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A story of a modder making a mod sounds a little strange, but that’s what this mod is. However, you spend 95% of your time playing, so don’t worry it’s not just narration or a tutorial.
Please the scenarios you are given and see if you can make it into the sunset.
WARNING – the screenshots contain spoilers
A collection of maps from various sources.
There are over 35 maps included, most with combat.
Total Downloads: 027th June 2010
31 Comments and 7 recommendations, most say "Play It Now!"
Starting on what seems to be some form of artificial island, you need to keep working your way through the complex until a pod comes to rescue you.
There are a number of small puzzles along the way, as well as some interesting combat.
You go deeper and deeper into the complex until one final battle. Can you survive?
Total Downloads: 3638th June 2010
50 Comments and 13 recommendations, most say "Play It Now!"
Blackness fades to a cliff scene…. Don’t let the beautiful view fool you, things are about to get pretty ugly!
Work your way through a small group of buildings and into an underground Combine base.
Can you escape after stealing a sample from near the thumpers (That’s a clue if you get stuck)?
Total Downloads: 19130th May 2010
19 Comments and 9 recommendations with no significant bias
Starting out in a cell, a tremor allows you to start your escape.
Find the correct route and avoid the Metrocops if you can (you can’t!).
The maps end at the bottom of the large stairwell in a room with a door that has hall of mirrors effects.
Total Downloads: 1667th May 2010
13 Comments and 8 recommendations, 4 say "Play It Later"
Starting on a moving “train” you follow your instincts to each new location.
Explore and don’t rush into any area without a good look around.
Total Downloads: 36927th April 2010
42 Comments and 21 recommendations, most say "Play It Now!"
Starting out in some form of storage or industrial area, you need to make you way to the central shaft.
There, you may be able to effect your escape.
Total Downloads: 42628th February 2010
40 Comments and 20 recommendations, most say "Play It Now!"
“The Game Master’s Lair challenges the player with three “Classic Game” Puzzles inspired by Milton Bradley’s Simon Game, ATARI’s Breakout, and the game show “Let’s Make a Deal.”
The Level is intended to fit within the Half-Life universe, but showcase unique gameplay atypical of a combat oriented First Person Shooter. The player is armed with only the basic physics cannon and must solve each puzzle to advance. The level’s difficulty must be accessible to all skills levels.”
Total Downloads: 11721st February 2010
10 Comments and 8 recommendations, most say "Play It Now!"
The author describes this map as a “strange and hostile world where survival means fighting, fleeing, or both. Preferably onto a train.”
The map contains M.C.Escher designs and is not called Abstract for nothing. Expect to jump between various locations with no rhyme or reason.
Total Downloads: 20221st February 2010
17 Comments and 7 recommendations, 3 say "Play It Later"
Starting in a dead end of a square, you need to follow the path to some rebels being held captive.
Of course, there are lots of Combine trying to stop you, so relax, the day is just starting.
The level features non-standard HL2 weapons but no new enemies.
Total Downloads: 13320th December 2009
9 Comments and 5 recommendations, most haven't enjoyed it
You are Frank Harrison, a rebel, who lives near City 17.
You wake up and find that the Citadel looks like it is about to explode and those scientists are urging you to flee the city.
No need to tell you twice! Off you go and good luck – you’ll need it.
Total Downloads: 1,2278th December 2009
148 Comments and 29 recommendations, most really enjoyed it!
A puzzle and action map from miigga. This one is a little longer than his other releases.
The players starts in a room after dropping through a drain cover (nice touch).
Work your way through the indoor areas until you reach the….
What? You thought I was going to spoil it for you?
Total Downloads: 30017th October 2009
23 Comments and 12 recommendations, most really enjoyed it!
CSS SCI FI 3: Hardwired is a single-player modification for Half-Life 2. Waking up to find himself an augmented clone of Gordon Freeman, the player must fight time-travelling Combine forces and other enemies across 42 unique and replayable missions.
Missions are set in 18 retail and 24 custom Counter-Strike: Source maps, which are installed intact to the player’s CS:S game folder. The mod edits the entity data for each map as it is loaded, adding and modifying entities to create a seamless single-player experience. The maps remain unchanged and are fully playable in Counter-Strike: Source. Maps have been contributed by established designers, including Bluestrike, Schuzak and d00ds.com. Combat locations range from a snow-covered country church to a dense pine forest to a sun-baked tropical island.
Total Downloads: 09th October 2009
141 Comments and 19 recommendations, most say "Personal Favourite"
It’s Ours Now takes place shortly after the defeat of the Combine striders at the end of Episode 2.
The level is set in White Forest at a base formerly used as a Combine base of operations.
The player must fight off the Combine that is attempting to retake the base. The objective of this level is to provide the player with a three to four minute transition between one map and another while giving the player a shooting mini-game in the process.
Total Downloads: 6813th September 2009
9 Comments and 7 recommendations with no significant bias
AT 30,000 FEET… you are almost 6 miles (9.7 kilometers) above sea level. The human body is not made for these conditions. Temperatures are can plummet to -60F (-51C), the brain is starved for oxygen and each step is a new experience in pure agony. It’s difficult to breathe. It’s difficult to think. It’s difficult to move. And you still have to endure another 444 feet (0.14 kilometers) to get to the peak. So much for the good news.
Total Downloads: 95213th September 2009
195 Comments and 55 recommendations, most say "Personal Favourite"

Using the airboat and stopping off at certain points, the player must use the sewers to bypass a Combine blockade
Total Downloads: 12117th June 2009
11 Comments and 10 recommendations, most say "Play It Now!"

“Ghost In The Machine is an experiment in gameplay scripting that allows the player to modify their environment by “hacking” into the security system of a Combine citadel.”
Total Downloads: 20317th June 2009
32 Comments and 15 recommendations, most really enjoyed it!
A story based mod that leads you through a variety of interesting environments to your ultimate objective.
Total Downloads: 1,27929th May 2009
59 Comments and 41 recommendations, most say "Play It Now!"
Make your way from Station 23 to Station 25, if you can.
Total Downloads: 48317th April 2009
30 Comments and 23 recommendations, most say "Play It Now!"
A room, plenty of Metrocops and manhacks and your rebel buddies. Can you win?
Total Downloads: 3022nd March 2009
3 Comments and 1 recommendation, all say "Avoid It!"
A beta release, where you need to escape from a prison surrounded by ice and snow.
Total Downloads: 10122nd February 2009
18 Comments and 10 recommendations, most haven't enjoyed it
A simple, linear map, it has some strange texture combinations but it’s quite fun to play.
Total Downloads: 5518th January 2009
7 Comments and 5 recommendations, most say "Maybe?"
Total Downloads: 64511th October 2010
79 Comments and 22 recommendations, most really enjoyed it!