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	<title>PlanetPhillip &#187; Metrocops</title>
	<atom:link href="http://www.planetphillip.com/posts/tag/metrocops/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.planetphillip.com</link>
	<description>Finishing Half-Life is just the beginning!</description>
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	<copyright>Copyright © PlanetPhillip 2011 </copyright>
	<managingEditor>planetphillip@gmail.com (Phillip Marlowe)</managingEditor>
	<webMaster>planetphillip@gmail.com (Phillip Marlowe)</webMaster>
	<category>podcasts</category>
	<ttl>1440</ttl>
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	<itunes:summary>Finishing Half-Life is just the beginning!</itunes:summary>
	<itunes:keywords>Source, Mods, PlanetPhillip, Valve</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
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	<itunes:category text="Games &#38; Hobbies">
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	<itunes:author>Phillip Marlowe</itunes:author>
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		<itunes:name>Phillip Marlowe</itunes:name>
		<itunes:email>planetphillip@gmail.com</itunes:email>
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		<item>
		<title>Hard Hat Required &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/hard-hat-required-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/hard-hat-required-half-life-2-ep2/#comments</comments>
		<pubDate>Tue, 30 Aug 2011 08:22:32 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[MapTap]]></category>
		<category><![CDATA[Metrocops]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Short]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8261</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/hard-hat-required-half-life-2-ep2/"><img src="/media/2009/sep-09/256-hard-hat-required.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
<strong>Author's Note: </strong><em>"Hard Hat Required is a Half-Life 2: Ep2 level focused on novel environmental hazards, extensive non-structural BSP use to make up for a lack of usable meshes, and re-use of space.<br /><br />It was created over six weeks with no modified code allowed, and is my first level in the Hammer Editor."</em>]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/hard-hat-required-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>City SPB &#8211; Half-Life 2</title>
		<link>http://www.planetphillip.com/posts/city-spb-half-life-2/</link>
		<comments>http://www.planetphillip.com/posts/city-spb-half-life-2/#comments</comments>
		<pubDate>Sun, 05 Jun 2011 10:30:33 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Combine Sniper]]></category>
		<category><![CDATA[Combine Soldiers]]></category>
		<category><![CDATA[Crossbow]]></category>
		<category><![CDATA[Magnum]]></category>
		<category><![CDATA[Medium]]></category>
		<category><![CDATA[Metrocops]]></category>
		<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Rocket Launcher]]></category>
		<category><![CDATA[Striders]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8155</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/city-spb-half-life-2/"><img src="/media/2011/jun-11/256-city-spb.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
You start in an empty building and soon find yourself in a city.

Explore and find Barney.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/city-spb-half-life-2/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>The Sewer &#8211; Half-Life 2:Ep2</title>
		<link>http://www.planetphillip.com/posts/the-sewer-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/the-sewer-half-life-2-ep2/#comments</comments>
		<pubDate>Mon, 25 Apr 2011 13:12:19 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Antlion Guards]]></category>
		<category><![CDATA[AR2]]></category>
		<category><![CDATA[Combine Gunship]]></category>
		<category><![CDATA[Combine Soldiers]]></category>
		<category><![CDATA[Combine Tank]]></category>
		<category><![CDATA[Fast Headcrabs]]></category>
		<category><![CDATA[Fast Zombies]]></category>
		<category><![CDATA[Hunters]]></category>
		<category><![CDATA[Magnum]]></category>
		<category><![CDATA[Metrocops]]></category>
		<category><![CDATA[Poison Headcrabs]]></category>
		<category><![CDATA[Poison Zombies]]></category>
		<category><![CDATA[Rocket Launcher]]></category>
		<category><![CDATA[Shotgun]]></category>
		<category><![CDATA[Very Long]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8085</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/the-sewer-half-life-2-ep2/"><img src="/media/apr-11/256-the-sewer.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
Another slow day at work... been slow all week now... so you decided to go home early. But as soon as you start to leave, the Combine start to break in. Entering the bosses office, you arm yourself with a pistol, and try to kill every combine you can, but they were coming in overwhelming numbers. You chose to get the hell out of there ASAP, only to be injured during the process and to find yourself hiding in a sewer. You wake up, wondering what just happened. As you get up from a blood stained mattress, you find more of your friends already dead. Grabbing a crowbar, you work your way through the sewer to find help. In The Sewer, you play the role of Malcolm, a rebel fighting for his life to get to safety.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/the-sewer-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>30</slash:comments>
		</item>
		<item>
		<title>Insomnia &#8211; Half-Life 2</title>
		<link>http://www.planetphillip.com/posts/insomnia-half-life-2/</link>
		<comments>http://www.planetphillip.com/posts/insomnia-half-life-2/#comments</comments>
		<pubDate>Sun, 24 Apr 2011 07:40:34 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[AR2]]></category>
		<category><![CDATA[Combine Elite Guards]]></category>
		<category><![CDATA[Combine Soldiers]]></category>
		<category><![CDATA[Crossbow]]></category>
		<category><![CDATA[Medium]]></category>
		<category><![CDATA[Metrocops]]></category>
		<category><![CDATA[Shotgun]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=8084</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/insomnia-half-life-2/"><img src="/media/apr-11/256-insomnia.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
<em>After waking up in a dentist's chair in the middle of nowhere there's only one appropriate course of action to take: escape. This is the surreal dream-world of Insomnia. Will you survive this neverending night in the face of desperate refugees from more well-ordered realms of time and space? Or will you be trapped forever in the Red Room or perhaps the winding streets of Paranoia City?</em>]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/insomnia-half-life-2/feed/</wfw:commentRss>
		<slash:comments>24</slash:comments>
		</item>
		<item>
		<title>Bank &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/bank-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/bank-half-life-2-ep2/#comments</comments>
		<pubDate>Tue, 25 Jan 2011 11:23:21 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Combine Gunship]]></category>
		<category><![CDATA[Manhacks]]></category>
		<category><![CDATA[MapTap]]></category>
		<category><![CDATA[Metrocops]]></category>
		<category><![CDATA[Rocket Launcher]]></category>
		<category><![CDATA[Very Short]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=7990</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/bank-half-life-2-ep2/"><img src="/media/jan-11/256-bank.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
The Metrocops have gone into bank security and you have decided to rob a bank.

Getting in is obviously the easy part, can you get out alive?

Once outside, things really hot up.

They'll be making a movie around your escapades soon!]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/bank-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Habitat 66 &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/habitat-66-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/habitat-66-half-life-2-ep2/#comments</comments>
		<pubDate>Fri, 07 Jan 2011 17:46:32 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[MapTap]]></category>
		<category><![CDATA[Metrocops]]></category>
		<category><![CDATA[Short]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=7971</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/habitat-66-half-life-2-ep2/"><img src="/media/jan-11/256-habitat-66.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
<em>"The entire apartment complex is a crime scene, and the player must make their way through three individually decorated apartments in order to survive the scenario.  Rich in precise environmental detail, the apartments offer starkly contrasting visual motifs and puzzle-oriented challenges.  It’s up to the participants in my study to infer their own stories about what happened in each space and to the individuals who inhabit them."</em>]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/habitat-66-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>A Scanner Darkly &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/a-scanner-darkly-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/a-scanner-darkly-half-life-2-ep2/#comments</comments>
		<pubDate>Wed, 22 Dec 2010 08:09:03 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[MapTap]]></category>
		<category><![CDATA[Metrocops]]></category>
		<category><![CDATA[New Gameplay]]></category>
		<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Short]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=7947</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/a-scanner-darkly-half-life-2-ep2/"><img src="/media/dec-10/256-a-scanner-darkly.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
<em>"The renegade Gordon Freeman is back, and as usual, being hunted by the merciless Combine within the ruins of City17. In this scenario, the Combine have almost perfected a field teleportation device, and mounted it to a modified Combine Scanner. Once the Scanner verifies the location of Gordon within City17, it teleports in a MetroCop to deal with the situation. This fast-paced action-oriented level focused on a new dynamic-flank combat setup to keep the player on the edge of their seat as Gordon tries to escape through the sewer system of City17."</em>]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/a-scanner-darkly-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Joutomaa Redux &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/joutomaa-redux-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/joutomaa-redux-half-life-2-ep2/#comments</comments>
		<pubDate>Sat, 18 Dec 2010 16:48:36 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-EP2 Mods]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Antlion Guards]]></category>
		<category><![CDATA[Antlions]]></category>
		<category><![CDATA[AR2]]></category>
		<category><![CDATA[Combine Soldiers]]></category>
		<category><![CDATA[First Seen On PP]]></category>
		<category><![CDATA[Long]]></category>
		<category><![CDATA[Magnum]]></category>
		<category><![CDATA[Metrocops]]></category>
		<category><![CDATA[Mounted AR2 Gun]]></category>
		<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Poison Zombies]]></category>
		<category><![CDATA[Shotgun]]></category>
		<category><![CDATA[Zombies]]></category>
		<category><![CDATA[Zombines]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=7941</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/joutomaa-redux-half-life-2-ep2/"><img src="/media/dec-10/256-joutomaa-redux.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
Enter the mind of Filip Valkas, who lost his parents in the Seven Hour War, and take your revenge on your Combine captors in a new story centred on the Half-Life Universe. Pick up your own crowbar and force your way out of Citizen Containment Zone 19, and lead in the uprising against the alien aggressors.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/joutomaa-redux-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>53</slash:comments>
		</item>
		<item>
		<title>The Village &#8211; Half-Life 2</title>
		<link>http://www.planetphillip.com/posts/the-village-half-life-2/</link>
		<comments>http://www.planetphillip.com/posts/the-village-half-life-2/#comments</comments>
		<pubDate>Sat, 16 Oct 2010 13:49:11 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[AR2]]></category>
		<category><![CDATA[Combine Elite Guards]]></category>
		<category><![CDATA[Combine Soldiers]]></category>
		<category><![CDATA[Crossbow]]></category>
		<category><![CDATA[Magnum]]></category>
		<category><![CDATA[Manhacks]]></category>
		<category><![CDATA[Metrocops]]></category>
		<category><![CDATA[Never-Ending]]></category>
		<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Shotgun]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=7880</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/the-village-half-life-2/"><img src="/media/images/2010/oct-10/256-the-village.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
A small area with four main rooms.
Each room has a few rebels and PLENTY of health and ammo.  Apparently there are 700 enemies to kill before you win.  Pick up the health dropped by the dead soldiers and watch out for those damn manhacks]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/the-village-half-life-2/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Overheid &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/overheid-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/overheid-half-life-2-ep2/#comments</comments>
		<pubDate>Wed, 13 Oct 2010 06:31:40 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-EP2 Mods]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Headcrabs]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Metrocops]]></category>
		<category><![CDATA[New Content]]></category>
		<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[Story]]></category>
		<category><![CDATA[Striders]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=7876</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/overheid-half-life-2-ep2/"><img src="/media/images/2010/oct-10/256-overheid.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
Overheid tells the story of Chris Winfield, a new recruit in humanity’s fight against the Combine.

The story unfolds across multiple locations, from the fringes of society to the very heart of the Combine beast.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/overheid-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>33</slash:comments>
		</item>
		<item>
		<title>Canal Run &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/canal-run-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/canal-run-half-life-2-ep2/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 07:57:01 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Buggy]]></category>
		<category><![CDATA[MapTap]]></category>
		<category><![CDATA[Metrocops]]></category>
		<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Short]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=7809</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/canal-run-half-life-2-ep2/"><img src="/media/images/2010/aug-10/256-canal-run.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
This was the winning entry in a recent FacePunch.Com mapping competition.  Using the buggy, drive through the dry canals and stop when you need to.

Let's hope you are not scared of heights!]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/canal-run-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>HL2 Jailbreak &#8211; Half-Life 2</title>
		<link>http://www.planetphillip.com/posts/hl2-jailbreak-half-life-2/</link>
		<comments>http://www.planetphillip.com/posts/hl2-jailbreak-half-life-2/#comments</comments>
		<pubDate>Sun, 18 Jul 2010 08:18:50 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Metrocops]]></category>
		<category><![CDATA[Short]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=7731</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/hl2-jailbreak-half-life-2/"><img src="/media/images/2010/jul-10/256-hl2-jailbreak.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
Another escape from the jail map, nothing more, nothing less.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/hl2-jailbreak-half-life-2/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Library of Leaks Beta &#8211; Half-Life 2</title>
		<link>http://www.planetphillip.com/posts/library-of-leaks-beta-half-life-2/</link>
		<comments>http://www.planetphillip.com/posts/library-of-leaks-beta-half-life-2/#comments</comments>
		<pubDate>Sun, 27 Jun 2010 10:15:00 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Antlion Guards]]></category>
		<category><![CDATA[AR2]]></category>
		<category><![CDATA[Beta Demo Unfinished]]></category>
		<category><![CDATA[Buggy]]></category>
		<category><![CDATA[Combine Elite Guards]]></category>
		<category><![CDATA[Combine Sniper]]></category>
		<category><![CDATA[Combine Soldiers]]></category>
		<category><![CDATA[Crossbow]]></category>
		<category><![CDATA[Fast Headcrabs]]></category>
		<category><![CDATA[Fast Zombies]]></category>
		<category><![CDATA[Gravity Gun]]></category>
		<category><![CDATA[Headcrabs]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Magnum]]></category>
		<category><![CDATA[Manhacks]]></category>
		<category><![CDATA[Metrocops]]></category>
		<category><![CDATA[New Content]]></category>
		<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Poison Headcrabs]]></category>
		<category><![CDATA[Rocket Launcher]]></category>
		<category><![CDATA[Shotgun]]></category>
		<category><![CDATA[Squad]]></category>
		<category><![CDATA[Striders]]></category>
		<category><![CDATA[Very Long]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=7700</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/library-of-leaks-beta-half-life-2/"><img src="/media/images/2010/jun-10/256-library-of-leaks.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
A collection of maps from various sources.

There are over 35 maps included, most with combat.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/library-of-leaks-beta-half-life-2/feed/</wfw:commentRss>
		<slash:comments>31</slash:comments>
		</item>
		<item>
		<title>Midnight Donuts &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/midnight-donuts-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/midnight-donuts-half-life-2-ep2/#comments</comments>
		<pubDate>Fri, 04 Jun 2010 13:28:55 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[MapTap]]></category>
		<category><![CDATA[Metrocops]]></category>
		<category><![CDATA[Short]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=7666</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/midnight-donuts-half-life-2-ep2/"><img src="/media/images/2010/jun-10/256-midnight-donuts.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
You want donuts and you want them now.  There's no time to waste.

Drive to the Metrocop base around the corner and get them!]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/midnight-donuts-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Substation &#8211; Half-Life 2</title>
		<link>http://www.planetphillip.com/posts/substation-half-life-2/</link>
		<comments>http://www.planetphillip.com/posts/substation-half-life-2/#comments</comments>
		<pubDate>Fri, 07 May 2010 10:06:12 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Gameplay Teaser Videos]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Manhacks]]></category>
		<category><![CDATA[Metrocops]]></category>
		<category><![CDATA[Panoramic Images]]></category>
		<category><![CDATA[Short]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=7639</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/substation-half-life-2/"><img src="/media/images/2010/may-10/256-substation.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
Starting out in a cell, a tremor allows you to start your escape.

Find the correct route and avoid the Metrocops if you can (you can't!).

The maps end at the bottom of the large stairwell in a room with a door that has hall of mirrors effects.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/substation-half-life-2/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Paclife Alpha &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/paclife-alpha-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/paclife-alpha-half-life-2-ep2/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 09:19:49 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Beta Demo Unfinished]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[MapTap]]></category>
		<category><![CDATA[Metrocops]]></category>
		<category><![CDATA[Puzzles]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[Shotgun]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=7607</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/paclife-alpha-half-life-2-ep2/"><img src="/media/images/2010/apr-10/256-paclife-alpha.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
This is an Alpha release of a conversion of Pacman.  It was due to be part of the <a href="/posts/arcadium-a-mod-idea">Arcadium</a> mod I was hoping to produce but unfortunately that hasn't happened.

It was never designed for public release, as all alphas aren't, but I am releasing it now, with Joe's permission, so that in conjunction with the post about the mod, it may gain some exposure and hopefully  members of the mapping community will decide it's worth the effort and take the concept further.

I would like to publicly apologize to Joe for letting him down.  Sorry Joe.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/paclife-alpha-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>The Crate Factory &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/the-crate-factory-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/the-crate-factory-half-life-2-ep2/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 16:28:00 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[MapTap]]></category>
		<category><![CDATA[Metrocops]]></category>
		<category><![CDATA[Puzzles]]></category>
		<category><![CDATA[Short]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=7536</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/the-crate-factory-half-life-2-ep2/"><img src="/media/images/2010/feb-10/256-crate-factory.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
This map is a Guildhall scripting project, where the player controls a crane and must kill some metrocops and free some rebels.

The crane allows you to pick and drop exploding barrels, and accurately position the drop via a mini screen on the crane control deck]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/the-crate-factory-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>The Last Soldier &#8211; Half-Life 2</title>
		<link>http://www.planetphillip.com/posts/the-last-soldier-half-life-2/</link>
		<comments>http://www.planetphillip.com/posts/the-last-soldier-half-life-2/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 10:48:58 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[AR2]]></category>
		<category><![CDATA[Combine Gunship]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Metrocops]]></category>
		<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[Shotgun]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=7519</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/the-last-soldier-half-life-2/"><img src="/media/images/2010/feb-10/256-the-last-soldier.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
Are you the last Soldier?  Only one way to find out.

Play through 4 levels of simple design with a variety of weapons and enemies.

You start out in a dark tunnel and things don't get much better]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/the-last-soldier-half-life-2/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Jail Breakout &#8211; Half-Life 2</title>
		<link>http://www.planetphillip.com/posts/jail-breakout-half-life-2/</link>
		<comments>http://www.planetphillip.com/posts/jail-breakout-half-life-2/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 11:25:16 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[AR2]]></category>
		<category><![CDATA[Combine Elite Guards]]></category>
		<category><![CDATA[Combine Soldiers]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Metrocops]]></category>
		<category><![CDATA[Short]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=7503</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/jail-breakout-half-life-2/"><img src="/media/images/2010/jan-10/256-jail-breakout.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
Want to breakout from jail and leave Alyx behind?  If so, then this is the mod for you!

A very basic, linear map with a simple objective: escape.

Combine soldiers stand in your way, but don't let them stop you.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/jail-breakout-half-life-2/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Craig&#8217;s World &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/craigs-world-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/craigs-world-half-life-2-ep2/#comments</comments>
		<pubDate>Sun, 27 Dec 2009 12:29:59 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Combine Elite Guards]]></category>
		<category><![CDATA[Crossbow]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[MapTap]]></category>
		<category><![CDATA[Medium]]></category>
		<category><![CDATA[Metrocops]]></category>
		<category><![CDATA[Poison Headcrabs]]></category>
		<category><![CDATA[Puzzles]]></category>
		<category><![CDATA[Shotgun]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=7470</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/craigs-world-half-life-2-ep2/"><img src="/media/images/2009/dec-09/256-craigs-world.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
There doesn't seem to be a story but the objective is fairly clear.  Get the HEV suit, find more batteries and use the elevator.

There are  two puzzles and plenty of action, which should leave you wanting more.

Reach the vortigaunt for a mini-speech and the map ends.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/craigs-world-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>30</slash:comments>
		</item>
		<item>
		<title>The City &#8211; Half-Life 2</title>
		<link>http://www.planetphillip.com/posts/the-city-half-life-2/</link>
		<comments>http://www.planetphillip.com/posts/the-city-half-life-2/#comments</comments>
		<pubDate>Sun, 20 Dec 2009 13:44:01 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Combine Soldiers]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Manhacks]]></category>
		<category><![CDATA[Metrocops]]></category>
		<category><![CDATA[New Content]]></category>
		<category><![CDATA[Shotgun]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=7463</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/the-city-half-life-2/"><img src="/media/images/2009/dec-09/256-the-city.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
Starting in a dead end of a square, you need to follow the path to some rebels being held captive.

Of course, there are lots of Combine trying to stop you, so relax, the day is just starting.

The level features non-standard HL2 weapons but no new enemies.]]></description>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Man The Walls &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/man-the-walls-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/man-the-walls-half-life-2-ep2/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 09:44:09 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Combine Elite Guards]]></category>
		<category><![CDATA[Guildhall]]></category>
		<category><![CDATA[Manhacks]]></category>
		<category><![CDATA[MapTap]]></category>
		<category><![CDATA[Metrocops]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[Shotgun]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=7402</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/man-the-walls-half-life-2-ep2/"><img src="/media/images/2009/nov-09/256-man-the-walls.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>You are tasked with protecting some Combine terminals that contains useful information.

Unfortunately, the Combine now know you have access to these terminals and send in soldiers to destroy them.

Can you survive and protect the terminals until Alyx arrives with re-inforcements?]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/man-the-walls-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Unexpected Conclusion &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 20:56:06 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-EP2 Mods]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[AR2]]></category>
		<category><![CDATA[Combine Elite Guards]]></category>
		<category><![CDATA[Combine Gunship]]></category>
		<category><![CDATA[Combine Soldiers]]></category>
		<category><![CDATA[Crossbow]]></category>
		<category><![CDATA[Fast Zombies]]></category>
		<category><![CDATA[Gravity Gun]]></category>
		<category><![CDATA[Headcrabs]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Jalopy]]></category>
		<category><![CDATA[Long]]></category>
		<category><![CDATA[Magnum]]></category>
		<category><![CDATA[Metrocops]]></category>
		<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Poison Headcrabs]]></category>
		<category><![CDATA[Rocket Launcher]]></category>
		<category><![CDATA[Shotgun]]></category>
		<category><![CDATA[Zombies]]></category>
		<category><![CDATA[Zombines]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=7287</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/unexpected-conclusion-half-life-2-ep2/"><img src="/media/images/2009/nov-09/256-unexpected-conclusion.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
Your brother has been taken by combine and your mission to get your brother back.

Your brother is in the Resistance but you prefer a more concilitary approach.

Unfortunately your brother is arrested by the Combine and tortured until he revealed some  rebel secrets.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/unexpected-conclusion-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>49</slash:comments>
		</item>
		<item>
		<title>Escape 2 by Tim &#8211; Half-Life 2</title>
		<link>http://www.planetphillip.com/posts/escape-2-by-tim-half-life-2/</link>
		<comments>http://www.planetphillip.com/posts/escape-2-by-tim-half-life-2/#comments</comments>
		<pubDate>Sun, 01 Nov 2009 13:49:43 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Headcrabs]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Metrocops]]></category>
		<category><![CDATA[Rocket Launcher]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[Squad]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=7209</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/escape-2-by-tim-half-life-2/"><img src="/media/images/2009/nov-09/256-escape-2-by-te.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
Continue where <a href="/posts/escape-by-tim-eulitz-half-life-2/">Escape 1</a> finished.  This time you get more rebel friends and even a rocket launcher!

That's the good new.  The bad news is that some of the mod is outside and it's dark.

Watch out for those zombies!]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/escape-2-by-tim-half-life-2/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Escape by Tim &#8211; Half-Life 2</title>
		<link>http://www.planetphillip.com/posts/escape-by-tim-half-life-2/</link>
		<comments>http://www.planetphillip.com/posts/escape-by-tim-half-life-2/#comments</comments>
		<pubDate>Sun, 01 Nov 2009 13:26:34 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Metrocops]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[Shotgun]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=7196</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/escape-by-tim-half-life-2/"><img src="/media/images/2009/nov-09/256-escape-by-te.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
Shock! Horror! Surprise!  You have to escape from a prison.

Conveniently there is an explosion and that is the start of your escape.

You even get some rebels to help you.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/escape-by-tim-half-life-2/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Destiny &#8211; Half-Life 2</title>
		<link>http://www.planetphillip.com/posts/destiny-half-life-2/</link>
		<comments>http://www.planetphillip.com/posts/destiny-half-life-2/#comments</comments>
		<pubDate>Sun, 25 Oct 2009 18:00:20 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[AR2]]></category>
		<category><![CDATA[Fast Zombies]]></category>
		<category><![CDATA[Headcrabs]]></category>
		<category><![CDATA[Manhacks]]></category>
		<category><![CDATA[Medium]]></category>
		<category><![CDATA[Metrocops]]></category>
		<category><![CDATA[Poison Headcrabs]]></category>
		<category><![CDATA[Rocket Launcher]]></category>
		<category><![CDATA[Squad]]></category>
		<category><![CDATA[Striders]]></category>
		<category><![CDATA[Zombies]]></category>
		<category><![CDATA[Zombines]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=7157</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/destiny-half-life-2/"><img src="/media/images/2009/oct-09/256-destiny.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
After waking up in the rubbish, you realize you need to get across to the other side of town.

Apparently a plane awaits you that can take you to safety.

Work your way through the sreets and even some sewers, join with a few rebels and get to that plane!]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/destiny-half-life-2/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Cool Gluon &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/cool-gluon-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/cool-gluon-half-life-2-ep2/#comments</comments>
		<pubDate>Sat, 17 Oct 2009 10:40:58 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[AR2]]></category>
		<category><![CDATA[Combine Soldiers]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Manhacks]]></category>
		<category><![CDATA[MapTap]]></category>
		<category><![CDATA[Medium]]></category>
		<category><![CDATA[Metrocops]]></category>
		<category><![CDATA[Puzzles]]></category>
		<category><![CDATA[Rollermines]]></category>
		<category><![CDATA[Shotgun]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=7030</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/cool-gluon-half-life-2-ep2/"><img src="/media/images/2009/oct-09/256-cool-gluon.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
A puzzle and action map from miigga. This one is a little longer than his other releases.

The players starts in a room after dropping through a drain cover (nice touch).

Work your way through the indoor areas until you reach the....
What? You thought I was going to spoil it for you?]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/cool-gluon-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>22</slash:comments>
		</item>
		<item>
		<title>Spicewood &#8211; Half-life 2</title>
		<link>http://www.planetphillip.com/posts/spicewood-half-life-2/</link>
		<comments>http://www.planetphillip.com/posts/spicewood-half-life-2/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 09:42:44 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Buggy]]></category>
		<category><![CDATA[Metrocops]]></category>
		<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Rocket Launcher]]></category>
		<category><![CDATA[Striders]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=6960</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/spicewood-half-life-2/"><img src="/media/images/2009/oct-09/256-spicewood.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
Starting in a very large walled area, you need to get the buggy.

Once over the wall you find a lot of Metrocops and a Strider.

Can you reach the end and kill them all?]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/spicewood-half-life-2/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>CSS SCI-Fi 3: Hardwired &#8211; Half-Life 2</title>
		<link>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/</link>
		<comments>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 07:51:07 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Antlions]]></category>
		<category><![CDATA[AR2]]></category>
		<category><![CDATA[Combine Dropship]]></category>
		<category><![CDATA[Combine Elite Guards]]></category>
		<category><![CDATA[Combine Gunship]]></category>
		<category><![CDATA[Combine Soldiers]]></category>
		<category><![CDATA[Headcrabs]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Long]]></category>
		<category><![CDATA[Manhacks]]></category>
		<category><![CDATA[Metrocops]]></category>
		<category><![CDATA[Rocket Launcher]]></category>
		<category><![CDATA[Shotgun]]></category>
		<category><![CDATA[Striders]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=6556</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/css-sci-fi-3-hardwired-half-life-2/"><img src="/media/images/2009/oct-09/css-sci-fi-3/256-css-sci-fi-3.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div><strong>CSS SCI FI 3: Hardwired</strong> is a single-player modification for Half-Life 2. Waking up to find himself an augmented clone of Gordon Freeman, the player must fight time-travelling Combine forces and other enemies across 42 unique and replayable missions.

Missions are set in 18 retail and 24 custom Counter-Strike: Source maps, which are installed intact to the player's CS:S game folder. The mod edits the entity data for each map as it is loaded, adding and modifying entities to create a seamless single-player experience. The maps remain unchanged and are fully playable in Counter-Strike: Source. Maps have been contributed by established designers, including Bluestrike, Schuzak and d00ds.com. Combat locations range from a snow-covered country church to a dense pine forest to a sun-baked tropical island.]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/css-sci-fi-3-hardwired-half-life-2/feed/</wfw:commentRss>
		<slash:comments>141</slash:comments>
		</item>
		<item>
		<title>Small Street &#8211; Half-Life 2: Ep2</title>
		<link>http://www.planetphillip.com/posts/small-street-half-life-2-ep2/</link>
		<comments>http://www.planetphillip.com/posts/small-street-half-life-2-ep2/#comments</comments>
		<pubDate>Sun, 20 Sep 2009 08:28:36 +0000</pubDate>
		<dc:creator>planetphillip</dc:creator>
				<category><![CDATA[Half-Life 2: Ep2]]></category>
		<category><![CDATA[HL2-Ep2 Maps]]></category>
		<category><![CDATA[Single Player Mods and Maps]]></category>
		<category><![CDATA[Alyx]]></category>
		<category><![CDATA[AR2]]></category>
		<category><![CDATA[Hunters]]></category>
		<category><![CDATA[Manhacks]]></category>
		<category><![CDATA[MapTap]]></category>
		<category><![CDATA[Metrocops]]></category>
		<category><![CDATA[Mounted AR2 Gun]]></category>
		<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Rocket Launcher]]></category>
		<category><![CDATA[Short]]></category>
		<category><![CDATA[Striders]]></category>

		<guid isPermaLink="false">http://www.planetphillip.com/?p=6782</guid>
		<description><![CDATA[<div class="excerpt_image"><a href="/posts/small-street-half-life-2-ep2/"><img src="/media/images/2009/sep-09/256-small-street.jpg" alt="Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3" /></a></div>
Starting in a room, you have no idea what is about to happen!

Get on the walkway and all hell breaks loose.  Even with plenty of rebels to help you it's hard to survive.

Can you survive and find Alyx and her waiting Jalopy?]]></description>
		<wfw:commentRss>http://www.planetphillip.com/posts/small-street-half-life-2-ep2/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
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