
The Citizen is set parallel to the events of the original Half-Life 2.
The player takes the role of an ordinary man, pushed over the edge by the oppressive regime controlling his life.
His home trashed, his family dead, The Citizen leaves his apartment for the last time. He seeks new friends, and a way to help the human resistance to smash the iron grip of the Combine. What follows is a winding tale of betrayal, determination and grief.
Many obstacles lie in his path which require a sleek combination of agility, stealth, intelligence, and sheer violence to overcome.
- Title: The Citizen
- File Name: hl2-sp-the-citizen-1.1.rar
- Size : 110.09Mb
- Author: Chris Fox AKA Playbus and Jose M Ameyugo AKA Kasperg
- Date Released: 21 February 2008
Post-release comments start at comment 17. All comments need to be visible before this link will work.
Version 1.1 comments start at comment 255
Click on the thumbnails below to open a medium size image. WARNING: The screenshots contain spoilers!
Here are all the videos in the walkthrough series that will provide players with the solutions to all the Easter Eggs. It won’t reveal the bonus sequence though. They were recorded by a user called HL2Mod.



















































































27 July 2008 at 6:44 pm
Just started playing, seems good so far. Cant wait to get through it and leave a fuller review.
28 July 2008 at 4:18 am
I am having trouble getting past the intro level. When loading part1 the game crashes, typically on wav files not being found/loaded. I can load part2 fine using cheats. I saw on an earlier post that Kasperg recommended using the v1.0 bsp for part1 to get through a similar problem, but I am unable to find any DL for v1.0. Anyone have a link for v1.0?
28 July 2008 at 4:27 pm
I have just uploaded the 1.0 version of the first map for you. The .ain file goes inside the maps/graphs/ folder.
w w w sendspace dot com /file/crwdiu
30 July 2008 at 5:14 pm
31 July 2008 at 12:49 am
RaezorBurn,
If you can email me a dump of your console where the errors occur, I might be able to thelp you more. My email address is in the text file included in the download.
Personally I’ve never seen this problem happen before. And I’ve tested a lot, on many different PC’s, all using the same download.
Something else is wrong somewhere.
02 August 2008 at 7:41 pm
Thank you Kasperg, Playbus and everyone else involved for a great mod. I personally experienced no significant bugs, and the mod ran basically as smoothly as the main game. At least as immersive as Half Life 2, given I felt tense from the moment my health number appeared, and I was impressed by both the voice acting and the scripting. *Spoiler* I was actually moved by the flowers in the church, and the delivery of lines by the rebel stating they were the only flowers in the city… In my opinion this added a level of realism absent even from Half Life 2 itself. *End Spoiler”.
It seems some disagree, but I enjoyed the voice acting throughout. It has been called ‘flat’ and ‘bored’, but this is probably based on the (imho) melodramatic filmlike delivery of the original. To me, the atmosphere of The Citizen is distinct, in that the protagonist is essentially ordinary, and fittingly, so are the rebels. Tbh, I was hooked from the preacher in the first building, and was spured on throughout by the prospect of the next dramatic sequence. Larry’s speech is not inspiring, but this seemed more realistic than if he were some master orator. Also the squad leader in the end sequence is not constantly excited, but his speech perfectly conveys his situation: An exhausted soldier just getting on with the job.
As others have stated the street action in many ways surpassed the tedious end sequences of Half Life 2, and I found the fighting in this game far more challenging. This felt like a return to classic games like catacombs, but with all the modern trimmings, and en engrossing if familiar storyline. I would reccomend buying HL2, for this mod alone.
03 August 2008 at 10:34 am
Thankyou Simon, for your insightful and generous review! It cheered up my morning!
07 August 2008 at 8:02 am
Best mod of the last time! SUPER!
09 August 2008 at 6:07 pm
nice and detailed mod BUT, it has very bad pacing.
also inm stuch in the church
09 August 2008 at 6:49 pm
@Volvo You might find the pacing bad, but then again you’ve only played 50% of the mod so far! Maybe your opinion will change after you finish it.
10 August 2008 at 5:44 pm
Chris, the best I can do for a console dump is right when the “Loading” image appears transitioning between intro and part1. After that the game crashes to an “Engine error” dialog with the following in it: “CAudioSourceMemWave (different wav file each time.wav): GetDataPointer() failed.” and then I am unable to get the console; unless there is a way that I am not aware of?
Sorry about posting this here, but the text file with email addy was not in the map Zip.
Console dump before crash:
Game.dll loaded for “Half-Life 2″
maxplayers set to 1
Heap: 256.00 Mb
Parsed 23 text messages
execing config.cfg
Can’t use cheat cvar cam_command in multiplayer, unless the server has sv_cheats set to 1.
4 CPUs, Frequency: 3.6 Ghz, Features: GenuineIntel SSE SSE2 MMX RDTSC CMOV FCMOV
GetAllManifestFiles: Unable to load maplist.txt
execing valve.rc
execing autoexec.cfg
Spawn Server thecitizen_bg1
Begin loading faces (loads materials)
End loading faces (loads materials)
SOLID_VPHYSICS static prop with no vhysics model! (models/props_buildings/buildingskybox_002a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/buildingskybox_002a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/buildingskybox_002a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_upscale.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_upscale.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/propsbuildings/buildingskybox_002a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/buildingskybox_002a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_upscale.mdl)
execing skill.cfg
Game started
Initializing renderer…
Warning: using WorldTwoTextureBlend on a non-displacement surface (material: nature/blendgrassgravel001a). Support for this will go away soon.
Dropped unnamed from server
Reason: Disconnect by user.
Loading game from SAVE\half-ife-034.sav…
Spawn Server thecitizen_intro
Begin loading faces (loads materials)
End loading faces (loads materials)
Loading game from //MOD/SAVE/thecitizen_intro.HL1…
execing skill.cfg
Game started
Initializing renderer…
] condump
console dumped to condump000.txt
Free Sound List is full!
Could not AllocSound() for InsertSound() (DLL)
Free Sound List is full!
Could not AllocSound() for InsertSound() (DLL)
Free Sound List is full!
Could not AllocSound() for InsertSound() (DLL)
Free Sound List is full
…..Repeats the “Could not AllocSound()” error seemingly forever.
10 August 2008 at 6:16 pm
Well, it’s definately a sound problem. The console dump suggests to me that it’s a driver problem, as it doesn’t specify any of the mod’s actual sound resources within the error.
So, you should try re-installing your soundcard drivers with the latest available version.
I hope that fixes it for you.
17 August 2008 at 3:38 pm
I’ve updated the 1.1 Mirrors list with two new mirrors
02 October 2008 at 11:03 am
How goes the work on part 2? I’ve seen all the brilliant screenshots. The river bits look epic in their detail and design.
02 October 2008 at 4:03 pm
Up to now we were still discussing ideas and concepts concerning the story, but now we’re already joining the maps together, recording voices, face posing etc.
We are going to cut out some of the maps that have been seen in the teaser screenshots to concentrate on quality vs. quantity.
As I think I said before, we want every area to be meaningful in relation to the plot and characters, so some of these maps (the most generic ones and uninspired in terms of design) were out of place in the mod time line.
And for those interested, the player will face moral (and other) choices throughout the mod.
02 October 2008 at 9:21 pm
Sounds very cool.what do you estimate the eta to be? 6 months?
02 October 2008 at 9:43 pm
It could be much less, we don’t know yet. Think that some areas from the sequel have been in the making since days after our first release November 2007, so you could say this one has been in development for as long as we took to make the first release!
This was apparently an issue for some people, while the loading points in the City 17 maps in HL2 were even worse.
I’m not exactly sure how it will compare in terms of duration. I can say that the loading points are spaced apart more
03 October 2008 at 3:13 am
Not an issue for me I don’t think.Anyway get it out soon and keep us updated on the progress.Tell Chris to quit hiding also and give out some info lol.
03 October 2008 at 4:07 am
Good to hear that it’s going well. All the screenshots look great and different from all the standard eastern city architecture which is getting a bit annoying now. It looks really great. Keep it up.
06 October 2008 at 11:34 pm
Progress on Part Two has recently taken a relative upturn. The maps themselves have been in development for some time, as mentioned above by Kasperg, but lately we have begun making an intro, and actually sticking the maps together and implementing the basics of gameplay. The beginnings of the mod are coming together at last.
The ideas we have for the new sections are different and will offer the player various deep choices in how to progress. I don’t want to give away any spoilers, but we are pressing hard to make the story engaging – and as non-linear as the engine (and our inexperience with coding) will allow.
Personally I am focusing a lot on the NPC’s and trying to make them as convincing as possible. I’ve got more experience with voice acting now and I’ve also figured out the expression system to an extent – so you can expect scenes in Part Two which are more complex and engaging. I’m working hard to pull on your heartstrings and actually stimulate real emotions using the npc characters. I want you all to cry while you’re playing it. I want you to really not to know which of the three (or four) available paths you should take – or who you should help and who you should leave behind – and yet at the same time not bore you with the choice. Those are my goals. I’m going to put a lot of heart and soul into this one.
We have a really talented modeller on board now – whom, depending on certain things, may well make it into the frontline credits for Part Two. With his contribution we should be able to create situations which were not really possible in vanilla Half Life 2.
As for the timeline, I’m not sure. “Probably in the first half of next year” is about as accurate as I think I can get right now!
Keep watching…
06 October 2008 at 11:38 pm
hey guys, absolute great work, i am impressed…and all for free…woooooooooooooooww and 1000 thanks to you…great fun, best gameplay since a long time, great mapping, atmo, really big big thanks from me…how long did it take to do such a great thing??
06 October 2008 at 11:42 pm
Thanks! I’m glad you enjoyed it. We enjoyed making it for you.
As for how long it took – if you played the most recent version – it was about 12 months of work for the two of us.
11 October 2008 at 2:03 am
It was a great mod, up until the Elite Combine suit rendered me sightless.
The author mentioned elsewhere that this was a directx v7 flaw that was fixed. I’m running directx v8.1, so color me confused.
I don’t think I can get past a certain door without the suit, so I’ll have to abandon The Citizen.
11 October 2008 at 3:05 am
It is only a DirectX 8 problem as of now, but no patch will be issued to correct it.
Instead, the fix is very easy:
Go into your SourceMods/The Citizen/materials/citizen folder and rename the file “eliteoverlay2.vmt” to “eliteoverlay.vmt”
That should solve the problem completely. Enjoy!
11 October 2008 at 4:50 am
That’s a good enough patch for me!
Thanks!
12 October 2008 at 3:23 pm
The DirectX7 problem did get fixed with the 1.1 patch – unfortunately at the same time we broke the same thing for people using DX8 (by accident). So we didn’t really fix that problem, we just moved it to a different DX level.
D’oh!
But yeah, the fix is easy enough and so if we ever do patch it properly, it will be when the next major release comes out. It’s not worth patching on it’s own.
26 October 2008 at 4:55 pm
The last two links give a 404.
26 October 2008 at 10:39 pm
Removed, thanks. This is why I don’t like using external links. Anyway, how do you keep finding these errors. I have visions of you clicking every link on every post!
27 October 2008 at 1:39 pm
Lol, just the ones for mods that I’ll be considering in the near future! No f`in way am I clicking every link on every post (even if I wanted to, I don’t have the time atm, since I still don’t have Internet at home, RDS provider in my country s***s a**), but if you want me to, I will click every clickable item on this site
)
02 November 2008 at 8:02 am
So I realize I don’t have the state of the art (high end) machine, but I seem to load a new game normally, but when the combine show up, they kick the door, stand there until the back one collapses in death and I’m stuck in that invisible boxed in area of the room. If I sv_cheats 1 and noclip, there’s just the room and the hallway in the map and black everywhere else. I’ve put “-dxlevel 70″ into the launch options in steam with no success. Everything else seems fine except the plot stops there.
I REALLY want to play this mod.
Any ideas? Thanks.
Here’s my console message text:
Game.dll loaded for “Half-Life 2″
Both ConVars must be marked FCVAR_REPLICATED for linkage to work (r_VehicleViewDampen)
maxplayers set to 1
Heap: 256.00 Mb
Parsed 23 text messages
Both ConVars must be marked FCVAR_REPLICATED for linkage to work (r_VehicleViewDampen)
execing config.cfg
Can’t use cheat cvar cam_command in multiplayer, unless the server has sv_cheats set to 1.
2 CPUs, Frequency: 1.4 Ghz, Features: GenuineIntel SSE MMX RDTSC CMOV FCMOV
GetAllManifestFiles: Unable to load maplist.txt
execing valve.rc
Spawn Server thecitizen_bg1
Begin loading faces (loads materials)
End loading faces (loads materials)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/buildingskybox_002a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/buildingskybox_002a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/buildingskybox_002a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_upscale.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_upscale.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/buildingskybox_002a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/buildingskybox_002a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_upscale.mdl)
execing skill.cfg
Game started
Initializing renderer…
Warning: using WorldTwoTextureBlend on a non-displacement surface (material: nature/blendgrassgravel001a). Support for this
will go away soon.
execing chapter1.cfg
Dropped unnamed from server
Reason: Disconnect by user.
Spawn Server thecitizen_intro
Begin loading faces (loads materials)
End loading faces (loads materials)
execing skill.cfg
Empty ambient_generic (ambient_generic) at -1291.31, -246.00, -35.00
Game started
Initializing renderer…
copper1: unknown scripted sequence “copper1″
ERROR! models/police.mdl missing ACT_DIESIMPLE
02 November 2008 at 9:36 pm
Rockygryphon said:
“when the combine show up, they kick the door, stand there until the back one collapses in death and I’m stuck in that invisible boxed in area of the room.”
After that sequence, the game should automatically load the next map. If this doesn’t happen, enable the game console and type: map thecitizen_part1
02 December 2008 at 4:39 pm
I know I’m late to the party, but this is still a fantastic mod.
02 December 2008 at 5:07 pm
I did get it to work. Of course I was so disappointed the normal sequence didn’t work, but then I cleaned up some junk config files that I had created for other things which tinkered with shield/ammo limits, etc. Once those were removed and I had a stock config, everything worked after restarting steam. Also, I took the earlier post advice and launched with the directx 7 option. Everything worked fine in this mod and a few others afterward. Very nice mod by the way. Thanks for an excellent play.
03 December 2008 at 4:51 am
DLed and installed this mod per instructions, looks like fun. I do have HL2 onboard, installed, running fine, etc. And I’ve successfully run other mods, such as Minerva.
Citizen seems to launch OK, get to the main menu screen, select NEW GAME, hit the START NEW GAME button in the box that comes up, and…….nothing happens. I waited about 15 minutes on it.
OK, I have NOT waded through all 433 messages to see if this if someone else has had this issue.
If this has come up before and there is a link to a discussion of a fix, just point me there
Thanks
aq_guy
03 December 2008 at 6:23 am
OK I may have had this problem, if not with this mod then with others. Find the name of the first map then enable the console and load the map and you are off and running.
03 December 2008 at 6:35 am
Got it sorted, incomplete loading of the file during extraction for some reason.
Thanks anyway Mel.
22 December 2008 at 5:36 pm
Sorry didnt find out about this place until after I had sent a post to mikes. My problem is I cannot even run citizen.
Heres what I have done,,,,,,,, I turned off steam, Downloaded citizen 1.1 , decompressed and put the resulting folder into the sourcemods folder, rebooted steam and it does not show up in the games list.
Mikes suggests looking for the folder called citizen and putting it into the sourcemods folder. I found that in the Materials folder and copied that to the sourcemods folder, so now in the SM folder (got fed up of typing sourcemods) I have CITIZEN and THE CITIZEN, but still not showing in the games list. Has anyone else had this problem??. I do Hope someone can help me please as I cant wait to play it after looking at the reviews
lensturn
22 December 2008 at 10:14 pm
You need to put the “citizen” folder back into the materials folder where it belongs.Once thats done make sure your folder structure is correct and it doesn’t go \steamapps\SourceMods\The Citizen\The Citizen
Also make sure the gameinfo text is is there.Another thing is in my games menu ,for me atleast,The Citizen is listed with other mods that start with a C not a T so if you have alot of mods installed as I do you may of missed it.
22 December 2008 at 10:45 pm
Also you should check that the file you downloaded is not corrupted. I use a little application called Hashcalc (http://www.slavasoft.com/hashcalc/index.htm)
This application checks the contains. The MD5 is : 227ad750f6cc6a7fc9232fbc9a7a63a5
Let us know what you have and we’ll see if we can offer some other options
23 December 2008 at 1:59 pm
first of all thanks for the replies. Right now down to the nitty gritty, The CITIZEN is back in the materials
and the THE CITIZEN folder is in STEAM\STEAMAPPS\SOURCEMODS\ which is has been all along and the GAMEINFO TXT is in that folder, and in my games list I only have a few mods so I have not missed it.
Now to hashcalc, I have downloaded it and installed it but which file do I check and do I only check the md5 option please,
(always said I was thick). Once again thanks lets hope we can fix it.
All the best for Xmas
Lensturn
23 December 2008 at 2:10 pm
Sorry got it figured out Phillip checked the rar file and got the same number as you.
Lensturn
23 December 2008 at 2:26 pm
Ok, if the MD5 is the same that’s one thing we can stop worrying about.
Next, my installation path is this:< em>C:Program FilesSteamsteamappsSourceModsThe Citizen.
What is yours?
Below is a screenshot from my Steam Games list. I have added it to show you how the mod is lsited and also to show you the icon, in case that helps:
To be perfectly honest I am out of ideas at this point. I may get you to check the gameinfo.txt file next.
23 December 2008 at 3:10 pm
I am very grateful as I know you could be doing something else, ( sounds like a grovel) to begin with, my folders are the same as yours so here is my games list :
Half-Life 2:…. 100% ready
Black mess B….100% Third party mod
Minerva: M…. 100% Third party mod
Outbreak: E 100% Third party mod
Powerstatio…..100% Third party mod
Counter)stri… Pre_load complete
Half_Life 2 Pre_load comp
Looks like We are getting stuck now
Well we will see
Cheers
Len
23 December 2008 at 3:19 pm
ha………………………..I have just spotted some thing Philip….I have got Half_life 2 episde 2 and Citizen looks as if it is half_life 2. Could that be the problem?????
Len
23 December 2008 at 3:27 pm
YES! I think that’s it, although it might still appear in your list, I don’t know. You definitely need Half-Life 2 to play this. In my defense, it does say Half-Life 2 in the title.
23 December 2008 at 3:48 pm
I feel a right wally for not taking enough notice, anyway lesson learnt. I have plyed HL1 and thought it was great but Ive been out of it for a while, (no not jail) and I have missed HL2 but I am going to get it, Perhaps you could recommend a good place to get it, I mean cheaper than pc world.
Thanks once again and I hope I never bother you again.
Len
23 December 2008 at 5:30 pm
HL2 is $20 on steam
HL2 Ep1 is $10 on steam
You can also wait and see if someone gives away a free one in the forums.It doesn’t always happen but it has happened.
23 December 2008 at 7:22 pm
Hi again…I have just been to PC World and got EP1 & 2 in 1 pack although I already had EP1 so now all I want is HL2.
thanks all the best
Len
24 December 2008 at 7:39 am
Hey guys how and where do i install the .rar file completely confused
24 December 2008 at 10:51 am
You extract the mod from the rar file using winrar and put the folder into the source mod folder of steam.
http://www.rarlabs.com