendations with no significant bias
Tired of only being able to carry one item at a time? This mod could be a partial answer for you. You can carry up to 9 saw blades and 9 cannisters.
You can then “pick” them out of your “Holding Bag” to use them almost immediately.
Think of this as a demonstration of a new gameplay mechanic, rather than just a playable level.
Total Downloads: 24326th December 2010
6 Comments and 5 recommendations, most say "Maybe?"
“The renegade Gordon Freeman is back, and as usual, being hunted by the merciless Combine within the ruins of City17. In this scenario, the Combine have almost perfected a field teleportation device, and mounted it to a modified Combine Scanner. Once the Scanner verifies the location of Gordon within City17, it teleports in a MetroCop to deal with the situation. This fast-paced action-oriented level focused on a new dynamic-flank combat setup to keep the player on the edge of their seat as Gordon tries to escape through the sewer system of City17.”
Total Downloads: 57222nd December 2010
12 Comments and 12 recommendations with no significant bias
Author’s Description: Orientation revolves around creating a new gameplay concept, walking on the ceiling, and creating a series of puzzles scattered across a maze that spans two planes. Using special platforms, Gordon Freeman traverses between the floor and the ceiling while fending manhacks that chase him between both. All the while, a mysterious employee of the G-Man named Sally monitors his progress, providing hints to Freeman and updates on his status.
Total Downloads: 46319th December 2010
14 Comments and 11 recommendations with no significant bias
A short linear level, designed to demonstrate a new gameplay mechanic of an Impact Mine.
Work your way from a seemingly sealed room down to the ground floor and help Alyx with the Hunters.
Total Downloads: 9512th May 2010
16 Comments and 8 recommendations with no significant bias
“Players gain a new ability to toggle between two worlds in order to activate a missile launch vital to the resistance effort. The world of the living is warm, dusty, partially destroyed, and crawling with headcrabs. The ghost world represents the past. Structures destroyed in the living world appear intact in the ghost world. It is also bitter cold in the ghost world. Gordon only hears the sound of his breath, and the cries of the ghosts that reside there.”
Total Downloads: 33810th May 2010
34 Comments and 14 recommendations with no significant bias
Find a way into the factory and clear it.
Total Downloads: 682nd May 2009
6 Comments and 4 recommendations, 2 say "Maybe?"
In this short map you get to play as Larmarr, Dr. Kleiner’s pet Headcrab. You get transported to a Nova Prospekt bathroom and have to make your way home.
Total Downloads: 7615th December 2008
12 Comments and 6 recommendations, most say "Maybe?"
“This map is set in the Half-Life 2 universe with the player in the role of Gordon Freeman. In this scenario, Gordon must infiltrate an enemy controlled research lab to recover valuable data before it is compromised.
Total Downloads: 6618th August 2008
6 Comments and 6 recommendations with no significant bias
Total Downloads: 1355th May 2012
8 Comments and 7 recommendations, most say "Maybe?"