Maps and mods that have between 30 and 60 minutes worth of gameplay, for a normal player.
This is a PlanetPhillip exclusive! This mod contains two maps that were built as proof of concept maps for the 99 Bolts: Chasing Winona mod.
Your main weapon, as the name suggests, is the crossbow, although you do collect other weapons on the way.
The first map is an open area with irradiated areas that you must avoid, it also contains friendly and enemy rebels. The second is a labyrinthine collection of corridors that you must traverse to get some grenades that allow your rebel friends to enter in the city.

After-Life 2 is the story of a player moving through a world which is slowly deconstructing around them. It is a struggle for survival not just literally, but also metaphysically. In a first-person shooter, you (the player) inhabit the body of a character in the story of the game. What happens when the character you’re playing knows they’re being played?
This is my final year project that I directed, designed and produced. Built using the Source engine (Half-Life 2: Episode 2). The game features professional voice actors and a fun, strange story.”
A simple “defend-the-base” type map. It has 600 Antlions!
A mod that gives you a new storyline for Half-Life 2, contains some achievements and NPC interaction.
A mod based on a real location in the United Kingdom, in fact it’s a supermarket!
Under certain radiation exposure this artifact opens a portal. Presumably the portal will lead to another artifact in the parallel world. Mission: Enter the portal and find the artifact in the parallel world. You will receive our new development, a suit that will allow you to safely get through the portal, and theoretically protect you from possible dangers in the parallel world. Once you have found the artifact, press this button on your suit and you will get teleported back to the Black Mesa laboratory.
This is a French mod made by 3 people. You seem to play as Barney but that’s all I can tell you regarding your objectives and the starting situation.
Camp Trip combines the gameplay of a first person shooter with the structure of a role-playing game. Players find and receive quests, exploring a story-rich environment and battling the combine.
You are Gordon Freeman, a scientist working at a top secret government laboratory.
Your team is working on discovering the implications of the Chaos Theory, but so far the results have been inconclusive.
However, you have the feeling that today’s experiment may provide answers one way or another…
Basic Details
Title: Chaos Theory
File Name: hl1-sp-chaos-theory.7z
Size : 2.09Mb
Author: Stuart Maine
Date [...]
You play as Number 42, a Combine soldier sent to kill Gordon Freeman.
A puzzle and action map from miigga. This one is a little longer than his other releases.
The players starts in a room after dropping through a drain cover (nice touch).
Work your way through the indoor areas until you reach the….
What? You thought I was going to spoil it for you?
This map is a 97% puzzle map.
You simply need to solve the puzzles to progress.
Set mostly indoors, you will find most puzzles straight forward but some may have you scratching your head.
There doesn’t seem to be a story but the objective is fairly clear. Get the HEV suit, find more batteries and use the elevator.
There are two puzzles and plenty of action, which should leave you wanting more.
Reach the vortigaunt for a mini-speech and the map ends.
A Partial conversion where the player finds out that his life and surroundings are not exactly what he expected.
Combine forces are in the process of constructing a huge robot in an abandoned government fallout shelter outside City 17. The robot, codenamed “Das Roboss”, is the most destructive Combine creation yet. It makes Striders look like daddy long-legs.
Caught by the remaining Combine, Gordon Freeman must escape to rescue his imprisoned rebel allies. Aided by the resourceful Dawn and her insurgents, you are sprung from captivity in order to spearhead a staged breakout from the notorious Port Halen Prison.
But before you can get there you must loose your Combine pursuers and make your way through a wilderness long since overrun by the zombified.
After waking up in the rubbish, you realize you need to get across to the other side of town.
Apparently a plane awaits you that can take you to safety.
Work your way through the sreets and even some sewers, join with a few rebels and get to that plane!
This mod continues from the end of Pyramid and sets the player in a world where the sea is rising.
You encounter almost all of Half-Life 2’s enemies and a great outdoor area.
There is some interesting backtracking and even a bonus map if you are lucky.
Another “Escape” mod. Work your way through various environments to finally reach the Buggy.
Basic Details
Title: ETC
File Name: djetc.zip
Size : 5.3Mb
Author: Dave Johnston
Date Released: 07 October 1999
Download: PlanetPhillip Filecloud Server
Screenshots
Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots may contain spoilers.
Reader Recommendations4 recommendations, average score: 4.25 (out of 5), standard deviation: 0.69
This is a slightly more complicated sequel to Explosions 1.
Your objective is to reach the offices and enter the portal-type device.
Many obstacles block your way and the careful use of the exploding barrels will ensure your success.
You can play the Ravenholm mod now in preparation for the future episodic release of John’s travels, Eye of the Storm.
A simple premise: Set up your turrets and protect them, whilst facing 10 waves of various enemies. It sounds a little boring described like that but actually it’s not.
A 5 level mod that offers indoor action through Black mesa, with plenty of nostalgic content.
A large area walled off with hundreds of enemies, plenty of ammo and no imgination.
A barn, a group of Metrocops, a small selection of weapons and and never ending supply of zombies and headcrabs. Perfect for a winter’s evening, or not!

A partial conversion of an underground lab where scientists have been experimenting on a new drug to wipe out all forms of infection that humans can aquire.
“A short trip, an ode to the shotgun, and a game made to celebrate the ever-blissful gutfilled splash of shotgun + antlion.”
White forest is gathering underground resistance fighters, as they straggle from the shattered remains of city 17 and surrounding areas.
You play the role of one of thousands of citizens who gave their lives on the day of the 7 hour war, the day the Combine brought the world to its knees in a mere 7 hours.
Work your way from the train station to a huge Combine Facility and don’t leave until you have destroyed it!
Start in a lobby and explore the Black Mesa Research Facility.
Of course, you will find plenty of enemies and obstacles in your way, so move carefully and pay attention to the signs.
Only the smart and fearless will succeed!
This is a release of what seems to be a dead mod – which is a HUGE shame.
Play your way through various parts of an underground station and connected buildings.
Can you return back to the rebels and make your escape?
Only time will tell.
A Resistance listening post suddenly goes off-air and you are sent in to find out what happened to the original support crew and get the station back online. Your journey begins as a rowing boat coasts towards the landing point. Who knows what you will encounter, both on the way up to the tower and on your way down.
This is a mod that seems to have slipped under the radar and been more or less ignored. So far it seems a solid production and has surprised me, which is why I added the surprised face to the title image.
Neuromancer is a Half-Life 2: Episode Two single player level where the player must travel between cyberspace and reality to of unlock new areas of the physical world.
“After many wars between the humans and the Combine most of the technology is destroyed so people and Combine join forces against the only unaffected enemy – the undead. Of course not everyone is so happy about having the combine as a friends and you are one of those people.Your goal is to escape the prison you are thrown in and make your way to the freedom.”
This map is inspired by the Silent Hill series. It’s not the usual type of City 17 Half-Life 2 map, so be prepared for some new!
The Outbreak Series is a number of episodic modifications. Based on the events of the Raccoon City zombie outbreak, each episode will tell the story of an ordinary man or women and what they did during the downfall of Raccoon City. The Outbreak Series will include: Single Player short games. Featuring classic Resident Evil objects and story related elements.
You are Gordon Freeman, after deciding to take the chance, which the G-man offered you. First he commands you to carry unidentified materials for research to Black Mesa Research Facility in New Mexico…
About
Paranoia is a total conversion single player modification for Half-Life (GoldSrc engine). You will play the role of a Russian officer of the secret service. Your first impressions are that this mission will be just like any other, but you really have no idea what nightmares future events have in store for you…
Reader Recommendations90 [...]
Gordon Freeman infiltrates a powerstation commandeered by Combine forces in an effort to destabilize their control of the region.
Provenance is a short singleplayer mod for Half-Life 2 where the player explores a section of the lab (known as Sector B) as Gordon Freeman. It’s purpose is more of a portfolio mod.
So says the author. I just wish all portfolio pieces were this good!

This mod features some intense action scenes, but most of these come later on, much of the earlier parts of the mod are focused on adventure and storytelling.
In Rebellion, you play as Mandella, colonel in the Confederation, a powerful military force. At the beginning, you explore the mothership as you’re asked by admiral Spade to attend your briefing.
Starting out in some form of storage or industrial area, you need to make you way to the central shaft.
There, you may be able to effect your escape.
About
Author’s Note: “This map takes place in some sort of Egyptian tomb, where you will find combat as well as some little puzzle solving. It’s longer than Vilcabamba and better designed IMO. Custom textures by me, so I apologize if some of them look cartoony. Enjoy the map.”
Reader Recommendations4 recommendations, average score: 3.25 (out [...]
A collection of three maps, where the player is seemily set for execution. Fortunately help arrives and events take a turn for the better, or do they?
A pure puzzle mod that adds an interesting story setting to the mix.
Here is a medium length map that was submitted to a Snarkpit competition. You play as Gordon Freeman on your way to what looks to be certain death.
A simple survival mod with more Zombies that you can count! Simple level design, simple objective and simply fun (assuming you like simple zombie mods!)

Can you find the hidden city? Plenty of driving and exploring required.
Are you brave enough to explore the G-Man’s mansion? In this slightly scary mod you have to work your way through a mansion looking for keys and fighting enemies. Expect some surprises and maybe a few hidden items.
Play in the dark with the lights out to get the best effect. Unless you are too scared. Want me to call your mommy?
The The Xen Campaigns is a single player episode for Half-Life: Opposing Force. Included are 14 maps, some custom sounds, skins and some custom sentences.
Imagine this: A warehouse over flowing with crates, but not just ordinary crates, oh no! Crates that have different attributes, floating, burning, exploding etc.
The question is do you have the necessary patience and skill to destroy all the crates. Oh, did I mention there is over 1000 crates. Good luck!
A simple premise: Land on a tower and destroy it!
A mod that branches the story from the ending of Half-Life 1.
“The last thing I remember was our train being stopped in the woods. OVERWATCH told me I was needed for questioning, so they locked me in one of those cold pods and stuck me on the next train to NOVA PROSPEKT. I can still see my WIFE watching me drift away.”
This mod allows you to play four short scenarios, all with a variety of enemies and weapons.
Some require looking for keycards, others require run and gun, but all are interesting.
21st September 2009
39 Comments and 11 recommendations, 4 say "Maybe?"