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	<title>PlanetPhillip &#187; Guildhall</title>
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	<link>http://www.planetphillip.com</link>
	<description>Finishing Half-Life is just the beginning!</description>
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	<copyright>Copyright © PlanetPhillip 2011 </copyright>
	<managingEditor>planetphillip@gmail.com (Phillip Marlowe)</managingEditor>
	<webMaster>planetphillip@gmail.com (Phillip Marlowe)</webMaster>
	<category>podcasts</category>
	<ttl>1440</ttl>
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	<itunes:summary>Finishing Half-Life is just the beginning!</itunes:summary>
	<itunes:keywords>Source, Mods, PlanetPhillip, Valve</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
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	<itunes:author>Phillip Marlowe</itunes:author>
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		<itunes:name>Phillip Marlowe</itunes:name>
		<itunes:email>planetphillip@gmail.com</itunes:email>
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		<item>
		<title>Three Legged Terror &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/three-legged-terror-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/three-legged-terror-half-life-2-ep2/#comments</comments>
		<pubDate>Sun, 22 Jan 2012 10:11:04 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[New Content]]></category>
		<category><![CDATA[Rocket Launcher]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[Striders]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8484</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/three-legged-terror-half-life-2-ep2/"><img src="/media/2012/01/256-tlt.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
<em>Author's Note: Three-Legged Terror occurs as a side story during the events of Half-Life 2:Episode 2. The player assumes the role of a basic Resistance member, hidden away in an isolated mountain base with a small team of soldiers. This base is discovered by the Combine, who send a Strider to destroy the base. Gameplay revolves weakening and damaging the Strider throughout the map as it ascends the mountain trail, giving your NPC allies time to fix weapons and provide aid. The idea was inspired by Capcom’s Monster Hunter series, in particular the Lao-Shan Lung and Shen Gaoren fights. All three maps, mine and Monster Hunter’s, feature a massive enemy that must be weakened and defeated before it destroys the player’s base.</em>]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/three-legged-terror-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Black Death &#8211; Half-Life 2: EP2</title>
		<link>http://www.planetphillip.com/posts/black-death-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/black-death-half-life-2-ep2/#comments</comments>
		<pubDate>Sun, 15 Jan 2012 09:24:08 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Crossbow]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[New Content]]></category>
		<category><![CDATA[New Gameplay]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8466</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/black-death-half-life-2-ep2/"><img src="/media/2012/01/256-black-death.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
<em>Black Death is a single-player Half-Life 2: Episode Two level that deviates from the original gameplay.<br /><br />In the post-apocalyptic future, Gordon Freeman must escape from a zombie-infested medieval tourist town outside of City 17 with no allies and only two tools at his disposal - his trusty crowbar and a confusion crossbow.<br /><br />The new crossbow confuses enemies into attacking the victims rather than killing them. Outmanned, he must adapt to his new environment and find the balance between crowbar and crossbow.</em>]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/black-death-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Runaway Train &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/runaway-train-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/runaway-train-half-life-2-ep2/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 08:03:46 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Combine Gunship]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[Rocket Launcher]]></category>
		<category><![CDATA[Very Short]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8452</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/runaway-train-half-life-2-ep2/"><img src="/media/2012/01/256-runaway-train.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
You find yourself on a runaway train.  Nothing left to do but work your way to the front - if you can!

Headcrabs and Combine soldiers try to stop you.

Follow the path in and on the train until you meet you final foe.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/runaway-train-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>26</slash:comments>
		</item>
		<item>
		<title>Uplifted &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/uplifted-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/uplifted-half-life-2-ep2/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 13:24:58 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[AR2]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[New Gameplay]]></category>
		<category><![CDATA[Play as Combine]]></category>
		<category><![CDATA[Poison Zombies]]></category>
		<category><![CDATA[Short]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8448</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/uplifted-half-life-2-ep2/"><img src="/media/2012/01/256-uplifted.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
Play as a Combine soldier who has some "enhanced" abilities.

Follow your commanding officer and do as he tells you.

Then defend the position as long as you are instructed to.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/uplifted-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Power Outage &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/power-outage-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/power-outage-half-life-2-ep2/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 08:13:30 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Crossbow]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[New Gameplay]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[Stealth]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8446</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/power-outage-half-life-2-ep2/"><img src="/media/2012/01/256-power-outage.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
<em>Gordon Freeman must fight his way into the remote arctic prison, Angel Mogila.  The level is a small area of roughly the same scope as a single area in a larger Half-Life 2 level.  Consequently the module is a slice of what would be a larger level.  This level features stealth gameplay using a custom designed night vision effect and custom AI controllers to enable stealth gameplay.  The player can elect to rush the level at a higher margin of difficulty.  Power Outage also features destroyable power transformers that knock out the lights in each section of the level.</em>]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/power-outage-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Night of the Living Headcrabs &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/night-of-the-living-headcrabs-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/night-of-the-living-headcrabs-half-life-2-ep2/#comments</comments>
		<pubDate>Sat, 07 Jan 2012 11:24:31 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Fast Heacrabs]]></category>
		<category><![CDATA[Father Grigori]]></category>
		<category><![CDATA[Gravity Gun]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[Headcrabs]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8441</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/night-of-the-living-headcrabs-half-life-2-ep2/"><img src="/media/2012/01/256-notlh.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
A new take on the Tower Defence gameplay style.  Get yourself prepared and then open the doors.

Can you and Father Gregori survive the 3 hordes of zombie attackers?

Only time will tell.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/night-of-the-living-headcrabs-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Gravity Mortar &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/gravity-mortar-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/gravity-mortar-half-life-2-ep2/#comments</comments>
		<pubDate>Sun, 02 Oct 2011 07:06:43 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[Magnum]]></category>
		<category><![CDATA[MapTap]]></category>
		<category><![CDATA[New Gameplay]]></category>
		<category><![CDATA[Very Short]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8282</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/postname-half-life/"><img src="/media/2011/oct-11/256-gravity-mortar.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
Okay, listen up soldier!  Your task is to defend the facility from zombies.  There are hundreds over the hill advancing towards the base.

We have built you a barrel mortar to help you.  Use it wisely.

Survive two waves of zombies and you'll get a medal!]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/gravity-mortar-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>The Great Escape by Touchstone &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/the-great-escape-by-touchstone-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/the-great-escape-by-touchstone-half-life-2-ep2/#comments</comments>
		<pubDate>Sat, 01 Oct 2011 13:42:23 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[AR2]]></category>
		<category><![CDATA[Combine Architecture]]></category>
		<category><![CDATA[Combine Soldiers]]></category>
		<category><![CDATA[Crossbow]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[MapTap]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[Squad]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8281</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/the-great-escape-by-touchstone-half-life-2-ep2/"><img src="/media/2011/oct-11/256-tge-touchstone.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
You need to escape, but you also need to work together.  Are you a team player?

Well, it's time to find out.

Follow the on screen text and see the choices you make change the outcome, or at least the ease with which you play.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/the-great-escape-by-touchstone-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>On The Boardwalk &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/on-the-boardwalk-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/on-the-boardwalk-half-life-2-ep2/#comments</comments>
		<pubDate>Tue, 06 Sep 2011 09:25:19 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[MapTap]]></category>
		<category><![CDATA[Puzzles]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8267</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/on-the-boardwalk-half-life-2-ep2/"><img src="/media/2011/sep-11/256-on-the-boardwalk.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
<strong>Author's Description:</strong><em> "On The Boardwalk is a Half-Life 2: Episode 2 level I designed as a change of pace from the normal combative levels.<br />In this level, Gordon has made his way down to the beach, and finds himself trapped inside a strange carnival where he must win four non-combat carnival games...."</em>]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/on-the-boardwalk-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Hard Hat Required &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/hard-hat-required-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/hard-hat-required-half-life-2-ep2/#comments</comments>
		<pubDate>Tue, 30 Aug 2011 08:22:32 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[MapTap]]></category>
		<category><![CDATA[Metrocops]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Short]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8261</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/hard-hat-required-half-life-2-ep2/"><img src="/media/2009/sep-09/256-hard-hat-required.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
<strong>Author's Note: </strong><em>"Hard Hat Required is a Half-Life 2: Ep2 level focused on novel environmental hazards, extensive non-structural BSP use to make up for a lack of usable meshes, and re-use of space.<br /><br />It was created over six weeks with no modified code allowed, and is my first level in the Hammer Editor."</em>]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/hard-hat-required-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Spider Hole &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/spider-hole-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/spider-hole-half-life-2-ep2/#comments</comments>
		<pubDate>Sun, 17 Jul 2011 13:19:36 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[First Seen On PP]]></category>
		<category><![CDATA[Gravity Gun]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[MapTap]]></category>
		<category><![CDATA[New Gameplay]]></category>
		<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[Shotgun]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8197</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/spider-hole-half-life-2-ep2/"><img src="/media/2011/jul-11/256-spider-hole-alpha.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
The rebels have set up a special base within some canyons, hoping the Combine will come rushing through.

The objective of the base is to stop as many Combine soldiers from passing as possible.

If more than 10 pass then you have failed.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/spider-hole-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Habitat 66 &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/habitat-66-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/habitat-66-half-life-2-ep2/#comments</comments>
		<pubDate>Fri, 07 Jan 2011 17:46:32 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[MapTap]]></category>
		<category><![CDATA[Metrocops]]></category>
		<category><![CDATA[Short]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=7971</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/habitat-66-half-life-2-ep2/"><img src="/media/jan-11/256-habitat-66.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
<em>"The entire apartment complex is a crime scene, and the player must make their way through three individually decorated apartments in order to survive the scenario.  Rich in precise environmental detail, the apartments offer starkly contrasting visual motifs and puzzle-oriented challenges.  It’s up to the participants in my study to infer their own stories about what happened in each space and to the individuals who inhabit them."</em>]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/habitat-66-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>A Scanner Darkly &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/a-scanner-darkly-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/a-scanner-darkly-half-life-2-ep2/#comments</comments>
		<pubDate>Wed, 22 Dec 2010 08:09:03 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[MapTap]]></category>
		<category><![CDATA[Metrocops]]></category>
		<category><![CDATA[New Gameplay]]></category>
		<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Short]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=7947</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/a-scanner-darkly-half-life-2-ep2/"><img src="/media/dec-10/256-a-scanner-darkly.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
<em>"The renegade Gordon Freeman is back, and as usual, being hunted by the merciless Combine within the ruins of City17. In this scenario, the Combine have almost perfected a field teleportation device, and mounted it to a modified Combine Scanner. Once the Scanner verifies the location of Gordon within City17, it teleports in a MetroCop to deal with the situation. This fast-paced action-oriented level focused on a new dynamic-flank combat setup to keep the player on the edge of their seat as Gordon tries to escape through the sewer system of City17."</em>]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/a-scanner-darkly-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Orientation &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/orientation-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/orientation-half-life-2-ep2/#comments</comments>
		<pubDate>Sun, 19 Dec 2010 15:42:38 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[Manhacks]]></category>
		<category><![CDATA[MapTap]]></category>
		<category><![CDATA[New Gameplay]]></category>
		<category><![CDATA[Puzzles]]></category>
		<category><![CDATA[Short]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=7945</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/orientation-half-life-2-ep2/"><img src="/media/dec-10/256-orientation.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
<strong>Author's Description: </strong><em>Orientation revolves around creating a new gameplay concept, walking on the ceiling, and creating a series of puzzles scattered across a maze that spans two planes. Using special platforms, Gordon Freeman traverses between the floor and the ceiling while fending manhacks that chase him between both. All the while, a mysterious employee of the G-Man named Sally monitors his progress, providing hints to Freeman and updates on his status.</em>]]></description>
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		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Underbelly &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/underbelly-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/underbelly-half-life-2-ep2/#comments</comments>
		<pubDate>Sun, 19 Dec 2010 11:41:21 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Gravity Gun]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[MapTap]]></category>
		<category><![CDATA[Puzzles]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=7943</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/underbelly-half-life-2-ep2/"><img src="/media/dec-10/256-underbelly.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
You find yourself stuck down a mine shaft.  Alyx looks on and offers you hope.  Take the gravity gun and use the traps the miners left to kill anything that stands in your way.]]></description>
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		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Follow The Leader &#8211; Portal 1</title>
		<link>http://www.planetphillip.com/posts/follow-the-leader-portal-1/</link>
		<comments>http://www.planetphillip.com/posts/follow-the-leader-portal-1/#comments</comments>
		<pubDate>Sat, 19 Jun 2010 15:13:35 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Portal 1]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Guildhall]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=7690</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/follow-the-leader-portal-1/"><img src="/media/images/2010/jun-10/256-follow-the-leader.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>A series of chambers with some interesting puzzles.

Some chambers have plenty of vertical action but nothing requires any special jumps etc.

The end is very abrupt, so don't think it crashed]]></description>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>The Advisor &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/the-advisor-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/the-advisor-half-life-2-ep2/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 15:29:22 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Phillip's Blog]]></category>
		<category><![CDATA[Guildhall]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=7683</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/the-advisor-half-life-2-ep2/"><img src="/media/images/2010/jun-10/256-the-advisor.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
The Advisor is a singleplayer puzzle based level for Half-Life 2: Episode 2 where the player pilots a small combine robot in top down view from a security camera.

More details, including a download link can be found on the author's homepage: <a href="http://www.skysilcox.com/the-advisor">Sky Silcox</a>

It contains no combat and therefore is in the <a href="/posts/category/articles/alt-mods/">Alternative Mods</a> category.]]></description>
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		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>It&#8217;s Mine! &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/its-mine-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/its-mine-half-life-2-ep2/#comments</comments>
		<pubDate>Wed, 12 May 2010 18:03:10 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Combine Soldiers]]></category>
		<category><![CDATA[Gameplay Teaser Videos]]></category>
		<category><![CDATA[Gravity Gun]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[MapTap]]></category>
		<category><![CDATA[New Gameplay]]></category>
		<category><![CDATA[Panoramic Images]]></category>
		<category><![CDATA[Short]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=7644</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/its-mine-half-life-2-ep2/"><img src="/media/images/2010/may-10/256-its-mine.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
A short linear level, designed to demonstrate a new gameplay mechanic of an Impact Mine.

Work your way from a seemingly sealed room down to the ground floor and help Alyx with the Hunters.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/its-mine-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Ghosts of White Forest &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/ghosts-of-white-forest-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/ghosts-of-white-forest-half-life-2-ep2/#comments</comments>
		<pubDate>Mon, 10 May 2010 08:33:44 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Combine Soldiers]]></category>
		<category><![CDATA[Gameplay Teaser Videos]]></category>
		<category><![CDATA[Gravity Gun]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[Headcrabs]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[MapTap]]></category>
		<category><![CDATA[New Gameplay]]></category>
		<category><![CDATA[Panoramic Images]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=7642</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/ghosts-of-white-forest-half-life-2-ep2/"><img src="/media/images/2010/may-10/256-gowf.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
<em>"Players gain a new ability to toggle between two worlds in order to activate a missile launch vital to the resistance effort. The world of the living is warm, dusty, partially destroyed, and crawling with headcrabs. The ghost world represents the past. Structures destroyed in the living world appear intact in the ghost world. It is also bitter cold in the ghost world. Gordon only hears the sound of his breath, and the cries of the ghosts that reside there."</em>]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/ghosts-of-white-forest-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>34</slash:comments>
		</item>
		<item>
		<title>The Crate Factory &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/the-crate-factory-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/the-crate-factory-half-life-2-ep2/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 16:28:00 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[MapTap]]></category>
		<category><![CDATA[Metrocops]]></category>
		<category><![CDATA[Puzzles]]></category>
		<category><![CDATA[Short]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=7536</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/the-crate-factory-half-life-2-ep2/"><img src="/media/images/2010/feb-10/256-crate-factory.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
This map is a Guildhall scripting project, where the player controls a crane and must kill some metrocops and free some rebels.

The crane allows you to pick and drop exploding barrels, and accurately position the drop via a mini screen on the crane control deck]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/the-crate-factory-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Man The Walls &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/man-the-walls-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/man-the-walls-half-life-2-ep2/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 09:44:09 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Combine Elite Guards]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[Manhacks]]></category>
		<category><![CDATA[MapTap]]></category>
		<category><![CDATA[Metrocops]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[Shotgun]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=7402</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/man-the-walls-half-life-2-ep2/"><img src="/media/images/2009/nov-09/256-man-the-walls.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>You are tasked with protecting some Combine terminals that contains useful information.

Unfortunately, the Combine now know you have access to these terminals and send in soldiers to destroy them.

Can you survive and protect the terminals until Alyx arrives with re-inforcements?]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/man-the-walls-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>It&#8217;s Ours Now &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/its-ours-now-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/its-ours-now-half-life-2-ep2/#comments</comments>
		<pubDate>Sun, 13 Sep 2009 10:27:22 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Combine Elite Guards]]></category>
		<category><![CDATA[Combine Soldiers]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Manhacks]]></category>
		<category><![CDATA[Mounted AR2 Gun]]></category>
		<category><![CDATA[Short]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=6712</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/its-ours-now-half-life-2-ep2/"><img src="/media/images/2009/sep-09/256-its-ours-now.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
<em>It's Ours Now</em> takes place shortly after the defeat of the Combine striders at the end of Episode 2.

The level is set in White Forest at a base formerly used as a Combine base of operations.

The player must fight off the Combine that is attempting to retake the base. The objective of this level is to provide the player with a three to four minute transition between one map and another while giving the player a shooting mini-game in the process.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/its-ours-now-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Mandate of Liberation &#8211; Half-Life 2</title>
		<link>http://www.planetphillip.com/posts/mandate-of-liberation-half-life-2/</link>
		<comments>http://www.planetphillip.com/posts/mandate-of-liberation-half-life-2/#comments</comments>
		<pubDate>Wed, 12 Aug 2009 09:50:28 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[AR2]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[Shotgun]]></category>
		<category><![CDATA[Striders]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=6565</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/mandate-of-liberation-half-life-2/"><img src="/media/images/2009/aug-09/256-mandate-of-liberation.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
Gordon arrives on a single carriage to provide support for daring resistance operation in City 12.

You objective is to lure a Strider into the open so that it can be destroyed and studied.

Of course, the Combine have other ideas.  With a few rebels you set out to try.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/mandate-of-liberation-half-life-2/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Ghost In The Machine &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/ghost-in-the-machine-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/ghost-in-the-machine-half-life-2-ep2/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 16:09:00 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Combine Elite Guards]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Manhacks]]></category>
		<category><![CDATA[New Content]]></category>
		<category><![CDATA[Panoramic Images]]></category>
		<category><![CDATA[Puzzles]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[Super Gravity Gun]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=5892</guid>
		<description><![CDATA[<a href="http://www.planetphillip.com/posts/ghost-in-the-machine-half-life-2-ep2/"><img src="http://www.planetphillip.com/media/images/2009/jun-09/600-ghost-in-the-machine.jpg" width="535" height="71" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a>
<em>"Ghost In The Machine is an experiment in gameplay scripting that allows the player to modify their environment by "hacking" into the security system of a Combine citadel."</em>]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/ghost-in-the-machine-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>32</slash:comments>
		</item>
		<item>
		<title>No Freedom &#8211; Half-Life 2</title>
		<link>http://www.planetphillip.com/posts/no-freedom-half-life-2/</link>
		<comments>http://www.planetphillip.com/posts/no-freedom-half-life-2/#comments</comments>
		<pubDate>Tue, 19 May 2009 09:25:51 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[AR2]]></category>
		<category><![CDATA[Combine Soldiers]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[Hopper Mines]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[Shotgun]]></category>
		<category><![CDATA[Striders]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=5172</guid>
		<description><![CDATA[<div class="img-shadowleft"><a href="http://www.planetphillip.com/posts/no-freedom-half-life-2/"><img src="http://www.planetphillip.com/media/images/2009/may-09/445-no-freedom.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
<p>A curfew locks down the city, but Gordon must go through a Combine Security building in order to get across town. Because the route Gordon must take takes him through a building controlled by the Combine, the mission does not go smoothly.</p>]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/no-freedom-half-life-2/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Lot &#8211; Half-Life 2</title>
		<link>http://www.planetphillip.com/posts/lot-half-life-2/</link>
		<comments>http://www.planetphillip.com/posts/lot-half-life-2/#comments</comments>
		<pubDate>Wed, 13 May 2009 10:34:52 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Dark]]></category>
		<category><![CDATA[Fast Headcrabs]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[Headcrabs]]></category>
		<category><![CDATA[Magnum]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[Shotgun]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=5105</guid>
		<description><![CDATA[<div class="img-shadowleft"><a href="http://www.planetphillip.com/posts/lot-half-life-2/"><img src="http://www.planetphillip.com/media/images/2009/may-09/445-lot.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
<p>A survival, horror map with a frantic outdoor, timed section, followed by a sewer section with a few surprises.  Features a cool ending.</p>]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/lot-half-life-2/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Above The Downtrodden &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/above-the-downtrodden-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/above-the-downtrodden-half-life-2-ep2/#comments</comments>
		<pubDate>Sat, 02 May 2009 20:35:22 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Gravity Gun]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[Headcrabs]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=4975</guid>
		<description><![CDATA[<div class="img-shadowleft"><a href="http://www.planetphillip.com/posts/above-the-downtrodden-half-life-2-ep2/"><img src="http://www.planetphillip.com/media/images/2009/may-09/445-atdt.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
<p>Get to the cache of ammo and health and then escape.</p>]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/above-the-downtrodden-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Base Jump &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/base-jump-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/base-jump-half-life-2-ep2/#comments</comments>
		<pubDate>Sat, 02 May 2009 20:08:45 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Fast Zombies]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[Puzzles]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[Shotgun]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=4969</guid>
		<description><![CDATA[<div class="img-shadowleft"><a href="http://www.planetphillip.com/posts/base-jump-half-life-2-ep2/"><img src="http://www.planetphillip.com/media/images/2009/may-09/445-base-jump.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
<p>Protect the supply line from burning fast zombies.  Think it sounds easy?  Think again.</p>]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/base-jump-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Pit Stop &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/pit-stop-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/pit-stop-half-life-2-ep2/#comments</comments>
		<pubDate>Sat, 02 May 2009 19:40:22 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Metrocops]]></category>
		<category><![CDATA[Short]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=4963</guid>
		<description><![CDATA[<div class="img-shadowleft"><a href="http://www.planetphillip.com/posts/pit-stop-half-life-2-ep2/"><img src="http://www.planetphillip.com/media/images/2009/may-09/445-pit-stop.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
<p>Escape the holding cell and get back to the buggy.</p>]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/pit-stop-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>The Factory &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/the-factory-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/the-factory-half-life-2-ep2/#comments</comments>
		<pubDate>Sat, 02 May 2009 19:13:51 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[New Gameplay]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[Shotgun]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=4953</guid>
		<description><![CDATA[<div class="img-shadowleft"><a href="http://www.planetphillip.com/posts/the-factory-half-life-2-ep2/"><img src="http://www.planetphillip.com/media/images/2009/may-09/445-the-factory.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
<p>Find a way into the factory and clear it.</p>]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/the-factory-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
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