“In this map the player finds himself stranded in a former human complex re-purposed by the Combine. The player has to make his way to the other side of the complex facing several enemies along the way. This includes a major fight sequence with the player trapped in a room with a Combine Gunboat flying outside.”
A story based mod that leads you through a variety of interesting environments to your ultimate objective.
“You’re sitting in your bedroom playing some half life when you hear an explosion outside your window.
You look outside and see the entire house surrounded by combine (I guess the RIAA finally tracked your mp3 collection down). You should be able to lose them by escaping into the reserve behind your house.”
A puzzle and action map from miigga. This one is a little longer than his other releases.
The players starts in a room after dropping through a drain cover (nice touch).
Work your way through the indoor areas until you reach the….
What? You thought I was going to spoil it for you?
CSS SCI FI 3: Hardwired is a single-player modification for Half-Life 2. Waking up to find himself an augmented clone of Gordon Freeman, the player must fight time-travelling Combine forces and other enemies across 42 unique and replayable missions.
Missions are set in 18 retail and 24 custom Counter-Strike: Source maps, which are installed intact to the player’s CS:S game folder. The mod edits the entity data for each map as it is loaded, adding and modifying entities to create a seamless single-player experience. The maps remain unchanged and are fully playable in Counter-Strike: Source. Maps have been contributed by established designers, including Bluestrike, Schuzak and d00ds.com. Combat locations range from a snow-covered country church to a dense pine forest to a sun-baked tropical island.
You are Frank Harrison, a rebel, who lives near City 17.
You wake up and find that the Citadel looks like it is about to explode and those scientists are urging you to flee the city.
No need to tell you twice! Off you go and good luck – you’ll need it.
After waking up in the rubbish, you realize you need to get across to the other side of town.
Apparently a plane awaits you that can take you to safety.
Work your way through the sreets and even some sewers, join with a few rebels and get to that plane!
Author’s Note
“Escape is a level created using Half-Life 2. The player attempts to recover the gravity gun, which has been stolen by the Combine forces, and then escape from the Combine facility where he has been trapped. It won’t be easy because puzzles must be solved and enemies must be defeated in order to [...]
A room, plenty of Metrocops and manhacks and your rebel buddies. Can you win?

Using the airboat and stopping off at certain points, the player must use the sewers to bypass a Combine blockade
UPDATED
This mappack has now been updated based on feedback received via PlanetPhillip. I have uploaded both the updated maps and the complete mappack.
“The Game Master’s Lair challenges the player with three “Classic Game” Puzzles inspired by Milton Bradley’s Simon Game, ATARI’s Breakout, and the game show “Let’s Make a Deal.”
The Level is intended to fit within the Half-Life universe, but showcase unique gameplay atypical of a combat oriented First Person Shooter. The player is armed with only the basic physics cannon and must solve each puzzle to advance. The level’s difficulty must be accessible to all skills levels.”

“Ghost In The Machine is an experiment in gameplay scripting that allows the player to modify their environment by “hacking” into the security system of a Combine citadel.”

“Enemy forces have invaded and let loose their secret weapon – a giant robot! Escape while you can and formulate a plan to defeat it and save the city.”
This mod was concieved as a never ending project. Unfortunately due to other commitments it had to be cancelled. This release is therefore promoted as a “proof of concept”
It’s Ours Now takes place shortly after the defeat of the Combine striders at the end of Episode 2.
The level is set in White Forest at a base formerly used as a Combine base of operations.
The player must fight off the Combine that is attempting to retake the base. The objective of this level is to provide the player with a three to four minute transition between one map and another while giving the player a shooting mini-game in the process.
You play the role of one of thousands of citizens who gave their lives on the day of the 7 hour war, the day the Combine brought the world to its knees in a mere 7 hours.
You are tasked with protecting some Combine terminals that contains useful information.
Unfortunately, the Combine now know you have access to these terminals and send in soldiers to destroy them.
Can you survive and protect the terminals until Alyx arrives with re-inforcements?
A beta release, where you need to escape from a prison surrounded by ice and snow.
Tired of Half-Life 2 environments? Well now you can fight the Combine in a Japanese setting. Play in 18 levels, all with new textures. The gameplay is Old School hence the name. The gameplay consists of killing the enemy and finding keys to open the door to the next area. Simple and fun.
The author describes this map as a “strange and hostile world where survival means fighting, fleeing, or both. Preferably onto a train.”
The map contains M.C.Escher designs and is not called Abstract for nothing. Expect to jump between various locations with no rhyme or reason.
Make your way from Station 23 to Station 25, if you can.
Starting out in some form of storage or industrial area, you need to make you way to the central shaft.
There, you may be able to effect your escape.
A simple, linear map, it has some strange texture combinations but it’s quite fun to play.
Starting in a room, you have no idea what is about to happen!
Get on the walkway and all hell breaks loose. Even with plenty of rebels to help you it’s hard to survive.
Can you survive and find Alyx and her waiting Jalopy?
Here is a medium length map that was submitted to a Snarkpit competition. You play as Gordon Freeman on your way to what looks to be certain death.
AT 30,000 FEET… you are almost 6 miles (9.7 kilometers) above sea level. The human body is not made for these conditions. Temperatures are can plummet to -60F (-51C), the brain is starved for oxygen and each step is a new experience in pure agony. It’s difficult to breathe. It’s difficult to think. It’s difficult to move. And you still have to endure another 444 feet (0.14 kilometers) to get to the peak. So much for the good news.
Starting in a dead end of a square, you need to follow the path to some rebels being held captive.
Of course, there are lots of Combine trying to stop you, so relax, the day is just starting.
The level features non-standard HL2 weapons but no new enemies.
You find yourself arriving at some sort of Combine facility. You are taken to a room where you are attacked. Next thing you know you wake up in a bin, presumably assumed dead.
Wasting no time, you begin to explore and you find two identical rebel twins who tell you exactly what you need to do, it’s just they tell you in Russian!
As in most mods, you don’t really need to hear what they say, just do what you do best; find and kill Combine. And so, starts your journey to Abyss!
22nd March 2008
11 Comments and 14 recommendations, 7 say "Play It Later"