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DoorVille is the first in a series of 6 mapping competitions lasting ten days each. The objective was to select ANY locked door from HL2, Ep1 or Ep2 and give the player a chance to find out what’s behind it.
Locked doors are a very important part of all Half-Life games. They control the player’s flow through a level.
Sometimes they tease you with a glimpse behind some glass, other times you hear sounds, but in all cases they are telling you “You are not wanted here!”
Well, now that is changed. Dare you find out what’s behind the door?
Here are all the entries for my HunterVille mapping competition. I would like to thank everybody who entered.
I consider it a HUGE success and as you will see when you play the maps, the quality and ideas were truly amazing. I had real trouble picking a winner and I suppose in many ways, that’s a great position to be in. I feel some pride in thinking that my competition has encouraged the mappers to make and release these maps.